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Sapling varieties

Various types of saplings can be found in The Forest. They yield sticks and leaves when chopped down.

Trees are an important resource in the game, as they provide essential materials such as logs or sticks. Trees come in a variety of sizes: large and medium-sized trees yield logs and tree sap, while small trees and saplings provide sticks and leaves.

Large trees are a slow-growing (or no-growing) resource in The Forest. Therefore, careful resource management is important to ensure adequate building materials are available in different areas of the Peninsula. Trees will respawn by default by 10% of their total number each time you sleep, but Regrowing Trees can be turned off in the Settings menu under the Gameplay section. Trees will not respawn, regardless of settings, if you remove the stump after you chop down the tree.

Sticks only spawn around standing trees, so it's worth noting that if "Regrowing Trees" is turned off, cutting down a tree will not only remove the tree itself, but also the stick spawn around it. In areas without small trees or saplings to provide sticks, it may be worth keeping a small patch of trees alive.

Cannibals will react negatively if they see you chopping down trees or possibly even if they see the stumps. It's also possible that cannibals react more aggressively towards wooden structures than stone ones, though this is unconfirmed.

Tree varieties

There are many different species of trees in The Forest. They can mostly be broken down to two main categories based on use and gameplay interactions--log trees and stick trees.

Log trees

Log trees are relatively thick in their trunks and branches.
These very tall trees:

  • Provide logs and sap
  • Do not regrow after save and exit
  • Can regrow with tree-regrowing mode on
  • Can damage/destroy creatures, structures, and players when falling
  • Leave tree stumps behind
  • Spawn sticks regularly until cut down
  • Have collision (i.e., cannot be passed through)
  • Can only be cut down with certain tools
  • Cutting down may provoke cannibals

Stick trees

Stick trees are saplings usually less than a few meters tall.
These types of trees:

  • Provide sticks and leaves
  • Respawn on save and exit
  • Players see their own stick trees in multiplayer games
  • Can be cut down with any weapon or tool, including repair hammers
  • Have no collision (i.e., can be passed through/run over)
  • Can provide stealth for the player
  • Make a lot of noise when player comes into contact
Image Type IconLog
Log
IconStick
Stick
IconSap
Sap
IconLeaf
Leaves
Tall pine Tall Cedar
Cedrus deodara
5 0 yes no
Short pine
Short Cedar
Cedar
4 0 yes no
Winter pine Scots Pine
Pine
4 0 yes no
Tall bushy tree Tall Maple
Maple
4 0 yes no
Tall bare tree Tall bare Maple
Maple
4 0 yes no
Short bare Bare Maple
Maple
0 4 yes no
Medium bushy Maple
Maple
0 4 yes no
Winter medium bushy Winter Maple
Maple
0 4 yes no
Small bushy Bushy Fig sapling
Ficus
0 4 no yes
Pine sapling Cedar sapling
Cedar
0 2 no yes
Light sapling Medium Fig sapling
Ficus
0 2 no yes
Vine sapling Small Fig sapling
Ficus
0 2 no yes
Bushy sapling Maple sapling
Maple
0 2 no yes
Small bush 2 Azalea
Azalea
0 1 no yes
Dead tree Dead tree
Mushroom tree
0 0 no no

Known bugs

  • Sometimes, when chopping down a tree, it falls on the ground at a 45 degree angle or less (from vertical e.g. stays near upright). In this state, the tree will continuously fall with the motion blur and effects playing infinitely .
  • Sometimes, when chopping down trees, they will not fall over, but instead stay upright as the sound effect of a tree falling continues to play. The logs will appear in the air exactly where the tree is.
  • Sometimes, after leaving and reentering a multiplayer save, trees stumps may appear as regular trees for one or more players. These trees cannot be cut down however woodchips can be seen flying from the tree. The player(s) who cannot see the tree will also see the woodchips and cutting animation of the player attempting to cut down the tree.

Trees names mentioned in patch notes

  • Small coniferous tree
  • Maple trees
  • Winter trees
  • Moss trees
  • Pine trees
  • Pine tree top heavy
  • Fig trees
  • Winter top heavy trees
  • Mid level trees

Tree Cutting

When cut down, trees will fall in the general direction that the player is facing when the final cut is made. The direction that large trees fall after being cut down can be directed to some extent by walking or jumping into them. Using this method, as well as taking advantage of slopes, you can make it easier to transport logs to your base as they are affected by physics. Care should be taken, however, as trees that yield logs may crush any structure they fall on (incomplete buildings and trees that yield sticks will not be affected) or may even kill a player.

The player's strength doesn't affect number of swings required to cut down a tree. Weapons/tools and the respective number of swings required to cut down a tree are:

Weapon Pine Tree Maple Tree
Plane Axe 17 9
Crafted Axe 13 9
Rusty Axe 13 9
Modern Axe 9 5
Machete 33 17

Gallery

Update History

Update Changes
v1.0 Fixed procedural wall & derived structures showing place icon while not possible to place due for example to having a tree in the way

(Multiplayer) Fixed buildings placed on tree structures not properly removed if the tree is destroyed

Big dead tree logs now fade smoothly on and off

Improved placement of distraction devices and bombs that are placed on trees

Rewrote cell culling, should fix a lot of the tree flickering, and several cases that left distance cell rendering enabled

v0.72 Fixed wrong ui placement on sticks dropped from small coniferous tree
Fixed placed distraction devices and bombs not falling to ground after tree is cut down
Player can no longer climb parts of the crashed plane, waterfalls, fig trees and old dead tree stumps
v0.71 (Performance) Shorter trunks on trees (previously some would extend far below terrain even though they were not visible)
(Multiplayer) Reduced stutter on falling trees that could sometimes happen for clients
v0.70 Locking tree structure to trees now uses the same raycast system as anchors which is going to accurately pick whatever tree is currently targeted instead of the legacy fiddly way
Fixed stuck arrows not falling from trees when tree is cut down
Adjusted timing of load when exiting a climb out cave to reduce visible pop in of trees
v0.67 (DS) Fixed tree regrowth
v0.64 Fixed tree stumps from old saves not being cuttable in newer builds
DS – Fixed tree regrow, allow building destruction, allow enemies in creative settings getting overridden on game start
Walls, fences and affiliated can no longer be placed through trees
v0.63 New building: Tree Zipline ! Both endpoints can be hooked to trees and optionally second end point can be hooked with terrain
Fixed tree sap collector cutting leaves when attached to a tree
Fixed issue where stumps to trees would be instantly cut if using a chainsaw in single player games
It is now possible to have several structures on a single tree (for example, platform and zipline!)
v0.62 Fixed spears and arrows not sticking into fig trees
Fixed player stats being affected by armsy knocking down trees
Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
v0.61c Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable.
v0.61b Fixed issue with regrowing trees in MP games causes them in some saves to not be cuttable on load
v0.58 Reduced amount of hits needed to chop down maple trees
v0.57 Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
Improved transition between tree cut sections and tree models
(Multiplayer) Fixed wood chop particles missing visually on other players chopping trees
(Multiplayer) Fixed clients able to cut down trees with the climbing axe
Fixed trees sometimes spinning around wildly when blown up with explosives
v0.56 Fixed player able to get tree sap by hitting tree with severed arm or leg
Improved particles when hitting trees and added fine particle dust effect
Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
Arrows hitting a partially cut down tree now remain attached to the tree
Lit dynamite will be removed from hand now when placing it on a tree
Unlit dynamite can be placed on trees
v0.52 New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
v0.49 Improved cut/not cut tree materials not matching
v0.48 (Multiplayer) Fixed(again) snow trees turning into regular trees when cut
Improved look of small tree and added touch bending
(Multiplayer) Fixed some issues with tree save states being different between host and client depending on where client was when trees were cut down or game was saved
v0.47 Fixed cut snow tree trunks material
v0.46 Fixed logs flying up in the air when chopping down trees (hopefully)
v0.45 (Multiplayer) Sped up time it takes to attach all trees at start of game
Fixed player weapon sometimes becoming unresponsive for a moment when near trees
(Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down
v0.44 Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
v0.43 Improved look of Pine Tree Top Heavy – straighter trunk, removed lower branches.
Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
Fixed some tree/tent intersections
Fixed lizards and other animals not falling from trees that are cut down
Lizards will no longer try to climb trees that the player is chopping
v0.42b Fixed some bugs with regrow mode in multiplayer games that could cause regrown trees to vanish for client and be uncuttable for host in some cases
v0.42 Killing enemies in trees should now cause them to fall to the ground
(Multiplayer) Fixed ghost tree structures loaded from a saved game not getting removed if tree is cut down
Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps!
(Multiplayer) Fixed distant cut down trees not refreshed and showing billboard when late joining a game or joining a saved game
(Multiplayer) Fixed client unable to remove tree stumps when far away from host
v0.41b Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world
v0.41 (Performance) Reduced allocations from tree wind sfx logic
Fixed pine tree cut having shimmering cut section where model was overlapping
Fixed ghost tree structures not going down when tree is cut down
(Multiplayer) Fixed snow trees turning into regular trees when chopped in MP games
v0.40 (Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet
v0.39 (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
Fixed some trees being hard/impossible to cut due to cut point being positioned too high
Added tree structure cut leaves system to pine / moss / winter trees!
v0.38 Dynamite can now be attached to walls & trees
Audio – New creaking large tree sound added
v0.37 Fixed some of the Dead Trees being uncuttable
(Multiplayer) Fixed clients not getting logs from dead trees
Audio – added leafless whoosh when burnt trees fall
v0.35 New art added: Fig tree re-do
Dynamic trunk/leaf bending added to falling trees
Fixed exploding wood particles in chopped trees from pushing player around
(Multiplayer) Clients may now burn trees even if away from host
Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player
Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled
Winter Top Heavy tree has new fire points
Maple trees are now burnable
(Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists
v0.34 Burnt trees trunks now turn into small log pieces
Improved some tree/cliff/rock intersections
(Audio) Arrows hitting trees now have a sound effect!
Fixing some trees/plants in wrong areas, in water, inside sinkhole etc
v0.33b Fixed issue with cutting down trees in some multiplayer save games
v0.33 Fixed tree stumps spawning wrong model in saved games
v0.32 (Multiplayer) Fixed trees vanishing for a frame when cut down by client
v0.31 Burnt trees now properly destroy attached structures as well
Added stump removal to tree types that didn’t have it yet
Blowing up a partially cut down tree no longer removes the stumps (tree needs to first be fully cut down)
(Multiplayer) Fixed burning trees
Fixed tangents and normal maps on tree bark
Optimized shadows casted by plants and trees
v0.30 (Balance) Lowered range that enemies can hear falling trees
Animals climbing on a tree will fall down now if the tree is cut down
Snow area tree density balanced
Brighter snow texture on snow trees
Balanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn’t increase strength for a long time
v0.29 (Multiplayer) Fixed trees not always properly updated for clients
Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
(Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
Fixed logs sometimes spawning bellow terrain (made some trees look like they didn’t provide their full yield)
Nearby enemies are now attracted by the sound of falling trees
v0.28 It is now possible to blow tree stumps up by sticking explosive on it !
(Multiplayer) Fixed memory leak when cutting down/blowing up trees
(Multiplayer) Fixed trees cut far from host or client pop on when approached
Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
AO added to dead trees
Fixed plant bomb on tree not showing when equipping bomb while in another trigger
v0.27 (Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host
(Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives
(Multiplayer) Fixed exploding trees spawning 2 cut tree models
(A.I.) enemies can now see player from further away when not surrounded by trees
(Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit)
(Performance) tree wood hit particles are now using a pooled version
(Performance) Fixed some object not getting cleaned up when cutting trees
(Performance) Lowered memory usage of freshly cut down trees remaining stumps
(Audio) added Armsy running breaths and tuned the trees falling sound a little more
(Audio) Added Armsy Tree Knockdown sound
(Audio) tuned tree falling and tree hitting ground sounds
(Audio) Chopping trees don’t duck wind so much
v0.26 (Visuals) Cleaned up trees/small plants intersecting sinkhole
(audio) New flesh, object smash, tree hit and plane impact sounds for mutant limbs
New winter top heavy tree added!
Fixed small (tiny)pine tree having blue outline in far distance
Fixed some trees wind settings not matching for trunks causing leaves to visually break away from trunk at some distances
Fixed bug where player was able to hit tree’s/enemies that were behind him
v0.25 (multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree
(performance) New Mid level trees added
More trees now respond to wind!
Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless
Less electric green in tree moss
v0.24 Axe should line up to cut point better when chopping trees
v0.23 (multiplayer) Trees will now fall smoothly for clients
(audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
Fixed player camera clipping through tree trunks after being chopped
Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon)
Fixed flickering on small pine tree sapling!
(performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
v0.22 (multiplayer) Fixed partially cut down trees saved as cut down in MP
Fixed fig trees popping off too soon
v0.20 Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate
Female mutants will jump on and attack player from tree trunks more often
Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
Fixed tree shadows turning off when coming from behind or side of player camera
Bridges are now properly destroyed when the tree structure they were attached to is cut down
v0.19c Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.
v0.19 Cut down trees are now accounted for by the tree occlusion system
Fixed some winter pine trees sitting on ocean
Fixed exploding trees leaking objects
Increased tree draw distance for the Ultra High draw distance setting
v0.18 Some axes now are faster at chopping trees than others (Hint, modern axe is better)
Timed Bombs can now be planted on trees/walls/traps like the walkman
After cutting down a tree, spawned logs do not roll as far or as fast
Fixed falling trees sometimes not turning to cut logs straight away
Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed
Trees now fall in the direction of the last cut
Fixed trees visibly popping in after plane crash sequence
Falling trees now send damage to whatever they hit (including buildings!!)
Tree billboards now blend instead of popping between angles!
New tree occlusion based draw distance calculation system (improves visual quality in open areas)
New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type)
New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book)
v0.17 New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
Fixed pine tree leaf texture cut off early
New art added: Tree stump roots (replaces old half tree log)
Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
Fixed bug causing trees to flash on/off during opening cutscene
Improved look of burning tree materials
Added new tree stump to beach
v0.16 Animals will now attempt to dodge trees, obstacles and other animals
Fixed logs flying up into air when trees were cut
Fixed physics on some trees not colliding with terrain when falling
New dead trees! Better textures and models, and now all cuttable!
Dead trees replaced and now cuttable!
Fixed fire particles staying up after cutting down a burning tree
v0.14 (audio)Advanced tree wind effect added! Tree leaves will rustle as you move past them.
Fixed issue that would eventually cause a massive lag after burning trees down
Optimized a bunch of physics objects over time. Should fix general performance slow down after cutting down hundreds of trees and plants.
v0.13 Armsy combat improvements – can now turn around quickly, attack to left and right and attack from further away. Will swipe at trees more often. Will react to explosions by staggering backwards.
Fixed trees initializing after black screen removal when loading a saved game
(multiplayer)Fixed delay between tree falling and breaking into logs for clients
Can now rotate tree structures while placing them !
v0.12 Fixed tree houses not falling when tree is cut down after loading
Fixed bug where you could build structures in trees which already have something built
Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site)
Tree attack animations added to armsy
Mid and close trees can now be torn up by armsy
v0.11 You can now use the walkman as a distraction device. Stick it to a tree, confuse your enemies! Attach to a trap and lure them to it.
New pine tree and pine tree moss textures and improved look of (some) dead trees
Armsy will now sometimes tear down trees
v0.10 (single player only bug)Fix for pine tree top heavy not being cuttable
Improved tree falling sound settings
v0.08d Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
v0.08b New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain
Raccoons can now climb trees!!
Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear.
Fixed bug where cut trees were not saved the first time you saved/loaded a game
v0.08 New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
v0.07 Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees
Trees will tumble over if burnt now and added new burning material with embers
Tree leaves will now burn away correctly when on fire
v0.05 Enemies no longer get stuck jumping down from trees
Enemies will dodge around close trees more often, less instances of getting stuck on trunks
Lower sound effect tree breaking notification
Fixed an issue where enemies would get stuck on spot while climbing trees
Fixed enemies getting stuck in trees
Rabbits and lizards will navigate around trees and rocks better
v0.04 Better ambient lighting. Trees and large objects diffusely occlude skylight (experimental)
v0.02 Lowered top heavy pine tree to be easier to cut
Fixed spear being able to cut down trees
v0.01b Improved tree collision
Fixed trees vanishing when exiting caves
Trees added to the game
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