Plane | |
---|---|
One of the plane locations | |
Description | |
Player Given Names |
Starting location |
Added in |
v0.01 |
Location(s) |
Random |
Altitude |
Random |
Coordinates |
Random |
Environment |
Grass/Forest |
On Patrol Route |
Always |
The Plane -- after examination appearing to be an Airbus A320-200[1] -- plays a large role in the story as it is the reason why the player is on the Peninsula in the first place. During the introductory scene there appears to be an explosion from the right side of the plane where the cockpit detaches from the body. After the nose and the left wing of the plane break off, the plane hurtles down onto the peninsula where the body crashes through the bushes and branches before coming to a stop where the beginning of the game takes place. The cockpit spawns every game in the mountain area.
Spawns[]
Each new game will bring a new location of the plane crash on the peninsula. There are several set spawn points:
Location | Map | Nearby | Spawn view |
---|---|---|---|
Location 1 | Geese Lake | ||
Location 2 | Film Crew Camp | ||
Location 3 | Sinkhole | ||
Location 4 | Pond Camp | ||
Location 5 | Yacht | ||
Location 6 | |||
Location 7 | |||
Location 8 | Center Village | ||
Location 9 | |||
Location 10 | |||
Location 11 | Main Village | ||
Location 12 | Main Village |
Items[]
3x Booze
4x Food Tray
2x Meds
4x Soda
Plane Axe
Passenger Manifest
Stewardess Dress Outfit
Metal Tin Tray (Multiplayer)
Origin of the Crash[]
It is heavily suggested that the plane was brought down by the power obelisk, operated by Dr. Mathew Cross. The power obelisk functions as an EMP-type device, and Dr. Cross knew this before using it. He crashes the plane in order to find a suitable sacrifice to use for Megan in the resurrection obelisk.
Development[]
In v0.18 new plane and cockpit models were added. Post-v0.18 planes include overhead luggage compartments, a lavatory, and a modified posterior end of the interior. The front of the new plane's model where the cockpit separated also includes a more ripped and bent metal look. After the update, the type of aircraft made more probable the theory that affirm that the plane is an Airbus A320-200[1].
Trivia[]
- It is unknown where the flight originated. However, it is widely speculated that the flight originated in New York City, as several of the suitcases contain a statue of liberty figurine. These figurines are very common tourist merchandise sold in New York City.
- It is also likely that the plane originated from the Toronto Pearson airport, in Ontario, Canada, as the developers are located in Canada, and the airport code of "YYZ" is shown on the passenger manifest.
- The logo on the tail of the plane seems to be taken from German airline Lufthansa, which also provides speculation of the flight originating from New York; however, the Lufthansa logo was removed from the cockpit and fuselage in v0.04, most likely to avoid copyright trouble. Also, Lufthansa doesn't operate flights originating from New York with single-aisle aircraft.
- The aircraft after close evaluation appears to be an Airbus A320-200.[1]
- The plane axe found in the flight attendant is carried on some Airbus aircraft in the cockpit behind the F/O's seat.
- Although the plane visibly skids across the ground during the crash sequence, there are no downed trees or damaged terrain behind it when the player wakes up.
Gallery - Release 1.0[]
Stewardess with plane axe sticked to the body
Plane toilet with some booze
Passenger manifest, food and booze at the back
Food and soda at passenger seats
Gallery[]
Update History[]
Version | Changes |
---|---|
v1.09 | Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
VR - Fixed missing plane crash audio |
v1.0 | Added clouds beside window in opening plane cutscene. |
v0.73 | Fixed player able to pause game during loading screens and before plane crash cutscene |
v0.72 | Player can no longer climb parts of the crashed plane, waterfalls, fig trees and old dead tree stumps |
v0.70 | (multiplayer) fixed clients able to see other player on floor during first part of plane crash sequence |
v0.69 | (multiplayer) Fixed an issue with clients sometimes taking damage when starting on the plane |
v0.68 | (Multiplayer) Fixed other players visible during opening plane crash cutscene |
v0.66 | Fixed slightly laggy movement on player camera during plane crash |
v0.65 | It is no longer possible to take damage before finishing loading & plane sequence (if playing) at start of game |
v0.63 | (Audio) Added impact event for when arrow hits plane wreckage
Weather system now prevents rain from showing up during the plane sequence Fixed some small overlapping and intersecting items in plane |
v0.61 | Updated Survival book texture in opening plane scene to display correct name
(Multiplayer) Fixed host camera shaking on plane when client first joins |
v0.58 | (Audio) Fixed modern axe playing incorrect impact sound when hitting plane wreckage.
Added new hair to player crawling forward during coop plane crash cutscene Improved lod on plane cockpit and fixed some placement/texture issues with cockpit/pilots |
v0.55 | Suitcases around the plane crash site no longer respawn
Fixed plane recording wrong position sometimes in new games |
v0.53 | Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive) |
v0.51 | Fixed player camera sometimes facing seat during plane crash sequence |
v0.49 | Improved animations for client during plane crash sequence and waking up on plane |
v0.48 | (Multiplayer) Fixed coop players sometimes spawning on top of each other inside the plane
Improved ai pathfinding around cliff edges and plane crash sites Improved resolution on plane seats/tray |
v0.47 | (Multiplayer) client player body and skin materials are now correct during opening plane crash |
v0.46 | (Multiplayer) Clients now start the plane crash in separate seats from host, and watch timmy taken away from different perspective |
v0.44 | (Multiplayer) Fixed player movement breaking if hit while waking up on plane
Added stipple to plane food carts and blue/green tents |
v0.43 | Audio – added sounds to book opening on plane
Added screen distortion effect to plane tv screens when plane begins to crash |
v0.41 | Fixed plane lod being drastically lower in save game versus new game for interior |
v0.40 | Fixed gap between emergency plane door exit and plane wall
Player can no longer die from staying too long in plane crash sequence Fixed camera clipping through plane floor sometimes during intro stand up sequence Fixed player camera occasionally facing the wrong way during planecrash |
v0.39 | (Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
Fixed plane going through water briefly sometimes during crash |
v0.38 | Fixed incorrect normals on plane seat metal
Plane crash set to nighttime and relit plane and abduction scene Adjusted timmy toy position on plane to make it more visible (particles) Added broken glass particles to plane crash scene Audio – plane crash sound now gradually fades out if plane crash is skipped Survival book pickup added to the start of plane crash sequence |
v0.37 | Moss added to plane hull shader. Moss will accumulate over the days eventually turning the plane moss covered |
v0.36 | Fixed timmy’s shirt clipping through body during plane crash |
v0.35 | Lods – fixed inside of plane vanishing from some distances. Added new lods for anchor and big dead wood to stop them popping on. Fixed camping chairs pop on distance. Fixed tennis team corpses popping on. Fixed dead seaweed popping on, now stipples on. |
v0.34 | New art added – plane bathroom!
Plane fixes – fixed missing net under seats, fixed small gap in wall. Fixed/improved plane distance lod and cockpit lod (Audio) Added player stand up sfx at end of plane crash |
v0.33 | Fixed mutants sometimes spawning very close to plane crash on first day
(hopefully)Fixed some issues with enemies running into plane crash and getting stuck Fixed player camera sometimes offset after plane crash when starting a new game directly after saving an existing game |
v0.32 | Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player |
v0.31 | Extra turbulence animation added to plane opening scene
Added stand up animation when first waking up on the plane (Optimization) Plane and yacht shaders now use deferred rendering |
v0.30 | Passenger manifest is now retrievable from plane in save games if it was not retrieved previously
Fixed plane crash going through water and terrain at some points |
v0.29 | (Audio) Plane start sequence improved |
v0.28c | Fixed plane missing collision in save games |
v0.28 | (Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
(Audio) retimed plane crash sequence |
v0.27 | Fixed camera seeing down neck sometimes during plane crash |
v0.26d | (multiplayer) Lowered chance of enemies finding players straight after plane crash |
v0.26 | (multiplayer) Fixed plane not aligned for clients if host plays crash sequence all the way through
(audio) New flesh, object smash, tree hit and plane impact sounds for mutant limbs (audio) Hitting plane with weapons now plays sound Fixed camera sometimes offset on plane when starting a new game from within a previous game Improved timmy model/textures during plane crash Improved accuracy of plane collision, can no longer crouch/glitch out of plane side doors |
v0.25 | (audio) Axe, club and rock weapons now make impact sounds when hitting plane hull
(audio) Ambient sounds no longer briefly heard before plane crash starts (audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed Fixed suitcases around plane respawning at runtime when going back and forth to the plane Ensured better randomness of plane crash site roll Fixed bug where camera could be sometimes slightly offset after plane crash |
v0.24 | New player/timmy animations added to opening plane crash |
v0.23 | More plane crash animation added – more debris flying around, especially towards end as plane crashes
(performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy |
v0.22 | (multiplayer) Fixed client seeing tree stumps host doesn’t arround plane crash
Plane crash animations added! Draws now fly open, luggage gets sucked out! |
v0.21 | (multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
Fixed camera looking down neck on plane crash intro |
v0.20 | Fixed plane hull not getting cut out of nav mesh on load game |
v0.19 | (multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo New plane dirt chunk added to plane crash |
v0.18c | Plane wing model added! |
v0.18b | Fixed old plane seat models loaded after loading a saved game |
v0.18 | New Plane interior art and exterior crash art
New Plane lighting! (more moody, closer to trailer 3) Fixed bug where game would sometimes start with player facing wrong direction in plane Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around Fixed trees visibly popping in after plane crash sequence |
v0.16 | New art: Re-done plane seats |
v0.12 | Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site) |
v0.10 | Fixed missing mesh renderer at front of plane crash(animated forward hull)
Animated passengers added to plane crash! – Don’t skip crash! |
v0.08d | Fixed camera position on during plane crash so you can no longer see down your own neck |
v0.08c | Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first |
v0.08b | New improved footstep sounds. Running footsteps sounds added. Sand and water depth footsteps. Carpet sounds when in plane
Fixed music in plane sequence off by a few seconds Fixed suitcases around plane not having working pickups on loading a saved game |
v0.08 | High detailed plane doors added
Added more randomness to plane crash possible locations |
v0.06 | Added press space to skip tutorial to opening plane crash
New improved opening plane crash sound effects Improved plane interior textures and resolution musical sting added to player waking up on plane Fixed plane seats vanishing on loading save game Fixed plane crash crazy motion blur bug Day counter now starts at 0 from when you first wake up in plane |
v0.04b | You can press space to skip opening plane crash |
v0.03 | New suprise item added to plane
Fixed collision where you could wall walk out of plane |
v0.02 | Plane exterior collision added |
v0.01b | Fixed issue where camera would spin during plane crash if a controller was plugged in |
- ↑ 1.0 1.1 1.2 The evidence of the aircraft involved being an Airbus A320-200 follows, the player character sits near the back of plane, and the wings are clearly in display. If the aircraft was an A321 the wings would be much further forward on the fuselage. Secondly the shape of the fuselage and the cockpit windows are designed very similarly to the A320. Lastly the Side-stick seen in the cockpit, which is only used in Airbus aircraft. The evidence for the aircraft being an Airbus A320-200 variant is the sharklets (wingtip device), which were only fitted onto the 200 model.[1][2]