Standing Fire | |
---|---|
Standing Fire | |
Description | |
Added in |
v0.01 |
Building Type |
Fire |
Upgradable |
No |
Custom |
No |
Variations |
None |
Uses |
Lights Fire Arrows Provides light & warmth |
Negatives |
Lasts 2 full rounds of being lit Dies afterwards Needs to be rebuilt |
Stackable |
No |
Buildable on |
Almost everything Will not work in water |
Durability |
Moderate |
Standing Fires are fire buildings that were adding in update v0.01 to The Forest.
Gameplay
The Standing Fire is one of the 4 fires to choose from in The Forest. Its main function is to provide warmth, and illuminate surrounding areas at night. To prevent fire from being extinguished, you can put additional leaves into it by standing close to fire and pressing C
button. Extinguished Standing Fire can be re-lit 2 times before it destroys itself and player needs to build another one.
After its destruction, Standing Fire will yield back rocks that have been used for its building.
Fire, especially if lit in an open area and during the night, will attract Cannibals and Mutants.
This is the only player-built structure that can be found elsewhere in the world generated by AIs - they can be found (always lit) in some portions of the caves.
Building
= | + | + | ||||
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Standing Fire |
Leaf | Stick | Rock |
Purpose
Standing Fires can be used to light a Fire Arrow, simply draw the open bow with a fire arrow loaded. Walk up to the standing fire and the arrow should light.
You can't cook food on a Standing Fire.
You can get rid of cold status by standing next to fire for a moment.
Gallery
Update History
Version | Changes |
---|---|
v1.0 | Optimization - buildable lights and fires will now turn off from distance
Player no longer gets stuck igniting lighter when attempting to light fires and structures New base fire effect. New molotov fire effect. Replaced also player on fire and enemies on fire with new fire effects! Improved range of fire lights |
v0.70 | Standing fires no longer set fire to player, enemies or animals
Fixed fire arrows on modern bow not lightable from standing fires |
v0.65 | Fixed standing fire doubling up after burning out/getting destroyed |
v0.61 | Fixed standing fires lacking collision |
v0.30 | (Balance) Standing fires now drain faster/need to be re-lit more (Audio) Improved standing fire SFX |
v0.27 | Fixed missing 7 leaves cost on rockpit and standing fires |
v0.23 | Improved particle effect for standing fire, fire pit and basic fire and bonfire |
v0.22 | Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires |
v0.20b | (multiplayer) fixed two smaller issues with large traps and standing fire pits on client/server |
v0.19 | Standing fires are now destroyed upon collision with enemies |
v0.12 | Fixed bug where building would sometimes break near standing fires |
v0.09b | (multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash |
v0.06b | Fixed brightness of standing fire (same as regular fire now) |
v0.01 | Standing Fire added to the game |
Sections |
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Building: Fire • Shelter • Food and Water • Storage • Custom • Utility • Furniture • Small Traps • Advanced Traps • Boats • Effigies • Family |
Information: To Do List • Stats • Nature Guide • Notes |