Sick, is also known as food poisoning, is a temporary negative stat that the player can obtain.
Gameplay[]
Sickness can only be viewed on the stats page of the Survival Guide. The game will not advise the player that they are sick on the HUD. Sickness has 20% chance of kicking in when getting damage from food. It lowers fullness/thirst/health/energy regeneration from consuming edible items. In Hard Survival Mode, It’s easier to get sick or infected and there are greater penalties from sickness and infection.
Causes of Sickness[]
There are a number of things that can cause sickness, though it's mostly consumables. Here is a list of what can make the player sick:
Poison Upgrade - Being hit by a poison upgraded weapon, can only happen in multiplayer, it has a 100% chance of making the player sick and they will also be poisoned
Poison Arrow - Being hit by a poison arrow, can generally only happen in multiplayer (unless the player is able to hit themselves with the arrow), it has a 100% chance of making the player sick and they will also be poisoned
Consumables has a chance of making the player sick:
Snowberries
Twinberries
Arm
Head
Amanita Mushroom
Jack Mushroom
Leg
Spoiled Fish Meat
Spoiled Meat
Spoiled Lizard Meat
Spoiled Oysters
Spoiled Rabbit Meat
Spoiled Small Meat
Polluted Water - This includes polluted water from old pots, waterskins, or drinking from water sources
Curing Sickness[]
Sickness can be cured by the following:
Effect and Formula[]
Effect:
- Lowers Fullness, Thirst, Health and Energy gain from food by 10%
Formula:
- 20% Chance when eating spoilt food
- 100% Chance when receiving poison arrow
Gallery[]
Player being sick, listed in the survival guide
Player being sick and infected at the same time, listed in the survival guide
Update history[]
Version | Changes |
---|---|
v0.69 | Added Hard Survival game difficulty, It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. |
v0.29 | Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items |