Noose Trap | |
---|---|
Noose Trap | |
Description | |
Also known as |
Rope Trap |
Added in |
v0.01 |
Building Type |
Trap |
Upgradable |
No |
Custom |
No |
Variations |
Deadfall Trap Happy Birthday Trap Rope Swing Trap |
Attachments |
None |
Uses |
Trapping a single Cannibal at a time |
Restrictions |
Difficult to climb |
Negatives |
Cannibals can be set free by their kin |
Other Effects |
Cannot trap the player |
Stackable |
No |
Buildable on |
Most surfaces |
Durability |
Very Strong |
The Noose trap is an advanced trap that was added in update v0.01 of The Forest.
Gameplay[]
The Noose Trap is a trap that catches cannibals by their feet and hangs them upside down. This trap is the only one that is guaranteed to catch a cannibal that trips it, but it also leaves the cannibal alive. While animals can trip this trap, they are not caught by it.
A caught cannibal will swing his weapon/arms in front of them and their damage is exactly the same as if they were fighting normally. If approached from the rear, the cannibal cannot strike you.
If a Leader Mutant with a lamp is captured in this trap and killed it can be used as a light source.
Once fired, the trap can be reset with 1 stick.
As of v0.68, resetting traps now requires to hold the “Take” action for 3 seconds.
Building[]
= | + | + | ||||
---|---|---|---|---|---|---|
Noose Trap |
Stick | Rope | Log |
Gallery[]
Using leaf pile traps underneath a noose trap to get payback
Update history[]
Version | Changes |
---|---|
v0.73 | Fixed enemies standing up after being killed and dropped from the noose trap |
v0.71 | Fixed enemies sometimes ragdolling weirdly when caught in traps |
v0.70 | Fixed rope not attaching to enemy properly when noose trap was triggered |
v0.69 | Adding a stick to a trap in order to reset it now plays an audio event. Fixed enemies sometimes still animating after being killed in a happy birthday trap. |
v0.68 | (Balance) Resetting traps now requires to hold the “Take” action 3 seconds |
v0.63 | Fixed issue with enemy hit animations conflicting with being caught in noose trap
Trapped enemies now load with correct props Fixed issues with male pale enemies in noose trap Fixed issue where trapped enemies props could vanish |
v0.62 | Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap |
v0.61c | Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable. |
v0.61 | Fixed trapped enemies not dropping to ground if trap is destroyed |
v0.57c | Large traps now all damage creepies |
v0.57b | Improved distance noose trap and fixed a bug with duplicating bodies on the noose trap |
v0.57 | Fixed enemies not able to target player when attacking and caught in a noose trap
Fixed player clipping through enemies that are caught in noose trap Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves |
v0.55 | Traps will now correctly load to the correct state
Traps will now restore to correct state after being repaired (Multiplayer) Fixed some issues with noose trap visuals for clients not syncing |
v0.56 | Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
It is no longer possible to build structures attached to traps |
v0.55 | (Multiplayer) Fixed some issues with noose trap visuals for clients not syncing |
v0.54 | Fixed enemy bodies ragdolling incorrectly when killed in a noose trap |
v0.46 | Fixed enemies sometimes disappearing from noose trap when sleeping
(Multiplayer) Fixed enemy movement appearing offset after being released from noose trap as client |
v0.40 | Fixed rope trap view distance set wrong and popping off too close |
v0.39 | (Multiplayer) Fixed not able to reset noose traps after removing dead mutant |
v0.33 | Fixed hanging enemies in noose trap being offset from noose position for client |
v0.29 | Fixed issue where noose trap could not be reset if sprung by player |
v0.28 | (Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped |
v0.27 | (A.I.) enemies will attempt to cut their friends down from rope traps
(Performance) optimised cpu usage when building lots of rope traps |
v0.26 | Fixed several issues with the rope trap in SP |
v0.21 | Fixed enemies in wrong position sometimes when caught in noose trap |
v0.19 | Noose trap has a wider trigger zone, making it easier to catch enemies |
v0.18c | Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch
Fixed some issues with removing dead mutants from noose trap |
v0.14 | Rope trap now requires rope to construct |
v0.11c | Fixed issues with traps (noose, spiked wall, happy birthday) not being buildable in multiplayer games. |
v0.09B | Fixed multiplayer trap reset bug. |
v0.06 | Traps can be set off by player, and all traps can be reset. Fixed cannibal in trap bugs. |
v0.01 | Noose Trap added to the game |