Large Drying Rack | |
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Large Drying Rack | |
Description | |
Also known as |
Meat Rack Food Rack |
Added in |
v0.08 |
Removed in |
v0.53 |
Building Type |
Food |
Upgradable |
No |
Custom |
No |
Variations |
None |
Attachments |
None |
Uses |
Stores and dries certain Meat |
Restrictions |
Takes 8 minutes and 20 seconds to dry all meat Cannot dry Small Meat |
Stores |
Meat Fish Rabbit Meat Lizard Meat Leg Arm Head |
Other Effects |
Dried Meat never expires, fixed in v1.0 |
Stackable |
No |
Buildable on |
Most surfaces & all boats |
Durability |
Weak |
Other |
* |
The large drying rack was the original drying rack that existed between versions v0.08 and v0.53. It was capable of holding around 20 meats at a time. It was replaced by a ‘lite’ version as it was difficult to place and remove meat with this variant. This version still exists within the game can be seen on older saved games if it was built. You cannot build this version anymore though you can spawn it with console commands. The command to spawn it is PlaceBuiltObjects DryingRackBuilt 1
. This command is quite buggy, it will spawn the rack partially, or entirely in the ground.
Gameplay[]
It was used to make raw meat edible, as well as store multiple pieces of meat. Raw meat will become "cooked" after one day of being hung on the rack. All large meat items, including mutant body parts, are able to be placed and dried. The meat appears to never expire, though it will go black after a prolonged stay on the drying rack. It could hold heaps of meat.
The large drying rack could be built on rafts, large rafts, and houseboats
These items are the list of what was placeable on the large drying rack:
- Meat (Not small meat)
- Lizard Meat
- Rabbit Meat
- Fish
- Mutant arms/legs/head (Will turn into Bones/Skulls after a period of time.)
Building[]
It required 18 sticks to build
Trivia[]
- Technically, this is the drying rack and the one that replaced it is called the lite drying rack or lite version. This is mentioned in the game files and patch notes.
- The large drying rack was quite difficult to use due to its size and the meat placement on in the middle of the rack. It made it difficult to use which is mostly likely why it was replaced.
Gallery[]
The Old Version of the drying rack with one raw and one "cooked" piece of lizard meat.
How the large drying rack appeared in survival guide
Update History[]
Version | Changes |
---|---|
v0.53 | Large Drying Rack removed from the game
Lite Drying Rack added to the game Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (This update is not retroactive; previously made racks will still be the old version.) |
v0.49b | Fix drying rack items remaining selectable even when player moved away from rack |
v0.49 | Added whoosh sfx when adding items to fire and drying rack
(Building) Drying rack has been revamped to use slots for each drying meat piece |
v0.48 | (Building) Centered drying rack repair trigger
(Building) Added new way to interact with drying rack: it is now possible to store meat without holding it, when prompted press the “Rotate” button to select which meat you wish to add for drying. Holding the meat item you wish to add still works, and will lock the targeted meat type to whatever meat is currently held (Building) Not yet dried food on the drying rack can now be picked back up without waiting (it may be cooked on fire or relocated this way) |
v0.46 | (Multiplayer) Fixed arrow basket, bone basket, ceiling skull light, drying rack, rabbit skin, snack holder, meds cabinet, skull light, trophy, wall plant pot, explosive holder, catapult and water collector not following supporting dynamic structure for clients
Dried meat can now be properly put back on drying rack and retain decay status |
v0.45 | (Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host
Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (i.e.: houseboat) |
v0.43 | Mutants will now attempt to eat food from drying racks, once there is no meat left they will destroy the rack |
v0.39 | It is no longer possible to add meat to drying racks built in water (like fires)
(Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side |
v0.37 | Meat placed on drying rack by clients no longer goes away when client disconnects |
v0.27 | Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs |
v0.17 | Arms & legs can now be dried on the drying rack ! |
v0.16 | Fixed drying generic meat |
v0.08d | Food is placed correctly. |
v0.08b | Fish no longer dried instantly. |
v0.08 | Large Drying Rack added to the game
Drying Rack added to the game. |
Sections |
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Building: Fire • Shelter • Food and Water • Storage • Custom • Utility • Furniture • Small Traps • Advanced Traps • Boats • Effigies • Family |
Information: To Do List • Stats • Nature Guide • Notes |