Temperature is a survival mechanic. If a player's temperature is too low, they will become cold, which both decreases energy faster, and makes frost damage possible. Previously, temperature was indicated by a thermometer in the lower-right corner, but that was removed from the game in update v0.14.
Gameplay[edit | edit source]
Players can become cold when exposed to the rain with no source of fire. When the player becomes cold, the player acquires the Cold state, and ice will appear around the edges of the screen. The character will begin to shake (opening the Survival Guide in this condition will cause it to shake vigorously). Being cold is the only known temperature effect in the current build. More will probably be added in the future. Currently, being cold will kill the player and will affect their fatigue levels.
Cold is a player status effect that slowly saps the player's stamina, and with it, their energy. It is visualized by frost on the screen and a blue tinge to the player's skin.
Cold status may affect the mutants. If it rains long enough you may find mutants dead on the ground.[confirmation needed]
Avoiding the cold can be difficult. Staying near a fire will keep you warm until you leave it. Due to the instantaneous nature of storms, avoiding them is difficult. Staying away from water at night and in caves also avoids the cold status. Plan on building fires at entrances and exits of underwater caves.
Currently, there is no heat or sunburnt damage. Being in sun or wearing lots of armor will have no negative effects.
What Causes Cold or Frost[edit | edit source]
The cold status effect occurs whenever the player does something to make himself vulnerable to cold temperatures. This includes, but is not limited to:
- Being in the snow for too long
- Swimming at night
- Being in the rain at night
- Going into water in the deeper parts of the caves
What Causes Warmth[edit | edit source]
There are five ways to keep warm:
- Lit fire upgraded weapon
- Lighting a fire
- Catching on fire
- Additionally, using booze will temporarily reset all cold effects.
To warm up, light a fire upgraded weapon or stand near a fire (or in the case of the snow, simply leave the snow areas) and further energy loss and frost damage attacks will be halted. Consume a soda, or some snacks, or an animal if you are also hungry to regain your lost energy.
Frost Damage[edit | edit source]
Frost damage, also known as cold damage, when damage the player received when they are cold and have been inactive too long. The player begins shivering as seen when looking down, and when reading the survival guide, it is unsteady. Ice crystals start forming, first thinly and then thickly, around the corners of the screen. Once the visual frost effect has stopped increasing, damage will occur if the player stands still for 8 consecutive seconds (including if they are rappelling down a rope). The screen will frost entirely for the duration of the pain flash. The damage is dependant on the difficulty, on hard survival mode, the damage is extreme. The only way to prevent frost damage is to have 100% cold armor.
Gallery[edit | edit source]
Important[edit | edit source]
- v0.57 - Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
- v0.57 - Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
- v0.55 - Frost damage will no longer occur while player is jumping or actively climbing a rope
- v0.54 - When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage Using booze now also resets all current frost effect/timer
- v0.32 - Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (Was later made to work with Log Cabins and Small Cabins)
Update history[edit | edit source]
|v1.0||Blue skin while cold now smoothly blends on and off
Fixed shiver animation still playing after becoming warm
Fixed player not holding logs properly if logs were picked up while cold and hands are empty
You can now craft a warm suit! Wearing a warm suit replaces all of your current armor forcing you to choose between warmth and damage protection.
|v0.71||Fixed a case of getting cold in caves due to rain outside|
|v0.69||Added Hard Survival game difficulty, Greater & faster cold penalties.|
|v0.67c||Fixed an issue with cold armor having the possible side effect of leaving the frost effect active fullscreen|
|v0.67||Fixed player getting cold and wet from rain while in caves|
|v0.57||Fixed survival book sometimes not opening properly while blocking and fixed book sometimes opening at wrong screen position when cold
Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
|v0.57||Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen|
|v0.55||Frost damage will no longer occur while player is jumping or actively climbing a rope
(Multiplayer) Frost damage will no longer be applied to players who are in a downed state
|v0.54||Added a slight blue tint to player skin when cold
Player now does the check arms anim when getting cold if there are no enemies around Player now shivers when cold Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage Using booze now also resets all current frost effect/timer
|v0.50||(Multiplayer) Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning|
|v0.49||Hard survival setting: frost speed x3 from normal
Hard survival setting: frost damage x3 from normal Hard survival setting: defrost speed 50% of normal
|v0.47b||Fixed cases of camera locking vertically when attempting to eat meat whilst cold|
|v0.38||Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)
You will now only get cold in cave water if you stay swimming in it for 12seconds or more
|v0.37||Current armor display in hud is now based on max amount of both armor and cold armor|
|v0.36||Fixed player not being able to climb ropes while affected by poison/cold/thirst etc|
|v0.34||Player can no longer be cold and wet while being on fire|
|v0.32||New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)|
|v0.29||(Balance) Lowered both cold and not cold constant energy cost|
|v0.27||(Balance)Warm day no longer triggers in north (the system that makes cold go away when sun rises)
Fixed an edge case issue with cold system causing after being warmed by the sun to never get cold until going nearby a fire
|v0.25||Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles|
|v0.24||Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small|
|v0.23||(multiplayer) Fixed Clients not getting cold outside of caves|
|v0.21||Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
Fixed issue when exiting/entering caves causing massive fps drop Cold damage effect made more subtle Fixed cold damage message staying up after dying in caves while it was up
|v0.20b||(multiplayer)Fixed possible drastic performance drop if player was cold as host and loaded a saved game (possibly only relating to 0.19 saves)|
|v0.20||(audio) exertion and cold no longer play underwater
Reduced energy drain when cold Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud
|v0.19||North area cold is now only occurring in the higher mountain part and no longer on the beach|
|v0.18c||(multiplayer) Fixed client players not getting hungry, thirsty or cold
Fixed cold tutorial staying up when near a fire in the mountain area
|v0.18||Cold damage now has a more meaningful visual feedback|
|v0.14||Lethal frost system ! Cold will now eventually kill you. When you feel yourself shaking and the screen frosting over, build a fire!
Fixed bug that caused the full screen to turn frozen after having a lag spike or pressing alt-tab while being cold
|v0.12||Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
Entering water at night will also make players cold
|v0.11||Fixed bug where player would have issues climbing rope if cold and shaking|
|v0.06||Pedometer now shows outside temperature|