Walking is the default movement of the player.
Gameplay[edit | edit source]
When walking whilst using a gamepad, the player can adjust the speed that they walk if they are using a gamepad stick instead of a button.
When walking on snow and on sand, your walk speed is reduced by 15% when on these elements. (Snow shoes can bypass the walk speed reduction) You cannot walk under or on water.
Effects[edit | edit source]
- Walking consumes 0.25 calories Per Second.
- Doesn't use stamina
- Reduces the sound that the player makes, which can help prevent detection by enemies
- Slowed by 15% on sand and snow
Update history[edit | edit source]
|v0.64||Walked steps are now only accounted for when player owns the pedometer|
|v0.63||(Audio) Made walking on glass a little louder|
|v0.62||Fixed some areas in world with incorrect collision allowing players to float/walk above terrain|
|v0.61||Fixed bed, chair and table missing wood sfx when hit or walked on|
|v0.58||Fixed dynamic objects getting stuck underneath newly built gardens, causing player to be knocked into the air when walked over
(Audio) Fixed mutant corpses playing wood foots and impact sounds when walked over and hit with various weapons.
|v0.57||Added snow burst particle when walking into and hitting snow bushes|
|v0.55||(Multiplayer) Improved walking and running animations on other players when holding all types of weapons|
|v0.53||(Multiplayer) Improved idle, walk and run animations on other coop players|
|v0.48||Added collision to beach log, and hollow log and wood sound when hitting or walking over|
|v0.44||Collision added to some tourist models you could walk through
(Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
|v0.38||(balance) Increased player walking sound detection range|
|v0.34||Fixed some anim popping issues when transitioning into swimming from walking
Stick swinging now blends correctly with walking animation
|v0.33||Wearing fur boots now correctly reduces the sound detect range of walking/running|
|v0.31||Walking in snow now sinks feet and slows down player
New item: Snowshoes ! (craft with 5 sticks and 2 ropes, prevents foot sinking and slow down while walking in snow)
|v0.27||(Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on|
|v0.23||Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible|
|v0.21||Fixed player feet sliding when walking slowly with xbox controller
Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
|v0.19||Player feet sink slightly now when walking through sand and speed is slightly reduced|
|v0.17||Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.|
|v0.12||(audio) cave rock sound will now correctly play when walking in caves|
|v0.08||Lowered range that enemies can hear player when walking/running|
|v0.06||Fixed issue where cave sounds would sometimes vanish when walking between connecting caves|
|v0.03||Water footsteps sounds now play when you walk into water
Fixed collision where you could wall walk out of plane