Also known as
Spawns on Day
|Day 7 (normal)|
Day 14 (blue)
|Normal: 21 / Hard/HS: 42 |
Blue - Normal: 26 / Hard/HS: 52
|Normal: 175 / Hard/HS: 262 |
Blue - Normal: 225 / Hard/HS: 337
|Difficulty Mode Statistics|
|50% more on hard modes|
|100% more on hard modes|
|50% more on hard modes|
|50% more likely on hard modes|
|150% more likely to on hard modes|
Follow Up Attack Chance
|150% more likely on hard modes|
Fire Damage Resistance
|65% LESS damage on hard modes|
Heavy Attack Knock Down Chance
|Cannot be knocked down at all|
There are two variants: the more common, pale skin colored version and the rarer blue version.
Appearance and Behavior[edit | edit source]
Like the Armsy, it appears to be formed by two (possibly three) bodies that are struggling and writhing against each other. The Virginia has 6 legs, claw-like feet, breasts, and 6 malformed arms (four of which appears to have been split in half). The Virginia is also the only creepy mutant with visible genitalia, as the vulva of the front female body appears to be extended along the underside to connect to the vulva of the rear female body. The Virginia has no facial features. However, the front side of the Virginia appears to be the side with the two least malformed arms with functional hands.
Story[edit | edit source]
In the Orientation Slideshow, Virginia is called "Subject 37B5", and her age being twelve at the time of her mutations. The slideshow states that she developed multiple sex organs, which could indicate that they give birth to Mutant Babies. Similar to Armsy, she developed face distortions, and her multiple limbs may have been a result of sibling rivalry. Judging by some drawings and pictures taking her as subject such as the latin paper, the Virginia was on the peninsula for a long time, maybe even before Sahara bought the peninsula as well.
Cave Combat[edit | edit source]
Virginia is the easiest of the three large Creepy Mutants to attack in caves, as confined spaces are equally as bad for her as they are for the player. Molotovs, fire arrows, and flare guns are effective against a Virginia as it will also illuminate the dark caves. Using a flashlight upgrade for a crafted bow or modern bow is also useful. Lighting her on fire allows for constant visual contact of Virginia in caves and helps players more easily dodge any leaping attacks.
In multiplayer, having one player with a melee weapon with good block, defending the attacks while other players use ranged or well-aimed molotovs on a flank is a good and safe way to kill a Virginia. Most Virginias also contain a posse of mutants or mutant babies with them.
Surface Combat[edit | edit source]
Fighting Virginia on the surface is similar to in caves, however open spaces allow her to leap and charge far more consistently. Virginia can leap as high as the cannibal huts are, making her a formidable opponent. As with all Creepy Mutants, ranged fire weapons such as fire arrows, explosives, and molotovs are effective in both damaging Virginia and avoiding player damage. The attack range on spears exceeds that of Virginia, which provides good mobility and hitting potential; however, her charges can and will quickly overcome the spear as she slams straight into the player. As she is usually always accompanied by mutant babies and/or cannibals, it is highly recommended to dispose of the followers first to avoid getting flanked. Melee weapons are not recommended against Virginias due to the speed of their attacks.
Blue Virginia[edit | edit source]
Later in the game, a blue-skinned Virginia may be encountered. They have more health and are both stronger and faster. The player is advised to take extra caution with blue Virginias due to their increased stats.
A blue Virginia can be found in the large wet cave room near the modern bow location.
Around Day 14, they will begin spawning on the surface, but they are rare for quite some time. They may often travel with other creepy mutants. As the days go by, they will slowly become more common in creepy mutant groups.
Up to two Virginias can be encountered at any given time, one of which could be this blue variant. However, if more than one creepy mutant patrol spawns in close proximity to one another, this number could be higher.
Around Day 14, they can be encountered in caves, often at locations where armsies have resided earlier. Two of these locations are the cave where you find the chainsaw and the cave between the Katana and the chainsaw where you earlier will encounter an armsy. So far research has proven that they will not spawn the first time you traverse through the cave. Be aware that this is not confirmed information, but rather speculations based on experiences that can't be explained. Of course it is the possibility that it's just a bug. Futher research is necessary and will be provided.
Gallery[edit | edit source]
Update history[edit | edit source]
|v1.0||Head trophies can now be harvested from creepy corpses|
|v0.67||Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely
Creepy mutants will now stagger backwards when hit by traps
Creepy mutants can now damage traps with their attacks
|v0.66||Reduced chainsaw damage against creepy mutants and end game boss|
|v0.53||Creepy mutants can now travel in groups
(Balance) Overall more creepy mutants will spawn in hard mode
|v0.50||Creepy mutants now try to avoid following players down narrow passages inside caves
Fixed performance issue if players wore red paint around large distorted mutants
|v0.48||Fixed creepy mutants sometimes running away from player when in shallow water inside caves|
|v0.40||(Audio) Fixed missing creepy mutant burning SFX for clients|
|v0.39||(Multiplayer) Fixed creepy mutant ragdolls disappearing for client
Creepy mutants can now break down wooden planks
Fixed virginia ragdoll stuttering wildly sometimes
|v0.38||Virginia is now faster and more aggressive when attacking player
(Balance) Added more supplies to cave 4 room (Virginia room)
Fixed creepy mutants not breaking apart stalagmites inside caves
|v0.35c||Fixed issue with virginia and possibly some other ragdolls moving around violently when killed and tanking fps|
|v0.35||Creepy mutants will attack walls and structures that are blocking the path to the player more often|
|v0.34||Virginia is now more deadly at close range
Fixed blue creepy mutants skin not syncing on death
|v0.33||Tougher, pale creepy mutants can now be encountered in the overworld
Creepy mutants in the overworld can now travel in groups with other mutants!!
Slightly increased health of all creepy mutants
|v0.31||(Balance) Slightly reduced health on all creepy mutants|
|v0.30||Linked creepy mutants to new dynamic damage skin shader to give clearer idea how much damage they have taken|
|v0.26||(Multiplayer) Fixed issue with incorrect material on creepy mutant ragdolls
New burn animations added to creepy mutants
|v0.24||(Audio) Fixed female creepy mutant SFX getting left behind as she moves
(Audio) Added burn SFX for female creepy mutants
|v0.23||(Audio) New female creepy mutant idle, getting hit and death sounds.
Improved fire particles on creepy mutants
Decreased bomb damage to distorted mutants
|v0.21||Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cowman)|
|v0.19||Improved animation for Virginia
(Multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
|v0.18b||Increased time until distorted mutants come out, and at first will only come out at night|
|v0.18||Moved cave 4 death position further back so you don’t get instantly killed by Virginia
Improved distorted mutants pacing and navigation in world
|v0.15||Spider lady a.i. improvements and additional animations added. Now has more attacks, can jump attack, can dodge players. Will react to explosions and can be killed with 2-3 bombs now.|
|v0.07||Cave’s now only contain blue skinned enemies and distorted mutants|
|v0.06||Creepy mutants and animals no longer get stuck in noose trap spinning forever|
|v0.05||Distorted mutants can now be killed with flare gun/fire|
|v0.04||Distorted mutants can now be killed with regular weapons
Distorted mutants are more aggressive and deadly in combat and have expanded actions
|Mutants: Regular Mutants • Skinny Mutants • Pale Mutants • Pale Skinny Mutants • Masked Mutants • Masked Skinny Mutants • Painted Mutants • Fire Mutants • Dynamite Mutants|
|Creepy Mutants: Armsy • Virginia • Cowman • Mutant Baby • Blue Armsy • Blue Virginia • Worm • Girl • End Boss|