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VR was introduced into The Forest in the VR Beta update which was released on May 22nd, 2018.

Gameplay[edit | edit source]

Information required

Controls[edit | edit source]

Information required

Update History[edit | edit source]

Version Changes
v1.09 VR - Fixed glow under MP player visible when inventory is opened in caves
v1.09 VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
v1.09 VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
v1.09 VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
v1.09 VR - Fixed some bone armour pieces visible on player when equipped
v1.09 VR - Ik arms now blend off when controllers are not being held
v1.09 VR - It's possible to catch fish now with the spear
v1.09 VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
v1.09 VR - Fixed other players visible in overlook area during end game cutscene
v1.09 VR - Fixed unable to place rabbits in rabbit cage
v1.09 VR - Fixed missing vhs tape visuals
v1.09 VR - Performance - Optimized which ui cameras are active
v1.09 VR - Fixed missing plane crash audio
v1.09 VR - Fixed wrong head mesh visible in ghost mode and dead screen
v1.09 VR - Controllers are now visible in MP injured state and hanging in cave sequence
v1.09 VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
v1.09 VR - player names are now visible in MP
v1.09 VR - Stick marker flag icons are now visible
v1.09 VR - Fixed hands sometimes appearing to stutter when moving
v1.09 VR - Added option to hold melee weapons in left hand
v1.09 VR - watch face now turns on/off when looking at it
v1.09 VR - Increased distance yacht lod switches in
v1.09 VR- Fixed seam visible on players neck
v1.09 VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
VR Beta 3 Sticky bombs made clearer visually in inventory
VR Beta 3 Caves - fixed air hole in waterzone under geese lake
VR Beta 3 Caves- fixed hole in cave 9
VR Beta 3 Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory
VR Beta 3 Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later
VR Beta 3 Fixed a case of some item views being broken in inventory after loading a save
VR Beta 3 Fixed screen layout when switching some resolutions
VR Beta 3 (Multiplayer) Added same version check as with DS to the game browser
VR Beta 3 DS - Added progress circle when loading server list
VR Beta 3 VR:Fixed a case of action icons not hiding completely
VR Beta 3 VR:Added new Audio Driver option allowing to pick which output should be used by the game
VR Beta 3 VR:Added capped hand models to menu selection hands
VR Beta 3 VR:Fixed assigning hotkey items to backpack breaking inventory
VR Beta 3 VR:Vive triggers buttons deadzone increased, less sensitive to minor touches
VR Beta 3 VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees
VR Beta 3 VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes
VR Beta 3 VR:Right handed bow option added
VR Beta 3 VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects
VR Beta 3 VR:Fixed hands not getting clean when washed in water
VR Beta 3 VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain
VR Beta 3 VR: Added multiplayer support
VR Beta 3 VR: Added controller button icons for context actions
VR Beta 3 VR: Enabled support for color grading settings in options
VR Beta 3 VR: Added warning when player real-world movement is blocked
VR Beta 3 VR: Fixed camera breaking when dying on rafts and in water
VR Beta 2 Fixed game outputting at a lower resolution than it was rendering at
VR Beta 2 Added VR laser pointer to interact with menus
VR Beta 2 New movement option added, controller-based direction (direction is controlled by the position of left hand) - off by default, can be set in vr option menu
VR Beta 2 Added physical crouching option - off by default, can be set in VR option menu
VR Beta 2 Added visuals for controllers in the options menu and title scene
VR Beta 2 Hold to take items such as eating food now have a visual to give a clearer idea how long you need to press (same as the 2d version)
VR Beta 2 Can now drop animal heads the same way as dropping bodies and logs, with trigger
VR Beta 2 Blocked opening inventory while holding log sled
VR Beta 2 Improved feel of nocking arrows
VR Beta 2 You can now light fires by moving your held lighter to them
VR Beta 2 Fire arrows can now be lit from fire stands
VR Beta 2 Replaced keybindings window in VR with a VR options menu
VR Beta 2 Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
VR Beta 2 Added new option for autorun
VR Beta 2 Right-hand trigger press now clicks the currently targeted UI element in menus
VR Beta 2 Tweaked axe swinging, you now need to swing further to damage structures
VR Beta 2 Now using left trigger to press buttons in book
VR Beta 2 Fixed adding resources to structures input sometimes not responding
VR Beta 2 Improved readability of options menu in game
VR Fix 1 Fixed VR gameplay option darkening not working correctly and setting reversed values
VR Fix 1 Fixed in game options screen breaking on lower quality settings due to a layer distance issue
VR Fix 1 Fixed issue with being unable to save game on lower quality settings
VR Fix 1 Fixed repair hammer not repairing structures
VR Fix 1 Switched drop from press downwards to trigger button when holding a body or log
VR Fix 1 VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap
VR Beta VR added to The Forest