v0.05

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v0.05 was the fifth major version update, it released August 8th, 2014

Dev Notes[edit | edit source]

Hey Everyone,

Here’s our latest patch focusing on expanding crafting and improving our lighting and image effects. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.

Additions / Changes / Fixes[edit | edit source]

  • New craftable item added : Bow (Stick plus cloth plus rope)
  • New craftable item added : Arrows (Stick plus 5 feathers)
  • New craftable item added : Fire torch (Cloth plus Stick)
  • New craftable item added : Medicine (Aloe plant plus Marigold flower)
  • Fixed staircase built scale being different from ghost scale
  • Fixed hunting shelter built scale being different from ghost scale
  • Fixed enemies not playing correct death animation
  • Enemies no longer get stuck jumping down from trees
  • Enemies will dodge around close trees more often, less instances of getting stuck on trunks
  • Fixed(removed) weirdly shaped weeds
  • Fixed rusty axe duplication bug
  • Fixed yellow axe not appearing in inventory
  • Lower sound effect tree breaking notification
  • Fixed bug where you could throw multiple tennis balls at once
  • Added support for more resolutions
  • Parry no longer affects burn/poison and other damage to player
  • Carry log animation added to player
  • Improved enemy collision detection with built walls and structures
  • Enemy vision is now properly blocked by player built structures
  • ‘check bloody arms’ animation can be cancelled by other actions more reliably
  • Fixed enemies sometimes getting stuck and walking backwards forever
  • New 3d models added, first class passengers * 2
  • Fixed rope not appearing in inventory when collected
  • Added new female texture and hair variations
  • Fixed glitch in cave where players could fall through ground
  • New cave prop added : Mining hat with light
  • Fixed some pathfinding issues in animals and mutants
  • Fixed lit fires blocking enemy vision causing weird AI behaviour
  • Enemies should set themselves on fire less often
  • Fixed an issue where enemies would get stuck on spot while climbing trees
  • Fixed counterattacks of cannibals sometimes not registering
  • Fixed missing turtles on main beach
  • Fixed enemies getting stuck in trees
  • Fixed enemies freezing upright after being shot with flare gun or burnt
  • Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
  • Stick holder now holds 20 sticks!
  • New cannibal village art added: Blankets, drying racks
  • Rabbits and lizards will navigate around trees and rocks better
  • Distorted mutants can now be killed with flare gun/fire
  • Improved bloom
  • Adaptive photographic tonemapper added
  • Fires now drain slightly faster
  • Improved sunlight settings
  • Motion blur now takes into account HDR
  • Improved foliage lighting
  • Improved water shader, more refraction as depth increases, more accurate sky reflections
  • Raised player fire damage amount
  • Rope pick ups added to some cannibal villages
  • Pedometer now shows outside temperature
  • Logs should no longer fall through rocks
  • Fixed plane seats vanishing on loading save game
  • Made feathers brighter, made batteries brighter (easier to see in inventory)
  • You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
  • Fixed plane crash crazy motion blur bug
  • Marigold and AloeVera now get stored in backpack when picked up
  • Texture resolution option added to options menu (start options menu only) Try lowering this to * improve memory on lower ram systems and improve performance on lower end cards.
  • Fixed issues with taking bombs from inventory
  • Birds now spawn feathers when killed
  • Day counter now starts at 0 from when you first wake up in plane
  • Improved cave items/layout and lighting
  • Fixed lizards & birds vanishing when close to edge of screen
  • Rainbow will be forced off now if night time
  • Tweaked rain chance settings
  • Enemies will now push past bloody table instead of getting stuck
  • Fixed dead bodies spawning too many chunks when chopped up
  • Fixed some missing sound effects, improved night time sound effects
Versions
PC Full Release
v1.0v1.05v1.06 (b) • v1.07VR BetaVR Fix 1VR Beta 2v1.08VR Beta 3v1.09v1.10 (bcd) • v1.11V1.12 - VR
PC Alpha PC
v0.01 (b) • v0.02v0.03v0.04 (b) • v0.05v0.06 (b) • v0.07v0.08 (bcd) • v0.09 (b) • v0.10v0.11 (ac) • v0.12v0.13 (b) • v0.14v0.15 (b) • v0.16 (b) • v0.17 (b) • v0.18 (bc) • v0.19 (bc) • v0.20 (b) • v0.21 (bc) • v0.22v0.23 (bcd) • v0.24 (b) • v0.25 (b) • v0.26 (bcd) • v0.27v0.28 (bcd) • v0.29 (bc) • v0.30 (b) • v0.31 (b) • v0.32v0.33 (bcd) • v0.34v0.35 (bc) • v0.36 (b) • v0.37v0.38 (b) • v0.39 (b) • v0.40v0.41 (b) • v0.42 (bc) • v0.43 (bc) • v0.44 (bc) • v0.45 (b) • v0.46 (bc) • v0.47 (bcd) • v0.48 (b) • v0.49 (b) • v0.50 (bc) • v0.51 (b) • v0.52 (b) • v0.53 (bc) v0.54 (b) • v0.55 (bc) • v0.56 (bc) • v0.57 (bc) • v0.58 (b) • v0.59 (b) • v0.60 (b) • v0.61 (bc) • v0.62v0.63 (b) • v0.64v0.65 (b) • v0.66v0.67 (bc) • v0.68 (bcd) • v0.69 (b) • v0.70 (bc) • v0.71 (b) • v0.72 (b) • v0.73 (b)
PS4
PS4 v1.0PS4 v1.01PS4 v1.02PS4 v1.03PS4 v1.04PS4 v1.05PS4 v1.06PS4 v1.07PS4 v1.08PS4 v1.09PS4 v1.10PS4 v1.11PS4 v1.12PS4 v1.13PS4 v1.14PS4 v1.15
UpdatesPlaystation UpdatesUpcoming Features
The current version is V1.12 - VR which was released on September 11, 2019
The current major version is v1.12 - VR which was released on September 11, 2019