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Tree Bridge

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Tree Bridge
TreeBridgeFarket.png
Tree Bridge
Description
Also known as
Procedural bridges
Added in
v0.10
Building Type
Elevated
Upgradable
No
Custom
No
Variations
N/A
Uses
Tree Bridges link to other structures
Restrictions
Hands low over long distances
Negatives
If whatever it is attached to is destroyed, it will destroy the Tree Bridge
Stores
N/A
Other Effects
N/A
Stackable
No
Buildable on
See below
Durability
Moderate


The tree bridge is a elevated structure that uses logs to form bridges between specific kinds of buildings, it was added in update v0.10 of The Forest

Gameplay[edit | edit source]

The tree bridge can connect to some of the other buildings in the game. Over long distances it does start to hang low, so it is better used over shorter distances. It can be used to create 'ewok' type villages as well. The longer the tree bridge is, the more logs it will cost. The following buildings have certain amount of anchors that the tree bridge or climbing rope can attach to: Gazebo (2), Log Cabin (2), Platform (2), Tree Platform (4), Cliff Side Platform (3) Platform (4), Simple Stairs (2) and Basic Wall (2)

Building[edit | edit source]

IconTreeBridge.png
=
IconLog.png
Tree
Bridge
Log

Tree bridges can be attached to the following buildings:

1
IconLogCabin.png
=
82+
IconLog.png
Log
Cabin
Log
1
IconTreePlatform.png
=
14
IconLog.png
+
1
IconRope.png
Tree
Platform
Log Rope
(optional)
1
IconPlatform.png
=
IconLog.png
Platform Log
1
IconSidePlatform.png
=
6
IconLog.png
Side
Platform
Log
1
IconGazebo.png
=
60
IconStick.png
+
30+
IconLog.png
Gazebo Stick Log
1
IconBasicWall.png
=
5
IconLog.png
Basic
Wall
Log
1
IconSimpleStairs.png
=
5
IconLog.png
Simple
Stairs
Log

Gallery[edit | edit source]

Update history[edit | edit source]

Version Changes
v1.0 (Performance) Added LODs to procedural bridges

(Multiplayer) Fixed buildings placed on tree structures not properly removed if the tree is destroyed

Fixed position of anchor icons for all elevated structures

Procedural bridges now use 3 half log model variations !

Removed building proximity check on structures where it didn't make sense, such as bridges, ziplines, leaf pile traps, sap collectors etc

v0.62 Fixed procedural bridges not registering damage when hit

Player is no longer launched into the air, when destroy a bridge

v0.58 Fixed unlocking bridge anchors with right click
v0.47 Revamped procedural floors & roofs manual placement in a similar way to bridge anchor locking, except that instead of targeting a single point it is possible to slide along the supporting structure shape (ie edge of wall)

It is now possible to place bridge directly when targeting it’s second anchor instead of having to first lock the second anchor and then place the bridge Fixed ghost bridge being red after locking first anchor

v0.36 (Multiplayer) Fixed loading save as host sometimes causing duplicate ghost bridge to show up client side
v0.27 (Audio) Fixed tree bridges triggering incorrect player footstep sound
v0.26d Fixed a case of save with bridge not loading
v0.26 Improved accuracy of bridge collision shape

Added a safety net to bridge saving, to allow recovering it if anchor data gets lost. This isn’t retro active, broken bridges are gone but all the new ones as well as working ones from saves will make use of the system after saving

v0.22 Fixed issue with structure anchor not being stored correctly, causing it to accept multiple objects instead of one and destruction to fail working properly for bridges (not retroactive)
v0.20b (multiplayer) fixed an issue where half-built bridges would not properly replicate to clients

(multiplayer) fixed an issue where if you attached a bridge to a tree platform, neither of them would replicate out to clients after loading a save

v0.20 Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)

Bridges are now properly destroyed when the tree structure they were attached to is cut down

v0.19c Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.
v0.18b Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
v0.18 (multiplayer) Bridges now work
v0.13 Added Structure Anchors to: Gazebo (2), Log Cabin (2), Platform (2), Extensible Platform (4), StairCase (2) and Wall (2) [retro-active] (you can now attach bridges or rope to these items) (Single player only)
v0.11 Improved bridge snapping to be more responsive and less chance of it snapping to wrong position and improved visual feedback
v0.10 Tree Bridges added to the game
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