Strength is a player stat that was added in v0.29 update along with weight, athleticism, and sanity. As of V0.71, the system for raising strength has been completely over hauled. It now runs on a calories and exercise system.
Gameplay Effects[edit | edit source]
Strength affects the damage of melee weapons, the higher your strength, the more damage you can do. It increases weapon damage by (Strength / 140)%, i.e.: 70 Strength => (70 / 140)% => +50% bonus damage
The following table contains each strength amount and much bonus damage you receive:
Raising Strength[edit | edit source]
Certain actions affect raising strength
| Strength Loss
Per Missing Calory
| Strength Gain
Per Eaten Calory
|Fight Action Strength||0.001|
|Axe/Chainsaw tree hit||1|
As the system for raising strength has completely changed, the previous information has been removed from this page to prevent confusion and misinformation. Raising strength occurs when you maintain a balance of calorie intake and exercising. To see how many calories each food item has, see the calories page. Some of the items in the game don't disclosed their calorie amount, the page contains the exact amount of calories the items have. Exercise is classed as holding logs, swinging you weapon, running, swimming etc.
Myths[edit | edit source]
- Increasing strength does not allow you to carry more than 2 logs, you can only carry 2 logs no matter your strength.
- Strength does not increase blocking effects
- You do not need to sleep to raise strength. Though this will speed up the process but you will need to be more active with eating.
Gallery[edit | edit source]
Update History[edit | edit source]
|v0.71b||Fixed old saves resetting the strength stat value (if not saved over)|
|v0.71|| We did an almost total re-work of the strength and stats system. Calories are now displayed in the inventory for each food item when you hover over them, and gaining strength, or weight or improving athleticism should seem more natural. Previously you could become overweight and it would take many in game days of barely eating to get back to a reasonable weight.
Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss Calories are now listed in the food and drinks when hovered over in inventory
|v0.68|| Strength now updates 100 times per in game day instead of once per day. This makes changes to strength easier to track.
(UI) Better looking up & down arrows in stats page for Strength and Weight Added trend display to strength in stats page Removed strength and athleticism red cross icons when having food & blood infection Stats page now displays an approximation of the Athleticism skill level progress as a decimal value Athleticism is now displayed on a 1-99 scale to match strength (underlying values remain the same) Removed strength and athleticism red cross icons when having food & blood infection Stats page now displays an approximation of the Athleticism skill level progress as a decimal value Athleticism is now displayed on a 1-99 scale to match strength (underlying values remain the same)
|v0.46||Physical exercise is now taken into account in the character weight formula so that exercising a lot slows down gaining weight when over fed and speeds up loosing weight if underfed|
|v0.42||New poisoned effect: when shot with poisoned arrows enemy movement is slowed and damage output is reduced for a short time|
|v0.37||When having a healthy diet, weight now goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)|
|v0.31||Chocolate bars and soda now give overeating points when used|
|v0.29|| Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
Being overweight lowers Athleticism Combined Run & Underwater Breathing silent skills into ‘Athleticism’ stat which goes up from both swimming and running New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.