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The Story or Plot is the background of the game. It is more or less complete currently, though the game developers will probably still add to it as long as the game is in alpha. The game has a finite ending now, upon which creative mode is unlocked, and the player can go back to playing the same file. In the to do list the first task listed is 'Find Timmy', which prompts the player to begin exploring the peninsula and developing the story. Many lore items can be found that add to the story, some of which can be added to the survival guide in the notes section. This page attempts to place all of the assorted story pieces in chronological order, and it contains many spoilers.
Much of the story is optional, and in many cases, can be completely ignored while still beating the game, such as in the case of a speed run.
The Peninsula[edit | edit source]
- The Peninsula is located in Canada or another similar northern location, due to the climate, animals, geography, and location of the developers. It comprises the majority of the setting for The Forest, and includes both an extensive below-ground cave system and large mountains, in addition to the basic forest floor.
- It is assumed that the caves suffer regular cave-ins, due to both the sounds the player can hear while in the caves (rocks tumbling) and the fact that several bodies (such as the Christian Missionaries below) are in an area only accessible by the rebreather yet come from a time period without such technology.
The Ancient Ones[edit | edit source]
- Across the island can be found ancient-looking obsidian doors, artifacts, and structures.
- Some of these structures require sacrifices of some sort, including live human beings.
- These suggest a Lovecraftian sort of ancient power.
- cannibals, suggesting the doors and the things found near them pre-date the cannibals.
- It is suggested that the use of at least the resurrection obelisk generates gross mutations in their victims (such as a later seen Megan Mutation or the more common Armsy and Virginias), and that this has been happening before the first truly notable visitors to the peninsula came (the Missionaries). For reference, please see the Virginia Sketch and the Latin Paper.
- At some point, many Christian missionaries or priests came to the peninsula.
- The Latin Paper, presumably belongs to the Christian missionaries, as it can be found in an abandoned camp in Cave 1 surrounded by old-timey things such as raw dynamite sticks.
- The Virginia Sketch almost assuredly belongs to the missionaries, as it is drawn in the same graphite on paper fashion. It can be found near the grey tents with bibles and crosses that seem to be a hallmark of the missionaries, along with being near a bunch of mummified corpses praying to an obelisk drawing.
- They left scattered about many crosses with Jesus on them, along with having crosses projected on to walls sometimes near their heavily decayed and mummified corpses. Bibles too are a frequent find near their old camps and inside the caves next to the corpses.
- It is also suggested that the missionaries pre-date the cannibals, due to their corpses often being left alone and mummified, rather than being eaten.
- However, it is also suggested that the missionaries encountered a Virginia, again translating from the Latin Paper which references a monstrous woman with four legs and pale skin, along with dead babies. This would mean that mutants at least were already on the peninsula at this point, suggesting that the Obelisk does indeed cause the Virginia and Armsy mutations.
- Sahara Therapeutics purchased the Peninsula at some point to conduct its experiments on genetics and the obelisks.
- It is presumed this was done before most of the assorted visitors to the peninsula came, as those visitors appear to have been eaten by the cannibals and mutants, which Sahara seems to have a hand in creating.
- research labs deep beneath both the ground level forest and the cave system. The complex stretches as high as the mountains.
- They conducted many experiments on people who possibly became the cannibals (or perhaps the cannibals were there first like the mutants were, and Sahara experimented on them). These experiments used children, as evidenced by multiple children's themed wards in the research complex.
- At some point, something went terribly wrong in the lab, as shown on one of the camcorder tapes, an Armsy escaped from it's containment, which possibly led to a cannibal/mutant uprising that left the facility overrun. Almost all of the human inhabitants are gone, leaving behind decaying corpses, bloody body parts, and a few live mutants and cannibals. It is suggested that this has happened fairly recently, as there is a dead scientist hanging in the lab that has not decayed at all yet, though this might just be an oversight by the game makers.
Missing Children[edit | edit source]
- A newspaper clipping can be found with the headline "Siblings Still Missing".
- A milk carton can be found depicting Zachary, another missing child.
- It can be assumed that either Sahara took the children while the lab was still functional, in order to experiment on them, or that someone else (not Dr. Cross) took the children in an attempt to use the resurrection obelisk.
- It is possible that the parents of the children came to the peninsula looking for their children, hence the newspaper clipping in the caves and the milk carton on the yacht.
Assorted Visitors[edit | edit source]
- There are many Abandoned Camps scattered across the The Forest. These groups include, but are not limited to:
- Cave Divers. Diving camps can be found deep in the caves, in sections only accessible by using the rebreather.
- Cave climbers/explorers. They have tents inside the caves as well in the non-water portions, along with some tents on the inside wall of the cenote.
- Hikers/explorers. Their sleeping bags and tents can be found all over the forest topside.
- Film Crew. They have a larger, established camp with modern tents and film equipment scattered about, with scripts for a "Survivor" type program to be found on the ground nearby.
- These groups appear to have come at assorted times, and all appear to have been cannibalized with no survivors.
Yacht Family[edit | edit source]
- At some point, a yacht crashed in a small bay on the west side of the peninsula.
- This yacht seems to have been purchased in 1982 or earlier, though the owner did not set sail until at least 1984. Supporting evidence includes:
- The presence of a mummified corpse that looks to be decades old.
- A picture of the yacht that has the date of 1982 on it.
- The yacht magazine dated to 1984
- Matthew can be found walking around on the yacht, so he may have a connection to it.
Matthew Cross and Family[edit | edit source]
- The exact sequence of these events is unclear, and could paint radically different pictures of Cross depending on their order.
- For some period prior to the labs downfall, Matthew worked for Sahara Therapeutics as head of the Jarius Project, researching the resurrection obelisk as indicated by his credit in Orientation Slideshow #2.
- He was at least aware of the power obelisk, as referenced by an email that he sent noting that it could take down a plane.
- He and his wife Jessica separated at some point, with a restraining order filed against Matthew. It is unknown whether this was before or after Megan's death, and whether she was aware of the full nature of his work at Sahara Therapeutics.
- Their daughter Megan appears in a Camcorder video showing her alive and in a wheelchair in what appears to be the Sahara Lab's Cafeteria with many other people present.
- A video shows Megan, again alive and in a wheelchair, present during the escape of an Armsy.
- Megan dies in a violent homicide.
- Matthew is fired from the lab for misuse of company equipment, presumably tinkering with the resurrection obelisk.
- Matthew is on the peninsula alone (except for the cannibals), and he decides to use the power obelisk to bring down an airplane.
The Player[edit | edit source]
- The player is assumed to have adept crafting skills, as he can build entire towns in a matter of hours with nothing but a handheld axe and an outdoor survival book.
- He appears to be a reality tv star, as found from a magazine cover. This magazine also suggests his wife is dead.
- He is most likely a tv survivalist, similar to Bear Grylls.
- He has one son, Timmy.
The Plane Crash[edit | edit source]
- The Plane may have originated from New York, as certain passengers are wearing "I ♥ NY" shirts and suitcases contain statue of liberty figurines.
- It is assumed that the plane is predestined to arrive in Germany, because the label on the plane (before being removed for supposed copyright reasons) was from the German airline "Lufthansa".
- The plane was carrying many tennis players, who had balls and rackets in their suitcases.
- The plane crashes after experiencing sudden storm-like turbulence and engine failure.
- Some indeterminate time after the crash, a man in red paint takes Timmy away while the player futilely crawls towards him.
- Only Timmy, the dead stewardess, the red man, and the player(s) are present on the plane when the player wakes after the crash, suggesting any dead had already been taken by the cannibals.
- The mostly-intact condition of the rear section of the plane make it possible that many other passengers could have survived, but that they had already fled the area, possibly upon the death of the stewardess. Their scattered locations across the peninsula suggest that some may have survived as long as several days before falling prey to the cannibals.
Finding Timmy[edit | edit source]
- The player explores the peninsula to great extent, gearing up to head to the bottom of the sinkhole.
- The Vault, found at the bottom of the sinkhole, can be opened with the keycard. It leads to the research lab.
- Resurrection Obelisk, with a dead Timmy inside. The obelisk/machine prompts him for a sacrifice when Timmy is hooked to an operating table.
- The player then realizes that Matthew had kidnapped Timmy to use as a sacrifice to bring Megan back to life.
- childish drawings that are just like Timmy's.
- He encounters a dead Matthew Cross, with crayons shoved inside his eyes and mouth. A Megan Drawing suggests that Megan saw her father as a scary red monster, possibly giving motive for Megan killing her father.
- Megan is finally found, surrounded by drawings and toys. She flies a toy plane through the air before crashing it to the floor and pointing at the player, suggesting she knows who he is.
- Megan then suffers a seizure and transforms into a boss mutant that behaves and looks similar to a Virginia, including the spider legs and mutant babies.
- After defeating Megan, the player takes her corpse back to the artifact, only to find out that a live sacrifice is required.
- The player then uses a new keycard found on Megan's body to go to a second artifact. This one has the power to crash planes, seemingly by using an EMP. The player uses this power and a plane crashes down into the forest below.
Happily Ever After[edit | edit source]
- After taking down the plane, the screen cuts to black with the text "One Year Later". The player and his son are being hosted on a talk show, where the player competes in a tree chopping contest with the host. It is assumed that the player did the same thing that Matthew did, kidnapping a child, and resurrecting his son. During the cutscene, Timmy is shown to be having small tremors and shakes. The happy music turns to horror as Timmy begins to have a violent seizure on the ground, implying that he will undergo a mutation just like Megan.
- It could be possible however that Timmy survives, as noted by at the end with a small scene where Eric can be seen hugging Timmy, his convulsions stopping, followed by Timmy smiling, suggesting it's possible the mutation was halted.