Sacrifice Doors, also called Metal Doors. Obsidian Doors or Stone Doors, are seemingly ancient artifacts that pre-date the cannibals or Sahara inhabiting the peninsula. It is assumed that the doors were created by the ancient ones, who also created the obelisks. Each Door has an offering pedestal (weight) in front of it, where the player can lay items, including but not limited to: sticks, skulls, rocks, and bones, with the exception of Artifact Metal Doors that require Artifact Key. Once three items have been placed, the player can fit through the door opening, upon which the doors will swing open fully. These doors can only be found in the deeper parts of the caves. In some places, the doors have fallen, due to possible violent activity, or perhaps natural cave shifting.
Locations[]
- Cave 5 - Submerged Cave
- Cave 7 - broken doors at the bottom of the chasm
- Cave 7 - in the room with 2 Armsys
- Cave 7 - in the room with 3 Pale Mutants
- Cave 7 - exit to the bottom of the Sinkhole
- Artifact Cave
- Cave Science - Sahara Cave
Gallery[]
Door up close (pre-v0.16)
Lead up to the door (pre-v0.16)
Door opened, in v0.16.
Door found in underwater cave near the Crucifix in version 0.17.
Update History[]
Version | Changes |
---|---|
v1.0 | Door weights now only accept rocks and skulls and can no longer be collected back |
v0.57b | Fixed metal door weight not considering the max amount bonus of craftable bags and thus preventing to gather back sticks and rocks past the base limit of each item |
v0.56 | (Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up |
v0.55 | Fixed saving of items added to metal doors weights |
v0.53 | Fixed light changing on cave ground after opening big door |
v0.51b | Fixed an issue with item sync on the big old hell doors |
v0.45 | (Performance) Fixed unnecessary CPU usage from metal doors |
v0.40 | Fixed player view sometimes becoming misaligned after entering cave doors |
v0.38 | Audio – Fixed missing sound effect for cave door in sinkhole
Caves- Fix for door popping in inside the sinkhole. |
v0.37 | Improved sinkhole cave door textures |
v0.35 | Caves – Fixed dead body intersecting with pedestal in cave 5 |
v0.30 | Collision added to cave door pedestal |
v0.26 | (multiplayer) Fixed bug where items would remain on pedestal (metal doors) after being placed and taken again
Weapon rack, explosive holder and metal door now bring up same item if available after putting down one Cave 8 weights moved down to more easily see what you are placing in them |
v0.25 | (multiplayer) Metal doors are now correctly synced between players! |
v0.24 | Arrows now go through cave doors and can stick to terrain behind ! |
v0.19 | (audio) Added sound effect to metal door opening/closing
You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake |
v0.18c | Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it) |
v0.18c | Metal door now saves items on scale properly (not retro active)
Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it) |
v0.18 | Cave 5 door can now be opened by placing items on weight |