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Player stat

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This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "This page needs a good clean. At this stage it is a dumping ground for every effect that the player can experience in The Forest. It needs tiding up, maybe seperated into different sections rather than a table?"

This section outlines everything regarding stats. For more information about for a corresponding stat, open it's link.

Stats[edit | edit source]

This table outlines all the stats and where they can be viewed. Some cannot be seen even with mods. (Mods refers to ModAPI and the ultimate cheat menu). It may be possible that there are mods or console commands that allow the player to see some of these stats.

Stat HUD Stat
Page
Mods Description
Health Yes Yes Yes Indicates health, when it reaches zero, you die
Energy Yes Yes Yes Indicates energy, long term energy source
Stamina Yes Yes Yes Indicates stamina, drains and refuels quickly
Armor Some Yes Yes Indicated in different colors, depending on the armor, prevents damage
Cold Armor No Yes Yes Helps prevent cold damage
Stealth No Yes Yes Helps the player remain undetected and with stealth attacks
Hunger Yes Yes Yes Indicates how hungry the player is
Thirst Yes Yes Yes Indicates how thirsty the player is
Starvation Yes Yes Yes Hunger meter will flash, if left too long, it damages the player
Sanity No Yes Yes When sanity becomes low, player will hear auditory hallucinations
Weight No Yes Yes Nominal & starting weight is 205, weight has effects on strength & athleticism only. MIN: 155 & MAX is 305
Strength No Yes Yes Increases weapon damage by (Strength / 140)%, ie: 70 Strength => (70 / 140)% => +50% bonus damage
Athleticism No Yes No Increases sprint duration by lowering stamina usage per second and increases underwater duration (without rebreather).
Infected No Yes Yes Lowers Strength by 10%. Formula: 25% Chance when hitting a dead body or 25% Chance when hit physically while bloody
Food Poisoning No Yes Yes Lowers Fullness, Thirst, Health and Energy gain from food by 10%
Cold Yes Yes Yes Cold increases energy consumption and can cause damage is standing still for too long
Bloodied Yes Yes No Covered in blood, places player at risk of blood infection
Temperature No No Yes Hidden stat, if it becomes to low, the player becomes cold
Energized Yes No No Effect from restoring energy by sitting on furniture or listening to the Cassette Player.
Poisoned No No No Effect occurs when a player is hit by a Poison Arrow. It damages the player over time for about 30 seconds.
Death Yes No No Death occurs when you die...
GoodNutritionPoints No No No Occurs when the player eats large meats at the right time
BadNutritionPoints No No No Occurs when the player consumes soda or snacks
OvereatingPoints No No No Occurs when the player eats larges meats above 75% hunger, or eating above 100%
UndereatingPoints No No No Occurs when player eat larges meats below 50% hunger, and while having hunger below the same amount.
Tree Meter No No No Cut down tree count goes down by -0.0035 per second, Cut 9 per day to raise strength.
Days Survived No Yes No Lists the days survived for the player, affects difficulty of the game.
Breath Yes No No Indicates how much breath a player has under water, increase with athleticism

Assorted Stats & their meaning[edit | edit source]

Header text Header text
HUD Backing This is just the back ground for the HUD, this section relays no information.
Feeling Good Indicates the player has no major issues (may be bugged).
Energy Flashing Indicates the player is cold and is losing energy at a faster rate. Get warm to stop this from occurring.
Stamina Flashing Indicates stamina is below 30.
Hunger Flashing Indicates player is hungry, under 50. This is when the player starts accumulating undereatingpoints.
Low Health Indicates the players health is below 50.
Hungry Indicates the players hunger is below 50.
Low Energy This message is displayed when your energy is below 30.
Thirsty Indicates the players thirst is below 50.
Thirst Flashing Indicates the player is thirsty, there has been no mention of a penalty regarding this. There is one with hunger being below 50. This is up to the player what they

HUD display messages and their meaning[edit | edit source]

Effect Message Meaning
Low Health LowHealthMSG.jpg Indicates the players health is below 50.
Hungry HungryMSG.jpg Indicates the players hunger is below 50.
Low Energy LowEnergyMSG.jpg This message is displayed when your energy is below 30.
Thirsty ThirstyMSG.jpg Indicates the players thirst is below 50.
Cold ColdMSG.jpg Indicates the player is cold.

Gallery[edit | edit source]

Stat information from Developers[edit | edit source]

Posted by a moderator to the steam community forums, player stats work as follows (edited formatting for easier reading):

Originally posted by SurvivalistGaming [C.M.]:

Here is the full explanation of how the Weight/Strength/Athleticism mechanics work: 

Weight:

Effect:

  • Overweight lowers Athleticism, up to 60% reduction at max weight

Formula:

  • Based on a "undereating", "overeating", "goodnutrition" and "bad nutrition" points system
  • Eating meat more or less in schedule (about 2.2 times per day iirc) gives 1 GoodNutrition point, -0.5 OvereatingPoint and -1 UndereatingPoint
  • Eating meat while above fullness threshold (0.5 to 0.75 fullness) gives 1 OvereatingPoint and -0.5 UndereatingPoints
  • Eating chocolate bars and soda gives 1 OvereatingPoint and -0.5 UndereatingPoints regardless of current fullness
  • GoodNutritionPoints go back down to 0 continuously at a slow rate
  • OvereatingPoints go back down to 0 continuously at a slow rate
  • UndereatingPoints go up while fullness is below 50%
  • BadNutritionPoints equals (OvereatingPoints + UndereatingPoints)
  • When GoodNutritionPoints are bellow BadNutritionPoints, weight changes continuously at a slow rate
  • Weight goes up if OvereatingPoints> UndereatingPoints * 2
  • Weight goes down if UndereatingPoints > OvereatingPoints * 2
  • When GoodNutritionPoints are above BadNutritionPoints, weight goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)

Strength:

Effect:

  • Increases weapon damage by (Strength / 140)%, ie: 70 Strength => (70 / 140)% => +50% bonus damage
  • Increases fullness threshold used in meat eating formula, causing stronger players to be able to eat slightly more before gaining OvereatingPoints 

Formula:

  • Updated once per survived in game day (starts happening 24h after starting game regardless what time that was)
  • Must have at least 5 cut down trees counted at time of update or strength doesn't change
  • Cut down tree count goes down by -0.0035 per second so it cancels the benefit of roughly 9 trees cut down per in game day
  • Increases if GoodNutritionPoints are above UndereatingPoints (== well fed and exercising)
  • Decreases if GoodNutritionPoints are below UndereatingPoints and tree cut down count is above 10 (== starving and over exert)

Athleticism:

Effect:

  • Increases sprint duration by lowering stamina usage per second, max is twice base value at 10 athleticism
  • Increases underwater duration (without rebreather) max is twice base value at 10 athleticism

Formula:

  • Each cumulated 1.6 hour spent sprinting gives one additional athleticism level
  • Each cumulated 25 minutes spent diving without rebreather gives one additional athleticism level
  • Intended to yield additional bonus up to 30-50h games

Blood infection:

Effect:

  • Lowers Strength by 10%

Formula:

  • 25% Chance when hitting a dead body
  • 25% Chance when hit physically while bloody

Food poisoning:

Effect:

  • Lowers Fullness, Thirst, Health and Energy gain from food by 10%

Formula:

  • 20% Chance when eating spoilt food
  • 100% Chance when receiving poison arrow

Simplified Explanation:[edit | edit source]

Let's say you want to increase your strength.

First off, you need to eat two meats per day. It can be any type of meat, cooked or dried. If you are going to sleep and are hungry, make sure to eat before sleeping. Keep your thirst up at all times, above the X.

You can use berries to increase your energy or thirst throughout the day, but do not rely on it. If you have no access to meat, do not chop trees down with an axe until you can get back on schedule.

Strength will decrease if you have been undereating for a while and are chopping trees down, 5 or more.

Strength will increase while you are on a good meat eating schedule with little to no undereating, and have chopped around 7-8 trees each day.

Tree chopping is mechanically similar to hunger or thirst, in that it's a sort of timer that counts down constantly.

If you chop 5-8 trees at once, it will fill your 'tree meter' enough so that your strength will have the potential to increase.

If you chop 9 or more trees, your strength will have the potential to decrease.

Over time, the tree meter will reduce to zero, as with hunger or thirst, at around 6-7 trees per day (needs confirmation). You can over-exert yourself by chopping too many trees, which can stack up/accumulate. This means that if you chop 30 trees, you'll need to wait around 4 days before you have the potential to increase your strength again.

If you do over exert, just keep your meat eating schedule stabilized and it should eventually return to normal.

A good way to keep track of how many trees you need to chop is by looking at your stats. If your strength is not changing, then chop trees until it starts to increase (up arrow), then chop 3 more trees. Regularly check your stats, as with time you'll need to fill your tree meter up again.

Modern axe is the best tool for chopping trees down. Axes count towards your tree meter when chopping. Chainsaws and explosives do NOT effect your tree meter. Use these when you want to avoid over-exerting.


Source: steam community app/242760/discussions/0/350533172694910536/

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