Currently, most music tracks have been removed or not added to the game. The developers stated, words to effect of It was too repeatitive and took away their intended vibe they wanted from the game. We hope to add more tracks, though we need to make sure they fit into the game and that they don't take away immersion. The soundtrack is currently unreleased ; an official digital version will be available when the game will get its final version (confirmed by the composer). All the music can be viewed and seen on YouTube via the links below.
Tracklist[edit | edit source]
The soundtrack can be listened on the composer's YouTube channel.
Fatal Request - "Stronghold"
The Slaps - "No Conscience"
Frankie Millionaire - "Do It"
Wolf on Fire - "The Haunting"
"Strength, Ability and Wisdom"
Update history[edit | edit source]
|v1.0||Switched walkman to right hand to make it possible to use fire key (LMB default) to turn it on and off instead of having it stuck on forever|
|v0.51b||Fixed case of music not playing in epilogue|
|v0.33||Fixed wake up music playing at wrong time at start of game|
|v0.27||Held walkman playing music will alert nearby enemies now|
|v0.24||Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !|
|v0.18||Music added to player dragged away scene
Music (removed horror sting when player is sighted)
|v0.13||(audio) Music sting added when player is woken up by enemies
(audio) New music sting added when an important item or location is discovered
|v0.11||Audio – Lowered chance to cave combat music playing|
|v0.10||Delay added to combat music so it won’t continuously trigger when entering in/out of combat|
|v0.08b||Fixed music in plane sequence off by a few seconds
Tweaked how and when combat/stress music plays
|v0.08b||Music volume now has it’s own slider in options menu|
|v0.07||Energy bar now flashes when playing music to make clear that your stamina is getting a boost|
|v0.06||musical sting added to player waking up on plane|