The Forest Wiki
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Terrain[]

Update History[]

Version Changes
v1.0 Fixed big gap at top of mappings table
v0.71 (Performance) Shorter trunks on trees (previously some would extend far below terrain even though they were not visible)

Fixed player occasionally getting stuck underneath terrain when letting go of a climb out rope near the very top

v0.70 (Performance) Terrain pixel error no longer takes screen height into consideration
v0.68 Fixed some holes in world where cliffs connected to terrain

Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save

v0.64 Fixed terrain quality not applied when starting game
v0.63 Fixed grabbing rope in sinkhole sending player high up above terrain level
v0.62 Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
v0.57 Fixed arrows sometimes going underneath terrain if shot directly downwards
v0.55 Fixed arrows sometimes floating when shot into terrain

Fixed log sled glitching through terrain if grabbed and holding logs at the same time

v0.53 Fixed some holes in terrain where former hidden caches were
v0.51 Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
v0.47b Improved procedural wall terrain detection which was in some cases not switching to manual placement
v0.47 Fixed some cases of buildings placing bellow terrain while player isn’t in caves

Improved ghost building placer staying above floors instead of constantly snapping to terrain

v0.43 It is no longer possible to be brought under terrain by the climbing down top of rope animation.
v0.38 Player now conforms to the angle of terrain when dying and injured
v0.37 Cleaned up/improved some areas around beach cliff terrain

(multiplayer) Fixed animals not aligning to terrain correctly as client

v0.36b (multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
v0.34 Fixed a bunch of holes in terrain/cliffs in snow area of map
v0.32 Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
v0.30 Fixed plane crash going through water and terrain at some points
v0.29 Fixed some instances of rocks floating and some cave models poking through into terrain

New art added: Far back snow terrain cliff type now has partial grass variation

Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player

Fixed logs sometimes spawning below terrain (made some trees look like they didn’t provide their full yield)

v0.28 (Art) Improved all terrain to ocean transitions
v0.27 (Visuals) improved look of distant terrain – more break up, more bump

Increased speed terrain dries after raining by 2x

(Art) North and south of the big lake, terrain polish and added grass

v0.26 (performance) Optimized grass displacement system to use terrain height instead of a raycast to find terrain height

Fixed visible section where terrain ended under ocean and would be darker than other water

Fixed a bunch of misaligned rocks, flying rocks, gaps between terrain and cliffs and other world errors

Terrain and detail improvements for section above big lake

v0.25 Improved terrain water accumulation

Terrain shader improvements, faster rendering, better performance when raining and more tweaks

Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.

v0.24 Arrows now go through cave doors and can stick to terrain behind !

Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.

New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more

(performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain

v0.23 Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas

Improved terrain textures and shading

Improved terrain around cave 10 and fixed orange tent sitting crooked on rock

Better matched cliff grass to terrain grass using planar mapping

v0.22 Water now accumulates faster on terrain when raining

New cliff rock art (connects terrain to cliffs)

Fixed bug where one of the cave climb out entrances would stop terrain loading

v0.21 Spears no longer fall through terrain or disappear when colliding with animals/enemies

Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it

Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings

v0.20 Fixed fish falling through terrain if dropped by player
v0.19 Improved terrain around beaches

Player camera no longer clips through terrain when entering a rope from above

v0.17 Increased terrain mip map sharpness (won’t blur as soon)

Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive

v0.16 Fixed physics on some trees not colliding with terrain when falling
v0.08b New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain

Fixed small cabin door and custom wall door getting stuck in terrain

v0.07 Terrain texture and shape improvements
v0.06 Fixed rockpit floating slightly above terrain

Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes

v0.04b Terrain settings added to graphics options (Parallax, Relief, Simple, Classic)
v0.03 Fixed water not accumulating on terrain when raining
v0.02 Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain

Improved terrain rendering and missing specular

Renderer[]

Update History[]

Version Changes
v0.56 Switched rendering BRDF to GGX
v0.27 (Rendering) New SH lighting added! More ambient break up/better looking less flat ambient fill light
v0.16 New options menu setting ‘Render Type’ will allow you to switch between new deferred renderer(recommended for modern computers) and Legacy renderer (recommended for older computers)

Graphics options: added rendering patch selection

Resolution[]

Update History[]

Version Changes
v1.0 New base fire effect. New molotov fire effect. Replaced also player on fire and enemies on fire with new fire effects!
v0.69 Improved fire on enemies and player texture resolution
v0.66 Higher resolution textures on turtle shell
v0.56 New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures

Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution

v0.54 Added back in experimental support for 5:4 and 4:3 resolutions
v0.48 Improved resolution on plane seats/tray
v0.46 Fixed next update part of title scene blurry at some resolutions
v0.41 Option menu now updates its centering after resolution changed
v0.38 Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button
v0.37 Enabled popups for resolution & preset options settings (should help setting things up on lower end hardware)
v0.24 (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
v0.05 Added support for more resolutions

Keyboard[]

Update History[]

Version Changes
v0.68d Fixed hotkeyed items not appearing in player shadow
v0.63 Fixed issue where you could sprint infinitely by spamming the sprint key
v0.62 (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
v0.61 Device management screen no longer displays keyboard and mouse
v0.55c Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load
v0.55b Fixed issues with hot key items being visible whilst swimming or climbing ropes
v0.55 New item quick select feature. Combine weapons on the crafting mat with the backpack to assign. Default keys are 1, 2, 3 and 4 on keyboard. Holding “AltFire” (block) while playing on a gamepad now switches the D-pad to quick select item slots
v0.47 The escape key (on keyboard) or back button (on gamepad, either B or Circle) can now be used to navigate back to previous menu location
v0.43 (Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
v0.37 Fixed having a movement key pressed bringing mouse back to center of screen while in menu
v0.27 Fixed exploded enemy pickup objects icons showing the “Inventory” action key

Fixed player losing stamina if stationary while holding the run key New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it)

v0.25 Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
v0.21 Can no longer equip utility item when in inventory using keyboard shortcut
v0.18 Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller.
v0.13 Lowered throw force on bomb timed and added friction to rigidbody to reduce hockey puck feel
v0.08d Fixed some bugs with using lighter and it vanishes/equipping at wrong times and fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
v0.08b Fixed bug with escape key if pressed once in building mode

Mouse[]

Update History[]

Version Changes
v0.67 Fixed camera snap when opening book with very low mouse smoothing setting

UI – Fixed ‘Mouse X Sensitivity’ saying ‘Mouse sensitivity’

v0.66 It is now possible to bind mouse buttons to axis actions such as movement

Added mouse smoothing setting with option to set this to zero

v0.61 Device management screen no longer displays keyboard and mouse
v0.46 When using a gamepad, cursor now snaps to buttons instead of moving freely mouse style, thus making navigating book easier.
v0.37 Fixed having a movement key pressed bringing mouse back to center of screen while in menu
v0.34 Fixed falling from a height sometimes causing mouse rotation speed to decrease
v0.32 Increased range of mouse sensitivity slider in gameplay options
v0.24 Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
v0.18 Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries

Translation[]

Update History[]

Version Changes
v0.71 (Translations) Setup the various loading and error message in the MP screen to be translated, currently translated to: french
v0.69 (Translations) Updated translations with some of recently added texts as well as some translation fixes
v0.69 (Translations) Fixed regression with book camera management that prevented translation tags from being visible
v0.65 (Translations) Fixed case of “added to backpack” dynamic text not translating
v0.65 (Translations) Updated Finnish translation
v0.64 (Translations) Added Czech, Italian, Polish, Finnish, Swedish and Turkish
v0.64 (Translations) Updated German, Spanish, Portuguese, Russian, Korean, Chinese and Japanese
v0.64 (Translations) Improved error detection in languages, notably with popup texts which could retain the last selected language value if current one was wrong
v0.64 Fixed translations positioning in stats page of book
v0.63 (Translation) Added missing translations keys in title scene, options menu, MP Screen, Hints, pause menu, items/meats inventory tooltips, todo list, tick off system, available recipes list
v0.63 (Translation) Fixed texts missing/capitalisation/formating in title scene, options menu, MP Screen, book for the French language
v0.63 (Translation) Added Spanish, Simplified Chinese an updated Portuguese
v0.62 (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
v0.62 (Translation) Added Chinese, German and Russian (all keys)
v0.62 (Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
v0.61 (Translations) Fixed all HUD elements anchoring to allow proper positioning regardless of text size
v0.61 (Translations) Setup translation as overlay in most of the book
v0.60 Added first pass of translation system. This currently includes french language only. It is possible to copy translation files and replace the text values to create new translations – however more official translations will be coming in upcoming patch releases.

Occlusion[]

Update History[]

Version Changes
v1.0 Improved the look of ambient occlusion
v0.31 Fixed sunshine occlusion not turning back on after being disabled and enabled again in options
v0.27 (Visuals) Large scale ambient occlusion added to trees and plants
v0.25 Fixed strange shading on fire built model due to wrong occlusion map
v0.20 Forced volume light occlusion to take caves into account
v0.19 Cut down trees are now accounted for by the tree occlusion system
v0.18 New tree occlusion based draw distance calculation system (improves visual quality in open areas)
v0.16 Graphics options: added new setting to turn off sunshine occlusion
v0.08d Fixed some issues with skylight occlusion option
v0.06b Optimized sky light occlusion performance

Shadows[]

Update History[]

Version Changes
v1.0 Fixed far shadow option still calculating even when disabled
v0.70 (Performance) Animal shadows are now disabled at distance from the player
v0.69 (Performance) Setting shadow quality to low or lower now disables shadow casting from the lighter

(Performance) Far shadows are now always disabled while in caves (Performance) Now scaling down shadows at dawn and sunset to prevent it from stretching far away and causing excessive amount of objects being rendered and hindering performances

v0.68d Fixed hotkeyed items not appearing in player shadow
v0.68 (Performance) Tactical light turns off shadow when shadow quality setting is set to Low, Fastest or UltraLow
v0.60 Fixed player hair not visible in player shadow!
v0.53 Fixed flintlock gun smoke appearing overly bright in shadows or in caves
v0.48 Improved far shadow and offscreen particles performance
v0.39 Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
v0.36 Improved shadows inside sinkhole
v0.32 Fixed Grass/Shadows/Low memory settings not saved/restored properly
v0.31 (Rendering) Cheap far distance shadows added (experimental)

Cliffs are now double sided and shadow correctly when sun is behind them Added far shadow option to gfx menu Optimized shadows casted by plants and trees

v0.28 (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
v0.27 (Rendering) Deferred skin shader improved: Subsurface scattering will only be applied on lights casting real time shadows
v0.22 Lightning flash now casts shadows!
v0.21 Fixed shadow blocking partially blocking climb exit in cave1
v0.20 Fixed bunch of overlapping cave shadow objects

Fixed tree shadows turning off when coming from behind or side of player camera

v0.19 Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
v0.18 Shadows – Fixed bug where close shadows would flicker/break up even on highest shadow settings
v0.17 Fixed volumetric lighting not shadowing through leaves
v0.15 Fixed bugs that would sometimes cause log sled to fall through world. log sled should now collide with boulders and cliffs. Fixed log sled audio playing drop noise when in its trigger or being pushed. Log sled now casts a shadow
v0.13b Fix for broken saved games (dark shadows, no time passing, sleeping at shelters broken and lots of other bugs in corrupt save games, along with low performance due to error spam)

Note: Any new saved games started last night or early this morning will possibly be corrupted. If you notice dark shadows, no ambient light or other weird glitches, start a fresh save to make sure your game is up to date.

v0.10 Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows.

New fluff particles added and using a new dust shader (bright in light, dark in shadow particle shader) Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright (multiplayer) fixed bug where some shadows would break/change after respawning

v0.08d (multiplayer)Player head added! (this also fixed issues with player head shadows in single player)

Fixed glitchy shadows break up in distance!

v0.06 Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)
v0.04b Fixed issue with shadows light leaking
v0.03 Player head added! And held items now correctly cast shadows

Draw Distance[]

Update History[]

Version Changes
v0.40 (Performance) Heavily optimized cost of stippling system for objects that aren’t in viewing range (when using high draw distance it can lead to up to 2-3% FPS increase)
v0.28 Increased skull lamp draw distance, and its light now fades in when enabled

Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded

v0.26 Fixed garden plants popping on too close even on high draw distance settings

Fixed rope mesh vanishing whilst climbing if player was on low draw distance setting Improved draw distance on outdoor old white tents Improved draw distance on thrown explosives and on built garden plants Improved draw distance on lake lily pads

v0.23 (performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
v0.20 Ultra low draw distance is now more aggressive/culls items closer

Improved draw distance on some items

v0.19 Increased tree draw distance for the Ultra High draw distance setting
v0.18 New tree occlusion based draw distance calculation system (improves visual quality in open areas)

Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting

v0.17 New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance

Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra Changed name of Level of Detail in options menu to Draw Distance

v0.16b Increased grass draw distance at highest settings

Depth of Field[]

Update History[]

Version Changes
v0.32 Re-enabled depth of field in graphics options
v0.31 Removed depth of field from gfx options
v0.22 New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)


Color Grading[]

Update History[]

Version Changes
v1.0 AA, bloom, dof, motion blur, chromatic aberration, grain, all are now using unity post processing.
v0.64 Fixed Temporary shelter, Log Cabin, and Skull lamp ghosts appearing as white outlines regardless of color setting in options
v0.03 11 new filmic inspired grade options added to graphic options menu

Motion Blur[]

Update History[]

Version Changes
v1.0 Added new improved camera image effects for aa, bloom, motionblur chromatic aberration, eye adaptation and grain

AA, bloom, dof, motion blur, chromatic aberration, grain, all are now using unity post processing.

v0.64 Fixed issue with enemy motion blur sometimes not correctly enabling
v0.63b Fixed player clothing variations missing correct motion blur setting
v0.63 (Multiplayer) Fixed motion blur missing on some enemy types
v0.60 (Optimization) Completely removed motion blur cpu cost when running a dedicated server

(Optimization)Reduced cpu usage when motion blur is disabled in options

v0.52b Fixed end game characters using excessive motion blur memory
v0.42 Fixed bird on hand not motion blurring correctly
v0.39 (Multiplayer) Added motion blur to items on metal tray
v0.34 Fixed missing motion blur on mutant baby

Fixed lighter flame breaking when camera moved due to motion blur!

v0.31 (Performance) Amplify motion blur updated to latest release
v0.20 Deer now have motion blur
v0.08d Fixed issue where held weapons would get permanent motion blur on them
v0.08b Improved motion blur performance on enemies and creatures
v0.08 Improved motion blur quality,stability and memory usage
v0.05 Motion blur now takes into account HDR

Fixed plane crash crazy motion blur bug

v0.03 Improved motion blur on held items

Bloom[]

Update History[]

Version Changes
v1.0 Added new improved camera image effects for aa, bloom, motionblur chromatic aberration, eye adaptation and grain

AA, bloom, dof, motion blur, chromatic aberration, grain, all are now using unity post processing.

v0.56 Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
v0.26 (performance) Tuned down bloom on 32 bits systems to limit memory usage
v0.22 New physical bloom (faster and better looking)
v0.20 (optimization) Bloom performance doubled
v0.16b Fixed sparkly disco looking cave floors if bloom was enabled
v0.10 Added clamp to tonemapper to stop it sometimes turning screen completely black if seeing a very bright pixel. Fixed related issue where bloom would sometimes cause screen to turn black if it found overbright pixels.
v0.08d Improved bloom performance by 2-3x
v0.08b Added bloom option to graphics menu (turning off will improve GPU performance on slower cards)
v0.05 Improved bloom

Antialiasing, SSAO & HBAO[]

NVIDIA explanation on both these settings

Update History[]

Version Changes
v1.0 Added new improved camera image effects for aa, bloom, motionblur chromatic aberration, eye adaptation and grain

AA, bloom, dof, motion blur, chromatic aberration, grain, all are now using unity post processing.

v0.65 Replaced fxaa with a working version
v0.41 Fixed issue with HBAO artifacts on ati cards

Added low SSAO quality (effective with HBAO only)

v0.37 New graphics option: SSAO Type ! Option are SESSAO (legacy) and the new HBAO (should render faster)

New improved FXAA added!

v0.26 Fixed medium preset using SMAA by default
v0.21 New version of smaa added to antialiasing
v0.18 New improved ssao with color bleeding

Fixed bug where some particles would be drawn with a black box around them if ssao was disabled

v0.16 Graphics options: SSAO setting now also changes sample count
v0.06b Improved ssao!

Performance[]

Update History[]

Version Changes
v1.08 Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
v1.0 Performance: Cleaned up a bunch of unused resources that were being kept in memory

Performance: Optimized a bunch of textures, and fixed and removed a ton of old referenced textures and models that were no longer in game

Performance - removed deprecated items from the action icon atlas

Performance - improved cull grid performance

Performance - fixed some always on dynamic objects falling out of world at game start

Improved game start times!

Major memory improvements/reduction by removing unused assets and older duplicates of plants that were no longer being used

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