Sanity

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Sanity is a stat in The Forest that was added in update v0.29. Having sanity under 90% is required to be able to build effigies.

Gameplay[edit | edit source]

Sanity can be viewed by accessing the stats page of the Survival Guide.

Sanity works as a formula. You start with 100% which is the max value, and 0% being the lowest value. Certain actions will raise or lower it.

There is only one patch note that mentions sanity. It was from its release and its information is quite limited:

  • New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.

What lowers sanity[edit | edit source]

What increases sanity[edit | edit source]

Mechanics[edit | edit source]

The following table outlines what has positive or negative effects of sanity:

Action Effect Positive/Negative Other
Killing cannibals -0.5 Negative Unknown if this affects mutants [citation needed]
Cutting off cannibal limbs -1 Negative Includes arms, legs, & heads
Eating Limbs -3 Negative Includes arms, legs, & heads
Each second spent in caves -0.001 Negative Spending time in caves
Each second spent listening to music +0.01 Positive Listening to the cassette player
Each second spent sitting +0.15 Positive Includes bench, chair, bone chair, couch
Each game hour of sleep +0.75 Positive Depending how long the player sleeps
Each piece of fresh food consumed +1 Positive Includes Rabbit Meat, Lizard Meat, Fish, Meat, & Small Meat

What Does Sanity Do?[edit | edit source]

It has been confirmed that Sanity has no effect on the player what so ever. The developers had plans to incorporate effects, however at this stage it has no effect. The only thing it does, is allow the player to build effigies.

  • There is a theory that sanity causes auditory hallucinations though this has never been confirmed. In the game files, there isn't anything linked to sanity as an effect, only what raises and lowers it.
  • I played with 0 sanity for over an hour whilst recording. I removed the background noise from the footage and attempted to analyse the sound for differences. There were no differences in audio to indicate that auditory hallucinations are an effect of low sanity --Farket8238 (talk) 05:43, 1 January 2018 (UTC))

Gallery[edit | edit source]

Update History[edit | edit source]

Version Changes
v1.0 Sanity less than 90% is now required to access the Effigy tab
v0.29 Sanity added to the game

New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.