Rope Swing Trap

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Rope Swing Trap
Rope Swing Trap
Also known as
Rope Trap
Rock Swing Trap
Rock Fall Tree Trap
Added in
Building Type
Deadfall Trap
Noose Trap
Happy Birthday Trap
Killing Cannibals & Mutants
Requires 1 Stick to reset
Requires a Tree
Can miss Cannibals running through it
If Tree is knocked down it destroys it
Other Effects
Kills most enemies in one hit
Buildable on
Trees only
Very Strong

The Rope Swing Trap is a tree based advanced trap building which was added in v0.28 update to The Forest.

Gameplay[edit | edit source]

It is a massive trap that can only be built on a tree. Once triggered, it will release a big "ball" made of rocks and pointy sticks, oscillating during several seconds.

The Rope Swing Trap can be built from the Survival Guide in the advanced traps section. Like any elevated structures, it can only be built on a large tree. If the tree collapses, either chopped down by the player or hit by a mutant, the trap will be destroyed.

Any cannibal hit by the released rock ball will instantly be killed. The trap is mostly ineffective against fast or running enemies as they will always trigger the swing without being touched. However, the swing remain dangerous several seconds after being triggered until the oscillation stops. This means that nearby cannibals can still be killed by the trap within a short period of time after activation.

If the player is hit by the ball, he will be knocked down and will lose a small amount of health, armored or not.

This is the only advanced trap that can harm special mutants like Virginia or Armsy. The player can also lure them to the trap. If they are not killed in one hit, they will take significant damage. (Needs more testing).

The Rope Swing Trap requires 1 stick to be reloaded.

As of v0.68, resetting traps now requires to hold the “Take” action 3 seconds.

Building[edit | edit source]

Rock Rope Log

Gallery[edit | edit source]

Update History[edit | edit source]

Version Changes
v1.0 (Multiplayer) Fixed buildings placed on tree structures not properly removed if the tree is destroyed
v0.71 Fixed trap icons visible with the ShowHud option off
v0.69 (Audio) Adding a stick to a trap in order to reset it now plays an audio event.
v0.68c Fixed reset trap filling icon still not showing up sometimes
v0.68b Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger
v0.68 (Balance) Resetting traps now requires to hold the “Take” action 3 seconds
v0.67 Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely

Creepy mutants will now stagger backwards when hit by traps

Creepy mutants can now damage traps with their attacks

v0.61c Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable.
v0.61 Updated structure anchor icon, repair icons and re-arm trap icon to new design
v0.57c Large traps now all damage creepies
v0.57 Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves
v0.56 It is no longer possible to build structures attached to traps

Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position

Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)

v0.55 Traps will now correctly load to the correct state

Traps will now restore to correct state after being repaired

v0.37 Audio – Added impact sfx when the rope swing trap hits enemies or player
v0.35 (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)

Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon

v0.30 Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game
v0.28 Rock Swing Trap added to the game

New building: Swinging rock trap

Survival Guide
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