Rain, also known in some cases as a storm or rain storm, is a weather occurrence in The Forest that happens at random. Occasionally, it will "storm" during the rain, causing lightning and thunder to also appear. If the player stands in the rain without a fire, they run the risk of acquiring the cold status condition. Snow is similar to rain, the weather system shows snow particles instead of rain if player is in snow area.
Benefits[]
- The water collector fills when it's raining or snowing.
- Cannibals tend to run home and mostly disappear during rain storms, making them ideal times to cross the peninsula safely.
- As soon as the rain stops, the player can find Mud puddles that will increase his stealth if collected.
Rainbow[]
Rainbows are multicolored images in the sky that appear after rain or a storm. They do not affect gameplay. In real life, a rainbow is caused by light refracting through residual water in the air.
Update History[]
Version | Changes |
---|---|
v1.0 | Improved lighting in opening cutscene drag away scene |
v0.71 | Fixed a case of getting cold in caves due to rain outside |
v0.67 | Fixed player getting cold and wet from rain while in caves |
v0.63 | Weather system now prevents rain from showing up during the plane sequence |
v0.62 | Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started |
v0.58b | Optimized rain collision settings |
v0.58 | Added new rain refractive particle, and new cave drips |
v0.57 | Audio – rain sounds more varied and smoother and more surrounding |
v0.54 | Snow no longer washes off blood, mud and red paint like rain |
v0.47 | New rain follow system that compensates player movement and time it takes particles to hit the ground |
v0.44 | There is now a 60s minimum duration to rain after it actually starts to rain
(Multiplayer) Setup cloud forming for clients before rain starts |
v0.42 | Fixed mud spawning underwater after rain |
v0.39 | (Multiplayer) Fixed rain stopping for clients when host enters caves
(Multiplayer) Fixed client getting rain while in caves |
v0.37 | Weather system now shows snow particles instead of rain if player is in snow area
Fixed rain emitters not properly following player rotation |
v0.35 | (Multiplayer) Fixed missing mud after rain for clients |
v0.34 | Rain now has a maximum time limit to avoid raining for entire days |
v0.33 | Improved rain particles settings to help it catch up with player when moving |
v0.32 | Rain no longer goes through player made structures ! |
v0.31 | Rain should last way longer once it starts
Fixed rain not cleaning up bloody weapons |
v0.30 | Added mud back in game – spawns after rain on dirt terrain only – use mud to decrease your visibility to enemies, improve stealth |
v0.27 | (Audio) Made rain start loud, and then loop a little louder than it used to |
v0.25 | New rain shader! *again – this time runs faster and looks better
(audio) Fixed thunder playing effect twice when rain starts (audio) Added water drips to rivers during rain Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain |
v0.24 | (Audio) Rain SFX now responds to wind intensity
(performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain |
v0.22 | Fixed missing rain particles when raining – new rain particle has fake refraction added |
v0.22 | Halved chance of rain |
v0.18c | (multiplayer) Fixed rain not following players after respawning |
v0.04 | Fixed rain sound never going away even after rain stops
Rain effigy effect should now work and will wear off after time |
v0.03 | Thunder and rain sounds randomized |
v0.01 | Rain and thunder added to the game |