Patchnotes Formatted

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This section contains all the patch notes for The Forest. They have been formatted so they can be copy and pasted into their relevant pages. This allows sections to be updated much easier without having to format each line. It also allows you find any changes to anything in the game using the find function on browser. For help on how to do this go to this page Adding Patchnotes


Template to use if none is provided:

==Update History==
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! Version !! Changes
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All Patch Notes:


# Changes
v1.09 Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
v1.09 Fixed issue where loading text animation could sometimes reverse briefly before filling
v1.09 Fixed standing fires in caves being lit when approached, and turning off when actually lit
v1.09 Fixed chopped body parts flying away from body when first cut
v1.09 Fixed not being able to place stealth armor type on upper left thigh of armor rack
v1.09 Fixed specific tree type not dealing damage when falling
v1.09 Fixed spelling mistake in ‘Polluted’ Water text in inventory
v1.09 Fixed sheen for recently picked up items frozen in single player in inventory
v1.09 Fixed some small gaps between cliffs and terrain
v1.09 Fixed player sometimes being dragged underground in drag away cutscene
v1.09 Performance - Optimized skinning on player_net
v1.09 Performance - Optimized animator and cpu usage on placed artifact
v1.09 Updated buttons for PS4 controller icons
v1.09 Improved Small tree billboard lod distance
v1.09 Fixed arrows sometimes not registering hits on enemies
v1.09 Performance - Optimized trees around players in multiplayer
v1.09 Audio - Improved wind panning
v1.09 Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
v1.09 Audio - Fix yacht door missing sound fx
v1.09 Audio - Fixed missing dying audio when dying fast or instantly
v1.09 Fixed small glitch where pond edging was visible outside of terrain
v1.09 Fixed small tree billboard popping off too soon compared to other plants
v1.09 Disabled dark backing of mp loading screen to make it more seamless
v1.09 Improved readability of needed items in book
v1.09 Fixed some amounts needed in book being incorrect
v1.09 Caves - Fixed some wrong props in some caves depending on order player loaded caves in
v1.09 Caves- fixed area you can get stuck in Cave 1
v1.09 Fixed small sapling normals looking incorrect with some ambient occlusion settings
v1.09 Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
v1.09 Performance - Lowered z padding of volumetric lighting
v1.09 Improved some rock lods to be less noticable
v1.09 Fixed ghost leaf renderers tanking framerate when lots were placed
v1.09 (multiplayer) Optimized shadows for multiple players
v1.09 (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
v1.09 Handwritten text added back to To Do list in Survival Book
v1.09 Improved skull lamp texture resolution
v1.09 Fixed opening survival book while being revived sometimes breaking player movement
v1.09 Can no longer open options menu during dead screen (fixes bug where this could break controls)
v1.09 Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
v1.09 VR - Fixed glow under MP player visible when inventory is opened in caves
v1.09 VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
v1.09 VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
v1.09 VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
v1.09 VR - Fixed some bone armour pieces visible on player when equipped
v1.09 VR - Ik arms now blend off when controllers are not being held
v1.09 VR - It's possible to catch fish now with the spear
v1.09 VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
v1.09 VR - Fixed other players visible in overlook area during end game cutscene
v1.09 VR - Fixed unable to place rabbits in rabbit cage
v1.09 VR - Fixed missing vhs tape visuals
v1.09 VR - Performance - Optimized which ui cameras are active
v1.09 VR - Fixed missing plane crash audio
v1.09 VR - Fixed wrong head mesh visible in ghost mode and dead screen
v1.09 VR - Controllers are now visible in MP injured state and hanging in cave sequence
v1.09 VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
v1.09 VR - player names are now visible in MP
v1.09 VR - Stick marker flag icons are now visible
v1.09 VR - Fixed hands sometimes appearing to stutter when moving
v1.09 VR - Added option to hold melee weapons in left hand
v1.09 VR - watch face now turns on/off when looking at it
v1.09 VR - Increased distance yacht lod switches in
v1.09 VR- Fixed seam visible on players neck
v1.09 VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
v1.08 Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
v1.08 DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
v1.08 Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
v1.08 DS - Fixed issues with config file parameter
v1.08 (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
v1.08 (Multiplayer) Discovered passengers are now preserved after dying
VR Beta 3 Sticky bombs made clearer visually in inventory
VR Beta 3 Caves - fixed air hole in waterzone under geese lake
VR Beta 3 Caves- fixed hole in cave 9
VR Beta 3 Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory
VR Beta 3 Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later
VR Beta 3 Fixed a case of some item views being broken in inventory after loading a save
VR Beta 3 Fixed screen layout when switching some resolutions
VR Beta 3 (Multiplayer) Added same version check as with DS to the game browser
VR Beta 3 DS - Added progress circle when loading server list
VR Beta 3 VR:Fixed a case of action icons not hiding completely
VR Beta 3 VR:Added new Audio Driver option allowing to pick which output should be used by the game
VR Beta 3 VR:Added capped hand models to menu selection hands
VR Beta 3 VR:Fixed assigning hotkey items to backpack breaking inventory
VR Beta 3 VR:Vive triggers buttons deadzone increased, less sensitive to minor touches
VR Beta 3 VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees
VR Beta 3 VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes
VR Beta 3 VR:Right handed bow option added
VR Beta 3 VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects
VR Beta 3 VR:Fixed hands not getting clean when washed in water
VR Beta 3 VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain
VR Beta 3 VR: Added multiplayer support
VR Beta 3 VR: Added controller button icons for context actions
VR Beta 3 VR: Enabled support for color grading settings in options
VR Beta 3 VR: Added warning when player real-world movement is blocked
VR Beta 3 VR: Fixed camera breaking when dying on rafts and in water
VR Beta 2 Fixed game outputting at a lower resolution than it was rendering at
VR Beta 2 Added VR laser pointer to interact with menus
VR Beta 2 New movement option added, controller-based direction (direction is controlled by the position of left hand) - off by default, can be set in vr option menu
VR Beta 2 Added physical crouching option - off by default, can be set in VR option menu
VR Beta 2 Added visuals for controllers in the options menu and title scene
VR Beta 2 Hold to take items such as eating food now have a visual to give a clearer idea how long you need to press (same as the 2d version)
VR Beta 2 Can now drop animal heads the same way as dropping bodies and logs, with trigger
VR Beta 2 Blocked opening inventory while holding log sled
VR Beta 2 Improved feel of nocking arrows
VR Beta 2 You can now light fires by moving your held lighter to them
VR Beta 2 Fire arrows can now be lit from fire stands
VR Beta 2 Replaced keybindings window in VR with a VR options menu
VR Beta 2 Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
VR Beta 2 Added new option for autorun
VR Beta 2 Right-hand trigger press now clicks the currently targeted UI element in menus
VR Beta 2 Tweaked axe swinging, you now need to swing further to damage structures
VR Beta 2 Now using left trigger to press buttons in book
VR Beta 2 Fixed adding resources to structures input sometimes not responding
VR Beta 2 Improved readability of options menu in game
VR Fix 1 Fixed VR gameplay option darkening not working correctly and setting reversed values
VR Fix 1 Fixed in game options screen breaking on lower quality settings due to a layer distance issue
VR Fix 1 Fixed issue with being unable to save game on lower quality settings
VR Fix 1 Fixed repair hammer not repairing structures
VR Fix 1 Switched drop from press downwards to trigger button when holding a body or log
VR Fix 1 VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap
VR Beta VR added to The Forest
v1.07 Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
v1.07 Player survival stats (ie fullness) no longer update until loading in a game is completely over
v1.07 ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
v1.07 ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not
v1.06b Fixed bug with creative mode in single player not working correctly
v1.06 Fixed mouse losing focus on some multi-monitor setups
v1.06 Fixed held map looking partially transparent when outside if using unity ssao
v1.06 Fixed area in Cave 9 where you could climb out of cave
v1.06 Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
v1.06 Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
v1.06 Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
v1.06 Fixed saving when holding the sharing tray causing issues with deleting items
v1.06 Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
v1.06 Fixed missing number amount in rabbit skin item tooltip
v1.06 (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
v1.06 DS - Fixed interval timer counting time while no player is connected
v1.06 DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
v1.06 off>" entry in the config file or "-allowcheats" command line parameter
v1.06 Fixed typo on one of the story pickups
v1.06 Fixed issue with stealth armor value sometimes incorrect when loading a save
v1.06 Fixed ponds and lakes appearing totally black if material quality was set to lowest
v1.06 Fixed camcorder videos not playing correctly on 32bit machines
v1.05 Increased draw distance of target and some other small structures
v1.05 Added new brightness/contrast sliders
v1.05 Added in option to use legacy eye adaptation instead of dx11 eye adaptation
v1.05 Fixed bug where disassembled upgraded stick would no longer work with cloth
v1.05 Fixed issue with disassembling upgraded enemy club
v1.05 Fixed upgrades on modern axe disappearing on load
v1.05 Fixed dx9 tone mapping too dark in inventory
v1.05 Fixed lake in snow glowing blue at night
v1.05 Fixed drying rack showing log icon instead of stick icon in book
v1.05 Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved
v1.0 Improved range of fire lights
v1.0 Set medium quality settings to previous version settings
v1.0 Taa off by default, turn on via options menu
v1.0 Fixed repairing small log cabin
v1.0 Fixed attaching plastic torch to weapons
v1.0 Fixed Cave 8 bridge room floor
v1.0 Fixed Cave 8 broken waterzone
v1.0 Fixed grade contrast for caves and nighttime
v1.0 Fixed repairing defensive spike
v1.0 Fixed creepy armor value not accounted for in stats page display
v1.0 Fixed missing icon on sled after loading a save
v1.0 All tasks are now striked through after doing alt ending
v1.0 Fixed wrong menu mapping for dualshock gamepads with xinput on
v1.0 Fixed missing dates on save slots in title scene
v1.0 Added clouds beside window in opening plane cutscene.
v1.0 You can now craft a spear bag, which will allow you to carry up to 5 basic spears
v1.0 Improved lighting in opening cutscene drag away scene
v1.0 New pick up item added, Hairspray! Use hairspray with a lighter for a mini-flamethrower. Findable in some suitcases and in specific parts of world.
v1.0 You can now carry upto 10 rabbit skins, and 10 deerskins
v1.0 You can now retrieve boar and racoon skins! And carry 10 of each in inventory
v1.0 New art added: skinned boar
v1.0 New icons added for slingshot, hairspray, raccoon and boar skin
v1.0 Fixed shooting arrows into end boss causing arrows to scale incorrectly
v1.0 Fixed chainsaw still animating when out of fuel
v1.0 New item added: (spoiler)
v1.0 New item added: (spoiler)
v1.0 Pooled props such as benches and chairs now stipple on smoothly when approached/backed away
v1.0 Added spoiled meat shader. Meat will now visually decay depending on its state.
v1.0 Improved look of cooked rabbit, lizard
v1.0 Multi Thrower now uses grab icon instead of climb icon
v1.0 Menu buttons when activated are now a yellow instead of grey to make it clearer they are on
v1.0 Fixed some wrong capitalization in options menu and renamed ‘fastest’ preset to ‘very low’
v1.0 Fixed lock icon when placing body in a part of endgame
v1.0 Added 4 new buildable creepy head trophies !
v1.0 Fixed dynamic text in book and on manifest so they aren’t visible when book is clipped
v1.0 Fixed lighting on text in book and manifest
v1.0 Updated new font shader for smoother font edges
v1.0 Improved look and resolution of blue inventory tarp
v1.0 Made lighter yellow to be easier to see on inventory tarp
v1.0 Added small white dash under page numbers
v1.0 Next and previous page buttons are now spaced out across both pages
v1.0 New xbox and ps4 controller icons
v1.0 Fixed extra pixels visible at top of flame texture sheet on stick lit
v1.0 Fixed gazebo built not lining up with gazebo ghost
v1.0 Head trophies can now be harvested from creepy corpses
v1.0 Added signals page in book in place of effigies. Effigy page now shows up after sanity falls below 50%
v1.0 Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.
v1.0 Player collect and switch clothing system. You can now find specific colored suitcases in the world which have outfits you can change into. Some caves and specific locations have unique outfits.
v1.0 Darkened inventory UI backing when hovering an item
v1.0 Held flares now require right click to light
v1.0 Added new space, l and r icons for keyboard interaction
v1.0 You can now use the rebreather light in the ocean at night
v1.0 (Multiplayer) Dying with an empty inventory no longer produces a backpack
v1.0 Reworked inventory item descriptions, and placement. Less text overall.
v1.0 Increased thickness of yellow outline when hold to select an item
v1.0 Improved game start times!
v1.0 Added new endnight logo to start of game
v1.0 Major memory improvements/reduction by removing unused assets and older duplicates of plants that were no longer being used
v1.0 Deerskin can no longer be equipped as an armor piece (check below for replacement)
v1.0 New crafting cog icon, new mp dying skull icon.
v1.0 You can now craft a warm suit! Wearing a warm suit replaces all of your current armor forcing you to choose between warmth and damage protection.
v1.0 You can now wear armor skin from dead creepies. This is the strongest coolest looking armor in game
v1.0 Added some hairspray pickups to some of the further beach huts
v1.0 Added clothing switch suitcase to some areas near snow and in further cannibal village locations
v1.0 Happy birthday trap text now matches rest of book
v1.0 Fixed some wrong legacy left over icons
v1.0 New check off animals system added with drawings. As you find animals and plants in the world, the greyscale drawings will turn to colored pictures. To activate, look at animals or plants up close for a short period of time.
v1.0 Fixed player not holding logs properly if logs were picked up while cold and hands are empty
v1.0 Improved cut geometry when chopping dead shark heads!
v1.0 Aligned construction UI with camera
v1.0 Run speed now slightly increases with athleticism skill level
v1.0 Improved the look of ambient occlusion
v1.0 AA, bloom, dof, motion blur, chromatic aberration, grain, all are now using unity post processing.
v1.0 Added new improved camera image effects for aa, bloom, motionblur chromatic aberration, eye adaptation and grain
v1.0 4 New structures added and become available when you: (Spoiler)
v1.0 You can now equip timmy photo from inventory to remember him!
v1.0 Icons on backpack quick select tooltip now render correctly
v1.0 Item tooltip now extends length if item name is longer
v1.0 In game pause menu now uses action icons instead of hand icon
v1.0 Small generic meat renamed to small meat and Generic meat renamed to meat
v1.0 Meat freshness is now displayed in the description line of the tooltip instead of the item name
v1.0 Fixed all meats not in caps
v1.0 Fixed X icon inside stuff like circle eat food a few pixels too high
v1.0 Fixed translation showing localized text for keys no longer used in english (ie: removed item descriptions)
v1.0 Added plant/animal specific message when ticking off stuff in nature guide
v1.0 Tweaked prev/next gamepad icon action position in book pages
v1.0 Rewrote cell culling, should fix a lot of the tree flickering, and several cases that left distance cell rendering enabled
v1.0 Player will now stop and look at a photo of Timmy if attempting to leave the world on a raft
v1.0 Improved placement of distraction devices and bombs that are placed on trees
v1.0 Rearranged positioning of many items in the inventory
v1.0 New stealth armor model and textures in inventory that match worn version
v1.0 You can now carry the full armor amount of each armor type
v1.0 Action icons 15% smaller will help with left hand side messages
v1.0 L to light now has the circle around it before pressed to indicate you need to hold.
v1.0 All items in the inventory now animate and play a sound when hovered over! Crafting items together will also cause an animation to play and the cog will spin when hovered.
v1.0 Added missing translations in mp scene
v1.0 Player are now faced with a decision to either (Spoiler) or (Spoiler)
v1.0 Gamepad can no longer navigate to the top buttons in options, use bumpers to navigate instead
v1.0 Checked missing Caps option in options & title scene
v1.0 Fixed rafts sometimes bouncing up and down weirdly while in water
v1.0 Fixed player moving at wrong speed when attacking immediately after a downward strike
v1.0 Added new Loading/Unloading Caves message while entering/exiting caves
v1.0 (Multiplayer) Improved animation sync of creepy ragdolls in MP
v1.0 Fixed player able to fire empty flintlock pistol while in aim mode
v1.0 Book texts are now dynamic, allowing translations to smoothly blend in
v1.0 Newly picked up in world items now shine in inventory until first interacted with to alert you about the new item
v1.0 Fixed walkie talkies not working correctly on dedicated servers
v1.0 Performance - fixed some always on dynamic objects falling out of world at game start
v1.0 Ingredients recipe now shows along product icon and name when adding ingredients to the crafting mat, giving you a list of all possible items you can craft using this ingredient.
v1.0 Player can no longer save while doing other actions like entering caves or climbing ropes
v1.0 Fixed spacing of embedded action icon in between labels
v1.0 Finished the book drawing buildings! These should make the book feel more enjoyable to look through and make quickly identifying structures easier
v1.0 Selecting pouch or quiver in inventory now correctly highlights entire model
v1.0 Improved look of selected materials in inventory and fixed manifest not highlighting when selected
v1.0 Changed bottom left message limit to 5 per message type at a time (ie: no more than 5 got item entries)
v1.0 Clothing outfit pickup rolls now give far fewer chances of receiving already owned clothing pieces
v1.0 Added a 0.2s delay before showing tooltips in inventory
v1.0 Fixed boats being pushed if moving against additional built structures on them making them easy to flip over
v1.0 Item tooltip positioning improved
v1.0 Performance - improved cull grid performance
v1.0 Sheen inventory now uses a screen space effect! Fixes sheen effect being affected by UV’s
v1.0 Fixed player able to shoot multiple rocks from slingshot
v1.0 Fixed quickly hovering a single item on crafting mat sometimes leaving it wrongly enabled
v1.0 New base fire effect. New molotov fire effect. Replaced also player on fire and enemies on fire with new fire effects!
v1.0 Improved positioning of blood when hitting enemies.
v1.0 New close map, pedometer and rewind icons to replace legacy text
v1.0 Same bonus upgrade recipes are now combined into a single entry in the recipe list shown when adding ingredients to the crafting mat
v1.0 Performance: Optimized a bunch of textures, and fixed and removed a ton of old referenced textures and models that were no longer in game
v1.0 Performance: Cleaned up a bunch of unused resources that were being kept in memory
v1.0 Upgrades can now be placed automatically replacing the fiddly old system.
v1.0 Fixed cases of upgrade ingredients on crafting mat not showing the filling cog
v1.0 New crafting mat action icons design
v1.0 Added new outline ghost shader. A thin outline will appear around outlines giving them more of a drawn appearance and making them easier to see in various lighting conditions.
v1.0 Fixed cursor appearing below filling cog in inventory
v1.0 Fixed far shadow option still calculating even when disabled
v1.0 Procedural buildings point locking logic now properly check for permission to build on dynamic structure, thus effectively preventing doing so with current state of the features
v1.0 Crafting tutorial now says to open book and doing so will now open the crafting chapter. replaces the tutorial in inventory when acquiring molotov ingredients for the first time
v1.0 Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game
v1.0 Fixed can see through heads on effigies small and large
v1.0 Fixed houseboat ghost building too high above water
v1.0 Chair now requires deer skin instead of rabbit skin to construct
v1.0 Fixed multiview created crafting inventory views retaining the selection outline
v1.0 Fixed molotov liquid sfx playing when loading a saved game
v1.0 Fixed stash item whoosh playing when loading a saved game
v1.0 Fixed stash lighter routine playing sfx even when lighter isn't equipped, was triggering for example when bending the bow
v1.0 Fixed player name display on load save screen
v1.0 (Multiplayer) Fixed wrong font used in parts of the chat UI
v1.0 Fixed button hover visual in book remaining active after clicking on a link, and flashing off when going back in previous pages
v1.0 Fixed place/take icons not always updating correctly on food holders
v1.0 Removed building proximity check on structures where it didn't make sense, such as bridges, ziplines, leaf pile traps, sap collectors etc
v1.0 Fixed bench and armor mannequin missing build hammer
v1.0 Improved positioning of hammer icon on ghost structures and fixed some cases of icon visible before ghost position was placed
v1.0 Blocked building rafts on terrain, can now only be built on water like rest of boats
v1.0 Dpad down button is now bound to the Utility action when using a dualshock gamepad
v1.0 Fixed cloth wrapped clubs missing alpha cut out effect and fixed wrong uvs on burnt cloth
v1.0 Cloth wrapping weapons is now red
v1.0 Improved look of held weapon fire and added distortion effect
v1.0 Improved look of flintlock smoke
v1.0 Fixed case of going back to pause menu with a gamepad leaving the action icon halfway inside the continue text
v1.0 Fixed shiver animation still playing after becoming warm
v1.0 Blue skin while cold now smoothly blends on and off
v1.0 (Multiplayer) Fixed some characters having excessively shiny hair
v1.0 Improved look of bonfire flames, and blocked cooking on bonfires. Can now only be used for heat and to attract enemies
v1.0 (Multiplayer) Fixed revive player action icon remaining visible after looking or walking away
v1.0 All plants in the nature guide are now checked off by looking at them briefly in the world
v1.0 New underlake plants added
v1.0 Regular enemies can now destroy cannibal art structures by running through them
v1.0 Improved look of the big lake in game that crosses world
v1.0 Fixed ghost structures appearing stuttery if moving left or right while placing
v1.0 Player no longer gets stuck igniting lighter when attempting to light fires and structures
v1.0 Fixed backing on loading screen being grey instead of black
v1.0 Caves - Old suitcases in caves can now be broken.
v1.0 Added sledding tutorial
v1.0 Procedural building UI now as inverted lock/unlock icons when using a gamepad to match physical position of buttons
v1.0 New 3d crafting cog art
v1.0 Made all action icon sizes more consistent
v1.0 Added a confirm overwrite save feature
v1.0 New quick select inventory UI design to make quick selecting easier
v1.0 Tweaked camcorder, map and walkie icons position
v1.0 Rewind icon turns off immediately when stashing camcorder to prevent possible overlap with map icon
v1.0 New underwater lake refraction visuals! And fixed looking up in cave water and seeing only black. Scene now correctly refracted!
v1.0 Added darkening in cave entrances to cover transition of player entering and loading
v1.0 Switched walkman to right hand to make it possible to use fire to turn it on and off! Instead of having it stuck on forever
v1.0 Now assigning items as quick select by pressing the matching buttons after combining backpack with an item on the crafting mat
v1.0 Now dynamically centering the switch ghost wall type & cancel ghost icons instead of using preplaced position which was not centered in case of unused icons
v1.0 Burning plants are now considered as destroyed immediately and fire can no longer be cancelled by walking away to trigger a LOD change
v1.0 Instancing support thing
v1.0 Burnt bushes and plants now spawn the cut version with same material look/effect after burning down
v1.0 Removed coordinates from pause screen
v1.0 Target no longer requires blue paint to build
v1.0 It is now possible to store creepy armor on armor rack !
v1.0 Options menu fixes, fixed gameplay buttons, cleaned up gamepad nav, setup anchors to ensure buttons don't overlap each other in other languages
v1.0 Fixed weapon rack widget
v1.0 New cave climbdown area covers and fixes can stand on opening holes
v1.0 Removed annoying loud bat screech from title scene
v1.0 Forcing always caps translations
v1.0 Joining a game with no player slots left now reads “Server Full”
v1.0 Kicked from a game message now reads “You have been kicked”
v1.0 Banned from game message now reads “You have been banned by Host”
v1.0 Player backpack recovery message now reads “Recover your backpack”
v1.0 (multiplayer) Updated icons above players heads
v1.0 Renamed up and down in key binding to forward and backward
v1.0 Fixed placing a flare on mat showing prompt for crafting a "Flare Gun" instead of "Flare Gun Ammo"
v1.0 Options are now linear instead of looping back around
v1.0 Dynamically created at runtime texts like build missions are now translated if changing language at runtime
v1.0 New decorative props added to cannibal village climb entrance
v1.0 Made colored difficulty backings consistent across different game modes
v1.0 Fixed scale of headless burnt bodies
v1.0 Fixed big gap at top of mappings table
v1.0 New trap re-arm UI using same design as constructions and updated traps icons
v1.0 Item thrown as projectile with the catapult now use the correct pickup icon
v1.0 Fixed a rare occurance of grabber sometimes resetting its collider continuously, thus resetting any timed input until looking away and back
v1.0 Door weights now only accept rocks and skulls and can no longer be collected back
v1.0 Limited multi thrower to rocks, skulls, dynamite, molotovs and bombs
v1.0 Added new gore underfoot sounds to gore piles in caves
v1.0 Optimization - buildable lights and fires will now turn off from distance
v1.0 Molotov’s and held burning weapons are no longer extinguished by rain
v1.0 New black backing stripe added to pause menu
v1.0 Stealth icon is no longer visible while on rope
v1.0 Fixed berries not moving with bush in garden
v1.0 Fixed in cave state sometimes breaking when entering swim caves
v1.0 Fixed some minor issues in (Spoiler)
v1.0 Fixed geese lake water reflection being too small for size of lake
v1.0 Matched brand of vodka on held and shelf/inventory versions
v1.0 Ghost models now use the same geometry and the final build versions, making the models line up perfectly.
v1.0 Log sled built now has set flag color that can’t be changed to help identify its location
v1.0 Improved placement of weapons on racks and holders!
v1.0 Performance - removed deprecated items from the action icon atlas
v1.0 Burning weapons are no longer extinguished when entering caves and climbing ropes
v1.0 Setup dynamic signals / effigies / family effigies book pages
v1.0 New buildable added: Sos marker.
v1.0 Items that cannot be crafted due to being at max capacity in inventory now show up in recipe list with an icon showing it cannot be carried
v1.0 Fixed rock model in some destroyed structures not having underneath model
v1.0 Fixed climbing a rope attached to a structure that was partially broken causing rope animation to play in wrong position on rope
v1.0 Big dead tree logs now fade smoothly on and off
v1.0 Old caver tents now fade on smoothly and from further away
v1.0 Setup all systems that involve adding or taking an item and were playing the whoosh sfx to play a custom sfx for any item that has one
v1.0 (spoiler)
v1.0 Procedural bridges now use 3 half log model variations !
v1.0 Fixed lowering texture resolution breaking cave entrance visuals
v1.0 Gamepads DPAD buttons now work as well in menus to navigate
v1.0 (Multiplayer) Todo list is now properly carried over to the new character after dying
v1.0 Food no longer loads in save games on fires
v1.0 Procedural stairs now display actual shape before locking first point
v1.0 Blocked building on small prop tents in world
v1.0 Fixed bats fly out of cave position being wrong
v1.0 Cloth covered stick upgraded in inventory now positioned correctly with cloth showing
v1.0 Fixed the very first lag spike that use to occur when launching a game
v1.0 (spoiler)
v1.0 Player can no longer climb very short ropes on platforms/treehouses
v1.0 Switched book todo font to more readable font
v1.0 Fixed position of anchor icons for all elevated structures
v1.0 (Multiplayer) Fixed buildings placed on tree structures not properly removed if the tree is destroyed
v1.0 Added missing bush 5 billboard
v1.0 Fixed suitcases not appearing in caves for clients if host is not also in the cave
v1.0 Removed paints, flintlock and toy from crafting achievement and replaced with other craftable items
v1.0 Added small snow camp and fixed alternate frozen man not appearing
v1.0 Fixed some collision areas in snow and extended height of cliffs to cover low resolution mountain
v1.0 Reworked crafted axe textures and bloody variation
v1.0 (Performance) Added LODs to procedural bridges
v1.0 (Performance) Added LODs to defensives walls
v1.0 Dropped bodies will now smash and push away small objects in their path!
v1.0 Improved zipline environment detection to prevent placing the rope through things as much as possible
v1.0 Fixed water level from water collector not decreasing if drinking not thirsty
v1.0 Fixed ghost birdhouse sometimes being wrongly not placeable
v1.0 It's no longer possible to burn bodies placed in the log sled
v1.0 Fixed fortune pickup respawning if you already have it
v1.0 Cloth on enemy racks no longer re spawns by going in and out of its close vicinity
v1.0 Replaced inventory cod with new cod model/textures
v1.0 It is now possible to remove defensive wall gates using the hole cutter
v1.0 Fixed missing breaking apart effect when destroying catapult
v1.0 Fixed some held animal heads in wrong position on other players
v1.0 Improved lods for when oceans turn on/off
v1.0 Rebreather is auto equipped now when diving underwater in caves
v1.0 New skin models and art for skin rack and for skin in inventory
v1.0 Fixed cant add some items to metal tin tray in mp
v1.0 Fixed adding lizard or fish to tray and not having them visible on mat
v1.0 (Multiplayer) Fixed a bunch of case of distortion not occurring for clients when damaging building
v1.0 Fixed procedural floor and roof sometimes not parenting correctly with its supporting structure
v1.0 Fixed switching defensive wall to gate loosing parenting information
v1.0 Improved some cases of placement of defensive wall reinforcement difficult
v1.0 Fixed error log spam when using walkie talkies in mp
v1.0 Fixed some areas in snow cliffs you could walk out of world or into collision areas
v1.0 New cliff lods for snow area stipple in gradually instead of pop
v1.0 Deer & rabbit skin can no longer be placed on terrain as decorations
v1.0 Added loading UI when opening endgame
v1.0 Timmy drawing placement icon now matches the top of the placed visual
v1.0 Setup ghost foundations to turn last edge red if not lockable
v1.0 Fixed procedural wall & derived structures showing place icon while not possible to place due for example to having a tree in the way
v1.0 Advanced controller support (XInput) option now on by default + resetting the value for everyone, can still be turned off if needed by going in options but having it on allows features like throwing spear to work fine with XBOX gamepads (driver issue when XInput is off)
v1.0 Fixed position of sodas on food holder
v1.0 Fixed cut blackberry bushes falling through terrain
v1.0 Added lod to caught rabbits in cages so performance didn’t take a hit with lots in a game
v1.0 Fixed steam overlay leaving the shift key stuck pressed
v1.0 Cave 1 - fixed holes and new lighting
v1.0 Cave 2 - fixed holes, new lighting and polish pass in several rooms. Tried to make the hanging room more inviting.
v1.0 Cave 3 - fixed holes, lighting and transition areas between other caves
v1.0 Cave 4-5 - hole fixes and polish
v1.0 Cave 6 - huge pass on lighting and general polish and fixes
v1.0 Cave 7 - Lighting and hole fix pass
v1.0 Cave 8-10 - overall polish pass
v1.0 Hellcaves- polish and fixes. New corridor layout added to cavern room
v1.0 Yacht - added new locked door and improved room props
v1.0 Enemies should no longer get stuck on the corners of Happy Birthday traps\
v0.73b Fixed sled storage not working after moving sled unless interacting with its push trigger
v0.73b Fixed sled impossible to let go with the “Take” button unless interacting with another trigger in world
v0.73b Fixed a case of getting disengaged from a sled, for example when falling off a cliff, not turning off everything properly and allowing to grab the sled again from a distance by holding the “Take” button
v0.73b Fixed modern arrows falling at player’s feet when fired
v0.73 Fixed dynamite going off automatically when added to catapult
v0.73 Fixed caves not loading properly in some old save files
v0.73 Fixed dynamite turning off in water breaking achievement for fishing with dynamite
v0.73 Fixed issues with survival book not opening if player was briefly airborne when opening the book
v0.73 Fixed camera jerkiness when moving while opening or closing the survival book
v0.73 Fixed equip weapon animations looking wrong when cold
v0.73 Player will now drop any held logs when sitting on a bench
v0.73 Increased height of all tree trunk colliders
v0.73 Fixed player able to pause game during loading screens and before plane crash cutscene
v0.73 Fixed construction UI widget positioning being off for some structures
v0.73 Flag and interaction icons are now hidden while using the log sled
v0.73 Fixed dropped dynamite fuse lit in wrong place
v0.73 Fix wrong scale on some dropped sticks
v0.73 Fixed geese sometimes appearing to float above water
v0.73 Fixed animation issues if taking heavy fall damage while aiming bow
v0.73 Overlay icon grouping, finds icon clumps of same icon type and color by world position and groups it into a single one when far away
v0.73 Caves - Updates and polish to Cave 5
v0.73 Fixed end boss not appearing on fire for clients
v0.73 Fixed issues with arrows not sticking into end boss
v0.73 Rebalanced saplings to work better with machete versus other weapons
v0.73 Fixed player flashlight not casting spec!
v0.73 Arrows and spears can now pass through stick and bone fences
v0.73 (Multiplayer) Bumped construction material count max synced value to 65k (from 2k)
v0.73 (Multiplayer) Beanie is no longer available for character models that don't fit (not retroactive)
v0.73 Fixed one of the bone arrow views in inventory not visible
v0.73 It is no longer possible to build things within the large raft pillars and stairs
v0.73 Placing a ghost catapult now requires to have enough room behind for the player to use it
v0.73 Fixed cloth on put out burning weapon not visible even though it can be relit
v0.73 Fixed lighter not behaving properly (getting stashed) when relighting a burning weapon that was put out
v0.73 Fixed sharks disappearing for clients when killed
v0.73 Fixed turtles not dropping head trophies when skinned
v0.73 (Multiplayer) Setup texture variations for the new cargo pants + fixed red paint & bloody textures
v0.73 Fixed triggering the "Fire1" action (left click by default with a mouse) while holding the passenger manifest in inventory attempting to stash the manifest
v0.73 Fixed L to light tutorial no longer visible after going in pause menu while in the hanging cutscene
v0.73 Fixed missing remove all prompt when backpack is on the crafting mat to set quick select items
v0.73 Fixed remaining issue with combining recurve bow & arrows to set the active bonus
v0.73 Berries on bushes are now only visible when up close and not on the lod version of the models
v0.73 Improved held and fill water skin animations
v0.73 Fixed cooking head on fire missing eyeballs
v0.73 Fixed some props falling out of beach huts on spawning
v0.73 Fixed ghost target, ghost rabbit cage, bench using old mesh in ghost renders or old wood models in built versions
v0.73 Fixed pot and other items from appearing in hand if picked up while eating meat
v0.73 Fixed keycard disappearing sometimes when opening door in end game section
v0.73 Fixed wrong weapon sometimes being equipped when opening keycard doors
v0.73 Fixed happy birthday trap not requiring rope
v0.73 Fixed some areas player could get stuck in sinkhole
v0.73 Improved some shiny hair variations
v0.73 Fixed birds sometimes landing on perch targets that have already been destroyed
v0.73 Fixed enemies standing up after being killed and dropped from the noose trap
v0.73 Fixed not able to equip lighter or light fires while holding a dead body
v0.73 Fixed water splashes visible on other players while inside yacht
v0.73 Fixed cases of building treehouses on dead trees, allowing players to climb down through world
v0.73 Fixed upgraded stick's cloth appearing off the stick when windy after the fire had been put out
v0.73 Fixed flag cloth color not set automatically when completing a building
v0.73 Fixed walking in and out of endgame entrance breaking lighting in caves
v0.73 Added “group overlay icons” in gameplay options
v0.73 Fixed player not able to pick up logs while airborne
v0.73 (Multiplayer) Fixed end boss sometimes not spawning if client entered end game section alone
v0.73 (Multiplayer) Fixed player able to look around in pause screen if hit by explosives
v0.73 It is now possible to light burning weapons, molotov and dynamites while having the plastic torch equipped, it will now switch to lighter automatically
v0.73 (Multiplayer) Attempting to join a full lobby now opens back the game browser automatically and displays a relevant error message
v0.73 UI- updates to main menu save slots and difficulty screens
v0.72b Fixed missing plane axe speed upgrade
v0.72b Fixed water collector’s water not visible
v0.72b Fixed an issue with robot toy crafting
v0.72b Fixed save system not always initializing correctly, possibly causing some player made structures to go missing such as log holders
v0.72b Fixed players sometimes being removed from the game if rafts are destroyed while being used
v0.72b Fixed an issue with having multiple ghost basic walls in game causing parts of the game to not work correctly
v0.72 Fixed battery level able to fall below 0% when flashlight is taped to a weapon
v0.72 After crafting an item, the entire crafting napkin is now used to target the product of the recipe.
v0.72 Fixed animals sometimes getting stuck following the player
v0.72 Fixed geese not affected by certain weapon types
v0.72 Fixed player able to walk underwater if they glitch through the wall while inside the yacht
v0.72 Fixed some missing rock sounds in world when walking over rocks
v0.72 Fixed dynamite missing fuse on placed or thrown version compared to held
v0.72 Fixed missing amount identifier for paints in inventory
v0.72 Fixed wrong shark head on mounted version
v0.72 Fixed wrong ui placement on sticks dropped from small coniferous tree
v0.72 Fixed blue paint hard to select with full inventory
v0.72 Fixed rope sheen visible on rope sitting on crafting mat
v0.72 Lowered amount of green grass in snow areas
v0.72 Fixed an error when repairing basic staircase
v0.72 Fixed incorrect text for listed taped light recipes when adding a plastic torch to the crafting mat
v0.72 Pressing the “Drop” button while holding a stashable item now always stashes it, with the exception of lit projectiles that will instead be dropped
v0.72 Blackberries can now be collected with the pouch
v0.72 Snowberries can now be used like twinberries to poison weapons and arrows
v0.72 Fixed water pot no longer showing the drinking icon when containing only water
v0.72 Drowning damage is now a continuous damage amount per second instead of several bigger ticks
v0.72 Fixed player head clipping through ceiling when crouch jumping
v0.72 Added particle effects when digging ground with a stick
v0.72 Fixed enemies sometimes not turning green when shot with poison arrows
v0.72 Fixed player held clubs using wrong block animation
v0.72 Fixed incendiary spear looking transparent
v0.72 Fixed regression with recipe listing when adding items to the crafting mat
v0.72 Fixed fast climbing ropes not working with toggle sprint enabled
v0.72 New shark head cut model with better cut detailing
v0.72 Fixed benches and chairs able to be activated after being destroyed
v0.72 Fixed raccoon ragdoll not colliding with player
v0.72 Fixed some bushes not blowing up when near explosions
v0.72 Fixed incorrect positioning of some held item pickups
v0.72 Fixed herbs not having calorie stat
v0.72 Fixed some thrown items not colliding with walls in sections of the end game
v0.72 Fixed scale of dropped pot on fire
v0.72 Fixed dropped fish from moving weirdly with the player when speared
v0.72 Fixed enter cave icons visible when already entering an underwater swim cave
v0.72 Fixed player rebreather not visible in shadow
v0.72 Fixed issues with rusty axe upgrading & upgrade disassembling
v0.72 Looking down while placing a structure now brings the ghost closer to the player instead of remaining always at the same distance
v0.72 Walky Talky is now hidden from inventory in single player
v0.72 Plane axe can no longer be placed on racks and will always stay in inventory
v0.72 Gardens can no longer be built on dynamic structures
v0.72 Fixed equipping incendiary spear from crafting mat retaining the incendiary bonus if crafting another spear
v0.72 Fixed bone chandelier lacking collision and being impossible to repair
v0.72 Added recipe to combine modern bow + arrow to set the active bonus
v0.72 Slightly reduced distance that players can grab climbing ropes
v0.72 Fixed water appearing in pot before it was submerged in a water source
v0.72 Fixed enemies not reacting to sound of flare gun being fired
v0.72 Fixed meat not doing fake drop in multiplayer games if inventory is full
v0.72 Fixed wrong crafted club material on crafting mat when mousing over
v0.72 You can now upgrade the enemy club
v0.72 Survival Book – More consistent numbering and lettering in crafting guide pages
v0.72 Survival Book – Health/med text in book and inventory is now consistent
v0.72 Survival Book – Fixed some inconsistent building amounts vs blueprints
v0.72 Survival Book – Added ‘defensive structures’ text to traps button in index
v0.72 Fixed single dead body triggering old find passenger message
v0.72 Fixed floating tennis ball icon in cannibal village
v0.72 Fixed holes in geo of end boss ragdoll
v0.72 Fixed missing seat 6c in passenger manifest
v0.72 You can now add up to 30 of each item you have stacked in inventory
v0.72 Fixed an area on terrain that could cause player to swim even though not in water
v0.72 Fixed weird shadowing on old tent flaps
v0.72 Fixed a bunch of cases of seaweed spawning on land
v0.72 Fixed an issue with player built doors sometimes getting stuck open when moving far away from them
v0.72 Fixed enemies and animals not reacting to being hit with unlit molotov’s
v0.72 Fixed player legs not moving when rotating with the log sled
v0.72 Procedural dock can now be placed after the first locked point whenever lock conditions are met again to match how other buildings placement works
v0.72 Fixed plane axe equipping after entering caves with empty hands
v0.72 Explosive holder no longer accepts small rocks
v0.72 Fixed picking up a log during the eating animation causing player to switch to the Plane Axe after dropping the Log
v0.72 Stairs & dock can now be removed with the hole cutter
v0.72 Modern arrows pinned to enemies no longer turn into normal ones
v0.72 Fixed story clues no longer visibly poking out of the book while viewing other pages
v0.72 Fixed item duplication exploit with the catapult
v0.72 Fixed placed distraction devices and bombs not falling to ground after tree is cut down
v0.72 Fixed player controls getting locked if crane is destroyed while player is pulling the rope
v0.72 Fixed an area where you could get stuck inside of a waterfall area
v0.72 Fixed some stretched cliff textures in some parts of world
v0.72 (Multiplayer) Fixed bushes and grass not bending for client players
v0.72 Fixed cave worm shader changing look depending on time of day
v0.72 Fixed some shaders lighting up incorrectly when flashlight was shone on them
v0.72 Fixed story items re equipping if book was opened while looking at item
v0.72 Fixed bombs still visible briefly after exploding
v0.72 Player can no longer climb parts of the crashed plane, waterfalls, fig trees and old dead tree stumps
v0.72 Fixed crosses on wood barricade not falling off when barricade was destroyed
v0.72 Fixed player getting knocked into the air when destroying foundation chunks
v0.72 Fixed an issue with survival book not opening or closing at wrong time when open button is pressed multiple times
v0.72 Getting muddy now cleans up blood
v0.72 Added a 0.05s delay before showing ghost buildings after selecting it in book to prevent it appearing to drop down from sky when first placed
v0.72 Added a slider in options to tweak volume you hear other players talking through the walky talky
v0.72 Added an option to items to prevent closing inventory when equipping it from there
v0.72 (Multiplayer) Fixed soda not dropping to the ground for clients when grabbed from the metal tray while full
v0.72 (Audio) Fixed wrong breathing sound effects playing when dying of drowning
v0.72 (Multiplayer) Fixed issues with small log holder on moving structure after moving away (not retroactive)
v0.72 Can now add both toy arms & legs to the crafting mat
v0.72 Algae added to yacht texture replacing rust
v0.72 Fixed an error occuring with hole cutter that could leave it in world but inactive
v0.72 Fixed marigold in inventory having wrong shape when highlighted
v0.72 Fixed in cave state breaking sometimes if player was knocked down close to a cave entrance
v0.72 Fixed player able to push rafts from a distance after dying and respawning in a dedicated server game
v0.72 Fixed rafts sometimes continuing to move after letting go of oar
v0.72 Fixed player not able to aim spear for throwing while looking down
v0.72 Fixed issue with enemy position not being updated correctly when getting knocked to the ground
v0.72 Fixed enemies not able to jump over built wooden Targets
v0.72 Lit molotovs and dynamites thrown in water are now turned off
v0.72 (UI) Fixed flare gun & tennis racket icon in the weapon rack widget
v0.72 Fixed bow distorted on racks
v0.72 It is no longer possible to light custom effigies while holding an item that can be added to it, when not holding such item the entire effigy is used as a trigger that allows lighting it so that it is no longer necessary to look down to find the trigger
v0.72 Fixed missing gamepad rumble when hitting enemies
v0.72 Up to 12 crafting recipes are now visible when adding ingredients to the crafting mat
v0.72 (Multiplayer) Fixed the revive icon staying visible while a downed player is respawning
v0.72 You can now kill the small spiders that appear under rocks by hitting them
v0.72 Log cabin,small cabin, gazebo, garden, bonfire, rock side platform, defensive spikes, tree platforms, floor platform, wood target, procedural roof all use new log model/texture type now
v0.72 Water collector now uses newest shell model/textures
v0.72 Fixed items on armor rack missing back faces on certain angles
v0.72 Can no longer light arrows if the bow is already being aimed
v0.72 Fixed animation glitch when aiming the bow while an arrow is being lit
v0.72 Better looking lit bonfire material
v0.72 Fixed players able to climb past the bottom end of custom ropes
v0.72 Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances
v0.72 Fixed player hearing footsteps sfx when standing on raft that is being moved by another player
v0.72 (Multiplayer) Upgraded spear’s incendiary upgrade is now visible on remote players
v0.72 Sled can now carry up to 12 logs
v0.72 (Multiplayer) While host is in the player crash sequence, time will now flow in background regardless of what host is seeing so that clients starting right away don’t have to wait for host to finish the sequence to get the actual time
v0.72 Upgrade distribution UI no longer replaces the recipe list when not needed, for example with Rock & Cloth on the crafting mat which would show it for the Upgraded Rock recipe and thus hide the Repair Tool one
v0.72 When using mouse a simpler pointer is shown in inventory
v0.72 Fixed houseboat walls blurring weirdly when being moved by player
v0.72 Player can no longer cycle arrow types while the bow is drawn
v0.72 Fixed animals sometimes getting stuck not moving when very close to ponds
v0.72 Fixed flashlight visibly popping off when stashing held flashlight
v0.72 Fixed left hand items sometimes still briefly appearing in hand when holding a 2 handed weapon
v0.72 Fixed following ghost objects not lining up closely with the built model: Basic wall, wall with window, Wall with door
v0.72 Fixed stickholder large sticks having sheen when in partial construction, and fixed sheen on rocks on stick marker when in partial construction
v0.72 Fixed wood couch, fireplace and zipline not showing all renderers collected when that part of the construction was fully added
v0.72 Fixed chainsaw pickup showing wrong UI element
v0.72 Fixed some wrong combine/equip tags in inventory
v0.72 Fixed some items incorrectly capitalized in inventory
v0.72 (Multiplayer) Fixed rock thrower lever rotation not moving when other players use the thrower
v0.72 Updated roof log model
v0.72 Fixed stick fence ghost being offset from the built one
v0.72 Fixed upgraded rock showing a block value in the inventory tooltip
v0.72 (Multiplayer) Fixed ghost cranes not synced properly upon loading a saved game
v0.72 Fixed player able to be launched into the sky when using the climbing axe
v0.72 Survival Book – build image polish to match built items for Rabbit Cage, Log Holder and Small Cabinet
v0.72 (Multiplayer) Fixed other players plastic torch lights no longer visible after it has been stashed once
v0.72 (Multiplayer) Fixed UI issues occuring when respawning after dying with the pause menu opened while downed
v0.71b Fixed dying with toggle crouch on causing issues in hanging cutscene
v0.71b Fixed old saves resetting the strength stat value (if not saved over)
v0.71b Calories system balance pass, should make weight and strength more manageable
v0.71b Fixed dried meat eaten from inventory having the calories applied twice
v0.71b Added calories display in stats page
v0.71b Fixed blue berries, soda, fish, generic meat and oysters yielding wrong calories amount or having wrong displayed amount
v0.71b Fixed crafting recipes with overlapping ingredients and different costs not completable before having done the recipes will fewer ingredients. It will now check all valid recipes and pick the completed one with highest amount of ingredients, completing ones with fewer ingredients can be achieved by having less ingredients on the crafting mat than other recipes require (ie: it is now possible to make rabbit fur boots before the small rock bag)
v0.71b Fixed shoes vanishing when on turtle shell sled
v0.71b Fixed colliders on tennis players being too large
v0.71 Added new electrical tape pickup
v0.71 Added new modern arrow pickup
v0.71 Explosives now require electrical tape to be crafted
v0.71 Electrical tape can now be found in some suitcases
v0.71 New craftable weapon added! To make a slingshot combine 1 stick, with a cloth and electrical tape. Use small rocks for ammo.
v0.71 Small rocks are now collected directly to your inventory
v0.71 (Performance) AI of enemies optimized
v0.71 Reduced stutter from navmesh update when new structures are completed
v0.71 Fixed enemies not positioned on ceiling correctly in caves
v0.71 Fixed player able to get stuck if entering a rope trigger while knocked down on ground
v0.71 Fixed enemies not drowning for clients in caves while host is in overworld
v0.71 Fixed camera shake missing from explosions
v0.71 Fixed player movement getting locked if getting hit while holding the catapult
v0.71 (Performance) Improved clean up speed when closing game or after finishing game fixing issue where it would appear the game had crashed before entering end cutscene
v0.71 Fixed partially burnt plants that are returned to the pooling system after going away before it finished burning not resetting the burn effect properly and looking partially burnt when reused
v0.71 (Performance) Plant burning system no longer needs to duplicate materials
v0.71 (Multiplayer) Fixed tortoises sometimes disappearing for clients while hiding in their shell
v0.71 Fixed trap icons visible with the ShowHud option off
v0.71 (Multiplayer) Fixed bats not being affected by explosions for clients
v0.71 Fixed a case of player throw animation getting stuck on after jumping
v0.71 Fixed fish getting thrown very far when blown up with explosives
v0.71 (Multiplayer) Added in controller support for invite menu
v0.71 (Performance) Shorter trunks on trees (previously some would extend far below terrain even though they were not visible)
v0.71 Fixed issue with taking damage while filling waterskin causing icon interaction to break and making player unable to switch weapons
v0.71 (Performance) Moved asset preloading to before loading saved game, while the black screen is up rather than right after the game starts
v0.71 Fixed gamepad back button sometimes not working after using a menu
v0.71 (Performance) Slightly optimized enemy encounter objects spawning CPU cost
v0.71 Fixed a case of getting cold in caves due to rain outside
v0.71 (Multiplayer) Fixed clients sometimes unable to kill fish with the spear
v0.71 Fixed some story items in inventory not having correct outlines
v0.71 Fixed enemies sometimes ragdolling weirdly when caught in traps
v0.71 Fixed enemies sometimes not placed correctly when caught in happy birthday trap
v0.71 Turned down intensity of cave worms
v0.71 Fixed players sometimes swimming at wrong speed after colliding with ROV objects when underwater
v0.71 Fixed enemies being difficult to set on fire when caught in a HBD trap
v0.71 Fixed enemies sometimes getting stuck in burn animation loop forever
v0.71 (Translations) Setup the various loading and error message in the MP screen to be translated, currently translated to: french
v0.71 (UI) R/L gamepad button icons are now bigger
v0.71 (Multiplayer) Moved prefab database warm up to when actually starting a game instead of when loading the MP start scene to smooth out menu navigation and hide the hiccup with a proper black screen
v0.71 (multiplayer) Fixed bodies not dropping from happy birthday traps when reset for clients
v0.71 Fixed player occasionally getting stuck underneath terrain when letting go of a climb out rope near the very top
v0.71 Fixed player sometimes rotating away from cliff face when first using climbing axe on a cliff
v0.71 Fixed finalizing roof with the Build action not working (was accepting Fire1 only)
v0.71 Numerous improvements to MP scene navigation when using a gamepad, including using Back button (B on Xbox gamepad, Circle on Dualshock) to go back to previous screen
v0.71 Fixed current book entry not properly selected itself after placing a ghost and going back in book when using a gamepad
v0.71 It is now possible to close book and cancel ghost placement with xbox gamepad B button or dualshock Circle button
v0.71 Fixed forcing cursor back in center after opening inventory
v0.71 (Multiplayer) Reduced stutter on falling trees that could sometimes happen for clients
v0.71 Fixed crafted club not doing correct ground attack animation
v0.71 Action icon is now hidden if there's no mapping for it instead of showing the default sprite (ie: the Utility action with dualshock gamepads)
v0.71 Fixed timed out / kick message not closable when using a gamepad
v0.71 Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss
v0.71 Cave 2 lighting improvements
v0.71 Calories are now listed in the food and drinks when hovered over in inventory
v0.71 New craftable item: Small rock bag increases how many small rocks you can carry.
v0.71 Some yellow crates have modern arrows now
v0.71 Fixed some cases of enemies getting stuck running against walls inside enclosed areas
v0.71 It is now possible to tape plastic torches onto the bows, the flintlock and the chainsaw
v0.71 It is now possible to have more items than what a recipe requires to complete and doing so will leave the unused ingredients on the crafting mat along with the created item (ie: can add all booze and cloth to the crafting mat, and thus quickly iterate through the molotov making process)
v0.70 Fixed second arrow appearing if fire button pressed immediately after releasing an arrow from the bow
v0.70 (multiplayer) Fixed fireman cannibals appearing with wrong texture as client
v0.70 (multiplayer) Fixed birds disappearing if shot with a flare gun as client
v0.70 Added new recorded dialogue to end game sequence
v0.70 Fixed lizards occasionally becoming invulnerable to damage
v0.70 Fixed bodies on fire not blowing up from explosives
v0.70 Adjusted look sensitivity when using a gamepad to allow for more precise aiming with bows and other projectile weapons
v0.70 (UI) Action icons are now twice as big when using a gamepad
v0.70 Book navigation with a gamepad should now be a lot simpler, it will no longer go through tabs and links in bottom right page and instead display the PrevPage / NextPage action icons that should be used
v0.70 (Multiplayer) Fixed adding ingredients to a stew as client not updating cooking time for all players
v0.70 Using the chainsaw with a gamepad now has a vibration effect ! (requires the XInput option to be on for most gamepads)
v0.70 Added new art for the collected coins and cash in inventory
v0.70 (performance) Dead enemies are no longer saved in traps on loading
v0.70 Fixed rope not attaching to enemy properly when noose trap was triggered
v0.70 Fixed missing collision from the deadfall trap large log
v0.70 Fixed Happy Birthday trap missing collision sometimes after being repaired
v0.70 Fixed navmesh not being updated correctly when some structures were destroyed
v0.70 (multiplayer) fixed clients able to see other player on floor during first part of plane crash sequence
v0.70 Fixed spears sometimes disappearing if player was hit while throwing a spear
v0.70 (multiplayer) Fixed clients unable to pick up rabbits from animal traps
v0.70 Fixed cowman exploded gibs never being despawned
v0.70 Fixed player able to throw projectiles while in knocked down state
v0.70 Fixed player sometimes getting thrown into air after skinning animals
v0.70 (Balance) Reduced damage from arrows on modern bow slightly
v0.70 Fixed creepy enemies not reacting to players when shot from a distance
v0.70 Fixed players unable to throw spear while airborne
v0.70 When holding a burning stick, player will do the regular downwards ground attack
v0.70 Fixed birds sitting on structures not flying away when structure is damaged or destroyed
v0.70 Fixed player not performing proper downward jumping attack with a held rock
v0.70 (Performance) Main camera is now disabled while in inventory which greatly increases FPS and locked fps in inventory to 60fps.
v0.70 (UI) Items inventory tooltip is now bigger
v0.70 Fixed targeted button in book changing when switching page with L/R gamepad buttons
v0.70 Book now always uses snapping with a gamepad
v0.70 (Performance) LOD distance calculations are now offloaded to a secondary thread lowering the cpu cost
v0.70 (UI) New cursor in inventory.
v0.70 Adjusted cursor sensitivity when using gamepad in inventory
v0.70 Fixed animation sync issues with picking up megan in the end game
v0.70 Fixed throw animation not playing if throwing molotov while airborne
v0.70 Fixed opening survival book while holding megan causing player to move at wrong speed
v0.70 Player no longer plays hit animation from thirst damage while aiming or holding book or lighting fires
v0.70 Added small amount of blood effect when taking thirst damage
v0.70 (Performance) Added a threshold to the activation range of greeble zones when already visible to prevent it from ever going on and off when standing at the toggling range
v0.70 Locking tree structure to trees now uses the same raycast system as anchors which is going to accurately pick whatever tree is currently targeted instead of the legacy fiddly way
v0.70 Simple rumble setup for when attacking & getting hit when playing with a gamepad (tested only on xbox controller)
v0.70 (Performance) Terrain pixel error no longer takes screen height into consideration
v0.70 Fixed stuck arrows not falling from trees when tree is cut down
v0.70 Deprecated the “Gamepad cursor mode” option
v0.70 Added “Gamepad Rumble” option
v0.70 The construction UI now snaps towards player at a lower angle than previously
v0.70 Hand cursor icon is no longer visible when using a gamepad in book
v0.70 Added new recorded dialogue to end sequence of game to fix what sounded like a bug with end cut-scene
v0.70 Survival Book – added numbering to custom building and decoration/furniture pages to match tabs
v0.70 Fixed enemies sometimes falling asleep in front of the player while in caves
v0.70 Added missing note tabs in book
v0.70 Added gamepad action icon in book
v0.70 Tweaked highlighted tabs display to be easier to read
v0.70 Light burnable item tutorial now displayed for all burnable items
v0.70 Zipline rope now renders as far as its wooden gates
v0.70 Small rocks now require to hold the “Take” button for 0.5s to pickup
v0.70 Eating dried meat now gives 5% thirst in Normal mode and 20% thirst in Hard SurvivalDualshock 4 touchpad button now opens inventory
v0.70 Navigating book and inventory with a gamepad now uses the Horizontal & Vertical axis (left stick by default)
v0.70 Water based cave entrances now have an enter/exit system similar to land based entrances
v0.70 (Hard Survival) Fixed single player inventory time pause not working in hard survival mode
v0.70 (Hard Survival)Food fullness amount set to same as normal mode
v0.70 (Hard Survival)Meat spoil time same as normal mode
v0.70 (Hard Survival)Reduce dehydration increase rate back to default
v0.70 (Hard Survival)halved hydration gain from berries
v0.70 (Hard Survival)Reduced amount of turtles and birds in hard survival mode
v0.70 Thirst damage now ticks every 30s (from 8) and deals 11 damage (from 2) in normal mode, and 27 damage in HS
v0.70 Going to book index when using a gamepad automatically select the Fire chapter button and index button is no longer accessible while in index
v0.70 (UI) while having items on the crafting mat It is now displayed that you can press the Drop button to clear out everything
v0.70 (Performance)Improved cpu performance when loading into cave reducing the amount of stutters
v0.70 Adjusted timing of load when exiting a climb out cave to reduce visible pop in of trees
v0.70 Increased speed and hit damage from boars
v0.70 (Performance) Fixed chainsaw smoke drift causing significant allocations
v0.70 Standing fires no longer set fire to player, enemies or animals
v0.70 Fixed fire arrows on modern bow not lightable from standing fires
v0.70 Improved underwater player movement: player will now sink in water if looking up and moving backwards
v0.70 It is now possible to gain specific bonus when cooking a stew with various ingredient combinations
v0.70 It is now possible to gather boiled water from pot using a waterskin or even another pot
v0.70 Less small rocks will now spawn in world
v0.70 Performance – lowered distance decorative ground sticks (not pickups) spawn
v0.70 Performance – optimized collision physics on animals
v0.70 Slightly reduced animal spawn distances from player
v0.70 Player will now shine light on held story item pickups when plastic torch is equipped
v0.70 Mushroom stumps can now be destroyed by hitting them!
v0.70 Fixed log sled occasionally flipping up wildly when full of bodies
v0.70 Fixed boars sometimes not targetting player correctly when attacking
v0.70 Player can no longer do downward axe attacks while crouching and head height is blocked by a low ceiling
v0.70 (Performance) Animal shadows are now disabled at distance from the player
v0.70 Fixed aim down sights mode getting stuck on if inventory was opened while in aim mode
v0.70 (Performance) Optimized Fish AI and animations
v0.70 Fixed burning bodies in sled causing body to burn forever
v0.70 Blocked equip weapon from inventory while placing building
v0.70 Poisoned weapons will now display a visual
v0.70 Enemies will now tend to keep their distance if player is already surrounded by enemies
v0.70 Fixed a case of enemies sometimes stuck running in circles
v0.70 (Performance) Pooling system now handles better mass despawn of a single object type, this will prevent spikes when leaving dense areas, with many ferns for example
v0.70 Lowered amount of bird landing spots on birdhouse
v0.70 Fixed adding empty pot on fire in SP having water
v0.69b Fire lit weapons not setting enemies alight
v0.69b Fixed missing arrow + jack mushroom = poison arrow recipe
v0.69b Fixed weird visual on the held poisoned plane axe
v0.69b Fixed stew being usable from distance when it completes if not targeting it
v0.69b Fixed boss disappearing if player died and respawned during fight
v0.69b (Multiplayer)Fixed boss monster sometimes causing players to lock into place depending on connection issues
v0.69 (Audio) Nitrogen tanks now play an air hiss audio event when stuck and about to explode.
v0.69 (Audio) Adding a stick to a trap in order to reset it now plays an audio event.
v0.69 (Audio) Turtle sled now plays a snow texture on top of turtle shell event when used on snow area.
v0.69 (Audio) Polished audio events for molotov, flare and dynamite when holding and then throwing. Flares also now emit a burning sfx after thrown.
v0.69 (Audio) Fixed bug where dropping bodies on some rock types wouldn’t trigger a body drop audio event.
v0.69 Fixed cave map in inventory not showing the hovered outline
v0.69 Fixed dying in the endgame area while not fighting the boss returning player to the hanging scene without properly unloading the endgame and cleaning up relevant data, leaving game in a unable to save state and with broken lighting outside
v0.69 Fixed megan sometimes disappearing if player gets hit while while picking her up in the end game
v0.69 Fixed held logs colliding awkwardly when quickly dropped by player
v0.69 Lowered Birdhouse build log cost to 1
v0.69 (multiplayer) Fixed tortoise ragdolls causing frame rate issues as host in MP
v0.69 Optimized dead shark ragdolls when players are far away
v0.69 Optimized animator cpu usage on lizards
v0.69 (Performance) Inventory & book are now kept outside of the player hierarchy at runtime which frees 2-3% of the total CPU usage while moving around
v0.69 (Performance) Setting shadow quality to low or lower now disables shadow casting from the lighter
v0.69 (Performance) Far shadows are now always disabled while in caves
v0.69 Fixed greeble layer sometimes throwing errors and breaking the work scheduler, thus preventing it from further updating the environment
v0.69 (performance) yacht collision and interior objects are now disabled unless player is close by
v0.69 Added Hard Survival game difficulty, playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.
v0.69 Caves – Cave 8 cleanup and improvements
v0.69 Caves – Added save tent towards end of game
v0.69 Caves – fixed holes in caves 3,6,7
v0.69 (performance) Optimized cpu usage on enemies that are far from the player
v0.69 Fixed creepy female sometimes not attacking player when close
v0.69 Updated model/texture of rusty axe
v0.69 Cooking pot on fire is now slightly bigger
v0.69 (Multiplayer) After an attempt to join a game that banned you, fixed further attempts to connect leaving game stuck on “starting client…”
v0.69 Improved fire on enemies and player texture resolution
v0.69 Fixed player net shark head held being wrong version
v0.69 Fixed Pacifist achievement wrongly unlocking after 10 days during which enemies have been killed
v0.69 (performance) disabled physics on doorways when players are far way
v0.69 Fixed Vegan & Survive The Forest achievements not obtainable if creative mode is already available
v0.69 Optimized some areas around lakes with excessive seaweed underwater
v0.69 Fixed masked enemies sometimes appearing with invisible bodies
v0.69 You can now poison most weapons by combining them with poison berries, or poison mushrooms.
v0.69 Taking items from the sled while already at max capacity for that item will now drop it to the ground
v0.69 The list of possible recipe displayed while combining ingredients on the crafting mat now shows only distinct entries (ie: 3 recipes yield a poisoned plane axe, it will display “Poisoned Plane Axe” only once instead of 3 times)
v0.69 Fixed enemies sometimes still animating after being killed in a hbd trap
v0.69 (Performance) Now scaling down shadows at dawn and sunset to prevent it from stretching far away and causing excessive amount of objects being rendered and hindering performances
v0.69 Gathered herbs now take 1 in game day to respawn
v0.69 (Translations) Updated translations with some of recently added texts as well as some translation fixes
v0.69 (Translations) Fixed regression with book camera management that prevented translation tags from being visible
v0.69 Weapon speed calculation now clamps negative values so that a slow weapon like the crafted axe with full damage upgrade doesn’t end up with wrong animation speed value and is unable to properly cut down trees
v0.69 Caves- fixed polaroid pickup in cave 8 not showing up in book
v0.69 Arrow basket now stores the type of arrow that was added (SP only at the moment)
v0.69 (multiplayer) Fixed an issue with clients sometimes taking damage when starting on the plane
v0.69 It is now possible to add pot without water on the fire, it will be possible to pick it back up after 40s if nothing is added to it
v0.69 It is now possible to cook a stew with the cooking pot ! After adding the pot filled with water on a fire, add a choice of 20 ingredients (8 meats, 6 mushrooms, 4 herbs and 1 berry and oysters), it will start a 30s cooking period after which stew will be ready to eat, providing hydration, fullness and other benefits based on recipe. Can remain on the fire up to 10 minutes. Note, you can also add ingredients to pot without water, however this will not provide hydration and will burn food extremely fast.
v0.69 Slightly reduced damage and firing range of crafted bow
v0.68d Fixed issues with dropping items when maximum were already held
v0.68d Fixed some issues with items not appearing correctly on weapon racks or holders or in the catapult
v0.68d Fixed hotkeyed items not appearing in player shadow
v0.68c Fixed weapon drifting away over time as it gets stashed and equipped back multiple times
v0.68c Fixed reset trap filling icon still not showing up sometimes
v0.68b Fixed chainsaw not working after loading a save if it was equipped while saving
v0.68b Fixed dig ground for coins no longer working
v0.68b Fixed killing held live rabbit not working correctly
v0.68b Fixed passenger task not crossed off upon finding the 43rd passenger
v0.68b Fixed repair tool continuously playing the repair complete sfx when hitting a perfectly sane foundation based structure
v0.68b Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger
v0.68 Fixed being unable to cut the rope during hanging cutscene after dying while sitting on a bench
v0.68 Player can no longer crouch while driving the logsled
v0.68 Improved model/textures for the first person rebreather geometry
v0.68 Fixed some cases of the player arms clipping with camera during attack animations
v0.68 Fixed rabbit skin boots disappearing sometimes while on turtle sled
v0.68 (Multiplayer) Fixed other players visible during opening plane crash cutscene
v0.68 Caves – most hanging bodies now have blood when hit
v0.68 (Performance) Cutting off bushes now properly brings it back to the pooling system to avoid unnecessary allocations
v0.68 Fixed death tutorial saying “you backpack” instead of “your backpack”
v0.68 Added trend display to strength in stats page
v0.68 Removed strength and athleticism red cross icons when having food & blood infection
v0.68 Stats page now displays an approximation of the Athleticism skill level progress as a decimal value
v0.68 Athleticism is now displayed on a 1-99 scale to match strength (underlying values remain the same)
v0.68 (Balance) Resetting traps now requires to hold the “Take” action 3 seconds
v0.68 (Performance) Animation cost cpu cost lowered by unparenting all right hand held items
v0.68 Nitrogen tanks can now be exploded with projectile weapons
v0.68 Fixed case of weapons not working after switching weapon while about to throw spear
v0.68 Fixed thrown spears disappearing after picking up speared fish
v0.68 (UI) Dying of thirst and starvation messages are now with other tutorials in bottom left, but with greater emphasis to showcase the urgent need to take action
v0.68 Strength now updates 100 times per in game day instead of once per day. This makes changes to strength easier to track.
v0.68 (UI) Better looking up & down arrows in stats page for Strength and Weight
v0.68 (Multiplayer) Fixed sharing newest items on tray
v0.68 Fixed a specific case of adding ingredients on the crafting mat that allowed to turn arrows into other types of arrows if having less than 5
v0.68 (Multiplayer) Fixed client players sometimes getting launched into sky when letting go of log sleds
v0.68 Fixed ‘close to wall’ weapon animation from activating when standing over downed enemies
v0.68 Fixed left hand items from clipping with body while on turtle shell sled
v0.68 Fixed some world collision issues
v0.68 Matched color of suitcase cloth with pickup and inventory cloth color
v0.68 Fixed case of uncollectable tennis ball on body in cannibal village
v0.68 Fixed weird square blocks visible when emerging from under geese lake
v0.68 Fuel canisters now have dynamics so enemies/players won’t get stuck on them
v0.68 Dropped animal heads now have a sound effect when dropped
v0.68 Improved look of sharks and of dead sharks on beach
v0.68 Fixed a case of player able to attack indefinitely while blocking after doing a heavy attack
v0.68 (Multiplayer) When first joining a game as client, current time of day is sent and that time is used until the regular time sync begins, this will avoid having the sky visibly catching up when time of day data arrives
v0.68 (Performance) Tactical light turns off shadow when shadow quality setting is set to Low, Fastest or UltraLow
v0.68 (Multiplayer) Removed p2p host alt tab warning regarding clients disconnecting
v0.68 Caves – chainsaw moved to cave 3
v0.68 Optimized animator cpu usage when bodies are placed in log sleds
v0.68 Fixed missing lizard eye texture on held lizard head
v0.68 (Multiplayer) Fixed megan’s body appearing offset sometimes when picked up by clients
v0.68 Fixed arrows freezing in mid air when shot towards end boss cutscene trigger
v0.68 Animal head pickups now have the trophy icon instead of the head icon
v0.68 Fixed wrong button icon in endgame section
v0.68 Added new particle effects to one of the endgame animations
v0.68 Fixed player not appearing in dead pose after dying in water
v0.68 Small cannibal benches and chairs are now breakable
v0.68 Updated model and texture of the red man
v0.68 (Audio) Changed use fuel sfx to twinkle instead of whoosh
v0.68 Setup stats page for new layout + added stealth + changed font
v0.68 Fixed openning book then inventory not equipping the previously held item back
v0.68 Fixed opening book from inventory not working
v0.68 Creative mode unlocked message is no longer displayed after finishing the game if already available
v0.68 Fixed cannibal village dead tree sometimes missing
v0.68 Fixed player head sometimes able to clip into wall of end game crawl space sections
v0.68 (Multiplayer) Fixed fire not visible on burning animals for clients
v0.68 Fixed meat not collectable from dead geese
v0.68 Fixed wrong texture on dead geese
v0.68 (Multiplayer) Fixed mutant babies and some enemies not appearing on fire when burnt to death
v0.68 Fixed issue with crocodiles not swimming in the water anymore
v0.68 Thirst damage now occurs on a 8s timer instead of a low random chance each frame and is displayed in hud like starvation, with the icon filling back up in red
v0.68 Thirst & Hunger damage message now flashes in red when taking a hit
v0.68 (Performance) Overlay icons logic is now batched to reduce the CPU overhead cost (should help on games with lots of shelters, cabins, tree houses, beds, stick marker, sleds with the overlay icon turned on)
v0.68 If trying to place a building on a dynamic scenery element, it will instead turn red and not be placeable (move the scenery prop first if location is desired)
v0.68 Filtered out some scenery elements like the huts in the cannibal village that can no longer be built on
v0.68 Sled’s storage interaction scheme has been updated to match rest of game systems, it now has a widget to pick what to add when it’s free based on what items player has available. When sled carries something it is as always limited to that one item type
v0.68 Improved look of blood on katana
v0.68 Fixed rocks spawning above cave entrances
v0.68 Stand & rockpit fires are no longer destroyed after burning out and don’t turn into a half built ghost after being hit when lit
v0.68 Fixed area where player could swim under rocks, under a lake
v0.68 (Multiplayer) fixed some enemies not appearing with correct textures in end game section for clients
v0.68 Fixed some holes in world where cliffs connected to terrain
v0.68 Fixed some wrong regular grass cliff caps in snow area
v0.68 Fixed some cave holes and some cave pop in issues
v0.68 (Multiplayer) Fixed rafts moving at different speeds sometimes
v0.68 Made rafts move overall slightly faster
v0.68 (Multiplayer) Fixed passengers manifest wrongly counting up and unlocking the achievement without actually discovering all passengers
v0.68 (Multiplayer) Fixed some possible errors in hud initialization when joining games as client
v0.68 (DS) It is now possible to join a server through Steam’s server browser as well as through the “Join game” menu of the friend list when a friend is already connected to it
v0.68 (Multiplayer) Fixed defensive wall gate looking client side like it’s quickly opening & closing when first built
v0.68 Loosened up positioning constraints to drink water at ponds, it is now possible to have water up to ankle level and it is not needed to look down as much as before
v0.68 Added new control option “Sprint Mode” allowing to choose between hold (legacy & default) and toggle, which leaves player running as long as he has stamina, the run button isn’t pressed again, or movement stops
v0.68 Fixed players able to be set on fire while swimming
v0.68 Fixed a case of animals sometimes spawning underwater in geese lake
v0.68 (UI) Fixed offset in between fullness & starvation hud visual and underlying values
v0.68 Fixed repair tool sometimes having the wrong material after hitting animals
v0.68 All bodies accountable for on manifest
v0.68 Fixed a case of player able to get stuck in certain rock formations in over world
v0.68 Ai has been tweaked to help prevent players getting swarmed by many enemies in late game
v0.68 Fixed grass displacement object becoming visible after destroying sled with the hole cutter
v0.68 (UI) Revamped armor display in hud, each nub now shows an armor slot free or not and has a specific color for each armor type
v0.68 Fixed fish continuing to flop forever after being killed
v0.68 Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save
v0.68 (Multiplayer) Fixed an issue crane data initialization when loading a save causing crane to be wrong size for clients and the bottom trigger grab icon to not be visible
v0.68 Fixed player getting stuck in fall animation if getting hit while picking up megan
v0.68 When discovering passengers it now displays their seat number instead of the underlying ID
v0.68 Armor value displayed in stats page is now the total armor HP value instead of the legacy irrelevant percentage
v0.68 Fixed player sometimes getting stuck if jumping and activating a bench
v0.68 (Multiplayer) In the event of the Steam lobby getting destroyed for any reason during a P2P game, it will no longer error out in the saving process leaving the game in a broken state and instead try to fallback and finish the operation as well as technically possible
v0.68 Armor displayed in stats page now match worn armor types
v0.68 Health no longer shows a % sign after its value, showing this is the actual HP value
v0.68 While suffering from blood infection, the strength stats & its trend indicator (if any) are tinted in red to showcase it is being affected
v0.68 Fixed Megan sometimes duplicating while being picked up in end game
v0.67c Fixed strength always displayed as 1 in the stats page (underlying value was not affected)
v0.67c Fixed camera position sometimes becoming offset if skinning an animal on an angle
v0.67c Fixed an issue with cold armor having the possible side effect of leaving the frost effect active fullscreen
v0.67c Fixed a specific case of toggling quickly between book and inventory that could leave the hud invisible
v0.67b Fixed issue with players being unable to let go of log sled unless hit or taking damage.
v0.67 Fixed bug where controls for client could break after some animations towards end game were triggered.
v0.67 (optimization)Animals in the overworld are now properly despawned when entering caves
v0.67 It is now possible to add logs to damaged ziplines
v0.67 Fixed some cases of the show hud option ticked off not behaving as expected
v0.67 (DS) Fixed tree regrowth
v0.67 Fixed enemies opening suitcases by running into them
v0.67 (Multiplayer) Sharks are now working in multiplayer games
v0.67 Explosive traps can now be triggered by projectile weapons
v0.67 Fixed current feeling calculation in book stats page
v0.67 Up and down weight trend arrows are now back in the stats page
v0.67 Fixed player getting cold and wet from rain while in caves
v0.67 (multiplayer) fixed some player clothing variations blurring incorrectly
v0.67 Added new book tabs to match new look of book
v0.67 Fixed enemy position when dropped on fire
v0.67 Fixed log on zipline offsetting from the zipline rope if placed while standing too close from the zipline and within collision range of player
v0.67 (Multiplayer) Improved log on zipline movement smoothing
v0.67 Fixed survival book not opening properly sometimes when closing inventory and immediately opening book
v0.67 Fixed camera snap when opening book with very low mouse smoothing setting
v0.67 Logs traveling on zipline are now visible from further away
v0.67 Fixed lizard ragdolls causing low framerate in multiplayer games when lizards are killed
v0.67 Improved enemy spec textures
v0.67 Turtle shell model and texture re-work
v0.67 Plant 18 and 15 rework
v0.67 Correction for previous page button on Crafting tab saying Bestiary 5 instead of 4
v0.67 Fixed player able to get stuck in corner of one of the huts in the large cannibal village
v0.67 Fixed player arms clipping with body when looking down
v0.67 Tennis racquet now uses single arm block animation
v0.67 Flare gun now displays amount of ammo in the inventory tooltip
v0.67 Fixed head on drying rack not pickupable for a long time before turning into skull
v0.67 Fixed missing amount display on mushrooms inventory tooltip
v0.67 Fixed an error when zipline is destroyed while riding it leaving player in a broken and infinite zipline riding state
v0.67 New held pot model and textures
v0.67 Fixed some wrong icons in inventory
v0.67 Fixed some overly glowy icons in world
v0.67 Fixed game crashing while in caves sometimes if progressing through and not killing enemies
v0.67 (multiplayer) Player can no longer be revived after being killed by a shark or drowning
v0.67 Optimized animator cpu usage in multiplayer
v0.67 Optimized physics cpu usage
v0.67 UI – Fixed ‘Mouse X Sensitivity’ saying ‘Mouse sensitivity’
v0.67 Fixed UI widget staying visible if grabbing log quickly from log holder after it gets destroyed
v0.67 UI – Bottom left messages are now hidden while in inventory to avoid overlapping with item tooltips
v0.67 Added hole cutter removal to ceiling skull light
v0.67 Fixed hole cutter removal for rabbit skin decoration
v0.67 Water detection of basic, rock pit and bon fires is now significantly more forgiving so that fires must be clearly underwater to be prevented from lighting up
v0.67 New building: Ground/log weapon holder ! Wall weapon holder now swaps to a on-ground log version that can be placed anywhere by not targeting a wall. Costs 1 log. Relevant items have a specific positioning on that structure
v0.67 Fixed hole cutter targeting lit fires from far away
v0.67 Caves – Fixed water zones not lining up in Cave 9
v0.67 Fixed raft making water splash sounds when on land
v0.67 (Multiplayer) Fixed issue with syncing skin variations, including red paint
v0.67 (Multiplayer) Fixed missing craft sfx when combining items with the metal tray
v0.67 Fixed inside of yacht being climbable with the climbing axe
v0.67 Fixed bone arrow feathers missing alpha channel and some birds missing alpha channels
v0.67 (multiplayer)Fixed loose bag floating visible in coop player seat at start of game
v0.67 All 4 fire types can now be destroyed without lighting it first
v0.67 Survival Book – new tutorial page design
v0.67 Caves- fixed some buggy swim areas
v0.67 Fixed mushrooms always having sheen in inventory
v0.67 (Multiplayer) Hole cutter can no longer target boat or the sled while it is currently being driven by someone
v0.67 (DS) Fixed water collector not working
v0.67 (Multiplayer) Fixed foundation based structures with only foundations damaged not offering repair prompt to clients until host first inspected it with the repair tool
v0.67 Fixed happy birthday traps sometimes not killing enemies after being reset once by player
v0.67 Added new audio to turtle shell sled, and new airborne sound effects
v0.67 Destroy supporting structure under either side of a zipline now destroys the zipline (not retroactive)
v0.67 Setup stats page to display Fullness & Hydration (thus matching hud display) instead of ‘Stomach’ and ‘Thirst’
v0.67 Happy birthday and dead fall traps can now damage players
v0.67 Happy Birthday and dead fall traps have been tweaked to increase chance of enemies dying reliably when trap is triggered
v0.67 Fixed a case of enemies sometimes not receiving damage when Happy birthday trap was sprung
v0.67 Improved look of stats page materials
v0.67 Fixed an issue with some tutorials possibly remaining visible if active while dying
v0.67 Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely
v0.67 Creepy mutants will now stagger backwards when hit by traps
v0.67 Creepy mutants can now damage traps with their attacks
v0.67 (Multiplayer) Speared fishes are now visible on remote players !
v0.67 Fixed bone arrows blurring wrongly when equipped on bow
v0.67 It is now possible to take items off weapon racks while not having room for it in the inventory in which case a pickup version of the items is dropped
v0.67 (Multiplayer) Player interaction system is now reset after player gets respawned, so that dying may clear out interaction bugs
v0.67 Fixed issues with disconnecting from sled by other means than the regular, intended let go like taking damage
v0.67 Fixed regression from last patch causing the repair prompt to not show up with repair tool equipped if logs are needed to repair a structure
v0.67 Soda cans should no longer fly out as high when boxes of them are opened
v0.67 Fixed getting knocked down from explosions while in inventory breaking all interaction and movement
v0.67 (Performance) Optimized boat foam system, games with many boats will benefit from this most
v0.67 (DS) Fixed Kick and Ban features, admin commands now also supports kicking, banning and unbanning by name
v0.67 Caves- replaced old bloody tables with new models
v0.67 Fixed regression with redman on yacht animation breaking
v0.67 (Multiplayer) Fixed banned players list not working
v0.67 (Multiplayer) Possibly fixed remote player heads missing sometimes
v0.66 Fixed Sea Turtles sometimes being blocked by walls
v0.66 Sea turtles will now be set alight if passing through a fire
v0.66 Higher resolution textures on turtle shell
v0.66 Hitting enemies with repair tool should no longer make them bloodied
v0.66 Fixed very large save games sometimes crashing on load on 64 bit systems
v0.66 Optimized cpu usage of all enemy ai routines
v0.66 Better collision on some cannibal village props
v0.66 Added new large bloody tables and broken bloody table variations
v0.66 Deer now run away from player more after being attacked
v0.66 Player will now spin to face direction of attack after being killed by a shark or crocodile
v0.66 Improved cave wall collision accuracy
v0.66 Improved look of cannibal village hut thatched grass textures
v0.66 Fixed bodies ragdolling weirdly if dropped on bonfire
v0.66 It’s No longer possible to attach bombs to enemy gibs
v0.66 Held small rocks and tennis balls are now dropped when sitting on a bench
v0.66 Fixed player arm clipping through camera sometimes during axe attacks
v0.66 Fixed slightly laggy movement on player camera during plane crash
v0.66 Fixed animals sometimes not pathing correctly around structures and other obstacles
v0.66 Lowered overall movement speed while attacking with chainsaw
v0.66 Reduced chainsaw damage against creepy mutants and end game boss
v0.66 (Multiplayer) Fixed small meat not visible in remote player hands when held
v0.66 It is now possible to bind mouse buttons to axis actions such as movement
v0.66 Looking at a damaged structure (not needing logs for repair) while holding a log no longer shows the repair widget and instead shows the missing repair tool icon
v0.66 Fixed loading saves with toy not initializing properly all renderers
v0.66 Fixed flashlight not properly set as the current light item after selecting it in inventory
v0.66 Fixed prev page button in Boats page of book pointing to Traps 2 instead of Traps 3 (defensive structures)
v0.66 New HUD elements added. Replaced stomach drawing, and cleaned up and created new HUD backing, and added new gradients for bars
v0.66 (multiplayer)Fixed player standing up after being killed while in injured state
v0.66 (multiplayer) Enemies and animals will now collide with rocks for client players when the host is very far away
v0.66 (UI) Revamped build mission UI items are now striked off and animated when completed
v0.66 It is now possible to add logs to ziplines to let it transport them across to the other end!
v0.66 When the Drop button is pressed and an actual item is dropped (rather than stashed) the previously equipped item is now equipped automatically
v0.66 (Performance) Simplified physics setup of defensive wall reinforcements
v0.66 (UI) New design for collected item messages and tutorials
v0.66 Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms
v0.66 Gardens created in caves now have the option to plant mushrooms instead of seeds.
v0.66 Survival book pages re-worked for majority of pages. Some pages are still wip such as bestiary, and older crafting pages
v0.66 Fixed player camera breaking if taking damage during hanging in cave cutscene
v0.66 You can now use equipped shell as a sled by jumping and doing a downward attack
v0.66 Arrows, spears and flintlock pistol can now deal increased headshot damage to enemies
v0.66 Hole cutter can now also remove rock path, deer skin, rabbit skin and skull decorations
v0.66 Added mouse smoothing setting with option to set this to zero
v0.66 Fixed player sometimes able to jump while crouched in vents and other tight areas
v0.66 Improved held pot pose and added gather water animation when using pot at lakes and ponds
v0.66 You can now make poison arrows using poisoned mushrooms
v0.66 Fixed a case of prefab bundle loader going on and off quickly when placed as greeble creating several routines for a single object and causing the bundle to end up unloaded automatically after finishing loader as if unused (would result in some items not appearing when they should such as types of corpses in caves)
v0.66 Added cpu ocean optimization when far away
v0.65 (Multiplayer)Fixed camcorder strap clipping into player’s hand
v0.65 Fixed flintlock not properly returning to aim mode if aim button was held down after firing
v0.65 Fixed player visibility not being affected by held flaming arrow light
v0.65 Improved skinned textures on rabbit, lizard, deer and crocodile
v0.65 Flare gun now has aim down sights mode and a reload animation
v0.65 Fixed standing fire doubling up after burning out/getting destroyed
v0.65 Further memory optimization of some end game animations and assets
v0.65 Fixed dead rabbit dropped from hand using wrong texture
v0.65 (Translations) Fixed case of “added to backpack” dynamic text not translating
v0.65 (Multiplayer) Fixed sleep on yacht achievement for clients
v0.65 (Multiplayer) Fixed building related tasks and achievements for clients
v0.65 Improved snap to items in inventory with a gamepad feature, it now targets groups of objects with same properties (so that it goes through the pile of sticks in 1 click but allows to target fire arrows amongst normal ones, decayed meats etc)
v0.65 Ghosts and building requirements updated for raft and houseboat
v0.65 Ghosts updated for small and large holders to match finished log visuals
v0.65 (Audio) Fixed missing SFX when killing a held live rabbit
v0.65 (Audio) Tuned volume levels of chainsaw
v0.65 (Audio) Added gore footsteps to some gore assets in endgame areas
v0.65 (Audio) Added reload sound to flare gun
v0.65 (Audio) Added sound to new held flare ignite animation
v0.65 Held flares now have a ‘light flare’ animation as they are equipped
v0.65 Overhead smash attacks now produce blood sprays correctly when hitting an animal or enemy
v0.65 Dead flight attendant can now be hit with weapons and with get bloody
v0.65 (Translations) Updated Finnish translation
v0.65 Player will now drop from a climbing wall if climbing axe is unequipped
v0.65 Fixed some parts of the building system still using legacy “Take” action instead of the “Build” action
v0.65 Fixed regression in previous patch caused by an optimization of ocean system leading to ocean looking laggy while swimming, optimization is now only effective while not swimming in ocean
v0.65 Fixed enemy textures sometimes turning black when killed in traps
v0.65 Caves- fixed player head intersecting with Climb walls
v0.65 Fixed asset bundles system unloading dependencies before a bundle is completely out of use
v0.65 Caves – fixed holes in cave 9
v0.65 (Performance) Fixed one of the LOD scripts so that it doesn’t go on and off constantly when standing at visibility threshold range
v0.65 Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of charge
v0.65 Fixed walky talky not equipping when out of plastic torch battery charge
v0.65 (Multiplayer) Now syncing Zipline and Crane sfx
v0.65 (Multiplayer) Sped up scrolling in game browser x7
v0.65 Animals now appear bloody when struck!
v0.65 Added new bucket, bench, wicker sleeping mat and plats/bowl models to cannibal villages
v0.65 Endgame scene will now attempt to load again if the initial loading fails, which may occur if harddrive is under heavy load.
v0.65 Fixed held plane axe clipping through player hands
v0.65 Fixed bird landing on hand misaligned while holding the flintlock or flaregun
v0.65 Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.
v0.65 Fixed block animation getting stuck while interacting with crane and other triggers
v0.65 Boss enemy in the end game section has been made overall more aggressive and difficult to kill
v0.65 Previously, stairs built in a circle could not be completed if you were standing in the circle, even if you did not intersect with the stairs. They should now be buildable so long as you are not intersecting with the stairs
v0.65 Fixed offset plant pickup and sheen icons on some plants
v0.65 Replaced fxaa with a working version
v0.65 Fixed ghost leaf shelter rendering over book
v0.65 After dying in endgame while fighting boss enemy player now respawns next to a bed and has a wake up animation
v0.65 (UI) Fixed issues with using a gamepad in the options menu, it can now be fully navigated and used, including sliders (use the right stick) and remapping screen (use triggers instead of right/left click to edit & delete mappings)
v0.65 (UI) Fixed DS browser scrollbar mess + improved perfs
v0.65 Changed gamepad snap in inventory feature to free by default
v0.65 Decorated the beach houses with new props and pickups
v0.65 End boss health now scales with the amount of players currently in the game
v0.65 Added herb health pickups to some cannibal village locations
v0.65 Increased health on deer
v0.65 Fixed issue with accuracy of the map revealing system
v0.65 Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats
v0.65 Fixed player not taking armour damage from enemy stomp attacks
v0.65 Fixed blood screen effect missing when hit with stomp attacks
v0.65 Fixed stashing map leaving it active in hand
v0.65 Fixed arrows not sticking into rabbits correctly
v0.65 It is no longer possible to take damage before finishing loading & plane sequence (if playing) at start of game
v0.65 (DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client
v0.65 Explore Hanging cave task is now made available when going through the main entrance instead of after the hanging cutscene
v0.64 Fixed some issues with logsled being harder to push
v0.64 Fixed save game timestamps not showing correct save time or correct amount of days survived
v0.64 Fixed equipping armor whilst holding flashlight causing player to revert to a 2 handed pose and when opening door animation plays
v0.64 Fixed tree stumps from old saves not being cuttable in newer builds
v0.64 Added in a hover effect for the main index tab in the survival book
v0.64 Added lobby is full message when the lobby is full for multiplayer
v0.64 Fixed crane sometimes trying to cut the floor right below when placed
v0.64 Crane properly ignores collision in view after locking first point (could turn red/unplaceable if looking at a tree for example)
v0.64 Fixed thrown spears losing ground collision after hitting an enemy or animal.
v0.64 Fixed attack input sometimes locked after firing flintlock and then switching to another weapon
v0.64 DS – Fixed tree regrow, allow building destruction, allow enemies in creative settings getting overridden on game start
v0.64 Fixed zip line structure not updating nav mesh correctly
v0.64 Walls, fences and affiliated can no longer be placed through trees
v0.64 Audio – Updated machete weapon sfx to be consistent with other weapons of similar type.
v0.64 Audio – Flintlock bullets now have impact sfx for plants, mutants, animals and other world objects.
v0.64 Audio – Added gore impact sfx for when exploding Armsy enemy type.
v0.64 Audio – Added sound event for applying mud
v0.64 Audio: Fix for the dynamic life buoy, now plays correct events when pushed on terrain and no longer triggers log hits when colliding with rocks.
v0.64 Audio: Updated enemy death animation audio tags.
v0.64 Fixed zipline ghost rope not fully covering entire length of the structure
v0.64 Fixed crane icon job when it cannot be placed & improved invalid placement detection
v0.64 Fix dead fall trap visibility in some angles.
v0.64 Fixed small campsite with some purple pots
v0.64 Fixed Temporary shelter, Log Cabin, and Skull lamp ghosts appearing as white outlines regardless of color setting in options
v0.64 Fixed issue with drinking water from lakes at extreme edges of waterline
v0.64 Fixed thirst and hunger warning messages not leaving screen even after drinking or eating
v0.64 Fixed terrain quality not applied when starting game
v0.64 Fixed missing cassette tape 5 + walkman combine recipe
v0.64 Machete can now be upgraded with teeth, booze or feathers !
v0.64 Balanced Machete to be faster and more effective at cutting bushes and saplings and can now also be used to chop trees
v0.64 Fixed log sled freaking out when placing dead bodies into it
v0.64 Fixed some small holes in caves
v0.64 Fixed dropping the leftmost fish in inventory spawning wrong prefab
v0.64 Crane now has a control trigger at the bottom and thus can be pulled down without being on the moving platform
v0.64 Walked steps are now only accounted for when player owns the pedometer
v0.64 Fixed some wrongly scaled bodies at camp sites
v0.64 (Translations) Added Czech, Italian, Polish, Finnish, Swedish and Turkish
v0.64 (Translations) Updated German, Spanish, Portuguese, Russian, Korean, Chinese and Japanese
v0.64 (Translations) Improved error detection in languages, notably with popup texts which could retain the last selected language value if current one was wrong
v0.64 Fixed issues with settings of timmy’s toy crafting recipe possibly causing an error that would leave it in an invalid state
v0.64 Fixed a race condition in inventory and crafting logic allowing to craft item past the max amount (but not take it in inventory) by adding the product on crafting mat and then back in inventory
v0.64 Killing a held live rabbit gives you now both skin and meat
v0.64 Fixed translations positioning in stats page of book
v0.64 Caves – polish pass to Cave 10
v0.64 Fixed flashlight causing endgame glass to flashbrightly
v0.64 Fixed issue with enemy motion blur sometimes not correctly enabling
v0.64 Fixed crossing passengers off the manifest
v0.64 Fixed sled add item sfx not playing after moving sled
v0.64 Now also checking for the finish game achievement to unlock creative mode (so that it remains available for an account even when changing computer)
v0.64 Prevented bone from getting equipped when gained from eating meat
v0.63b Fixed a bug with some languages causing P2P servers to be stuck on creating lobby screen
v0.63b Fixed player clothing variations missing correct motion blur setting
v0.63 Fixed book opening on its own when plugging in a gamepad at runtime
v0.63 Fixed breath bar not decreasing when player first enters water
v0.63 Tweaked flag colors to better differentiate between green and blue
v0.63 Fixed hud not enabling if starting a game with it disabled
v0.63 Fixed baby enemies not appearing bloody when hit
v0.63 (multiplayer) Fixed blood not appearing to clean off for client characters weapons
v0.63 Fixed short procedural wall collision being slightly wrong
v0.63 Fixed issue where you could sprint infinitely by spamming the sprint key
v0.63 Fixed player blocks also blocking hits from behind
v0.63 (multiplayer) Improved performance issue when hitting animals with arrows
v0.63 (multiplayer) Fixed Arrows stuck in animals not being synced correctly between players
v0.63 (multiplayer) Fixed issue where fish trap could vanish if players went far away and then returned
v0.63 (multiplayer) Trapped Cave fish are now correctly synced between players
v0.63 Fixed issue with equip weapon animations interfering with open book animation
v0.63 Fixed some structures missing dust when broken apart
v0.63 (Performance)Optimized clothing and hair geometry on player
v0.63 Fixed certain endgame cutscenes breaking if player was attacking while activating the cutscene
v0.63 Fixed shooting arrows downward while standing on logsled causing player to fly up into the air
v0.63 Fixed picking up bodies in end game breaking player animation if spear was held in throw position
v0.63 (Audio) Added extra sounds for endgame boss
v0.63 (Audio) Made walking on glass a little louder
v0.63 (Audio) Tuned endgame boss audio events to fill the space better
v0.63 (Audio) Added blood drips to endgame
v0.63 (Audio) Added impact event for when arrow hits plane wreckage
v0.63 (Audio) Additional polish pass of ambient audio emitters in endgame area
v0.63 (Audio) Added new audio event for hitting dirt terrain with stick to keep consistent with other stick/spear weapons.
v0.63 (Audio) Added sound for pushing raft on ground and water.
v0.63 (Audio)Added body part impact sound events when male and female mutants are exploded.
v0.63 Fixed boats and rafts being able to be built on top of each other
v0.63 Fixed animation bug, if you attack while trying to drinking water
v0.63 Added collision to trapped enemies in saved games
v0.63 Fixed issue with enemy hit animations conflicting with being caught in noose trap
v0.63 (UI) Fixed XInput setting reset when opening the menu
v0.63 (Multiplayer) Prevent spamming take from food holders (and similar) as client from providing several of the item stored until host responds
v0.63 (Translation) Added missing translations keys in title scene, options menu, MP Screen, Hints, pause menu, items/meats inventory tooltips, todo list, tick off system, available recipes list
v0.63 (Translation) Fixed texts missing/capitalisation/formating in title scene, options menu, MP Screen, book for the French language
v0.63 (Translation) Added Spanish, Simplified Chinese an updated Portuguese
v0.63 (multiplayer) Fixed bug with generic meat on fire turning into small generic meat for client
v0.63 Added look down sights mode for flintlock!
v0.63 Hole cutter now properly clears out the yellow hammer on ghost structures
v0.63 Hole cutter no longer has issues when targeting ropes
v0.63 Added “Ghost building tint” option in gameplay/interface, allows picking one of white, blue, purple or green
v0.63 Added “Ghost building opacity” option in gameplay/interface
v0.63 New weapon added: Machete !
v0.63 Trapped enemies now load with correct props
v0.63 (Audio) Added placement sound when adding explosive to tree
v0.63 New building: Zipline ! Has 2 gates, place either one high up and the other below and at distance, it will procedurally create a rope in between.
v0.63 New building: Tree Zipline ! Both endpoints can be hooked to trees and optionally second end point can be hooked with terrain
v0.63 New building: Crane ! When placing it you have to first choose its bottom position then its height up to 4 stories high, it then cuts floors and removes structures in its way when placed. Takes small storage structures and can be used to transport logs and other items higher up.
v0.63 Fixed flare on crafting mat appearing lit when it wasn’t
v0.63 (Audio) Added new sound fx when raft is pushed
v0.63 Fixed turtle shell not making a sound when swung
v0.63 (Multiplayer) Fixed issues between MP player list, pause menu, book, and inventory screens
v0.63 (Multiplayer) Fixed players being able to interact whilst player list was active
v0.63 New building: Bird house! Once built will attract birds, who will likely drop feathers
v0.63 (Multiplayer) Fixed motion blur missing on some enemy types
v0.63 (DS) Fixed issue where enemy weapons could cause error spam
v0.63 Fixed issues with male pale enemies in noose trap
v0.63 Fixed issue where trapped enemies props could vanish
v0.63 (Multiplayer) Mutant dropped teeth pickup are now synced on host and client.
v0.63 (DS)Teeth now appear in dedicated server games
v0.63 (DS) Fixed turtles behaviour on dedicated servers.
v0.63 Pressing E to lock the first point of procedural buildings is no longer possible
v0.63 (DS) Fixed invalid password message not showing in some sessions when attempting to join with the wrong password.
v0.63 (DS) Fixed issues with incorrect material count on custom structures
v0.63 Weather system now prevents rain from showing up during the plane sequence
v0.63 (Caves)Fixed water zone in stalactite room
v0.63 (Caves)Fixed a couple areas you could get stuck in in the stalactite room and cavern room
v0.63 (DS) Fixed some issues with attempting to load regular multiplayer games into dedicated server games
v0.63 Fixed tree sap collector cutting leaves when attached to a tree
v0.63 New item added: tactical flashlight! Replaced old flashlight. Is much brighter and has a better 3d model.
v0.63 (DS) Fixed issues where errors would spam after exiting boss fight and attempting to load into server
v0.63 (Survival book)Moved Defensive Structures to last page of Traps section of book
v0.63 (Survival book)Added side numbers to sections of book that have more than one page
v0.63 (DS) Fixed enemies sometimes getting stuck in burning animation on dedicated server games.
v0.63 (Performance) Massively reduced memory use taken up by defensive walls, and optimized a ton of other models to improve memory usage
v0.63 New building: Custom garden ! Replaces the legacy garden, amount of available grow spots based on its size. Ground with slope/holes will prevent from placing it really big
v0.63 New art added: crashed helicopter
v0.63 It is no longer possible to grow plants in garden while in caves
v0.63 (DS) Added network configuration diagnostic to help admins
v0.63 Fixed issue where stumps to trees would be instantly cut if using a chainsaw in single player games
v0.63 Fixed L to light prompt not always appearing on lightable items
v0.63 Fixed some small overlapping and intersecting items in plane
v0.63 Fixed some small gaps in world
v0.63 Herbal meds, and energy mixes now have fake drops, and will drop if you try and carry too many
v0.63 New buildings: Fireplace, Bone chair, Bone chandelier, Bone frame, Stick frame, Wood couch and Small table.
v0.63 It is now possible to have several structures on a single tree (for example, platform and zipline!)
v0.63 Fixed major issue with hud & pickups after completing last structure requiring bones
v0.63 Fixed building airborne structures in sinkhole locking to their max height
v0.63 Fixed grabbing rope in sinkhole sending player high up above terrain level
v0.62 Fixed home icon not going away if trigger is active while it gets destroyed
v0.62 Fixed crouch mode inverted when opening options menu
v0.62 Fixed procedural bridges not registering damage when hit
v0.62 Fixed tree sap collector ghost construction hammer position
v0.62 Fixed error in multiplayer when hitting bushes or water zones with arrows
v0.62 It is now possible to jump when placing ghost buildings with a gamepad
v0.62 Switched stick marker and sled flag icons to new system (same has house icon on shelters). On the first time loading an old save it tries to match the former color to the closest available color
v0.62 Fixed UI switch widget sometimes wrongly bringing up the list when it should just update the currently shown icon
v0.62 Improved differentiation between green & blue overlay icons color in world
v0.62 Fixed birds not being set on fire when shot with flare gun
v0.62 Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap
v0.62 Fixed animals not reacting to being struck by thrown rocks or low damage weapons
v0.62 Fixed birds sometimes flying underneath the ground
v0.62 (UI) Grey panels in options now light up when hovered
v0.62 Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select
v0.62 Fixed spears and arrows not sticking into fig trees
v0.62 Fixed repair hammer sometimes not responding properly if used while equip animation is still playing
v0.62 Improved collision mesh on logs
v0.62 Improved selection mesh of bone armour pieces in inventory
v0.62 Caves – Pass on Cave 1 holes and items placement.
v0.62 (Multiplayer) Fixed dirt piles remaining in world if owning garden gets destroyed
v0.62 Fixed item inventory tooltip issues with broken toy, feathers, flintlock, Gun parts, blueberry and coneflower seeds, deer skin and leaves
v0.62 Crocodiles can now attack players standing directly behind them, and will generally attack more often
v0.62 (Multiplayer) Fixed repairing structures on Large Raft launching player into air
v0.62 Fixed pressing R on fires with nothing but cash in inventory causing the widget to rotate continuously
v0.62 Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances
v0.62 Fixed loading a save with chainsaw fuel fully depleted not updating the fuel UI properly
v0.62 (Multiplayer) Dead backpack now preserves item bonuses such as fire, poison or bone arrows
v0.62 Replaced old repair & log needed display with a new circular widget
v0.62 Fixed player stats being affected by armsy knocking down trees
v0.62 Fixed boars not moving at all after being hit
v0.62 Caves – Pass on Cave 4 holes and item placement
v0.62 (UI) Updated look of MP screen to match the new UI design
v0.62 Fixed boar attacks sometimes not connecting properly with player
v0.62 Fixed some cases of sfx not playing when using repair tool at distance from structures
v0.62 Hybrid buildings (using a preplaced structure combined with procedural foundations, i.e. the gazebo) now properly account for both the structure and the foundation repair hit & log requirement before allowing the repair to complete
v0.62 Fixed excessive snapping distance when placing procedural walls & fences near other walls
v0.62 Fixed plane axe using wrong icon during hanging scene
v0.62 Custom rope now validate anchor height before enabling the icon so that only working anchors are advertised
v0.62 All animals now explode into chunks when hit by explosives
v0.62 Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
v0.62 Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
v0.62 (Multiplayer) Fixed gun ammo respawning on client cache when loading.
v0.62 (Multiplayer) Fixed clients not seeing trapped fish in caves.
v0.62 Effigies now properly use the new light fire icon
v0.62 Included missing dust effects in most structures
v0.62 Effigies can now be repaired (preserving the on fire state)
v0.62 Arrow and bone baskets can now be placed on tables!
v0.62 Bottom collision of procedural wall windows is no longer thicker than the model, fixing nested structure like wall planter placing visibly away from the wall
v0.62 (Multiplayer) Trapped fishes are now synced correctly between players
v0.62 (Audio) Updated physics sfx on items in endgame area.
v0.62 (Audio) Added new rock debris audio emitter in collapsed walkway leading to endgame office areas
v0.62 Contents of catapult’s basket is now saved
v0.62 Repairing catapult no longer clears out the content of its item holder
v0.62 (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
v0.62 (Translation) Added Chinese, German and Russian (all keys)
v0.62 (Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
v0.62 After destroying a weapon rack, stored items are spawned and can be picked up
v0.62 Suitcases no longer disappear when host is in cave and clients out
v0.62 Player is no longer launched into the air, when destroy a bridge
v0.62 Players next sleep time is now synced in multiplayer
v0.62 Fixed some incorrect USE/TAKE naming on various inventory items
v0.62 Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
v0.62 Fixed deer and rabbit skin ghosts becoming invisible if placed on ground
v0.62 Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
v0.62 (Audio) Added new audio system for inside structures! Audio will now sound differently if you are inside a closed structure or not.
v0.62 Fixed some loose ropes in overworld being placed floating above items
v0.62 Fixed babies not getting bloody when struck
v0.62 Improved look of cannibal village huts and added variation in wood construction
v0.62 Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.
v0.62 Arrows stuck into fishes and are now retrievable.
v0.62 Removed old beach towels.
v0.62 Removed unbreakable boxes – now only breakable box will spawn
v0.62 Removed loose flares in the world, replaced with more openable flare boxes
v0.62 Fixed tree house branch clearing being undone when tree was cut
v0.62 New small decorative prop added: captains hat
v0.62 Fixed Large raft repair and destroy issues
v0.62 (Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
v0.62 Fixed issues with dock sometimes being hard or impossible to place even in a valid location
v0.62 Fixed destroying unlit effigy while targeting the light trigger leaving the icon active
v0.62 Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !)
v0.62 Added new backsplash texture to loading screen hint
v0.62 Fixed destroying animal trap leaving trapped animals inactive on spot
v0.62 Fixed hint text not specifying that ‘lit’ effigies will scare enemies away from camp
v0.62 (Multiplayer) Added new hair variations to multiplayer character type
v0.62 Added a 15% opacity dark backing behind options to improve readability when background is bright
v0.62 Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
v0.62 (DS) New command line options: -veganmode, -vegetarianmode, -resetholesmode, -treeregrowmode, -allowbuildingdestruction, -allowenemiescreative
v0.62 off>, vegetarianMode <on|off>, resetHolesMode <on|off>, treeRegrowMode <on|off>, allowBuildingDestruction <on|off>, allowEnemiesCreativeMode <on|off>
v0.62 off>, /allowbuildingdestruction <on|off>, /allowenemiescreative <on|off>
v0.62 (DS) Added -configfilepath <filePath> command line option, if target file doesn’t exists it tries to create it with the default values
v0.62 (Performance) Lowered CPU usage of building placer system
v0.62 Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
v0.62 Fixed lighter in inventory using old version of lighter art compared to held version
v0.62 (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung
v0.62 (Multiplayer) Fixed some underwater particles being visible for players who died in water on respawn
v0.62 (Multiplayer) Fixed foundation built in caves not working properly for clients
v0.62 (UI) Updated control remapping screen to new design, also fixes some issues introduced last patch
v0.62 (UI) Increased size of the main UI font asset (improves crispness)
v0.62 Fixed chainsaw missing icon in the weapon rack UI widget
v0.62 Fixed cave ground not properly initializing down cave 1’s sinkhole ledge
v0.62 (Optimization) Improved CPU performance of the on screen tutorial messages
v0.62 Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
v0.62 (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
v0.62 Grabbing items from food holders and skin rack type of storage while full will now attempt to drop the item on ground if a pickup exists for that item
v0.62 It is now possible to add items to the catapult by choosing which item through the UI like other holders
v0.62 (DS) Fixed catapult not working at all in dedicated servers
v0.62 Catapult now filters out all weapons (flintlock, stick upgraded etc cannot be added to catapult holder but simple sticks & rocks can for example)
v0.62 Repair log requirements must now be fulfilled before performing the repairs with the repair tool
v0.62 (Multiplayer) Fixed foundation with collapsed chunks not properly initialized for late joining clients causing collapsed chunks to be there for the client and leaving client unable to repair it
v0.61c Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable.
v0.61b Fixed issue with regrowing trees in MP games causes them in some saves to not be cuttable on load
v0.61b Fixed issue with foundation ghosts not working correctly for clients
v0.61b Fixed some issues with storage and water holders for clients in some saves
v0.61b Fixed a bunch of MP related issue due to a bug with itemID numbers that broke in the 0.61 patch release
v0.61 (DS) Dedicated Steam server authentication added, allows performing security checks
v0.61 (DS) Connected players in dedicated servers should now be correctly listed
v0.61 (DS) Fixed issues with repairing custom foundations
v0.61 (Multiplayer) Fixed chainsaw engine SFX playing on remote players when out of fuel
v0.61 Improved hair model/texture on female cannibal types
v0.61 Fixed enemies sometimes spawning in the sinkhole on peaceful mode
v0.61 Added the yellow hammer overlay icon to all building ghosts that didn’t have it yet
v0.61 Fixed placing climbing rope sometimes not responding
v0.61 Fixed standing fires lacking collision
v0.61 Fixed bed, chair and table missing wood sfx when hit or walked on
v0.61 Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
v0.61 Improved construction icons positioning when inside larger structures
v0.61 Fixed wrong texture on cannibal leader skull lamps
v0.61 Fixed defensive wall placement missing the Fire1 action icon before locking the first point
v0.61 (DS) No longer attempting to hook with the Steam client, it is no longer needed to worry about launching the game first to have a server running on the same machine as the one running the game
v0.61 Fixed rotate icon missing during placement of nest-able structures (ie: wall planter) when not targeting a supporting structure
v0.61 Damaging foundations no longer distorts nested buildings (ie: a rope anchored to a gazebo)
v0.61 Fixed ghost Wall Planter, Wall Weapon Rack, Head Trophy, Ceiling Skull Lamp, Wood Bench and Sap Collector not turning red when not placeable
v0.61 Chainsaw fuel pickups no longer respawn (we actually missed one inside a tent that does respawn, the rest should not however)
v0.61 Increased chainsaw damage against enemies
v0.61 Fixed coop players sometimes sending wrong damage to certain structures
v0.61 Fixed some animation issues during end game cut scenes
v0.61 (Multiplayer) Reduced jitteriness of animal movement for client players
v0.61 (Translations) Fixed all HUD elements anchoring to allow proper positioning regardless of text size
v0.61 Fixed some end game assets being preloaded even if no players were in the end game section
v0.61 (Translations) Setup translation as overlay in most of the book
v0.61 Updated structure anchor icon, repair icons and re-arm trap icon to new design
v0.61 Custom foundations repair cost is now limited to 20 hammer hits regardless of damage sustained
v0.61 Updated Survival book texture in opening plane scene to display correct name
v0.61 Caves – Updated icons for cave entrances
v0.61 Optimized memory usage of various animation assets
v0.61 Fixed houseboat not saving HP
v0.61 Fixed drying rack leaving icons visible if destroyed while targeted
v0.61 Fixed dock walkway not receiving damage
v0.61 Stashing the current weapon no longer equips the previous (or default) weapon
v0.61 Device management screen no longer displays keyboard and mouse
v0.61 Input mapping system no longer separates settings between hardware types, all types are seen from the same screen and can be changed or set from there
v0.61 (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating
v0.61 Caves – Cleaned up cave 4 greebles and walls in main cavern
v0.61 Fixed players able to climb down very narrow gaps between structures while on rope
v0.61 Fixed player camera becoming offset if activating certain end game cut scenes while attacking with various weapons
v0.61 (Multiplayer) In-cave flag is now stored in player data, this will prevent the cave not loading properly issue for clients saving in caves around the sinkhole (not retroactive for saves already broken but compatible with working saves and prevents the issue from that point forward)
v0.61 (Multiplayer) Added several hair variations to the one of the multiplayer characters
v0.61 Fixed spec on red paint
v0.61 Lowered brightness of enemy drop down splash
v0.61 Fixed trapped enemies not dropping to ground if trap is destroyed
v0.61 (Multiplayer) Fixed player movement locked after being revived while sending a chat message
v0.61 Fixed issues with hint texts
v0.61 (Multiplayer) Fixed host camera shaking on plane when client first joins
v0.61 (UI) New title scene, options and pause menu designs
v0.60b Prevented repair system from wrongly prompting player for repair in the event of having deprecated HP data in old saves
v0.60 (Audio) Fixed bug where mutant body drop audio event was being triggered when dynamic mutant gameobject was switched for dummy prefab.
v0.60 (Audio) Revision of bow draw sound event timing to improve sync with animation.
v0.60 Updated breath bar sprite with new design
v0.60 Replaced dust on buildings that break apart
v0.60 Fixed soda cans sometimes appearing in the sky around the world
v0.60 Fixed arrows spawning a duplicate when shooting seagulls
v0.60 Made top edge of sinkhole less slippery so players do not unintentionally fall in as much
v0.60 Fixed enemies not turning bloody when hit with spears or arrows
v0.60 Fixed teeth pickups not spawning when hitting enemies
v0.60 (Optimization) Completely removed motion blur cpu cost when running a dedicated server
v0.60 (Optimization)Reduced cpu usage when motion blur is disabled in options
v0.60 (Optimization) Improved performance of heavy, mid and low snow
v0.60 (Optimization) Reduced overall cpu usage when enemies are enabled on a dedicated server
v0.60 (Dedicated server) Fixed some spamming enemy errors in dedicated servers
v0.60 (Dedicated Server) Autosave is now only active if there are players connected to the server
v0.60 (Dedicated Server) Autosave is now triggered instantly when the last player leaves the server
v0.60 (Dedicated Server) Limited autosave time to 15 minutes minimum, and set default time to 30 minutes.
v0.60 (Dedicated Server) Dedicated server can now be downloaded, installed and launched without the steam client (see -nosteamclient option in guide)
v0.60 (Dedicated Server) Clients now know the game was saved server side, and see a “Server is saving the game” message if saving takes too long
v0.60 New damage balance on all structures. Stick structures are now noticeably weaker than bone, which are much weaker than stone. Defensive walls are now much stronger than regular walls. Also fixed issues with some structures being stronger than others for no reason
v0.60 Added first pass of translation system. This currently includes french language only. It is possible to copy translation files and replace the text values to create new translations – however more official translations will be coming in upcoming patch releases.
v0.60 Fixed player hair not visible in player shadow!
v0.60 (Performance) Now unloading some objects from the world while saving to free some memory up to help with crashes when saving on huge games
v0.60 (Multiplayer) Added 3 toque clothing variations
v0.60 Caves – replaced broken rope with slope in cave 9
v0.60 Setup new loading progress design
v0.60 Fixed some cut stumps using wrong/old textures
v0.60 (Multiplayer) Added new jacket, hoodie up, open shirt, closed shirt clothing variations
v0.60 Improved look of underwater bubbles from rebreather
v0.60 Caves – Fixed some misaligned rocks
v0.60 Caves – removed duplicate modern axe from Cave 7
v0.60 (Multiplayer) Added “Experimental” text to dedicated server source buttons in game browser to clarify the current state of the feature
v0.60 It is no longer possible to use refilling item when already at max capacity
v0.59b Fixed a bug where some structures would vanish on loading games
v0.59b DS – Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
v0.59b DS – Connecting to a dedicated server now shows a client connecting message during the initial stages
v0.59b DS – When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
v0.59b DS – Join server button on dedicated server has been renamed from ‘new’ to ‘join’
v0.59b DS – Fixed basic fires not lightable by clients after loading into games
v0.59b DS – Prevented dedicated server from saving quality presets
v0.59b DS – Player list in game now shows amount of players in game
v0.59 Added experimental support for players to host their own dedicated servers
v0.59 Added new dedicated server tool (downloadable via tools menu in steam)
v0.59 Fixed grabbing a sled partially in water sometimes resulting in all following interactions no longer working
v0.58b Optimized rain collision settings
v0.58b Fixed issues where players could end up in sky when climbing ropes
v0.58b Fixed an issue with item duplication which would also cause issues with hud
v0.58 Added new home icon UI to tree houses
v0.58 Updated boar model + texture
v0.58 Players no longer intersect each other when sitting on a bench
v0.58 (Multiplayer) Only 2 players can sit on a bench at one time now
v0.58 Fixed enemies sometimes losing texture/material when killed
v0.58 Added look around animations when players are sitting on a bench or chair
v0.58 Weapons are now put away when sitting on a bench
v0.58 New stealth meter icon
v0.58 New unlock door icon (when door is locked)
v0.58 Reduced amount of hits needed to chop down maple trees
v0.58 Tweaked stealth values, player is now more visible when holding a light
v0.58 New construction UI
v0.58 Players can no longer spam jump to get up vertical cliff faces around the world
v0.58 Enemies will now react to seeing the players torch light at night and in caves
v0.58 Fixed wrong attack animation sometimes playing when attacking with a bird on player hand
v0.58 Fixed some rocks around cave entrances being climbable with climbing axe
v0.58 New procedural buildings UI icons
v0.58 (Multiplayer) Fixed coop player sometimes falling through the floor when activating certain cutscenes in the end game
v0.58 (Multiplayer) Fixed clients sometimes not seeing many birds compared to host
v0.58 (Multiplayer) Fixed dropping logs as client sometimes shooting the player up into the air
v0.58 Fixed dynamic objects getting stuck underneath newly built gardens, causing player to be knocked into the air when walked over
v0.58 Roof ghost now turns red during the lock height phase while height isn’t valid
v0.58 Fixed unlocking bridge anchors with right click
v0.58 Added new rain refractive particle, and new cave drips
v0.58 (Audio)Further tuned audio to work better in surround sound
v0.58 (Audio) Fixed modern axe playing incorrect impact sound when hitting plane wreckage.
v0.58 (Audio) Tuned existing arrow impact sounds and added new arrow impact sounds for animals and mutants.
v0.58 (Audio) Added new arrow impact sounds for when arrows hit bushes, small trees and water surfaces.
v0.58 (Audio) Fixed mutant corpses playing wood foots and impact sounds when walked over and hit with various weapons.
v0.58 (Audio) Tuned volume for paddling sound event when on rafts and house boats.
v0.58 Fixed cases of dropped logs flying off when dropped close to other physics objects
v0.58 Improved collision on log sled when full of logs
v0.58 Added new hair to player crawling forward during coop plane crash cutscene
v0.58 (Multiplayer) Fixed amount of chops need to fell trees being different in multiplayer compared to singleplayer
v0.58 Added foam and splash particles when moving through water on rafts
v0.58 Fixed rabbit cage icons remaining visible if it gets destroyed while looking at it
v0.58 Fixed interacting with bonfire with nothing in the right hand
v0.58 Added a failsafe in case inventory was saved with some missing/destroyed inventory views so that it keeps functioning regardless
v0.58 Players can no longer climb through each other when climbing ropes
v0.58 Improved lod on plane cockpit and fixed some placement/texture issues with cockpit/pilots
v0.58 Fixed player movement getting locked sometimes when grabbling log sled while eating meat
v0.58 (Multiplayer) Fixed other players flares visible over survival book
v0.58 Fixed caged rabbits having synchronized animation
v0.58 Fixed cases of tortoises spawning underwater in north area of map
v0.58 (Multiplayer) Fixed wall toggle addition icon out of sync with current wall addition
v0.58 Fixed holders possibly leaving icons active behind after being destroyed
v0.58 (Multiplayer) Added 3 hair style variations to the original character
v0.58 (Multiplayer) Fixed toy parts and toy full positioning in tray
v0.58 Fixed Sapling 5 vertex colours
v0.58 Added a failsafe to ensure missing repair tool icon goes off when looking away from the structure
v0.58 (Multiplayer) Fixed restarting an endgame co-op session without restarting the game causing the endgame keypad door to not open for others
v0.58 (Multiplayer) Added clean up when finishing the game that should help with out of memory crashes that occurred when loading the epilogue
v0.57c Fixed crocodiles duplicating when killed
v0.57c Fixed first flight attendent spoken line missing
v0.57c Fixed garden not showing any UI when owning a single seed type
v0.57c Fixed distorted enemies continuously duplicating in traps
v0.57c Fixed rabbits not takable from traps
v0.57c Large traps now all damage creepies
v0.57b (multiplayer)Fixed skinny females appearing without color detail for clients in some cases
v0.57b Improved distance noose trap and fixed a bug with duplicating bodies on the noose trap
v0.57b Fixed metal door weight not considering the max amount bonus of craftable bags and thus preventing to gather back sticks and rocks past the base limit of each item
v0.57 Fixed being unable to pick up fish killed with weapons other than spear
v0.57 (Multiplayer) Fixed animals not spawning snow particles
v0.57 Improved look of kicked up sand/dust particles
v0.57 Added snow burst particle when walking into and hitting snow bushes
v0.57 (Multiplayer) Smoothed movement on several dynamic projectiles, fixes stuttering look when viewing other players throw molotovs/bombs
v0.57 (Multiplayer)Fixed player net holding old flare particle
v0.57 Fixed player exiting chairs at wrong position during end game section
v0.57 Fixed survival book sometimes not opening properly while blocking and fixed book sometimes opening at wrong screen position when cold
v0.57 Blocked quick select usage during in game cut scenes
v0.57 Enemies no longer sometimes hit other enemies when targeting structures
v0.57 Fixed enemies not able to target player when attacking and caught in a noose trap
v0.57 Fixed player clipping through enemies that are caught in noose trap
v0.57 Fixed enemies hit by cowman turning burnt and exploding
v0.57 Audio – Opening Plane and other sequences now mixed in surround sound
v0.57 Audio – Cave Reverberation made less bass heavy
v0.57 Audio – Hitting rocks in caves now has reverberation
v0.57 Audio – rain sounds more varied and smoother and more surrounding
v0.57 Audio – Shipping container area given unique plastic audio event
v0.57 Audio – Added flapping wings sound for crows flying
v0.57 If enemies lose sight of a player going into a structure, they will now more often attempt to break down the walls blocking the way
v0.57 Particulate matter now appears when player is underwater
v0.57 Fixed enemies sometimes ragdolling incorrectly when burning to death
v0.57 Fixed enemies being unable to see player through built windows
v0.57 (Multiplayer) Fixed wood chop particles missing visually on other players chopping trees
v0.57 Improved look of sapling 5 and replaced with new billboard
v0.57 Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
v0.57 Improved transition between tree cut sections and tree models
v0.57 Added cash as a fueling option for fires (Previously it would only fallback to cash when out of leaves)
v0.57 Fixed some more climb down areas in caves with wrong lod setting/popping off too soon
v0.57 Fixed animals sometimes rolling away from player while being skinned
v0.57 Fixed held log hand animation sometimes being slow to respond after picking up a log
v0.57 (Multiplayer) Fixed clients able to cut down trees with the climbing axe
v0.57 Fires, Drying rack , Armor mannequin, Skin rack, food holders, weapon rack, explosive holder, stick, rock and log holders, arrow and bone baskets, and gardens all have a new UI
v0.57 Players and enemies can no longer run up the sides of cannibal huts
v0.57 Players can no longer carry or pick up dead bodies while swimming
v0.57 Fixed arrows sometimes going underneath terrain if shot directly downwards
v0.57 Fixed running while crouching speed being applied inconsistently
v0.57 Fixed player able to fast climb ropes with no stamina
v0.57 Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
v0.57 New “home” icon UI on shelters, cabins and bed. Select a tinted icon to have the icon visible in world or the faded icon to hide the icon
v0.57 Fixed enemy bodies not falling down if floor was destroyed/removed
v0.57 Fixed player getting thrown up in air if standing over a rock supply cache when it explodes
v0.57 (multiplayer)New player hair/beard model and shader added
v0.57 Blood now accumulates on all player clothing variations
v0.57 Fixed dropped logs not colliding with log sleds
v0.57 It is no longer possible to duplicate items by spamming take/add weapon on rack
v0.57 Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
v0.57 Fixed enemies sometimes snapping to new position if falling down dead very close to a wall
v0.57 Fixed trees sometimes spinning around wildly when blown up with explosives
v0.57 Caves- fixed holes in Cave 2 and 10
v0.57 Caves – new waterfalls added
v0.57 Added new icons for pickups in world and for inventory
v0.57 (Multiplayer) Mixed some forced variation to the randomness of the player skin and clothing rolls
v0.57 Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves
v0.57 (Multiplayer) Fixed picking up items in suitcase while full causing it to duplicate as host or remain floating in the air as client
v0.56c Fixed excessive memory when opening save menu which could often result in out of memory crashes when saving.
v0.56b Some texture/memory optimizations
v0.56b Optimized building construction icons management to use less memory
v0.56b Removed some enemy script logging
v0.56 New bone pile art added
v0.56 (Multiplayer) Fixed stand up after being revived animation not playing for other players
v0.56 (Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
v0.56 New particles for: flare, dynamite and held fire stick
v0.56 Fixed enemies sometimes blocking player movement when killed
v0.56 Improved animations throughout end game cut scenes and enemies
v0.56 Increased chance of enemies investigating large player built bases
v0.56 Fixed enemies sometimes able to climb structures built over water
v0.56 Fixed enemies sometimes not drowning when underwater
v0.56 Fixed enemies able to see through player built walls
v0.56 Improved light dynamite animation
v0.56 Fixed being able to throw dynamite during light dynamite animation
v0.56 Fixed enemies sometimes launching player through the air during combat
v0.56 (Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
v0.56 Flare and dynamite textures improved
v0.56 Fixed player able to get tree sap by hitting tree with severed arm or leg
v0.56 Fixed player able to see down neck when sitting on a bench
v0.56 Fixed player moving at wrong speed when climbing walls at very low fps
v0.56 New abandoned small wood boat art (replaces placeholder art)
v0.56 New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
v0.56 Improved particles when hitting trees and added fine particle dust effect
v0.56 It is no longer possible to use quick select while swimming/on rope/driving raft
v0.56 Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
v0.56 Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
v0.56 Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
v0.56 (Multiplayer) Quick select items selection is now preserved after respawning
v0.56 Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
v0.56 Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
v0.56 It is no longer possible to build structures attached to traps
v0.56 Added new yacht sail art (replaces placeholder art)
v0.56 Snow blowing effects added to snowy area of map
v0.56 Added sound effect to flare lit held
v0.56 Added new incandescent texture to lit flare and new lit dynamite wick
v0.56 New cut trunk ends art!(replaced placeholder art)
v0.56 Fixed enemies sometimes triggering animal traps causing them to vanish or error
v0.56 (Performance) Added pooling system to quick item selection views to reduce memory usage
v0.56 Fixed items like herbs missing SFX when assigned to quick select
v0.56 Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
v0.56 Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
v0.56 Stick, rock, pouch and repair tool can now be assigned to quick select
v0.56 Fixed catapult not properly receiving damage hits
v0.56 Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
v0.56 (Multiplayer) Fixed fire not saving it’s lit state on server when loading
v0.56 Fixed hole in title scene cave walls visible on ultra wide monitors
v0.56 It no longer rains inside the shipping containers
v0.56 Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
v0.56 Fixed hoodie outfit popping off sometimes on player when looking up and down
v0.56 Fixed splash particles when hit with spear looking overly dark
v0.56 Caves- fixed some cave areas where players can fall through collision
v0.56 Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
v0.56 (Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
v0.56 (Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
v0.56 (Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
v0.56 (Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
v0.56 Pedometer now saves the steps walked when you save the game
v0.56 Removed visibility of non-equipment items on backpack quick select.
v0.56 Flares now turn off when entering water and switch to dead flare material
v0.56 Fixed pedometer screen vanishing when partially underwater
v0.56 Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
v0.56 Added new foot step particles to player on snow, sand and some leafy surfaces
v0.56 Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
v0.56 Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
v0.56 When placing stairs while a new chunk can be locked, it automatically locks it before placing
v0.56 It is now possible to lock a 1 log wide stairs chunk
v0.56 Fixed platform part of stairs not registering hits
v0.56 Improved look of fire smoke particles
v0.56 Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
v0.56 Arrows hitting a partially cut down tree now remain attached to the tree
v0.56 Right-click will now cancel the arrow draw and preserve the arrow
v0.56 Fixed missing splash particle when using upgraded spear in water
v0.56 Fixed getting hit while opening Survival book with ignitables equipped breaking camera
v0.56 Caves – Fixed broken swimzone in Cave 1 hallway
v0.56 (Multiplayer) Fixed rabbits not appearing white in snow area for clients
v0.56 (Multiplayer) Fixed positions of all items on metal tray!
v0.56 Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
v0.56 Fixed bow looking distorted when placed on weapon rack
v0.56 Bon fire icons are now dynamically positioned to solve the visibility issue
v0.56 Fixed caught fish flickering in traps
v0.56 (multiplayer)Fixed some exploded cave in areas not syncing correctly between players
v0.56 Missing repair tool icon no longer shows up when building ingredient icons are visible
v0.56 Lit dynamite will be removed from hand now when placing it on a tree
v0.56 Unlit dynamite can be placed on trees
v0.56 Switched rendering BRDF to GGX
v0.55c Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load
v0.55c Fixed saving with flashlight equipped whilst also holding an ignitable item breaking lighter on load
v0.55b Fixed some usable items such as meds or armor being infinite if added to hot select slots
v0.55b Fixed issues with hot key items being visible whilst swimming or climbing ropes
v0.55 Suitcases around the plane crash site no longer respawn
v0.55 Snow now lands on water in the north area instead of going through
v0.55 Frost damage will no longer occur while player is jumping or actively climbing a rope
v0.55 Updated armor mannequin stealth armor model
v0.55 Fixed a couple rare errors that could prevent a few wall chunks from showing up in saves that suffered data loss after a patch
v0.55 Fixed painted cannibal leader switching to wrong texture on death
v0.55 Fixed animals moving at different speeds depending on current frame rate
v0.55 Fixed arrows sometimes floating when shot into terrain
v0.55 Improved support for updating greeble zones data from old saves, should prevent cases of deprecated data causing error spam and causing severe lag
v0.55 (Multiplayer) Frost damage will no longer be applied to players who are in a downed state
v0.55 (Multiplayer) Moved chat to the left of the screen to avoid overlapping with building ingredients
v0.55 (Multiplayer) Added a dark backing to the chat to improve readability
v0.55 Traps will now correctly load to the correct state
v0.55 Traps will now restore to correct state after being repaired
v0.55 (Multiplayer) Fixed some issues with noose trap visuals for clients not syncing
v0.55 New gameplay option: Allow Enemies (Creative mode only)
v0.55 Fixed drop spoilt food option in inventory not available on food that was picked up already spoilt
v0.55 Fixed bed missing collision and bed not being repairable
v0.55 Caves – fixed some small holes/gaps
v0.55 Trapped animals remain in traps after save/load
v0.55 Fixed Squirrels and Lizards not always being inside trap when caught
v0.55 Added new late game mutant tribe wearing skinned face masks
v0.55 New arrow type: Bone arrows! Combine 1 stick + 5 Feathers + 5 bones to create 5 bone arrows
v0.55 New item quick select feature. Combine weapons on the crafting mat with the backpack to assign. Default keys are 1, 2, 3 and 4 on keyboard. Holding “AltFire” (block) while playing on a gamepad now switches the D-pad to quick select item slots
v0.55 Fixed enemies floating over spikes or moving when caught in the happy birthday trap
v0.55 (Multiplayer) Added new clothing: Vest with 3 texture variations
v0.55 Fixed upgrading weapons not cleaning up everything correctly causing other items around or on the crafting to be hard to target afterwards
v0.55 (Multiplayer) Improved walking and running animations on other players when holding all types of weapons
v0.55 Player no longer reaches for an arrow after firing the bow with no more arrows in backpack
v0.55 Fixed enemies using wrong burnt texture when dropped on a fire
v0.55 Fixed creepy enemies switching to burnt texture when hit with a flying axe attack
v0.55 Player dropped logs now spawn slightly away from player to prevent physics interaction issues
v0.55 Fixed poison arrow effects not being applied to enemies correctly
v0.55 Fixed sticky bombs not attaching to enemies or animals
v0.55 Fixed tortoises sometimes not going into their shell when hit
v0.55 (Multiplayer) Fixed birds sometimes not playing flying animation for clients
v0.55 Fixed player incorrectly blocking if block is pressed immediately after picking up a spear
v0.55 Fixed player able to continue repair hammer attacks even after switching to another weapon
v0.55 Fixed player not attaching to rope properly if rope trigger was underwater
v0.55 Cave9 – added more sound effects, and more stalactite models
v0.55 Added more cave fish to cave water zones
v0.55 Fixed clients not dealing correct damage from flying axe attack
v0.55 Fixed saving of items added to metal doors weights
v0.55 Fixed log sled glitching through terrain if grabbed and holding logs at the same time
v0.55 Fixed spears and arrows not sticking into some large tree stumps around the world
v0.55 (Multiplayer) Fixed arrows collected from bodies not being removed for other players
v0.55 Fixed animals sometimes not being caught in traps
v0.55 Fixed some stippling settings on some large logs/dead wood
v0.55 Replaced damaged buildings 3D icons by 2D versions
v0.55 Fixed jumping into water while lighting a cloth wrapped weapon causing lighter interactions to break
v0.55 (Multiplayer) Fixed a case of player variation not initializing at start of game
v0.55 Fixed player not disconnecting from treehouse rope if treehouse was destroyed
v0.55 Fixed player not disconnecting from raft oar properly if raft was destroyed
v0.55 (Multiplayer) Added new clothing: Hoodie with 3 texture variations
v0.55 Improved accuracy of hovering detection for some items in inventory
v0.55 First 4 weapons/projectiles equipped are automatically added to quick select free slots
v0.55 Fixed saving & loading exploded rocks walls in caves
v0.55 (Audio) Added break wood sfx when fires are destroyed
v0.55 Fixed plane recording wrong position sometimes in new games
v0.54b Fixed bug with some caves not loading in saved games for clients
v0.54 (Performance) Lowered engine CPU overhead cost from active sound emitters
v0.54 (Performance) Optimized cpu usage on some enemy ai scripts
v0.54 Fixed custom effigy costing 2 rocks instead of 3
v0.54 Updated stairs stilt model to use latest log art
v0.54 (Performance) Optimized clean up process of various systems to speed up time game takes to close
v0.54 Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
v0.54 Fixed some issues with restoring meat decay state after loading a saved game
v0.54 Fixed some issues with restoring arrow bonus after loading a saved game
v0.54 (Multiplayer) Weapon paint now correctly syncs to other players
v0.54 Fixed weak spear sometimes disappearing when thrown directly downwards
v0.54 Caves – fixed hole in Cave 8
v0.54 Fixed gamepad navigation in the new game difficulty menu
v0.54 Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
v0.54 Fixed weapon rack sometimes not refreshing the current target item type
v0.54 Fixed painted inventory item material reverting when hovered
v0.54 (Multiplayer) Birds are now synced properly in multiplayer games
v0.54 (Multiplayer) Optimized total memory usage on clients
v0.54 Fixed enemy bodies ragdolling incorrectly when killed in a noose trap
v0.54 Fixed player able to get permanently stuck between gardens placed close together
v0.54 Fixed already cooked meat reverting to raw if the fire runs out
v0.54 Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away
v0.54 (Multiplayer) It is no longer possible to open the chat silently while having the survival book open
v0.54 (Balance) Opening inventory no longer pauses time in hard mode
v0.54 Blood effect that shows when getting hit now occurs while in inventory
v0.54 Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
v0.54 (Balance) Skinny cannibals now have a chance of carrying sticks as weapons
v0.54 Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack
v0.54 Hole cutter can no longer be applied if is there is an enemy in range
v0.54 (Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray
v0.54 Fixed log cabin sleep and save icons remaining visible if active when a wall is destroyed
v0.54 Fixed spelling mistake in inventory arrows
v0.54 Fixed picking up small rock and and spear at the same time breaking weapon usage
v0.54 Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly
v0.54 Added back in experimental support for 5:4 and 4:3 resolutions
v0.54 Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage
v0.54 New high level painted tribe mutants added to world
v0.54 Regular mutants can now sometimes appear carrying crafted weapons
v0.54 Fixed weapons flying away from mutants sometimes when killed
v0.54 Added a slight blue tint to player skin when cold
v0.54 Player now does the check arms anim when getting cold if there are no enemies around
v0.54 Fixed adding and removing rabbits quickly from cages causing them to disappear
v0.54 Fixed scale of the static on ground snow particles
v0.54 (Balance) Added some skinny pale enemies to cave 1 armsy room
v0.54 (Balance) Cave 3 improved enemy layouts and added more enemies
v0.54 Caves: Removed old purse model
v0.54 Cave 3 added floating items and floating heads
v0.54 Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
v0.54 Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
v0.54 Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly
v0.54 (Multiplayer) Extended player in ghost building check to prevent completion to other players in game
v0.54 Snow no longer washes off blood, mud and red paint like rain
v0.54 Current steam build ID is now displayed in bottom right of title screen
v0.54 Bow and arrow improvements. Bow will now be at maximum strength when animation shows arrow fully pulled back. Slightly increased reload speed.
v0.54 Fire arrows can now be lit by holding them close to a fire source while bow is drawn
v0.54 Birds can now land on the cannibal art scattered around the world
v0.54 Fixed gold keycard not getting picked up if picked quickly after the cutscene, while last weapon is equipping back
v0.54 Using booze now also resets all current frost effect/timer
v0.54 Player now shivers when cold
v0.54 (Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area
v0.54 (Audio) Tuned trigger threshold for player_splash sfx
v0.54 (Audio) Added gore foot sfx for when stepping in gore piles.
v0.54 New stealth armour model and textures added to player
v0.54 Hole cutter no longer has any effect on ghost procedural buildings (which was making it non completable)
v0.54 (Multiplayer) Fixed nutrition/exercise/strength stat not restored properly for clients
v0.54 (Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host
v0.54 Fixed Cave 9 curled body in ground
v0.54 Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result
v0.54 Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit
v0.54 New temporary (leaf) shelter leaf texture/model
v0.54 (Multiplayer) Fixed players getting pushed around by enemies while injured and waiting for revive
v0.54 (Multiplayer) Fixed spawning in sinkhole as client preventing cave entrances to work properly
v0.53c Fixed some climbing walls not being climbable
v0.53b Fixed repair hammer remaining visible on crafting mat if you closed inventory without removing it first
v0.53b Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
v0.53b Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7
v0.53b Fixed changing Steam user in the save slot window in game not properly refreshing in single player
v0.53 Creepy mutants can now travel in groups
v0.53 (Balance) Overall more creepy mutants will spawn in hard mode
v0.53 (Balance) Increased chance of seeing fire mutants in hard mode
v0.53 (Balance) Slightly reduced amount of skinny mutants overall in normal and hard mode
v0.53 (Balance) Thrown firebombs from fire mutants travel faster now in hard mode
v0.53 (Balance) Increased health of tribal leaders in both normal and hard modes
v0.53 New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures
v0.53 (Multiplayer) New jacket clothing variation added
v0.53 Fixed being unable to interact with triggers after equipping an item from inventory while pushing sled
v0.53 Fixed enemies sometimes not dying properly when killed from behind
v0.53 (Multiplayer) Improved idle, walk and run animations on other coop players
v0.53 (Multiplayer) Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry
v0.53 Fixed missing collision on step section on left side of large raft
v0.53 Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
v0.53 (Multiplayer) Fixed clients not dealing correct damage to knocked down enemies
v0.53 Fixed some holes in terrain where former hidden caches were
v0.53 Removed old stalactite model from caves
v0.53 Fixed some rocks and objects inside sinkhole being climbable with climbing axe
v0.53 Fixed flintlock sometimes not registering hits on targets
v0.53 Improved aiming on flintlock so it’s easier to hit targets above or below
v0.53 Fixed ball floating slightly near fingers when reloading flintlock
v0.53 Left hand items are now correctly hidden and restored when reloading flintlock
v0.53 Fixed flintlock ammo size on the crafting mat + added the multi view option
v0.53 Fixed incendiary upgrade of the upgraded spear not restored after loading a save
v0.53 (Multiplayer) All weapons can now be shared with the metal tray
v0.53 Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory
v0.53 (Multiplayer) Fixed client not able to trigger trip wire traps with projectiles
v0.53 Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn’t work when sled was in water and player grabbed it)
v0.53 Tennis racket can now receive tooth, glass and feather upgrades !
v0.53 Fixed story items on yacht and cassette pickups respawning even after being collected by player
v0.53 Fixed light changing on cave ground after opening big door
v0.53 Fixed some items in inventory having wrong outline(herbs, medicine, berries)
v0.53 (Multiplayer) Fixed burning a shelter causing client to get kicked
v0.53 (Multiplayer) Fixed destroying garden blueberry bush not working after collecting all berries on host side
v0.53 Caves – Removed unusable climbing wall leading down to stash room
v0.53 Fixed camp cots sometimes flying up into the air when approached by player
v0.53 Fixed pickups dropped onto raft and large raft falling through
v0.53 (Audio) Fixed clients loading in caves sometimes not having any cave audio effects
v0.53 Fixed waterfall falling water appearing black from a distance
v0.53 Fixed pedometer screen in inventory changing when leaves are hovered over
v0.53 (Performance) Optimized physics CPU usage when there’s a raft in game
v0.53 (Balance) Set rebreather max air to 300 seconds (from 600)
v0.53 Now showing current world coordinates in bottom right corner of the pause menu, can be used when reporting location specific issues on the hub
v0.53 Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (not retroactive, previously made racks will still be the old version)
v0.53 Added support for multiple renderers to inventory item views, allowing items such as shoes etc to be fully highlighted when hovered
v0.53 Fixed small cabin having the save icon always visible
v0.53 Replaced the Iron Forest cheat with gameplay option setting: Iron Forest (No building destruction)
v0.53 Ghost foundations now check more accurately if player is below/within to prevent completion
v0.53 Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive)
v0.53 Fixed gold keycard not appearing in inventory
v0.53 Fixed ghost rabbit cage sticks having sheen
v0.53 Improved blood seams on Cowman
v0.53 Fixed stretched texture in yacht salon
v0.53 Sled grab trigger no longer shows the action icon while sled is grabbed
v0.53 Fired Arrows now stick into all enemies and animals!
v0.53 Fixed arrows sometimes bouncing off target doing no damage
v0.53 (Multiplayer) Fixed female bodies sometimes disappearing when killed as host
v0.53 (Multiplayer) Metal tray held by another player no longer shows any icon if empty
v0.53 Fixed basic fire food placement collision being offset from renderers
v0.53 (Multiplayer) Fixed rock side platform not destructible
v0.53 Fixed “Sticky” upgrade recipe tooltip not showing up
v0.53 Added “Steam not initialized. Try launching the game from Steam” label in title screen when needed (happens when there is a privilege difference between the Windows user currently running Steam and the one running the game)
v0.53 Fixed some items not retaining their last active bonus & content amount after saving and loading (such as pot not saving current water)
v0.53 Fixed arrows not going through custom wall windows
v0.53 Fixed arrows not correctly registering hits on some structures such as storages
v0.53 Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook)
v0.53 Fixed flintlock gun smoke appearing overly bright in shadows or in caves
v0.53 Fixed lighting when sunset first turns to night time having overly bright ground lighting on some objects
v0.53 Fixed rock thrower having no collision when built on a raft
v0.53 Fixed rock thrower projectiles sometimes damaging player when released from thrower
v0.53 Fixed suit clipping through backpack model
v0.53 Fixed some missing collision in some caves
v0.53 Save slot selection screen in title screen now allows to switch to saves from another Steam account than the one currently logged in (if there are multiple on same pc)
v0.53 Fixed player sometimes falling through the floor during a cutscene in the end section of the game
v0.53 Fixed 2 players being able to both activate certain cutscenes at the same time
v0.53 Changed ‘iron forest’ option to ‘Allow building destruction’ for clarity
v0.52b Fixed end game characters using excessive motion blur memory
v0.52b (multiplayer) Fixed game seeming to crash/take a long time loading for clients during loading of particular scene
v0.52 A new game mode now gets unlocked at the end of the epilogue
v0.52 A new clothing option is available in mp for players who complete the game
v0.52 Fixed snow falling into some areas it shouldn’t
v0.52 (multiplayer) Fix for an enemy turning invisible during transformation
v0.52 (multiplayer) Fixed players overlapping each other in a cutscene
v0.52 Lighter can no longer be equipped during a particular cutscene
v0.52 (multiplayer) Fixed clients seeing additional dropped bodies
v0.52 (multiplayer) Fixed some dropped bodies not being visible for clients
v0.52 Fixed water source trigger appearing to not respond if trying to interact with it before the end of the re-use delay
v0.52 Some texture memory optimizations
v0.52 Ghost wall type switch is no longer concurrent with the regular ghost interaction trigger (both can be used at the same time, regardless of holding log or not)
v0.52 (Multiplayer) Fixed a case of story progression getting blocked if client left the game at the wrong time
v0.52 New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
v0.52 Added latest story items to notes chapter of book
v0.52 Optimized memory usage of some end game animations
v0.52 Fixed keycard doors not retaining unlocked state
v0.52 (Multiplayer) Fixed restarting a new game lobby not working after finishing the story as host
v0.52 (multiplayer) Fixed other player weapons sometimes being held in wrong pose when first joining a game
v0.51b Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
v0.51b Fixed case of some buttons not working until entering and then exiting the trigger
v0.51b Fixed an issue with item sync on the big old hell doors
v0.51b Fixed case of music not playing in epilogue
v0.51b Improved sync in epilogue
v0.51b Fixed action icon staying visible during the re-use delay after using one of the new props
v0.51b Fixed a bug with some cave rocks not appearing in some sections of caves
v0.51b Fixed a co-op bug where players could get stuck holding a body or have held body vanish
v0.51b Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations
v0.51 The door at the bottom of the sinkhole cave is now openable (if you have the keycard)
v0.51 New drawings and story items added near red paint locations in caves and overworld
v0.51 Changed delay in between appearance of light tutorial to 10 minutes (from 1)
v0.51 Fixed player camera sometimes facing seat during plane crash sequence
v0.51 Improved navigation mesh quality around geese lake and other lakes
v0.51 Molotov fires now get put out by water
v0.51 Fixed flintlock part 8 not showing inventory tooltip
v0.51 Fixed some tutorials possibly staying visible if dying while active
v0.51 Ghost tree structures no longer prevent completing it when standing below it
v0.51 Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
v0.51 (Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes
v0.51 (Multiplayer) Fixed adding crafted meds & energy mix to food holders
v0.51 Fixed large stick holder turning into small stick holder when repaired
v0.51 (Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders
v0.51 Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc
v0.51 Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites
v0.51 (Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated
v0.51 (Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM
v0.51 It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)
v0.51 Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
v0.51 Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
v0.51 Lighter now stays equipped when entering and exiting caves
v0.51 Fixed entering caves through rope entrance sometimes bringing player back up in world
v0.51 Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
v0.51 Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
v0.51 Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
v0.51 (Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded
v0.51 Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it
v0.50c Fixed old pot and water skins not being able to hold water
v0.50b (Multiplayer) Fixed bug when attempting to load and play an old saved game with more than 20 holes in a floor
v0.50b (Multiplayer) Fixed a specific race condition when launching game causing client to fail to joining saved games
v0.50 Fixed climb rope action bugging out if grabbing a rope while in another rope’s top trigger vicinity
v0.50 Fixed getting damage from small rock fake drop
v0.50 (Multiplayer) fixed small rock duplication
v0.50 (Multiplayer) Fixed not getting any prompt when trying to join a game from the Steam friend list when the game is already running (in title or MP scene)
v0.50 Fixed performance issue if players wore red paint around large distorted mutants
v0.50 Added inventory gamepad navigation to new find cache photos and flintlock parts
v0.50 (Building) Explosive holder now allows the new interaction scheme, switch with which item to add with the “Rotate” button
v0.50 Fixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right click
v0.50 Fixed hold right click batching in inventory wrongly triggering in some cases, like after emptying waterskin
v0.50 Added a slight thirst threshold before it is possible to drink from waterskin or pot in inventory to prevent spamming the polluted water damage
v0.50 Fixed some structures not getting cut from nav mesh correctly on loading a saved game
v0.50 Batteries inventory tooltip now displays amount
v0.50 Cassette player fake drops no longer floats mid air
v0.50 It is no longer possible to use air cannister while not carrying a rebreathing
v0.50 (Multiplayer) Fixed stone caches loaded exploded from a save not properly working for clients
v0.50 (Balance) Aloe, Chicory, Coneflower, Marigold are now limited to 10 each in inventory
v0.50 (Balance) Meds, crafted meds, energy mixes are now limited to 5 each in inventory
v0.50 (Balance) Hard AI setting: fire damage ratio 50% of normal
v0.50 (Balance) Hard AI setting: creepy fire damage 35% of normal
v0.50 (Building) Fixed grab chair icon turning on then off before being in range of use
v0.50 (Multiplayer) Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning
v0.50 (Multiplayer) Fixed mutant babies not dealing damage correctly to clients
v0.50 Players now smoothly move into position when climbing onto a rope
v0.50 Fixed some bag inventory icons set to wrong icon
v0.50 Fixed player camera sometimes becoming offset after being knocked into water by an explosion
v0.50 Fixed axes sometimes appearing to hit enemies after weapon has already swung through screen
v0.50 Fixed texture stretching on top of shipping crates
v0.50 Fixed some incorrect survival book recipes
v0.50 Creepy mutants now try to avoid following players down narrow passages inside caves
v0.50 (Multiplayer) Fixed (again)other players being visible during red death screen
v0.50 (Multiplayer) Fixed host not revivable after opening the pause menu
v0.50 Tortoises now have same drop as turtles
v0.50 Fixed a couple icon not refreshing issues with racks
v0.50 (Multiplayer) Fetching items backpack now restores content of water holder and other item bonus such as the incendiary upgrade
v0.50 Fixed a case of “Fire1″ action icon not showing in inventory tooltip for hybrid equipment/edible items (like waterskin or meats)
v0.50 Shipping manifest can now be seen in survival book notes (page 3)
v0.50 (Multiplayer) Fixed boat loading unmoored from dock when launching game with a client in lobby
v0.50 (Multiplayer) Fixed client not getting fat man entry in bestiary when hit
v0.50 (Multiplayer) Improved emergency/last moment shutting down of server & client connection, should help with cases of player staying connected in game after application closed without going through the menu or not being able to restart server immediately
v0.50 Fixed story item pickups respawning when game was saved/loaded
v0.50 (Balance) Hard survival setting: player fire damage x2 from normal
v0.50 (Balance) Hard animal setting: land animal spawn amount 66% of normal
v0.50 (Balance) Hard animal setting: fish spawn amount 66% of normal
v0.50 Fixed bug with ocean sometimes rendering extra reflection layers on custom quality setting
v0.50 (Balance) Each killed fish now has a 2 in game days respawn delay
v0.50 (Balance) Hard animal setting: fish respawn delay is 5 in game days
v0.50 (Balance) Increased health of pale skinnies and cannibal leaders in hard mode
v0.50 (Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode
v0.50 Animals now run away from player more consistently
v0.50 Fixed game settings for difficulty no longer changing after going back to title screen once
v0.49b Fixed skin rack not functioning in multiplayer games
v0.49b Fix drying rack items remaining selectable even when player moved away from rack
v0.49b Removed red crosses from overhead map (found photos should show location to explodable caches)
v0.49b Fixed bug with some enemy types hits not registering
v0.49 New cave paintings added to some cave story spots
v0.49 Red storage container company logo added
v0.49 Storage container manifest pickup added
v0.49 New photo pickups showing location to hidden caches added around world and especially in caves
v0.49 Red paint – added more buckets to world and in caves. These can now be worn by players to scare off enemies, or have enemies pray to you.
v0.49 (Building) Ghost structures now prevent adding the very last ingredient until the player exits the premises – fixes players getting stuck inside foundations or flying into air when completing raft
v0.49 (Performance) Fixed excessive overhead occurring when loading saves with huge amount of player made structures, possibly using 50% CPU for up to several minutes after black screen goes off
v0.49 Fixed dried meat added to fire before eating it not yielding anything
v0.49 (Multiplayer) Fixed houseboat oar not working
v0.49 (Building) Meds & Snack holders have been replaced by the Small and Large food holders which let you choose which item you wish to store in each slot with the “Rotate” button
v0.49 Improved animations for client during plane crash sequence and waking up on plane
v0.49 (Building) Skin rack has been revamped to use the new storage control scheme, each slot can now hold any type of skin, which can be selected with the “Rotate” button when prompted on empty slots
v0.49 (Building) Weapon rack & wall weapon rack have been revamped to use the new storage control scheme, equipment type to be stored can be selected with the “Rotate” button when prompted on empty slots, it will default to whatever is currently held when first interacting with the rack
v0.49 Exploded state of caches is now saved
v0.49 (Building) Drying rack has been revamped to use slots for each drying meat piece
v0.49 Increased speed of animals and increased the rate that lizards will run away from player
v0.49 Fixed placing bombs on explodable caches not working
v0.49 (Building) Floor & Roofs ghost triggers now better conform with the visible model (prevents the new system from not allowing to complete it when standing bellow)
v0.49 Slightly pull out inventory camera and tilted up to give a bit of space for upper items
v0.49 Fixed a case of thrown spear not being possible to pick up (i.e. after hitting a rock)
v0.49 (Building) Slightly re-positioned large food holder (former snack holder) triggers to prevent the 3rd one to be inaccessible when up close
v0.49 Difficulty mode is now saved in the upper node of the save file and visible in title screen save slot thumbnails
v0.49 Added Peacefull/normal/Hard mode selection with hover tooltip after clicking on new game
v0.49 Fixed large raft stick requirement icon
v0.49 Improved cut/not cut tree materials not matching
v0.49 switched garden icon positions and replaced rotate icon with switch one
v0.49 Fixed eating burnt meat not playing eat sfx
v0.49 Added whoosh sfx when adding items to fire and drying rack
v0.49 Fixed arrow basket icons on wrong layer
v0.49 Switched all rotate icons to switch icon (except rotating buildings)
v0.49 Hard survival setting: polluted water damage x20 from normal (which is 1)
v0.49 Hard survival setting: polluted water thirst replenishment 50% of normal
v0.49 Hard survival setting: frost speed x3 from normal
v0.49 Hard survival setting: frost damage x3 from normal
v0.49 Hard survival setting: defrost speed 50% of normal
v0.49 Fixed north area slight constant snow not properly following player
v0.49 Weapon rack & wall weapon rack now only accept weapon items
v0.49 Ammo pickup added and added to cave spots
v0.49 New pickup icons added for katana, bow and spears
v0.49 Updated enemy layout and navmesh in cave 8
v0.49 Improved look of cloud/sky at night especially if overcast
v0.48b Fixed player bodies in multiplayer games sometimes being invisible
v0.48b Fixed small trees appearing red/without textures or invisible on some graphics cards
v0.48 (Building) Procedural stairs may now be built both up and down in a single unit instead of being one way only
v0.48 (Building) Fixed a bug with hole cutter causing some buildings to leave a broken ghost behind when targeted, increased amount of buildings it can remove, and fixed some errors/crashes with removing some structures
v0.48 (Multiplayer) Fixed edible items shared with tray not always usable
v0.48 (Multiplayer) Added support for syncing meat decay state when shared with tray
v0.48 (Building) Building repair trigger no longer shows the “Take” action icon when not owning any repair material
v0.48 (Building) Fixed dock not having a max point limit
v0.48 (Building) Lowered max angle between dock chunks
v0.48 (Building) Collapsed building parts now have an accurate collider so they don’t go half way inside other objects or ground and no longer spin on themselves
v0.48 (Building) Fixed placing rock fence stub looking slightly different than placed version
v0.48 (Building) Improved system that prevents autofilled walls and fences from placing over existing ones
v0.48 (Multiplayer) Fixed coop players sometimes spawning on top of each other inside the plane
v0.48 (Multiplayer) Fixed players spawning in wrong pose when first joining a coop session
v0.48 (Multiplayer) Fixed other players and enemies visible during the player death sequence
v0.48 (Building) Rock fence now breaks into individual rocks when collapsed
v0.48 (Building) Added collision to defensive wall reinforcement spikes
v0.48 (Building) Added angle snap when placing foundation, walls, fences and stairs!
v0.48 (Building) Wall and fence chunks now attempt when placed to be nested with the support structure below if any. Fixes issue of destroying a single chunk possibly collapsing the entire upper row (not retroactive)
v0.48 Fixed gamepad not automatically selecting the first UI element of opening panels (such as the received MP invite one or pause menu in game)
v0.48 (Building) Fixed aiming back and forth between fences and floors breaking wall & fences placement in autofill mode
v0.48 (Building) Switched walls and fences placement to a cast based system instead of trigger based, meaning that it will target whatever support is being looked at in autofill mode instead of having to bring the default log model (which isn’t always visible) in direct vicinity of the support
v0.48 (Building) Revamped defensive wall reinforcement placement with the new cast based targeting system
v0.48 (Building) Added snapping with other walls when placing procedural walls in manual mode
v0.48 (Building) Each floor and roof now has a 20 holes limit, this works around an issue in multiplayer causing clients to no longer receive holes past a certain amount, also prevents escalating computation costs due to inappropriate use of the hole cutter
v0.48 (Building) Added new way to interact with fires: it is now possible to cook meat without holding it, when prompted press the “Rotate” button to select which meat you wish to cook, you may also choose to fuel the fire this way. Holding the meat item you wish to cook still works, it will lock the targeted meat type to whatever meat is currently held
v0.48 (Building) Added new way to interact with drying rack: it is now possible to store meat without holding it, when prompted press the “Rotate” button to select which meat you wish to add for drying. Holding the meat item you wish to add still works, and will lock the targeted meat type to whatever meat is currently held
v0.48 (Building) Not yet dried food on the drying rack can now be picked back up without waiting (it may be cooked on fire or relocated this way)
v0.48 (Building) Centered drying rack repair trigger
v0.48 (Building) New dynamic structure: Large Raft ! Features 2 oars that can be wielded by 2 players for greater speed and more accurate controlling
v0.48 (Building) Added large stick holder storage option, after placing stick holder press the “Rotate” button when prompted to toggle to large version, cost 24 stick and stores up to 40 sticks
v0.48 Fixed missing area not available message at end game door
v0.48 Fixed fire mutants not aiming projectiles at target correctly
v0.48 Improved far shadow and offscreen particles performance
v0.48 most animals now collide with walls and other objects in the world
v0.48 (Multiplayer) Improved accuracy of animation transitions for enemies and players as client
v0.48 Fixed thrown rocks not dealing damage to animals
v0.48 Fixed limbs not matching host body when chopped off.
v0.48 Fixed a bunch of text ‘can’t carry anymore’ items missing correct pluralization
v0.48 Fixed bunch of items having incorrect item name capitalization
v0.48 Fixed dropped climbing axe floating
v0.48 (Multiplayer) Fixed(again) snow trees turning into regular trees when cut
v0.48 Fixed missing Combine prompt in inventory item tooltips for a bunch of items
v0.48 Set bushes and small plants to no longer spawn under lakes/ponds
v0.48 Improved look of small tree and added touch bending
v0.48 New textures for bush08
v0.48 Fixed cave fires incorrectly rotated
v0.48 Fixed club selected material in inventory having wrong texture plugged in and a bunch of other selected materials looking wrong when hovered over
v0.48 Added collision to beach log, and hollow log and wood sound when hitting or walking over
v0.48 Plant 21 vertex colour fix
v0.48 Caves – removed old map pick up
v0.48 Fixed touch bending on Sapling 5
v0.48 Caves- fixed angled magazines on cave floors
v0.48 (Multiplayer) Fixed player switching to previous weapon after being revived
v0.48 Fixed creepy mutants sometimes running away from player when in shallow water inside caves
v0.48 Caves – removed doubled up magazine in cave 5
v0.48 Fixed flares and tennis balls not having splash effect when hitting water
v0.48 Fixed berry pop in for blueberry and snowberry bushes
v0.48 Increased view distance on some cave climb down areas/surrounding rocks
v0.48 Fixed cowman blood seams
v0.48 Improved ai pathfinding around cliff edges and plane crash sites
v0.48 Fixed bombs/dynamite/talky place on wall system interacting with invisible triggers, thus allowing to sometimes place the item mid air
v0.48 Sheen billboards are now more consistent/brighter
v0.48 Improved resolution on plane seats/tray
v0.48 Increased meat on fire overcook duration to 90s (from 60s)
v0.48 Fixed thrown rocks not dealing damage to enemies
v0.48 (Multiplayer) Fixed weapon upgrades not showing on remote player if he hasn’t opened inventory once since starting game
v0.48 (Multiplayer) Fixed defensive wall reinforcement possibly not loading for clients in bigger games or laggy conditions
v0.48 (Multiplayer) Fixed excessive distortion when building receive damage
v0.48 (Multiplayer) Fixed some issues with tree save states being different between host and client depending on where client was when trees were cut down or game was saved
v0.48 (Multiplayer) Fixed severe lag when client joins a game that has garden with planted seeds located far away from all current player locations
v0.48 (Multiplayer) Fixed and smoothed out world object sync sweep that occurs when a client joins a game
v0.47d Fixed newly placed autofill walls not always saving correctly
v0.47d Added fail safe to attempt recovering data loss in wrongly saved autofill wall chunks – Note: some walls will need to be rebuilt in game to function correctly
v0.47c Fixed bug with some save games not loading
v0.47c Fixed plant pot showing wrong icon
v0.47b Fixed cases of camera locking vertically when attempting to eat meat whilst cold
v0.47b Fixed unlocking all ghost foundation points leaving a floating ghost behind
v0.47b Fixed issue preventing to use manual floor & roofs placement to function as expected in some cases
v0.47b Improved procedural wall terrain detection which was in some cases not switching to manual placement
v0.47 Enemies can now dodge away from player attacks immediately after being hit
v0.47 Improved parry hit detection, should be easier to consistently perform parries on enemies
v0.47 Fixed enemy attacks sometimes still registering after being parried
v0.47 Increased length of stagger animation on parried enemies
v0.47 (Multiplayer) Clients can now parry enemy attacks
v0.47 (Multiplayer) Fixed bug where clients could be kicked from game if attempting to chop shark head
v0.47 (Multiplayer) client player body and skin materials are now correct during opening plane crash
v0.47 Fixed incorrect stamina drain when doing heavy attacks
v0.47 Fixed camera rotating upwards slightly when exiting survival book
v0.47 Fixed some cases of buildings placing bellow terrain while player isn’t in caves
v0.47 Fixed ghost procedural stairs trigger not matching shape and environment well enough to always be reachable.
v0.47 Improved ghost building placer staying above floors instead of constantly snapping to terrain
v0.47 Fixed floor hole cutter rendering on wrong layer
v0.47 Fixed floor hole cutter not properly showing wood particles at all rotations
v0.47 Procedural walls/foundations and fences can now be placed after the first locked point and reaching the minimum length requirement
v0.47 While placing a ghost wall or fence, parts that cannot be locked and wont be placed by pressing the place button now have a red tint to differentiate it from the rest of the structure
v0.47 Placing a procedural wall with a short chunk places logs vertically for that chunk, instead of not allowing placement. These vertical chunks cannot be made into window or doors
v0.47 Lowered min angle requirement for procedural walls and fences
v0.47 Removed all ghost procedural buildings placement legacy gizmos (round half circle, grid)
v0.47 Procedural foundations, floors and roofs now have a new dot and line gizmo when placing it in manual mode to fully visualize what is going on within
v0.47 Revamped procedural floors & roofs manual placement in a similar way to bridge anchor locking, except that instead of targeting a single point it is possible to slide along the supporting structure shape (ie edge of wall)
v0.47 It is now possible to place bridge directly when targeting it’s second anchor instead of having to first lock the second anchor and then place the bridge
v0.47 Fixed ghost bridge being red after locking first anchor
v0.47 Fixed red ghost material visibility
v0.47 Added edge intersection check when placing floors and roofs
v0.47 Floor hole cutter now also removes (some) overlapped structures
v0.47 Optimized calls to nav mesh update when opening and closing defensive gate
v0.47 Improved large log holder repair trigger positioning
v0.47 Fixed attacking with held meat items not doing any damage
v0.47 Fixed cut snow tree trunks material
v0.47 Fixed stick & rock holder icons positions
v0.47 Fixed wrong material on ghost log holder sticks, ghost basket sticks, raft built sticks and wrong layer settings for ghost weapon rack and floor hole cutter
v0.47 Fixed player/player_net held log still using old model and textures
v0.47 Fixed a bunch of material numbers for buildings being incorrect
v0.47 Fixed eat meat animation not playing while player was on fire
v0.47 Fixed eat meat animation not playing when eating burnt meat
v0.47 (Multiplayer) Fixed camera shake not working for client during fat creepy foot stomps
v0.47 Added a slight offset to fake gamepad cursor in menu so it doesn’t overlap texts so much
v0.47 (Performance) Fixed unnecessary allocations in multiplayer games when in range of lakes or ponds
v0.47 The escape key (on keyboard) or back button (on gamepad, either B or Circle) can now be used to navigate back to previous menu location
v0.47 (Multiplayer) Added a “Profile” button in player list pointing to the Steam profile
v0.47 Fixed broken transparency on coral and part of arrow feathers
v0.47 Added heavy attack for large axe type weapons
v0.47 (Multiplayer) Setup steal item feature to transport extra data such as meat decay state
v0.47 Added new hit rock particle effect
v0.47 Improved look of wood chunk particle effect when hitting structures (now uses 3d geometry)
v0.47 (Multiplayer) Fixed case of dropped meat reverting to previous decay state
v0.47 Fixed medicine cabinet using old log model/texture
v0.47 Bone basket and arrow basket now have unique models and dedicated icons
v0.47 Fixed rock and stick holder book pictures looking different than built versions
v0.47 Fixed head cooking bug after using a decaying meat item
v0.47 Fixed cooking head floating high above fires
v0.47 Increased stipple range on some plants that were set wrong causing them to fade out too soon
v0.47 (Multiplayer) Fixed dropping bodies sometimes being unpredictable/difficult to judge drop distance
v0.47 Fixed cut fern texture not matching fern type
v0.47 Fixed garden rotate seed type icon remaining visible after planting max amount of seed
v0.47 New rain follow system that compensates player movement and time it takes particles to hit the ground
v0.47 Improved look of dead mossy log
v0.47 Fixed meat not set to back to the saved decay state after loading a saved game
v0.47 (Multiplayer) Looting backpack now equips the plane axe if not already owned
v0.47 Fixed a.i issue with enemies in caves sometimes not attacking players
v0.46c Fixed sitting on bench animation getting stuck if player sits whilst attacking
v0.46c Fixed stick + cloth upgrade recipe not working when not owning bow
v0.46c Fixed items hard to interact with in inventory at low FPS
v0.46c Fixed twinberries pink on the crafting mat
v0.46b Added option to use legacy controller system to game options menu (free move cursor)
v0.46b Fixed some items being impossible to select in inventory with new snap controller system in old saves
v0.46b Fixed bone & arrow baskets inverted in book
v0.46b Player now returns to their original position when exiting chair/bench – should fix issue of players stuck in chairs built too close to tables
v0.46b Reduced trigger range on chair so players can’t teleport across room to sitting position
v0.46 (Multiplayer) Fixed client dried meat not being dried when taken by host
v0.46 Fixed crouch toggle not working correctly on controllers
v0.46 (Performance) Replaced all pickups with deferred shader version
v0.46 (Audio) Added sound effect for running water on terrain when raining!
v0.46 Rabbits and lizards now have collision when moving around the world
v0.46 Improved ai navmesh around rocks and sinkhole area
v0.46 Optimized physics calls on animals
v0.46 Caves – Fixed some small holes and gaps in some caves
v0.46 Caves – Fixed cave6 cut female legs not being dynamic
v0.46 When using a gamepad, cursor now snaps to buttons instead of moving freely mouse style, thus making navigating book easier.
v0.46 (Multiplayer) Clients now start the plane crash in separate seats from host, and watch timmy taken away from different perspective
v0.46 Fixed logs flying up in the air when chopping down trees (hopefully)
v0.46 Updated ReWired (input plugin), should fix the issue with xbox One gamepad drivers after the windows 10 update
v0.46 (Multiplayer) Cloth, tooth, feather and booze weapon upgrades are now visibly synced to other players !
v0.46 Fixed a bug when loading a save with ceiling skull lamps causing it to not be properly toggled on/off based on distance with player
v0.46 Fixed the default “Map” gamepad mapping when not using the Advanced Input (X-Input) option
v0.46 Added another way to batch items from inventory to the crafting mat, it is now possible to hold the “Combine” button to incrementally add more and more items
v0.46 Fixed logs floating in water that get reused by the pooling system not getting their buoyancy properly reset (past 100 spawned logs, oldest ones gets reused for new spawns)
v0.46 Optimized cpu/physics usage on enemies and animals
v0.46 Mutant babies will now drown if submerged in water for too long
v0.46 Fixed navmesh in cave 6 causing enemies to not find paths to player sometimes
v0.46 Added second skull to two headed effigy when broken apart
v0.46 Revamped crafting system to allow inputs when not hovering the cog
v0.46 Hitting the “Jump” button while having a valid crafting recipe on the crafting mat will now fulfill it
v0.46 Hitting the “Drop” button while having ingredients on the crafting mat will now return everything to the inventory
v0.46 Now clamping item info tooltip so that it is always entirely visible
v0.46 Fixed crafting guide page showing the “AltFire” action instead of the “Combine” action, causing it to show wrong buttons when using a gamepad
v0.46 Fixed some navmesh issues in Cave 1
v0.46 (Multiplayer) Reduced animation cpu usage as host
v0.46 Improved textures on some bushes/plants
v0.46 Improved/changed ugly plant like grass type with a more natural grass
v0.46 Fixed some cases of enemies still able to glitch through walls
v0.46 Fixed some item naming issues since the introduction of carryable dried meat
v0.46 Fixed page link button highlighting not working in book
v0.46 Caves – Fixed hole in Cave 4
v0.46 Added skin animal animation to player!
v0.46 Fixed some weird collision around islands where rocks were using a wrongly scaled collision mesh
v0.46 (Multiplayer) Fixed a bug causing built logs from a ghost procedural roof to not be visible until structure is completed
v0.46 Fixed next update part of title scene blurry at some resolutions
v0.46 Fixed missing mud pickup icon
v0.46 Fixed issues with survival book sometimes drifting away from players hands
v0.46 Fixed player movement slowing down when trying to open survival book while carrying a log
v0.46 Fixed enemies sometimes disappearing from noose trap when sleeping
v0.46 (Multiplayer) Fixed enemy movement appearing offset after being released from noose trap as client
v0.46 Fixed player sometimes not able to paddle raft or houseboat
v0.46 (Multiplayer) Fixed some logs flying for clients
v0.46 Dried meat can now be properly put back on drying rack and retain decay status
v0.46 Dried meat put down on a fire can now be eaten immediately
v0.46 Increased range of catapult
v0.46 Rotating ghosts buildings now speeds up after half a second
v0.46 Procedural Floor/Walkway swap system can no longer place walkway below terrain when not in caves
v0.46 Fixed eating dried meat from inventory not yielding fullness
v0.46 Moved bone & arrow baskets in book to the page 3 of storage
v0.46 New buildable furnitures: table and chair
v0.46 Floors & roofs no longer show the autofill/manual mode toggle action icon when not in direct vicinity of a supporting structure
v0.46 Physical exercise is now taken into account in the character weight formula so that exercising a lot slows down gaining weight when over fed and speeds up loosing weight if underfed
v0.46 Added home icon to bed structure
v0.46 Fixed player sometimes sliding forward after a hard fall
v0.46 Procedural floor no longer suggests and allow the autofill feature on a foundation (since it would just make a second floor matching the foundation embedded one)
v0.46 Improved nav mesh around big lakes area
v0.46 Tweaked inventory management to allow items that are both equipment and edible (such a pot filled with water) to be used with the combine button, thus leaving open the option to equip the item even when currently edible
v0.46 Fixed wall/fence attempting to go up the the sky when placed on slopes with great height difference
v0.46 Floor now shows a preview starting after the first locked point instead of after the second locked point
v0.46 Fixed floor ghost color code not matching exactly rest of building system
v0.46 Fixed fire arrow not lighting up leaf traps
v0.46 (Multiplayer) Fixed arrow basket, bone basket, ceiling skull light, drying rack, rabbit skin, snack holder, meds cabinet, skull light, trophy, wall plant pot, explosive holder, catapult and water collector not following supporting dynamic structure for clients
v0.46 Fixed building repair trigger not following dynamic structures movement
v0.46 Slowed down enemy movement if underwater
v0.46 Enemies will now drown if submerged in water for too long
v0.46 (Multiplayer) Fixed placing a ceiling skull light as client leaving the place icon active
v0.45b Fixed navmesh generation which was missing trees and rocks, causing enemies and animals to run through these more often.
v0.45b Fixed bright purple stick visible in ghost rockpit
v0.45 Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode
v0.45 Fixed repaired anchor version of tree structures having a rope
v0.45 Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state
v0.45 Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)
v0.45 Fixed disassembling upgraded stick upgrades breaking it
v0.45 Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory
v0.45 Fixed material icons not visible when building a structure nested with a dynamic one (like houseboat) that has moved after ghost was placed
v0.45 Interacting with docking trigger is now exclusive so that it is no longer possible to interact with other nearby triggers at the same time
v0.45 Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus
v0.45 (Multiplayer) Fixed invite popup not usable with a gamepad
v0.45 Fixed some dynamic objects sometimes flying up into the air when approached
v0.45 Fixed missing collision from some cannibal art props around the world
v0.45 It is now possible to nest small buildings in both treehouses (considered dynamic, so it has same limitations as the houseboat)
v0.45 Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)
v0.45 (Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)
v0.45 New building: Large Log Holder ! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs
v0.45 New building: Large Rock Holder ! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks
v0.45 (Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)
v0.45 (Multiplayer) Sped up time it takes to attach all trees at start of game
v0.45 (Audio) Added impact sound for when hitting tents with weapons.
v0.45 (Audio) Added impact sound for when hitting cannibal camp fires with weapons.
v0.45 (Audio) Added new sound event for spear throwing.
v0.45 (Audio) Added new sound for bone fence weapon impacts.
v0.45 Optimized cpu usage on enemy ai routines
v0.45 Fixed high cpu usage when survival book was open
v0.45 Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible
v0.45 New mud art
v0.45 New muddy arms textures
v0.45 New mud now stipples in instead of popping on
v0.45 New bloody gore cave models added
v0.45 Fixed nav mesh not updating correctly when some structures were destroyed
v0.45 Viewing passenger manifest can now be cancelled by pressing attack
v0.45 Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby
v0.45 Fixed player weapon sometimes becoming unresponsive for a moment when near trees
v0.45 Fixed shell attack not responding during jump
v0.45 Fixed shell attack clipping with player camera
v0.45 New building: Armor mannequin ! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape
v0.45 Fixed case of wrong weapon stats being used after upgrading a weapon and closing inventory with escape (without selecting a weapon)
v0.45 (Performance) Fixed unnecessary CPU usage from metal doors
v0.45 (Multiplayer) Adding more items to a holder than its maximum capacity now attempts to return it
v0.45 (Multiplayer) Now showing an icon next to other player name indicating they currently are inside a cave
v0.45 Added Storage page 3 tab in book
v0.45 New story item added to (spoiler, removed)
v0.45 New story pickup added to (spoiler, removed)
v0.45 New story pickup added to (spoiler, removed)
v0.45 New story item added to (spoiler, removed)
v0.45 (Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down
v0.45 (Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full
v0.45 (Multiplayer)Fixed cave fires doubling up visually when lit
v0.45 Improved popon of some rivers in parts of world
v0.45 Fixed player able to glitch through houseboat collision under some circumstances
v0.45 Hand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepad
v0.45 Software cursor shown when using gamepad in book now has a more reasonable size
v0.45 Fixed some gamepad navigation issues in options
v0.45 Disabled prev/next action icons shown when using gamepad in book
v0.45 Grabbing sled is now hold “Take” action instead of simple press
v0.45 Increased max amount of rocks in sled to 26 (from 15)
v0.45 Fixed sled rocks using sheen material instead of regular one
v0.45 Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (ie: houseboat)
v0.45 (Performance) Turned off some additional cave floors that were on even when player was above ground
v0.45 Deer should no longer run straight through walls and structures
v0.45 Climbing axe can be used on above ground cliff faces again, (except for sinkhole)
v0.45 Fixed broken glitchy waterfall particles in sinkhole
v0.45 Fixed player sometimes surviving fall into sinkhole
v0.45 Fixed some cave entrances popping on too close
v0.45 Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it)
v0.45 It is now possible to eat dried meat in inventory
v0.45 Player can now attack with held items such as fish, dead rabbits and generic meat
v0.45 Picking up small rocks/tennis balls when holding logs no longer drops the logs
v0.45 Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop
v0.45 Small rocks will now deal damage when thrown at player or enemies
v0.45 (Performance) Fixed star system having high CPU usage when in caves
v0.45 Fixed placing several buildings ghost with the Batch feature blocking opening inventory
v0.45 (Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host
v0.45 (Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat
v0.45 Improved texture resolution on cave corpses in cave6
v0.45 Fixed incendiary upgrade on spear not saving
v0.45 (Multiplayer)Optimized mutant transform cpu usage for clients
v0.44c Fixed dropping meat leaving a broken unusable view in inventory
v0.44c (Multiplayer) Fixed swapping ghost tree structure as client causing it to be grabbed by host even if far away
v0.44b Fixed animals not spawning in vegan mode
v0.44b Fixed selecting ghost in book with a gamepad using “Build” or “Take” action instead of “Fire1” wrongly placing ghost even if not meeting requirements, allowing for example to place rope on ground
v0.44b Fixed bug preventing to change gamepad input mappings
v0.44b Fixed cave climbing axe not functioning
v0.44 (Audio) Added new ambient emitters to more empty parts of world
v0.44 (Audio) Added sound effect when opening wooden doors on cabins and doorways
v0.44 (Audio) Added new sound for fish trap being triggered
v0.44 (Audio) Added new sound for air tank dropping when inventory is full
v0.44 (Audio) Fix for crafting sound sometime being inaudible in inventory!
v0.44 (Audio) Impact sound for bone, stick and rock fences when hit with weapon.
v0.44 It is now possible to rotate ceiling skull lamps and decorations in ghost mode
v0.44 There is now a 60s minimum duration to rain after it actually starts to rain
v0.44 (Multiplayer) Setup cloud forming for clients before rain starts
v0.44 Wall auto-fill mode is no longer available on terrain, it always uses manual placement
v0.44 Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode
v0.44 Now enforcing a UI refresh after sleeping, should prevent tutorial that should be in bottom left corner to remain at top of screen occasionally
v0.44 Fixed repairing a damaged stick marker breaking its color toggling
v0.44 (Multiplayer) Fixed time of day looping really fast when host isn’t responding
v0.44 Fixed regression with stick & rock bag changes causing poisoned arrows to not show up as such (but functional anyways) and incendiary upgraded spear to not work correctly
v0.44 It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/booze will be returned to the inventory if there is room for it
v0.44 Caves – better collision on curved rock wall
v0.44 Built rope now has a visible connection to structures
v0.44 Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
v0.44 New buildings: Skin rack ! Has slots for rabbit, deer, and lizard skin each with room for 15 items
v0.44 Fixed platform anchors icon being inside its foundation instead of outside
v0.44 Collision added to some tourist models you could walk through
v0.44 (Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
v0.44 Fixed rope bottom trigger position not set correctly if ground is at the verge of its max distance
v0.44 Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
v0.44 (Multiplayer) Fixed decoration place icon staying up after placing one as client
v0.44 Fixed ceiling skull lamp not snapping to procedural ceilings
v0.44 Fixed toggling back and forth between book and inventory switching back to default weapon or no weapon
v0.44 (Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player
v0.44 (Multiplayer) Fixed client toggling stick marker or sled flag color not properly syncing to other players
v0.44 Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
v0.44 Fixed ghost skull light placing floating above ground
v0.44 Tree house, Tree House Chalet and Tree Platform can now be toggled with the “Rotate” button after being placed on a tree (but still in ghost mode) to a version in which rope has been replaced by an anchor !
v0.44 Blocked small rocks and regular rock pickups from spawning in lakes and ponds to fix issue where drink trigger could be blocked by these
v0.44 (Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
v0.44 (Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
v0.44 Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
v0.44 Improved positioning of ropes on several buildings anchor (not retroactive, already placed ropes will likely be slightly off)
v0.44 (Multiplayer) Fixed player movement breaking if hit while waking up on plane
v0.44 Fixed held rock and other weapon speed not being affected by low stamina
v0.44 Fixed spear attacks not draining stamina at all
v0.44 Added stipple to plane food carts and blue/green tents
v0.44 Planting seeds in garden now uses the “Craft” button (use to be the “Take” button but was inconsistent with other feature that imply adding items in world, like food on fire)
v0.44 Fixed cooked rabbit (from rabbits burnt live) not edible
v0.44 Added hit proxy system to main stairs colliders (was only on stilts previously)
v0.44 New casting based anchoring for single anchor structures (currently climbing ropes only), grabs anchor in view near center of screen instead of within range of ghost, thus requiring less accuracy in aiming and being a lot easier to lock with anchors
v0.44 (Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps
v0.44 Added splash particle when throwing small rocks into water
v0.44 Fixed ghost procedural stairs bug preventing from locking perfectly fine short stairs (within constraints)
v0.44 Removed delay on picking up rocks and other small items before equipping
v0.44 (Multiplayer) Now returning extra ingredients added to ghost building by going faster than syncing speed to complete the required amount
v0.44 (Multiplayer) Fixed input getting stuck and unusable if interacting with chat at wrong time when dying
v0.44 Massively lowered memory usage pathfinding takes and fixed a memory leak when going back to main scene multiple times
v0.44 Fixed loading game on a computer for the first time clearing cloud saves!
v0.44 Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any
v0.44 (Performance) Reduced CPU usage when survival book is open
v0.44 Fixed some icon positioning issues in book
v0.44 Fixed some cases of weapon switching to default axe or none when toggling between book and inventory
v0.44 Fixed some issues with thrown upgraded/incendiary spear not acting as expected
v0.44 Fixed equipping items from crafting mat losing its active bonus
v0.44 Player death camera will no longer show extra in world enemies walking around
v0.43c Toggling between autofill and manual placement for walls, floors and roofs is now done with a simple press of the “Craft” button (instead of hold), fixes issues with other trigger breaking the toggling such as drink trigger when building over a lake
v0.43b Fixed max amount bonus from having stick or rock bag in inventory stacking up each time a saved game is loaded
v0.43 Audio – added sounds to book opening on plane
v0.43 Audio – fixed timing of meat eating to fit new animation
v0.43 Fixed some structures not getting cut out of nav mesh correctly on loading save game
v0.43 Mutants will now attempt to eat food from drying racks, once there is no meat left they will destroy the rack
v0.43 Fixed some cases of enemies running somewhere when there was no path to the target
v0.43 Prevented animals from spawning inside player built structures
v0.43 Added new craftable item: Meds+. Craft with 1 marigold, 1 aloe and 1 coneflower, restores 100 health points
v0.43 Added new craftable item: EnergyMix+. Craft with 1 coneflower, 1 chicory and 1 aloe
v0.43 Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
v0.43 Clamped garden plants scale to prevent it from ever going into negative
v0.43 Caves – Camping garbage added to cave 10 and 2
v0.43 It is no longer possible to be brought under terrain by the climbing down top of rope animation.
v0.43 It is no longer possible to use the top rope trigger to initiate rope climbing from below it, bottom trigger should be used instead. This prevents playing the climbing down rope animation when not effectively trying to climb down
v0.43 Fixed greebles switching from regular to snow when standing right on the edge in between
v0.43 New craftable item: Stick Bag. Combine 2 ropes, 3 cloth and 1 rabbit skin. Increases stick carry capacity by 10
v0.43 New craftable item: Rock Bag. Combine 3 ropes, 3 cloth and 3 rabbit skin. Increases rock carry capacity by 5
v0.43 Updated meds crafting page in survival book
v0.43 Fixed repair building trigger position not calculated properly, causing icon to possibly be inside the building depending on its orientation
v0.43 Moved shelter’s icon a little bit more outside structure
v0.43 Eating marigold now gives 5% fullness (same as other plants) and plays eating sound when used
v0.43 Increased cooked meat trigger size, should make it easier to target meat over the fuel fire trigger
v0.43 Unlit molotov thrown at lit fires now fuel it (but still doesn’t light unlit ones)
v0.43 Increased duration collapsed building pieces remain to 5s (from 2.5)
v0.43 Fixed collapsing foundation not releasing its logs individually and instead staying glued in oddly shaped chunks of several logs
v0.43 Improved look of Pine Tree Top Heavy – straighter trunk, removed lower branches.
v0.43 Fixed glowing mutant leader straps
v0.43 Fixed wrong uv’s on back of some magazines and pickups
v0.43 Fixed missing backfaces on dropped lizard and rabbit skin prefabs
v0.43 Caves – better collision on rockground rock type
v0.43 Caves – fixed holes in cave 6
v0.43 Fixed repetition of female head on stick art placed around the world
v0.43 Improved responsiveness of weapon when attacking while recovering from a swing
v0.43 It is no longer possible to place a defensive wall reinforcement on gate chunks
v0.43 (Multiplayer) Fixed fish trap resetting when there’s a fish trapped remotely
v0.43 (Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players
v0.43 Fixed player collision getting stuck on enemies standing directly below player
v0.43 Life buoy now make sound when pushed and now float in water
v0.43 Player blood map seams fixed
v0.43 Fixed ghost roof default visual not centered and weirdly offset
v0.43 Fixed resetting fish trap not having a delay allowing currently caught fish to escape
v0.43 Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
v0.43 Fixed some tree/tent intersections
v0.43 Revamped procedural wall auto fill: in the same fashion as floors & roofs, walls now show a preview of the result of “auto fill” feature. By default it tries to guess what mode is desired and toggles between manual and auto fill depending on ghost touching terrain or a player made structure, holding the “Craft” button (C by default) allows to toggle between modes manually. After doing so it no longer switches mode automatically until a new wall is being made
v0.43 Placing a procedural wall on a foundation with floor will now cover the floor area instead of matching the foundation shape (so if foundations have an open side the ghost wall will cover that part as well instead of leaving it open, note that as all constructions it can be cancelled if not wanted)
v0.43 Now checking against existing wall chunks (or derivatives such as fences) when placing a ghost wall (or derivatives) and skip placing new chunks over existing chunks that share exact same position and size (for example, after autofilling a wall and cancelling a chunk, autofill can be used a second time to fill the gap without spawning doubled up wall chunks overlapping the existing ones)
v0.43 (Multiplayer) Fixed cave pre-placed fires not being lightable
v0.43 Better lod for sinkhole base lowest lod and matched to latest layout
v0.43 (Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
v0.43 Increased chance of enemies dodging thrown molotovs and other projectiles
v0.43 Enforcing trigger validation while paddling raft to ensure driver unlocking when landing
v0.43 Defensive wall gates are now considered dynamic buildings which doesn’t allow nesting other structures to it (not retroactive)
v0.43 Vertically snapping structures (like decorative skulls) can no longer be parented to dynamic buildings which do not allow it
v0.43 Timmy drawings can no longer be attached to dynamic buildings which do not allow it
v0.43 Fixed excessive distortion when damaging gardens
v0.43 Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
v0.43 Fixed screen sometimes shaking randomly when walking around the world
v0.43 Fixed meat clipping into player body while eating
v0.43 Fixed player crouch getting stuck sometimes when moving through shallow water
v0.43 (Multiplayer) Reduced some jerkiness in squirrel animation as client
v0.43 (Multiplayer) Fixed player slowly rotating to the side and ending upside down when using chat box while swimming
v0.43 (Multiplayer) Fixed flickering on back of tabloid magazine when viewing another player holding it
v0.43 Fixed player getting thrown up in the air if standing on top of an explosive
v0.43 Added screen distortion effect to plane tv screens when plane begins to crash
v0.43 (Multiplayer) Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. add metal tray and 40 leaves to crafting mat then close inventory without combining)
v0.43 (Multiplayer) Fixed (again)backpack overlay icon not showing up in world after dying in a cave
v0.43 Fixed lizards and other animals not falling from trees that are cut down
v0.43 Lizards will no longer try to climb trees that the player is chopping
v0.43 (Multiplayer) Fixed interaction distance with item holder trigger of sled being really short
v0.43 (Multiplayer) Fixed cutting stumps away from host not not blowing up
v0.43 New memory and performance optimizations added to pathfinding
v0.42c Fixed some incorrect quality presets causing lower than expected performance on quality levels lower than highest
v0.42b Fixed some bugs with regrow mode in multiplayer games that could cause regrown trees to vanish for client and be uncuttable for host in some cases
v0.42b Fixed a case of player weapon getting stuck unable to swing during combat
v0.42b Fixed player sometimes gliding when running up slopes and other objects
v0.42 Fixed limbs being difficult to chop from dead bodies
v0.42 Fixed birds sometimes flying in small circles
v0.42 Added additional particle effects to exploded enemies
v0.42 Enemies will now die when falling from a great height
v0.42 (Multiplayer) Floor/Roof hole cutter is now available ! Clients cannot cut holes in ironforest mode to prevent griefing
v0.42 Caves – fixed 2 holes in cave 2
v0.42 Fixed player head clipping through objects when doing downward axe chop
v0.42 Added missing rabbit fur cost for bed in survival book
v0.42 Fixed excessive random jitter sometimes occurring on floors after cutting holes
v0.42 Fixed deer sometimes standing on edges of cliffs
v0.42 Fixed survival book not mentioning rabbit fur cost of bed
v0.42 (Multiplayer) Fixed random object spawned at the location of metal tin tray for clients
v0.42 (Multiplayer) Fixed distortion of damaged procedural buildings
v0.42 New poisoned effect: when shot with poisoned arrows enemy movement is slowed and damage output is reduced for a short time
v0.42 Bigger structures that can’t be placed on houseboat floor can no longer be placed on its walls
v0.42 Fixed enemies sometimes able to kill players who are in downed state
v0.42 Killing enemies in trees should now cause them to fall to the ground
v0.42 Enemies should no longer get stuck running inside cannibal huts
v0.42 Log sled can now also be used for transportation of up to 58 sticks ! When sled is empty, hold a rock or stick to place the first and thus select the carried item type, after that the selected item can be added without needing to hold it first (like on regular holders)
v0.42 (Multiplayer) Fixed ghost tree structures loaded from a saved game not getting removed if tree is cut down
v0.42 (Multiplayer) Fixed remote player plastic torch flashing when they enter the game
v0.42 (Performance) Fake drop feature now re-uses existing instance whenever possible (only when used pickup is dynamic, otherwise we have to spawn a dynamic one), also fixes fake drop cleaning up decaying meat
v0.42 Fixed extremities of foundation’s floor not perfectly overlapping the area, eventually causing foundation to be visible on the sides, also fixes some weirdness with holes on sides of floors and roofs not perfectly conforming with hole area. Might have an impact on look of previously made buildings/holes
v0.42 Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients
v0.42 Shortened minimum stairs locking length down to the minimum technically possible length with current formula
v0.42 Downwards stairs (place first point up then aim down) now skips the platform part on the first chunk if locked shorter than the regular minimum length
v0.42 Ghost foundations can now be snapped back at first locked point regardless of what height is currently aimed at
v0.42 Enemies will now attempt to jump up onto structures built low to the ground to get to the player
v0.42 (Multiplayer) Fixed client not seeing host climb rope animation, if loading a save game with no weapon equipped
v0.42 Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps!
v0.42 (Multiplayer) Fixed syncing of iron forest mode so clients no longer run distortion logic when it’s enabled, which could cause clients to see highly distorted structures that will never be destroyed
v0.42 New art added: pamphlet
v0.42 When a bush is burning, its remaining berries are now removed
v0.42 (Multiplayer) Stalagmite destruction is now synced to nearby players
v0.42 Improved enemy pathfinding around villages and firepits
v0.42 Fixed jumping axe attacks sometimes not registering hits on enemies
v0.42 Regular enemies will interact more with dynamic objects in the environment
v0.42 It is no longer possible to place items such as bomb when in range of an interacting trigger (such as save trigger from shelters) to avoid blowing yourself up when trying to save with C whilst also holding a bomb.
v0.42 Fixed gap between roofs and walls
v0.42 Added ‘eat meat’ action to player when consuming cooked meat
v0.42 Fixed repaired fish trap turning into rabbit trap
v0.42 Fixed pause menu not visible on super wide monitors
v0.42 Now filtering out rocks from clearing system (used by ponds etc), preventing to end up with invisible collision like at the pond near the cannibal village
v0.42 Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in it’s place
v0.42 Fixed mud spawning underwater after rain
v0.42 Burnt headless bodies now stipple in
v0.42 Fixed cave waterfalls missing flowing water effect making them dark/hard to see
v0.42 Improved raft buoyancy settings, should prevent it from not properly unlocking driver when leaving water
v0.42 Fixed tortoises not dropping heads
v0.42 Fixed tortoises not dying when set on fire
v0.42 (Multiplayer) Fixed distant cut down trees not refreshed and showing billboard when late joining a game or joining a saved game
v0.42 Fixed a bug when loading a saved game without owning plane axe preventing inventory system from functioning, notably causing both inventory and book to be impossible to open
v0.42 Added generic protection against inventory initialization failure, game should keep working even if something goes wrong in there
v0.42 (Audio) Fixed some environment SFX (like waterfalls) not working after loading a saved game
v0.42 Added information about poison arrows to survival book
v0.42 (Multiplayer) Fixed survival book on other players not using correct texture for front of book
v0.42 Roof hole cutter now allows cutting several holes aligned with each other without completely cutting the roof in between holes
v0.42 Fixed elephant leaf plant billboard turning off too soon
v0.42 Fixed bird on hand not motion blurring correctly
v0.42 (Multiplayer) Fixed bird on hand not appearing on other players
v0.42 Light molotov tutorial now gets hidden when opening inventory or book
v0.42 (Multiplayer) Fixed bow not being drawn back on other players
v0.42 Upgrade recipes now show the 2d filling cog when there’s at least 2 different ingredients on the mat
v0.42 Fixed small crafting ingredient (such as teeth) below crafting cog not reachable when crafting cog is hidden
v0.42 (Multiplayer) Fixed enemies tending to target host more than clients
v0.42 (Multiplayer) Fixed client unable to remove tree stumps when far away from host
v0.42 (Multiplayer) Fixed sky lightning getting stuck visible for clients when host is in snow biome and client isn’t
v0.42 Fixed FPS lowering when survival book was opened
v0.41b Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world
v0.41b Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage
v0.41b Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring)
v0.41b Fixed blocking while in hanging cut scene breaking animation
v0.41b Updated navmesh in cave 2 to improve enemy pathfinding
v0.41b Fixed boats not properly undocking when dock gets destroyed
v0.41b Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below
v0.41b Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut
v0.41b Fixed roof not calculating height properly depending on alignment with world
v0.41b (Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients
v0.41b (Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client
v0.41 (Performance) Reduced CPU overhead cost from animal spawning logic
v0.41 (Performance) Reduced allocations from tree wind sfx logic
v0.41 All mutants now have improved explosion gibs
v0.41 Physics objects will react more to nearby explosions
v0.41 Particles – replaced fire effect on lit arrows!
v0.41 Fixed arrow fire wrongly showing fire hit particles when shot
v0.41 New art added: Dead baby corpses combined
v0.41 Fixed issue with HBAO artifacts on ati cards
v0.41 Chopping dead sharks will now leave a headless ragdoll
v0.41 Fixed walls sometimes snapping below when placing on custom floor
v0.41 Hole cutter can now cut several buildings at once, whether side by side, at different heights and/or overlapping each other, making it a lot easier to edit complex/composed structures. Watch out for side effects of this change when trying to cut a single floor
v0.41 Ghost floor is now red when it cannot be placed
v0.41 Added rolloff to building distortion intensity, looks a lot more natural and avoids axe hits from distorting a whole house boat (for example ;)
v0.41 Fixed book tabs not having sheen effect when player is in cave
v0.41 Caves – Dead baby piles added to cave 4
v0.41 Fixed pine tree cut having shimmering cut section where model was overlapping
v0.41 Caves- ROV added to cave 9
v0.41 Ghost raft now stays above water
v0.41 Ghost house boat now stays above water and can only be placed above water
v0.41 Improved look of bestary drawing outlines
v0.41 Caves – thicker collision on cave entrances
v0.41 Option menu now updates its centering after resolution changed
v0.41 Limited framerate to 60 in title screen to fix overheating issue on some graphics cards
v0.41 Added low SSAO quality (effective with HBAO only)
v0.41 Setup buoyancy on logs !
v0.41 (Performance) Fixed extra physics cost for MP clients when there was a raft or houseboat in the game
v0.41 Push houseboat icon is now outside its walls
v0.41 hybrid ragdoll system added – enemies will conform better to the floor when dead or dropped from carried.
v0.41 Fixed dropped bodies sometimes disappearing when dropped on a steep slope
v0.41 New building: Fish trap ! Bring the legacy rabbit trap to a water area and it’ll turn into a net able to catch fish. Must be suitably placed in a fishing area to be efficient !
v0.41 Arrows are now limited to 5 on the crafting mat and adding/removing arrows from the crafting mat moves all 5 without requiring to hold the batch button
v0.41 Added cloth to burnable arrow upgrade recipe
v0.41 Setup burnable cloth model on arrows
v0.41 Fixed rock path rocks not getting a randomized rotation
v0.41 Increased view range for all ponds
v0.41 Pond spawned rocks now stipple on
v0.41 Caves – reachable skull lamps now all dynamic
v0.41 More health on elephant leaf plant
v0.41 Touchbending added to saplings!
v0.41 Fixed plane lod being drastically lower in save game versus new game for interior
v0.41 Dead bodies can no longer be dropped when standing very close to walls/rocks etc
v0.41 New art added: Revised log model, spike log model, and 3x half log variations
v0.41 Ex Floors now accepts log model variations + setup 3 variations
v0.41 Ex Stairs now accepts log model variations + setup 3 variations
v0.41 Ex Dock now accepts log model variations + setup 3 variations
v0.41 Setup new log model on wall, foundations, log pickup
v0.41 Setup new defensive wall log model
v0.41 Setup burnable cloth model on crafted club ! (recipe was already in but not working because this wasn’t setup)
v0.41 (Multiplayer) Fixed alt tabbing while chat input is open breaking all input
v0.41 (Multiplayer) Enabled physics on log pickups for clients so that they may push logs
v0.41 (Multiplayer) Improved granularity of dynamic pickups position syncing to reduce jitter
v0.41 (Multiplayer) Client adding 2 logs to a log holder/sled with only one free slot will get back the extra log instead of it being forever gone
v0.41 (multiplayer) Reduced pop when spawning creepy ragdoll bodies as client
v0.41 Added docking capability to house boat ! Approach houseboat close to dock stilts until the dock icon shows up and use the “Take” button to toggle the docking. While docked the boat cannot move or rotate
v0.41 Fixed being unable to block while jumping
v0.41 Fixed being able to pass through the edges of some cave entrances
v0.41 Replaced arrow type toggle icon with a suited one
v0.41 WaterSkin and pot inventory tooltip now shows current water fill percentage
v0.41 Fixed ghost tree structures not going down when tree is cut down
v0.41 Updated houseboat with new log model
v0.41 Fixed player still moving sometimes while inventory is open
v0.41 Fixed foundation’s floor position locking possibly going out of sync with foundation’s one
v0.41 Fixed aiming up or down from last locked foundation position allowing to go around the minimum chunk length limitation
v0.41 Fixed cowman not showing up in bestiary
v0.41 (multiplayer)Fixed bodies being dropped in wrong place for client when first dropped
v0.41 Slightly lowered randomisation of floor logs (was giving bad result sometimes and it’s far less necessary now that we have variations)
v0.41 Fixed houseboat on land not automatically unlocking the driving player
v0.41 Setup new log model on procedural wall doors
v0.41 Rebalanced procedural wall door physics to ease entering structures in some cases
v0.41 Fixed dead bodies floating in air if dropped from a height
v0.41 Better scale/position of deadshark head when held by player
v0.41 (Performance) Revamped floor hole cutter preview, instead of cutting the actual floor or roof it shows a ghost overlaying it with no physics/navigation cost involved
v0.41 Fixed player being shot out of cave 2 exit if they had entered via rope entrance
v0.41 (Multiplayer) Fixed snow trees turning into regular trees when chopped in MP games
v0.41 Fixed explosion damage not always being properly accounted for on buildings
v0.41 (Multiplayer) Fixed damaged building distortion being so soft that it wasn’t visible
v0.40 (Audio) Added hurt sounds to baby fire anim
v0.40 (Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet
v0.40 (Multiplayer) Fixed book tabs flashing when second player held bomb
v0.40 Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes)
v0.40 (Performance) Heavily optimized cost of stippling system for objects that aren’t in viewing range (when using high draw distance it can lead to up to 2-3% FPS increase)
v0.40 (audio) Added deafness when standing next to large explosions!
v0.40 (audio) Fixed missing creepy mutant burning sfx for clients
v0.40 (audio) Fixed missing animation sfx on cowman for clients
v0.40 (audio) added snapshot to duck ambient audio when inside house boat
v0.40 Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand
v0.40 New art added: bloody gibs (added to armsy blown apart model)
v0.40 Fixed tennis balls on dead tennis players being scaled too small
v0.40 Fixed rope trap view distance set wrong and popping off too close
v0.40 Fixed gap between emergency plane door exit and plane wall
v0.40 Fixed area under yacht you could swim through that would remove underwater effects temporarily
v0.40 Foam added around yacht in ocean
v0.40 Improved yacht lod distance that high details appear
v0.40 Revamped building explosion: buildings now suffer regular damage instead of having parts removed altogether and instead will collapse when their HP reaches 0
v0.40 (Balance) Lowered explosion range of crafted explosive to 12 (from 15), 500 point blank damage to buildings
v0.40 (Balance) Lowered explosion range of head bomb to 14 (from 15), 600 point blank damage to buildings
v0.40 (Balance) Increased explosion range of dynamite to 17 (from 15), 750 point blank damage to buildings
v0.40 Building explosion damage now has a rolloff applied based on the explosion radius
v0.40 (Multiplayer) Improved building distortion calculation to better reflect accounted damage
v0.40 Fixed ghost walkway not buildable
v0.40 Player can no longer die from staying too long in plane crash sequence
v0.40 Color highlighted items in the crafting section of survival book to make them clearer and stand out more
v0.40 New building: Procedural Dock ! Must be built near water, places like walls except it stays over water at a fixed height, can have several chunks like other procedural buildings
v0.40 (Performance) Fixed rocks never going to lowest lod level
v0.40 New difficulty changing cheat code: rawmeatmode ! Enables perma death mode, can be turned off by typing vegan, vegetarian or meatmode. In this mode the second death in single player deletes the save slot and after loading a saved game or having saved once in a new game, it is no longer possible to save in another slot.
v0.40 Reduced player melee damage to structures if hitting an enemy at the same time
v0.40 (Performance) Optimised enemy ai routines around lots of built structures
v0.40 Fixed misaligned water zone near upper part of map
v0.40 Added a full reset when entering a trigger using a delayed action (ie: saving at a shelter), should prevent it from ever getting stuck
v0.40 Fixed cooked rabbit meat looking like it is burnt
v0.40 (Performance) Cleared out a bunch of small runtime allocations, helps reducing stutter/freezes
v0.40 (Performance) Fixed/improved slowdown/stutter when approaching enemies or when enemies attack
v0.40 Revamped sun rotation delaying formula, it is now based off time of day rather than sun rotation which allows greater control such as making sure it never cumulates delay past a certain point. This should prevent the occasional weirdness with sun rotation
v0.40 Fixed dead sea weed not stippling in. Fixed small green rock not stippling in.
v0.40 (Performance) Lowered amount of starfish and now stippling them in only when closer to player
v0.40 Water collector’s water visual now scales with amount of water and visibly fills when it rains
v0.40 Fixed water collector not working after being repaired and water collector giving infinite clean water if damaged whilst full
v0.40 Improved lod switch for cockpit
v0.40 Fixed cases of enemies glitching through walls
v0.40 Fixed camera clipping through plane floor sometimes during intro stand up sequence
v0.40 Fixed stairs ghost mode’s built stilt having a collider before being finalized
v0.40 Fixed player getting dragged through a tree sometimes during drag away cutscene
v0.40 Fixed some cases of enemies following player into water while attacking
v0.40 New tick off system, can be found at end of book, currently wired with usable plants (either eaten or picked up with pouch) and animals (must grab cut off head)
v0.40 (Performance) Added pooling to hud’s tutorial runtime generated entries and removed unnecessary anchors causing extra CPU cost
v0.40 Fixed player view sometimes becoming misaligned after entering cave doors
v0.40 Survival book – fixed wrongly linked pages
v0.40 (Performance) Switched 1000 cliff caps that used unity lod for much faster lod system and now lowest low level will stipple on
v0.40 Fixed slightly misaligned buttons for building tutorial fire and tutorial hunting shelter
v0.40 Fixed log sleds not colliding with other log sleds
v0.40 Fixed log sled getting stuck to player if hit while entering log sled
v0.40 Fixed jagged icons in Hud tutorials
v0.40 New bestiary chapter in book: fills with information regarding enemies as you encounter them !
v0.40 Added a rowing paddle to house boat !
v0.40 Fixed weapon block sometimes getting stuck when using a gamepad
v0.40 Fixed yacht life preserver sticking through ceiling
v0.40 Improved some plant billboard distances
v0.40 (Multiplayer) Unblocked house boat
v0.40 Fixed player body disappearing sometimes while driving raft/houseboat
v0.40 Increased delay before adding find timmy task at start of game to 10s (from 3)
v0.40 Fixed jitteriness sometimes when driving raft/houseboat
v0.40 Fixed player camera occasionally facing the wrong way during planecrash
v0.40 (Multiplayer) Fixed destroying custom effigies leaving parts flying behind
v0.40 Custom effigy parts now properly collapse along the effigy
v0.40 Fixed opening book immediately after entering place ghost mode causing player camera to lock up
v0.40 (Multiplayer) Fixed raft paddle getting stuck if player leaves the trigger right after engaging control of it
v0.40 (Multiplayer) Fixed issue of remote non driving player falling off raft while moving it (not very noticeable on raft but was mandatory with houseboat)
v0.40 (Multiplayer) Fixed red sphere showing under turtles for clients
v0.39b Fixed reticle for dynamite and flares shaking in distance
v0.39b (multiplayer)Fixed explosives thrown via thrower sometimes kicking clients
v0.39 (Multiplayer) Fixed downed enemies blocking player movement
v0.39 (Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
v0.39 (Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
v0.39 (Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
v0.39 (Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
v0.39 (Multiplayer) Added motion blur to items on metal tray
v0.39 (Multiplayer) Fixed some item positioning issues in metal tray
v0.39 (Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
v0.39 (Multiplayer) Fixed rain stopping for clients when host enters caves
v0.39 (Multiplayer) Fixed client getting rain while in caves
v0.39 (Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
v0.39 (Multiplayer) Fixed picking up flares in crates not removing the correct object
v0.39 (Multiplayer) Fixed yellow crates not openning for host
v0.39 (Multiplayer) Fixed missing sound when reloading catapult as client
v0.39 (Multiplayer) Added held dynamite sparks syncing
v0.39 (Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
v0.39 (Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation
v0.39 (Multiplayer) Fixed missing audio on cowman for clients
v0.39 (Multiplayer) Fixed cowman not showing burnt texture as client
v0.39 (Multiplayer) Fixed cowman blood not syncing on death as client
v0.39 (Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
v0.39 (Multiplayer) Fixed activating door locks as client when host is far away
v0.39 (Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)
v0.39 (Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
v0.39 (Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
v0.39 (Multiplayer) Fixed not able to reset noose traps after removing dead mutant
v0.39 (Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
v0.39 (Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
v0.39 (Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
v0.39 (Multiplayer) Fixed sticky bombs not working for clients
v0.39 (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
v0.39 (Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
v0.39 (Multiplayer) Fixed some animation glitches when fighting enemies as client
v0.39 (Multiplayer) Fixed creepy mutant ragdolls disappearing for client
v0.39 (Multiplayer) Fixed mutant position popping slightly when dying as client
v0.39 (Multiplayer) Clamped player velocity when chat window is open
v0.39 (Balanced) Slightly lowered pale mutant speed and aggressiveness
v0.39 Fixed missing twinkle when crafting items
v0.39 Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
v0.39 Fixed equip light message staying on screen when player dies
v0.39 Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
v0.39 Fixed rock hole in geese lake waterfall
v0.39 Fixed some trees being hard/impossible to cut due to cut point being positioned too high
v0.39 Caves – Removed all old rocks from cave 1
v0.39 Caves – replaced cave 1 hanging skull lamps with dynamic versions
v0.39 Caves – added more sfx to cave 1
v0.39 Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
v0.39 (Performances) Optimized fire warmth system
v0.39 Fixed issues with mutants dealing damage to player while on ground/at a distance
v0.39 Defensive Wall Gate can now be opened and closed from both sides !
v0.39 Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
v0.39 Allowed back drinking dirty water in pot from inventory
v0.39 Replaced deprecated input action name “useDistration” by actual semantics “WalkyTalky”
v0.39 Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
v0.39 Audio – Balanced tent flapping sound on old tents
v0.39 Fixed burnt female body having wrong textures plugged in
v0.39 Fixed all gamepad menu navigation issues
v0.39 Fixed keycard not going to inventory when picked up
v0.39 Fixed log count issue when placing platform
v0.39 Fixed camera stutter when drinking at a lake with empty hands
v0.39 Fixed louis suitcases breaking into too many pieces
v0.39 Fixed incorrect outline shader settings on a bunch of inventory items
v0.39 Fixed big creepies blood textures fading on instead of snapping on
v0.39 Fixed seam in regular female blood texture
v0.39 Fixed virginia ragdoll stuttering wildly sometimes
v0.39 Fixed seams on Cowman
v0.39 Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)
v0.39 Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
v0.39 Added whoosh sfx when toggling custom wall addition
v0.39 Building repair action icon is on the 3D billboard icon instead of the 2D action icon
v0.39 Fixed Armsy getting stuck on wooden planks inside cave 7
v0.39 Creepy mutants can now break down wooden planks
v0.39 Fixed some items missing in some cave greebles causing performance to tank due to errors
v0.39 Change book text to just ‘for timmy’
v0.39 (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
v0.39 Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
v0.39 Aiming reticle now always looks up instead of aligning with ground
v0.39 Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
v0.39 Defensive wall gate now has an icon an each side
v0.39 Changed multi-thrower holder icons to the generic add/take ones
v0.39 Fixed thrown spear sometimes passing through cave rocks and other objects
v0.39 Position basket icon on catapult closer to centre
v0.39 Fixed bug where enemy would spill blood without being hit or playing hit animation
v0.39 Fixed water drink icon looking darker than all other icons
v0.39 Fixed saving used content of yellow crates
v0.39 Replaced door lock model by a single sided door lock one
v0.39 (Audio) Lowered volume of cow man when close
v0.39 Added tree structure cut leaves system to pine / moss / winter trees!
v0.39 Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
v0.39 Added exit tutorial when in manual upgrading mode
v0.39 Fixed plane going through water briefly sometimes during crash
v0.39 Fixed hud visible during sleeping black screen
v0.39 Fixed cowman sometimes not doing 180 attack on player standing directly behind
v0.39 Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
v0.39 Moved shelter’s repair trigger position outside of its logs
v0.39 Fixed wall lods not having a visible door past lod0
v0.39 Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
v0.39 Sleep black screen is now 1s longer
v0.39 It is no longer possible to add meat to drying racks built in water (like fires)
v0.39 Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
v0.39 Tennis players and lawyers now show up on passenger manifest
v0.39 Fixed axe getting stuck occasionally when doing repeated ground chop attacks
v0.39 Fixed player movement getting stuck when entering rockThrower while crouched
v0.39 Caves – fixed hole in cave 3
v0.39 Caves – lighting and layout work in cave 8
v0.39 Caves- fixed hole in cave 7
v0.39 Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
v0.39 Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
v0.39 (Performance) Fixed high physics cost from sound detection system when moving around in caves
v0.39 Audio – lowered volume of held dynamite
v0.38b Fixed enemy clubs duplicating when picked up
v0.38b Fixed wall door not being respawned correctly when wall was repaired
v0.38b Fixed missing louis crate in caves, and made breakable – now contains cloth inside and made new model/textures
v0.38 All equipment pieces on the crafting mat can now be equipped directly from there!
v0.38 Enemies will attempt to run away from thrown bombs more often
v0.38 Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger
v0.38 Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)
v0.38 Passenger manifest is no longer automatically equipped while in combat
v0.38 A simple press on the “Lighter” button now stashes it when holding a lightable item (holding the button still lights the item)
v0.38 Fixed equipping pot in inventory
v0.38 Revamped roofs to show autofill preview by default (like floors)
v0.38 Fixed switching floor between autofill and manual placement when there’s a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed
v0.38 Fixed lighter sometimes being equipped while survival book is open
v0.38 Fixed teeth no longer dropping when hitting enemies
v0.38 Fixed incorrect normals on plane seat metal
v0.38 Plane crash set to nighttime and relit plane and abduction scene
v0.38 Adjusted enemy layout in caves 1, 8 & 10
v0.38 (balance) Increased player walking sound detection range
v0.38 When woken from sleep, enemies will now walk towards the sound source
v0.38 (balance) Increased speed and aggressiveness of large pale mutants
v0.38 Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings
v0.38 Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)
v0.38 Now saving cloth (burning) weapon upgrade
v0.38 Fixed plastic torch not getting bloody anymore
v0.38 Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types
v0.38 Ghost stairs now use a half log as default mesh
v0.38 Dynamite can now be attached to walls & trees
v0.38 Aiming reticle is now 3x smaller and has a vertical cylinder halo
v0.38 New art added – campsite junk
v0.38 Added more props/layout and details to old film crew camp
v0.38 Hanging scene now only shows the equip light tutorial and no other hud element
v0.38 Fixed skin shading appearing black when using legacy renderer
v0.38 (particles) Improved look of flies (made darker, especially in caves)
v0.38 Player now conforms to the angle of terrain when dying and injured
v0.38 Adjusted timmy toy position on plane to make it more visible
v0.38 Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player
v0.38 (balance) Increased health of pale skinny cave mutants
v0.38 Caves – fixed intersecting sticks in cave 1
v0.38 Caves – brighter lamps
v0.38 Caves – fixed skulls inside walls in cave 1
v0.38 Caves – removed bone texture from timmy drawings room
v0.38 Caves – removed old rocks from Cave 1
v0.38 Caves – fixed some rock textures
v0.38 Caves – fixed bad value on hanging body in cave 5
v0.38 Caves – brighter bible textures
v0.38 Caves – work on badly placed stalagmites
v0.38 (Performance) Halved mesh resolution of main building log
v0.38 Increased quality of collision detection of flare gun flares so they work better in caves
v0.38 Fixed ghost custom effigy rendering issues
v0.38 Caves – Better collision on main cave rocks
v0.38 Caves – Moved Climbing Axe to cave 9
v0.38 Creepy enemies now spawn blood particles when hit
v0.38 Added a restore defaults button in main scene’s control settings panel
v0.38 Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving
v0.38 Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button
v0.38 Fixed a case of input mapping override not getting applied correctly
v0.38 Audio – Fixed missing sound effect for cave door in sinkhole
v0.38 Audio – Increased Bats flying out of caves sound
v0.38 Audio – Fixed missing book opening sound
v0.38 Audio – Increased volume of page turning sound effect
v0.38 (particles) Added broken glass particles to plane crash scene
v0.38 (particles) Dust and small rocks will now explode out of broken stalagmites when hit
v0.38 Caves- adjusted tennis player lod so they don’t pop on
v0.38 Caves- added more save tents deeper inside caves
v0.38 Caves – replaced old skull lamps with dynamic versions
v0.38 Caves- cave 7 entrance work
v0.38 Caves – more lighting in cave 7
v0.38 Caves- fixed hole in cave 7 where you could fall out.
v0.38 Armsy is faster and more aggressive now when attacking player
v0.38 New death and melee reaction animations added to armsy
v0.38 Virginia is now faster and more aggressive when attacking player
v0.38 Updated enemy cave layout to have more difficult enemies in later caves
v0.38 Added back missing stars to night sky!
v0.38 (Balance) Climbing axe now only works on climbing walls
v0.38 Added blood particles to babies when hit, and to their ragdolls
v0.38 Caves- Smaller peek hole in cave 8
v0.38 Caves- Fix for door popping in inside the sinkhole.
v0.38 Cave – Fixed ceiling too low in cave 8 exit to sinkhole
v0.38 Moon cycles added!
v0.38 Audio – Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn’t actually paused
v0.38 Fixed ghost rock holder loading from save file as a stick holder
v0.38 Audio – plane crash sound now gradually fades out if plane crash is skipped
v0.38 New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built
v0.38 Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone
v0.38 Fixed enemy club not displaying pickup icon when dropped
v0.38 Fixed dropped enemy club using old mesh/old texture
v0.38 (multiplayer) Fixed player_net molotov fire looking different than local player molotov fire
v0.38 Limited the amount of turtles that can spawn over time
v0.38 Fixed ghost sometimes rotating automatically
v0.38 Lowered opacity of stealth icon and lowered position on screen
v0.38 Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer
v0.38 Updated enemy layout in cave 5
v0.38 (balance)Added more supplies to cave4 room (virginia room)
v0.38 (balance)Added food and soda near cave 5 air pickups
v0.38 Replaced granite cave rock material with mineral rock material
v0.38 Added more fat mutants to caves
v0.38 Audio – New creaking large tree sound added
v0.38 Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates
v0.38 Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)
v0.38 Audio – added new distant cave variations to various caves
v0.38 Audio – Bats exiting caves will now play multiple squeals and squeaks
v0.38 Fixed custom effigy not working after being damaged and repaired
v0.38 Fixed garden plant flashing big when planted before getting proper size
v0.38 You will now only get cold in cave water if you stay swimming in it for 12seconds or more
v0.38 (Multiplayer) Fixed saving inventory for clients
v0.38 Fixed creepy mutants not breaking apart stalagmites inside caves
v0.38 Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure
v0.38 (Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout
v0.38 New art added: Corpse piles, added to cave 6
v0.38 Audio – added new extinguish sound for when molotov is put out by water
v0.38 Survival book pickup added to the start of plane crash sequence
v0.38 Add hit reaction animation to cowman
v0.38 (Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.
v0.37 Improved sinkhole cave door textures
v0.37 (Multiplayer) Fixed molotovs thrown from multi-thrower not breaking correctly for clients
v0.37 Fixed lizard ragdoll distorting when dropped if carrying maximum amount already
v0.37 Fixed partial ocean waves visible inside yacht when outside yacht
v0.37 Fixed animation issues when picking up small rocks/tennis balls while blocking
v0.37 Better yacht interior and exterior reflections
v0.37 Fixed life preservers clipping in cave 10
v0.37 Increased speed/aggressiveness of cowman mutant
v0.37 Audio – House boat now plays audio event when on water.
v0.37 Audio – Added impact sfx when the rope swing trap hits enemies or player
v0.37 Audio – Tuned wet footsteps and leaves falling sounds
v0.37 Audio – Tuned tent flap sounds
v0.37 Audio – Added drop sound to many items when dropped
v0.37 Audio – Added waterfall sounds to waterfalls in sinkhole
v0.37 Audio – Player now gasps for air when surfacing with the rebreather equipped
v0.37 Audio – Armsy now makes sound when detecting player presence nearby.
v0.37 Audio – Improved deer audio when deers are set alight.
v0.37 Audio – Fixed doubled up fall sound effect in multiplayer
v0.37 Audio – Fixed building repair sound always playing from hosts location in mp
v0.37 Audio – Fixed push sled sound not being synced in multiplayer
v0.37 Audio – Fixed player burning vocals not being synced in multiplayer
v0.37 Caves – Fixed holes in cave 10
v0.37 Caves – Fixed various rock scale issues
v0.37 Fixed player not taking fall damage while doing flying axe attack
v0.37 Fixed block animation not showing correctly for remote players in MP
v0.37 New art added: Timmy crayons
v0.37 Cleaned up/improved some areas around beach cliff terrain
v0.37 Improved player fall down injured animation
v0.37 Caves – Fixed cave 9 sinkhole entrance not being visible from above ground
v0.37 Caves – adjusted some misaligned rocks in sinkhole
v0.37 Enemy skull bag effigy added more pick up skulls
v0.37 New art added: Dead lawyers 1 body, 2 heads. Court papers, suitcase etc
v0.37 Cliff rocks will now appear wet/dark based on height of ocean
v0.37 Ripped Practical Caver magazine version for survival book notes section
v0.37 (Multiplayer) Fixed missing lighter texture on other players lighters
v0.37 New craft recipe: Weak spear (stick x2)
v0.37 New gameplay option: Crouch Mode (Hold / Toggle), default is hold (legacy feature)
v0.37 Filled Waterskin now holds up to 2 full thirst replenishment and drinking from it is now based on exact amount so you can replenish as often as wanted without worrying of wasted amount
v0.37 New (outside) waterfall falling particles added!
v0.37 (Multiplayer) Fixed host sometimes appearing on angle for clients in MP
v0.37 Fixed/improved uv’s on yacht interior
v0.37 Current armor display in hud is now based on max amount of both armor and cold armor
v0.37 Adding item to weapon rack structure now properly clears up cloth and/or fire
v0.37 (Multiplayer) Clamped player velocity when pause menu or player menu is open
v0.37 Increased water jump height slightly to make it easier to get onto raft while in water
v0.37 Caves – Fixed timmy drawing 2 in cave 1 not being pickupable
v0.37 Caves – Fixed hole in cave 1 leaking light
v0.37 Fixed offset between cursor and actual click position in menus
v0.37 When having a healthy diet, weight now goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)
v0.37 Fixed food & blood poisoning settings preventing it from being effective
v0.37 Rephrased lighter tutorial to be more generic and work with flash light as default light
v0.37 Added another shelf to medicine cabinet
v0.37 Improved positioning when placing ghost medicine cabinet
v0.37 New snow particle effects added for mountain/snow area
v0.37 Fixed geese sometimes floating above water
v0.37 (Multiplayer) Fixed animation glitchiness when dropping bodies as client in MP
v0.37 Weather system now shows snow particles instead of rain if player is in snow area
v0.37 Audio – Sinkhole ambient audio working
v0.37 Fixed blur on particles when pause menu is open
v0.37 Fixed basic fire being on slight angle when placed
v0.37 New fire effects!
v0.37 New blood effects!
v0.37 Rock fences can now be used as support for floors and roofs !
v0.37 Fixed enclosed walls not properly storing data, causing stacked walls to not go all the way around
v0.37 Fixed some issues with placing floors/roofs on non-flat walls, it now tries to cancel positions that are too far from the rest to try preventing floors from floating mid air, eventually cancelling autofill if not enough points remain
v0.37 Revamped floors to toggle between autofill and manual placement mode, by default in autofill floors will now show the ghost of whatever support is currently targeted and can be placed with E (or switch to manual placement with C to cherry pick each point like in legacy)
v0.37 (multiplayer) Fixed jerky crocodile movement for clients
v0.37 (multiplayer) Fixed animals not aligning to terrain correctly as client
v0.37 Player now disconnects from logsled when falling from a height
v0.37 Logsled no longer floats if pushed into sinkhole
v0.37 Audio – mutant dodge roll audio added
v0.37 Fixed fires turning huge if burnt out while culled then lit again
v0.37 Fixed hole in player mesh visible to other players in MP
v0.37 (particles) Improved look of lighter flame
v0.37 New magazine/story item pick up added!
v0.37 Revamped upgrade system: You now get to manually position your upgrades ! Start by making the upgrade recipe as usual, then rotate the item with Horizontal/Vertical input actions (WASD on keyboard by default), aim with mouse, and left click to place ! Repeat until all upgrade views are in place or right click to cancel upgrading
v0.37 Upgrading system now tries to take items in inventory after ones from recipe have been used to keep placing until player quits upgrading
v0.37 Fixed positioning of glass upgrade views
v0.37 Increased book tab numbers readability
v0.37 Audio – tuned mix of player footsteps on wet surfaces, lakes, rivers, leaf rustle cardboard drags and after storm sounds
v0.37 Audio – new jump/land on snow sfx
v0.37 Audio – added dynamic sfx to broken parts of cages
v0.37 Audio – new audio event for upgrade success
v0.37 Fixed umbrella effigy having single sided faces and improved shading
v0.37 Fixed some items in enemy built effigies not being pickupable
v0.37 Added moss to enemy placed effigies
v0.37 New molotov fire effect!
v0.37 Moss added to plane hull shader. Moss will accumulate over the days eventually turning the plane moss covered
v0.37 Cleaned up cook icon
v0.37 Fixed some of the Dead Trees being uncuttable
v0.37 (Multiplayer) Fixed clients not getting logs from dead trees
v0.37 Fixed upgrades not properly applying bonus + also fixes reloading flare gun with flares
v0.37 New graphics option: SSAO Type ! Option are SESSAO (legacy) and the new HBAO (should render faster)
v0.37 Recipe tutorial now goes away as soon as there is any valid recipe on the crafting mat
v0.37 Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves
v0.37 Added a fail safe when starting game with a Steam Controller active but the “Advanced Controller Support (XInput)” option not selected
v0.37 Added a device management tab to control settings in title screen, allowing either all devices as input (legacy) or to cherry pick which should be used (allows to disable input sources conflicting with the game, and thus no longer require to be unplugged to play the game)
v0.37 New crafting information page in book: Clothing !
v0.37 Setup expand tabs for crafting and notes chapters of books
v0.37 Fixed some navigation issues in between information chapters of book
v0.37 Poison arrow can no longer poison player when shooting while sprinting forward
v0.37 Fixed meat on rack not properly syncing status updates with clients
v0.37 Meat placed on drying rack by clients no longer goes away when client disconnects
v0.37 Audio – added new close surf sounds
v0.37 Fixed thrown molotov missing fire
v0.37 New improved FXAA added!
v0.37 Broken stalagmites should now react to cave floors instead of falling through them
v0.37 Fixed missing item throwing reticle
v0.37 Added dynamic movement to new lighter and molotov flames
v0.37 Increased speed and range that weapon will move away when close to a wall
v0.37 (balance) Removed soda/meds spawning from dead mutant bodies
v0.37 Fixed wall chunks replaced by a textured quad at a distance also getting cleared out of the navigation grid
v0.37 (Multiplayer) Fixed clients not seeing animals after an extended play time!
v0.37 Fixed held molotov blur breaking when camera moved
v0.37 Fixed throwing unlit molotov at unlit fires lighting it
v0.37 Fixed Alt tab breaking opening animation of crash
v0.37 (Multiplayer) Fixed picking up logs in holder while jumping causing it to vanish, it now properly drops the log
v0.37 Fixed having a movement key pressed bringing mouse back to center of screen while in menu
v0.37 Audio – added sound of liquid when equipping a molotov
v0.37 Audio – Balanced ocean sounds
v0.37 Audio – added squeal to burning babies when they die
v0.37 Audio – added leafless whoosh when burnt trees fall
v0.37 (Multiplayer) Fixed blocking animation cutting off for remote players
v0.37 (Multiplayer) Fixed client picking up animal yields leaving a broken duplicate copy behind
v0.37 Fixed rain emitters not properly following player rotation
v0.37 Cleaned up position of building buttons in book!
v0.37 Enabled popups for resolution & preset options settings (should help setting things up on lower end hardware)
v0.36b Fixed issue with some partially built platform meshes rendering on top of everything else
v0.36b (multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
v0.36b Fixed platforms red tint when not placeable
v0.36b Fixed issue with body drop sound effect erroring causing slight stutter and missing sound
v0.36b Fixed some issues with placement of platform breaking under some cases
v0.36 Fixed opening survival book breaking look at special item animation
v0.36 Improved skinning on small bird wings
v0.36 Winter TopHeavy pine now drops sticks
v0.36 Fixed timmy’s shirt clipping through body during plane crash
v0.36 Fixed timmy legs clipping through seats during taken away cutscene
v0.36 Fixed No Hud option not working
v0.36 Fixed top part of ghost Ex-Platform looking different color than rest of building
v0.36 Feathers are now detached from bird ragdolls thus remaining active even after small meat has been picked up
v0.36 Fixed cave map clipping through legs while crouch walking
v0.36 Fixed dead sharks sometimes duplicating on contact with player
v0.36 Bloody tables now move when hit with melee weapons
v0.36 Fixed player grabbing end of burning stick while blocking
v0.36 Fixed wrapped cloth clipping with held stick
v0.36 Fixed cash sometimes getting stuck when spawned from hanging bodies
v0.36 Fixed player being able to double jump while player menu is open in MP game
v0.36 Better single armed block pose on player
v0.36 Fixed anim glitch when transitioning into single arm block
v0.36 Catapult can now be built on the raft without it sinking
v0.36 Effigies now save burn status and done duration
v0.36 Closing inventory or removing an item from crafting mat while implanting upgrades now attempts to instantly place all the views
v0.36 Underwater air consumption stops while time is paused in SP
v0.36 Paint on weapons is now saved
v0.36 Blood on weapons is now saved
v0.36 Fixed stashing bow while looking down leaving the toggle arrow type icon active
v0.36 Eating cooked or dried arm & leg now also yields 1 bone
v0.36 Fixed sinkhole rocks making bush hit sound and giving leaves when hits
v0.36 Opened up blocking to cave system at bottom of sinkhole!
v0.36 New art added: (Text removed – SPOILER)
v0.36 Fixed crafted axe not getting bloody
v0.36 Fixed black line passing through ghost objects against horizon at night!
v0.36 (audio)Rabbit Boots reduce/muffle sound of footsteps when worn
v0.36 New option menu look matching new UI look
v0.36 Fixed swimming no longer cleaning weapons, it now cleans all weapons in inventory
v0.36 Reworked top of sinkhole mesh to make it harder to glitch down it
v0.36 Removed sinkhole blocking collision, you can now jump down to your death if you like. Or if you have the climbing axe climb down! (or up)
v0.36 You may now build in/out the sinkhole
v0.36 Fixed enemies not appearing at bottom of sinkhole area
v0.36 Dying inside the sinkhole no longer plays the drag away sequence
v0.36 Fixed duplicating equipped item using batch in inventory
v0.36 (multiplayer) Fixed crocodile looking different/worse than single player version
v0.36 Fixed watch missing fake drop when you pick up more than you can carry
v0.36 Fixed arrows sometimes bouncing off deer and other animals
v0.36 Fixed host game new game and continue buttons being flipped compared to single player
v0.36 Fixed lighting fires loaded from a save with 0 fuel causing errors and killing performance
v0.36 (Multiplayer) Fixed jerkiness in some player animations
v0.36 Limited ability for player to stand on extreme slopes
v0.36 New building: Multi Thrower ! (replaces the rock thrower) Most right hand held items can now be added to the holder. Projectiles such as bombs produce their standard effect while other items act like rocks previously did
v0.36 Meat picked up from multi thrower is now always spoilt
v0.36 Fixed some issues loading saves with meat in inventory
v0.36 (Multiplayer) Stand up animation added when revived
v0.36 Fixed animation breaking after being revived from dying while on a rope
v0.36 Fixed player not being able to climb ropes while affected by poison/cold/thirst etc
v0.36 Fixed player doing knockdown animation if hit with explosive while in water
v0.36 New art added: 5 new timmy drawings
v0.36 New timmy drawings placing system: Hold timmy drawings while looking at a wall and press the Craft button (‘C’ on PC by default)
v0.36 (audio)New audio added for multi-thrower
v0.36 (audio)Fixed clients not being able to hear dropped body sound
v0.36 (audio)Fixed missing cave water splatter sound effect
v0.36 (audio)Sticks dropped from saplings, effigies and bush2 now all make a dynamic sound when hitting ground
v0.36 Improved shadows inside sinkhole
v0.36 Fixed cowman not dealing damage to structures and walls
v0.36 Sinkhole cubemap added to sinkhole water
v0.36 New rocks added in sinkhole to (hopefully) prevent players surviving jump in by landing in water
v0.36 (Multiplayer) Fixed ghost rock fence looking filled when placed
v0.36 New art added: Sinkhole entrance models x3
v0.36 Fixed Climbing axe halting player in mid-air if used on wall while falling/jumping
v0.36 Fixed yacht magazine in cave10 being caver magazine when picked up
v0.36 More accurate sinkhole ground collision added
v0.36 Fixed camera shaking if grabbing onto a cliff with climbing axe while falling
v0.36 Fixed player block reaction animation sometimes not playing correctly
v0.36 Fixed player not damaging other players with downward axe strike
v0.36 New building: Rock Side Platform ! Bring a procedural platform next to a big rock to swap to a lighter structure attached by the side to the rock. Has 3 anchor points
v0.36 Stopped player receiving camera shake from cowman footsteps while in water
v0.36 (Multiplayer) Fixed loading save as host sometimes causing duplicate ghost bridge to show up client side
v0.35c Fixed issue where getting out of water after swimming could be sometimes be difficult/impossible
v0.35c Fixed issue with virginia and possibly some other ragdolls moving around violently when killed and tanking fps
v0.35c Blocked players from opening book whilst using catapult
v0.35c (multiplayer)Fixed issue with invites send outside game not appearing on title screen
v0.35c (multiplayer)Fixed dead screen not displaying correctly in co-op games
v0.35b Fixed bone armor broken in patch 0.35
v0.35 Player now drops held logs when swimming
v0.35 Fixed single/first arrow not upgrading like others
v0.35 Fixed destroying nested building from old saves causing damage to parent structure, they no longer propagate any damage if not having the right destruction setup
v0.35 Fixed skull lamps sometimes not visible after loading a saved game
v0.35 (Multiplayer)Fixed overflow dynamites fake dropped from picking up in trading tray exploding
v0.35 Fixed arm mesh poking through sleeves on player model
v0.35 Fixed log sled movement glitches when driven over a happy birthday trap
v0.35 Added dodge animations to regular cannibal types
v0.35 Caves – Bloody table and robot toy part are now dynamic
v0.35 Improved first person crouch walk/idle animation
v0.35 Caves – loose heads and headless body now have sound if you hit them.
v0.35 Fixed crocodiles killing player in 1 hit
v0.35 (Multiplayer)Fixed dying by crocodile breaking respawn in MP
v0.35 Fixed player being able to walk along the ocean floor while underwater
v0.35 Better held position of toy head pickup
v0.35 Fixed heavy axe behaving like a stick if swung while jumping
v0.35 Fixed cave map sometimes not loading correctly from saves
v0.35 Rock based fires that are destroyed now spawn a partially filled ghost after showing the broken apart model (you have to put sticks & leaves in to restore the fire)
v0.35 New art added: Fig tree re-do
v0.35 Blood now washes from weapon/body if player is crouched in shallow water
v0.35 Dynamic trunk/leaf bending added to falling trees
v0.35 Fixed exploding wood particles in chopped trees from pushing player around
v0.35 Better held position of spear on player in MP
v0.35 Fixed playing in vegan mode clearing out caves for good (not retroactive)
v0.35 Fixed taking damage when going through legacy wall with door
v0.35 Added an icon as visual feedback when using the ‘batch’ place building feature
v0.35 (Performance) Massively lowered physics per frame allocation cost
v0.35 (Performance) Reduced allocations involved in the tree burning process
v0.35 (Multiplayer) Clients may now burn trees even if away from host
v0.35 Improved collision on huts, and fixed bug where if holding climbing axe huts were climbable
v0.35 Fixed crosses on wooden walls sometimes hanging in air after wall has broken away
v0.35 Fixed yacht windows reflecting trees
v0.35 (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material
v0.35 (Multiplayer) Fixed head bomb exploding when dropped from picking up in metal tray while full
v0.35 Fixed log pickups sometimes having the E action icon visible from far away
v0.35 (Multiplayer) Now syncing rotation of fire particle, should better follow weapons
v0.35 (Multiplayer) Now spawning correct amount of overflown items when trying to pick up from metal tray while full
v0.35 Fixed toggling Defensive wall gate increasing log count in build mission
v0.35 Toggling partially filled Defensive wall and defensive wall Gate now drops back same amount it would have if ghost had been cancelled
v0.35 Fixed bonfire not lightable after going out of fuel
v0.35 Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player
v0.35 Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled
v0.35 Fixed picking up held only item (ie: small rock) while holding logs causing the small rock to vanish, now logs will be dropped and the item equipped
v0.35 Lods – fixed inside of plane vanishing from some distances. Added new lods for anchor and big dead wood to stop them popping on. Fixed camping chairs pop on distance. Fixed tennis team corpses popping on. Fixed dead seaweed popping on, now stipples on.
v0.35 Added missing collision to beach anchor
v0.35 Berry bushes now have touch bending!
v0.35 Fixed batching items in inventory being limited to amount of views in inventory
v0.35 Fixed setting the default arrow type to use with bow on the crafting mat
v0.35 Fixed bone fence collider height, stacking other buildings on top of it shouldn’t leave a huge vertical gap anymore
v0.35 Added door visual to legacy wall doorway ghost
v0.35 (Audio) Improved and balanced bird chirps sound effects
v0.35 Yacht & Caver magazine kept in notes of survival book is now a ripped piece of the cover
v0.35 Improved pickup auto equip feature: it will now work regardless of current state of inventory, this way it goes through even while item slot is locked while equipping another item (hint: allows super fast combat style with spears)
v0.35 Winter Top Heavy tree has new fire points
v0.35 (Multiplayer) Fixed player count stuck at 1 for clients
v0.35 (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)
v0.35 (Multiplayer) Fixed client resetting Happy birthday trap while in its trigger causing trap to be sprung on host side but not client
v0.35 (Multiplayer) Fixed loading a saved game inside yacht as client causing player to swim and see ocean through yacht
v0.35 (Audio) Added book close sound effect
v0.35 (Audio) Added new sound effect for when player blocks
v0.35 Maple trees are now burnable
v0.35 Fixed blocking animation breaking sitting on bench action
v0.35 New structure: Catapult added
v0.35 Fixed fish sometimes swimming through yacht
v0.35 Fixed camera shaking continuously if grabbing a rope while falling
v0.35 (Multiplayer) Consuming blueberries in garden no longer removes the whole bush and instead each individual berry can be used as expected
v0.35 (Multiplayer) Fixed missing mud after rain for clients
v0.35 Now saving which garden blueberry have already been used so that gardens no longer respawn at full yield after loading a saved game if previously consumed
v0.35 Fixed cave map sometimes not loading correctly
v0.35 (Multiplayer) Fixed an issue with streamed cave props causing lag on remote endpoints
v0.35 Fixed arrow combined with bow losing its bonus
v0.35 Added Steam username display in save slot screens of title scene, defaults to Anonymous if not connected, should make it clearer that you have to be connected to your own account to see your saves and avoid feel of having lost save files
v0.35 New item: Small generic meat ! Can be cooked on fires. Dropped from Squirrels and most birds. Yields lower fullness, health and energy when eaten than other meats
v0.35 (Audio)Tuned volume and distance setting for mutant corpse burning on campfire
v0.35 Fixed automated removal of multiview items from the crafting mat when closing inventory
v0.35 (Multiplayer) Fixed adding first material to repair buildings not refreshing display
v0.35 (Multiplayer) Fixed first tick of toggling wall addition not going to window
v0.35 Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon
v0.35 (Performance) Optimized inventory animator scripting cost
v0.35 Creepy mutants will attack walls and structures that are blocking the path to the player more often
v0.35 White tents no longer climbable with climbing axe
v0.35 New title screen!
v0.35 New pause menu – and now blurs camera instead of black screen backing
v0.35 New dead screen and dead eaten animations
v0.35 Fixed attempting to climb rope while sitting on a bench breaking player animations
v0.35 (Multiplayer) Fixed clients being unable to deal melee damage to armsy
v0.35 (Multiplayer) Fixed player’s weapon fire not following weapon perfectly on remote avatar
v0.35 Fixed bird landing on hand breaking the lighting campfire sequence
v0.35 (Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists
v0.35 Updated Crafting pages in Survival book
v0.35 Caves – Fixed cave blocker intersecting cave 7 entrance.
v0.35 Fixed sapling 2 fading on too close to player
v0.35 Caves – Fixed dead body intersecting with pedestal in cave 5
v0.35 (Multiplayer) Fixed birds flying into fires for client
v0.35 Custom effigy can now always be lit by everyone when there’s no limb attached but will have an effect area of 0
v0.35 (Multiplayer) Fixed bug with steam lobby displaying very few public games
v0.34 (Multiplayer) Fixed item duplication when quickly picking up items that are spawned when picking up something while being full
v0.34 (Multiplayer) Fixed player anim breaking if killed while holding a logsled
v0.34 (Multiplayer) Fixed sun rotation not matching time of day when starting game as client
v0.34 (Multiplayer) Fixed bug where clients could not share items with each other only with host
v0.34 (Multiplayer) Fixed player_net held cave map looking transparent for other players
v0.34 (Multiplayer) Fixed trip wire traps sometimes leaving bits behind after being triggered by client
v0.34 (Multiplayer) Fixed delay/flash when placing walls and fences as client
v0.34 Skinny mutants will sometimes attempt to avoid player attacks by rolling out of the way
v0.34 Birds will attempt to avoid flying through trees and structures now
v0.34 Fixed entering cave sometimes breaking if player was blocking while entering
v0.34 Improved look of player bone armor
v0.34 Improved model/textures of mutant leader props
v0.34 Fixed player arms still appearing to hold oar for a second when disconnecting from raft
v0.34 Suitcases now stipple on instead of popping in
v0.34 More accurate Bone Fence image in survival book
v0.34 New art added – plane bathroom!
v0.34 Rain now has a maximum time limit to avoid raining for entire days
v0.34 Sharks now swim at varying depth and can be killed
v0.34 State of cave enemy encounters are now saved! Instead of all the mutants respawning when you re-enter a cave.
v0.34 Burnt trees trunks now turn into small log pieces
v0.34 Fixed blood on female mutants not syncing on death
v0.34 Fixed flying axe attack sometimes not triggering correctly
v0.34 Fixed missing motion blur on mutant baby
v0.34 (Balance) Slightly faster transition into heavy axe attack
v0.34 Stick swinging now blends correctly with walking animation
v0.34 Fixed fern alt being difficult to cut due to positioning of trigger
v0.34 Improved some player third person animations
v0.34 Improved sapling 1 billboard, now uses vface shading
v0.34 Fixed cave mutants sometimes spawning in very close to player
v0.34 Blocked bird from landing on player hand while survival book is open
v0.34 Fixed slight delay on stealth icon removal when standing up from crouch
v0.34 Virginia is now more deadly at close range
v0.34 Fixed blue creepy mutants skin not syncing on death
v0.34 Fixed repairing bone & arrow basket breaking display of content
v0.34 Made stealth eye icon less opaque
v0.34 Improved some tree/cliff/rock intersections
v0.34 All book pages now have a numbered tab which expands from the chapter tab when hovered over
v0.34 (Performance) Halved ocean waves allocations per frame
v0.34 (Performance) Improved memory usage of ai pathfinding routines
v0.34 (Performance) Further optimized physics usage on animals
v0.34 (Performance) Reduced memory allocations on ai routines
v0.34 (Performance) Reduced memory allocations of cave map revealing system
v0.34 (Performance) Several minor allocations improvements
v0.34 (Audio) Fixed some sounds not being affected by volume slider
v0.34 (Audio) Added exertion sound when a log is dropped
v0.34 (Audio) New burning bodies and bones breaking apart sound added
v0.34 (Audio) Improved underwater ocean audio
v0.34 (Audio) Arrows hitting trees now have a sound effect!
v0.34 (Audio) Added sound effect when player held shield is hit
v0.34 Fixing some trees/plants in wrong areas, in water, inside sinkhole etc
v0.34 Blocked look at arms animation playing while survival book is open
v0.34 (Audio) Caves – fixed footstep sounds in caves
v0.34 Blur removed from crafting and notes tabs in survival book
v0.34 Ground axe chops now adjusts based on the angle of terrain
v0.34 Clamped player rotation when chopping trees, in the same way as chopping at ground
v0.34 Fixed dropping lit dynamite spawning an unlit one
v0.34 Collision from above with a collapsing foundation now kills player
v0.34 Collision from above with a collapsed structure now deals damage to player based on velocity (ie: flying log)
v0.34 Plane fixes – fixed missing net under seats, fixed small gap in wall. Fixed/improved plane distance lod and cockpit lod
v0.34 (Audio) Dead bodies and limbs should now sound fleshy when hit
v0.34 Tread water animation added when swimming and stationary in water
v0.34 Fixed some anim popping issues when transitioning into swimming from walking
v0.34 Fixed arms clipping through rebreather when swimming underwater
v0.34 Fixed falling from a height sometimes causing mouse rotation speed to decrease
v0.34 (Audio) Added sfx to skull rolling away when getting axe in hanging cutscene
v0.34 Fixed a bunch of holes in terrain/cliffs in snow area of map
v0.34 Removed black squares from cowman
v0.34 Improved skin deformation on cowman
v0.34 Fixed Rope, Circuit boards, air canisters and booze vanishing when players attempt to pick them up whilst already holding maximum. Will now spawn dropped version.
v0.34 Caves – fixes to cave 8 sinkhole entrance
v0.34 New procedural Defensive Wall addition: Defensive Wall Gate ! Ghost DW chunks can be turned into standalone one-sided gates (same fashion as regular wall window/doors) and 2 concomitant one-sided gates will automatically merge into a 2 sided gate, you may then toggle the gate again to switch orientation, or again to go back to DW chunks
v0.34 (Multiplayer) Fixed hand icon occasionally getting stuck on screen after trading with another player
v0.34 Fixed fire over sky breaking over horizon!
v0.34 Fixed mutant babies becoming invincible if hit with a burning cloth wrapped weapon
v0.34 Fixed batching multiview item on the crafting mat not working
v0.34 Fixed bugs when mixing fire/poison/regular arrows on crafting mat
v0.34 Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus)
v0.34 Fixed held arrow type switching when having a mixed fire/poison/regular pile of arrows, also fixes fire staying up on arrow sometimes
v0.34 Added R to toggle arrow type while looking down with having bow equipped (you can still use crafting mat to specify which arrow type to use in advance)
v0.34 Replaced glowing “B to close” text in book by a nicer looking image & the matching action icon when using a gamepad
v0.34 Fixed molotov exploding when dropped from sharing tray
v0.34 Fixed rockpit fires not lighting dynamite
v0.34 Player can no longer be cold and wet while being on fire
v0.34 Fixed cowman in cave 10 sometimes disappearing when approached
v0.34 Fixed mutants sometimes appearing to drag nothing, instead of a downed friendly
v0.34 Added dying in water animation when drowned or killed by shark
v0.34 Fixed crocodiles sometimes floating in the sky
v0.34 Increased chance of crocodiles attacking while in water
v0.34 Fixed lighter flame breaking when camera moved due to motion blur!
v0.34 New seed loot odds 70% = 0, 30% = 1 (was 50% = 0, 25% = 1, 25% = 2)
v0.34 New item: Aloe vera seed (can be planted in garden and wall plant pot)
v0.34 New item: Coneflower seed (can be planted in garden and wall plant pot)
v0.34 New item: Blueberry bush seed (can be planted in garden)
v0.34 You can now pick which seed type to plant in garden and wall plant pot !
v0.34 (Audio) Added hit from behind while blocking sfx
v0.34 Improved lighting on Timmy carried away scene, made red man clearer.
v0.34 (Audio) New sliding down rope sfx added
v0.34 Fixed client hit animation not playing when hit by enemy in MP
v0.34 Fixed mutant baby ragdoll not being removed after time
v0.34 Fixed turtles intersecting each other all the time
v0.34 New Upgraded Spear upgrade: Incendiary ! Combine Upgraded Spear with 1 booze and 1 cloth to burn targets when spear is thrown (one time use)
v0.34 Arrows on the crafting mat show the tint matching their current bonus
v0.34 (Audio) Added player crawl forward sfx during opening cutscene
v0.34 (Audio) Added player stand up sfx at end of plane crash
v0.34 (Audio) Fixed missing sound when spears hit trees
v0.34 fixed player animation sometimes breaking when sprinting up hills
v0.33d (multiplayer)Fixed log sled not working correctly for host player
v0.33c Fixed performance issues in save games where players had rabbit fur boots
v0.33c Fixed clients getting kicked when foundation with fire on top is destroyed by an explosive
v0.33c Fixed an issue with armor values for new armor system
v0.33c Added compatibility with new system to previously equipped armor pieces
v0.33b Fixed issue with cutting down trees in some multiplayer save games
v0.33 Fixed stick marker overlay flag icon sometimes missing in old saves
v0.33 Fixed issue with garden preventing to load properly from a save if it had planted seeds
v0.33 Fixed eating berries after failing at collecting with pouch because of having reached max carried capacity
v0.33 (Performance) Lowered grass displacement CPU cost during stutter/spike frames
v0.33 (Balance) Increased arrow poison tick delay & total duration
v0.33 Fixed player camera breaking when taking starvation damage while sitting on bench
v0.33 Fixed wake up music playing at wrong time at start of game
v0.33 Fixed a skinning issue on player sleeves
v0.33 (Multiplayer) Added left/right hit animations when attacking another player
v0.33 (Multiplayer) Added client hit prediction to player
v0.33 Added grass displacement to suitcases & food cart
v0.33 Improved sled grass displacement settings
v0.33 Improved rain particles settings to help it catch up with player when moving
v0.33 Optimized animal and enemy cpu usage
v0.33 Fixed cave 1 bats exiting cave at wrong position
v0.33 Fixed mutants sometimes spawning very close to plane crash on first day
v0.33 Applied new door physics settings to small cabin, log cabin, and legacy doorway
v0.33 Fixed arrow, thrown spear and upgraded spear not properly targeted when trying to pick it up, making it difficult to collect
v0.33 Thrown spear and thrown upgraded spear are now automatically equipped when picked up, thus making them a more viable hunting option
v0.33 most player built wood-based structures are now destructible ! (Not retroactive: already built structures in saved games will remain not destructible, but newly built ones will be)
v0.33 Fixed issue where fire thrown by enemies could cause explosions and destroy bases in multiplayer games.
v0.33 Creepy mutants in the overworld can now travel in groups with other mutants!!
v0.33 Tougher, pale creepy mutants can now be encountered in the overworld
v0.33 Slightly increased health of all creepy mutants
v0.33 Fixed applying bow arrow bonus with crafting cog while having bow equipped
v0.33 (Multiplayer) Fixed weapons sometimes not visible on other player
v0.33 (Multiplayer) Fixed enemies sometimes snapping into death pose as client
v0.33 (Balance) Removed the part of the weight formula which was causing it to change faster if player had lots of overeating points (eating 10 chocolate bars in a row shouldn’t cause player to take 5lbs in a single day anymore, weight gain will however keep going for several days anyways until nutrition points are stabilized)
v0.33 (Audio) Added break apart SFX to non-foundation building collapsing
v0.33 (Multiplayer) Lowered MP data memory footprint of each non foundation based buildings by 95%
v0.33 Defensive spikes now use a combined spike log mesh to have proper distortion & destruction effects
v0.33 Mutants now become blackened and bloody when hit with explosives
v0.33 Fixed lighter clipping through various weapons when blocking
v0.33 Player can no longer spin freely when axe is contacting the ground with a downward strike
v0.33 (Multiplayer) Fixed quiver bonus not preserved after picking up backpack
v0.33 Poisoned arrows can now also infect players & animals ! Players can cure it with aloe vera
v0.33 Fixed tree stumps spawning wrong model in saved games
v0.33 Fixed Shelter, Log Cabin & Gazebo destruction looking weird with LODs wrongly taking part in the distortion/collapsing sequences of the destruction system
v0.33 Fixed small cabin floating above ground a little bit (not retroactive)
v0.33 Player can no longer hold anything he picks up while underwater, held only items are dropped again and other items can only go to inventory
v0.33 Underwater sound now triggers when water covers about half the screen
v0.33 Fixed projectiles not preserving memory of the previously equipped item after running out
v0.33 Fixed waterskin content not saving properly
v0.33 Caves – extended water zone in cave 9 climb entrance pool so you don’t fall through to the ground.
v0.33 Caves – fixed short rope alignment in Cave 2
v0.33 Wall Garden image added to survival book
v0.33 Fire warm whole home system of custom buildings has been expanded to log cabins as well
v0.33 (Multiplayer) Fixed sleeping in temporary shelter not collapsing them for clients
v0.33 Trip wire traps are now triggered by nearby explosions
v0.33 Only fuel based fire weapons (such as molotov) will now cause enemies to flail around on fire, otherwise they will receive fire damage, stagger back but still remain able to attack
v0.33 Arrow on held bow now shows arrow bonus material
v0.33 Added poison arrow bonus green looking material
v0.33 Added arrow bonus material toggling to quiver arrows
v0.33 Fixed hair still visible when chopping off head of female mutant
v0.33 Removed hint from dead screen that tells players to build fires to scare away mutants since fire will attract them
v0.33 Caves – New cave 6 climb down entrance added
v0.33 Fixed seam on severed head model
v0.33 Added “stable” weight forward arrow in stats page of book
v0.33 Added the “fortune” story clue to pages 3 of notes
v0.33 Added page numbers to survival book sections to make clearer some building sections have multiple pages (ie custom building which has 3 pages)
v0.33 Wearing fur boots now correctly reduces the sound detect range of walking/running
v0.33 (Multiplayer) Improved fall to ground animation of mutants as client
v0.33 Fixed an issue with saves that have rabbit fur boots equipped, was stacking bonuses each time game was loaded
v0.33 Increased chance of seeing enemies drag away injured family members during combat
v0.33 New art added: small cave rocks
v0.33 Caves- rock clumps replaced with small cave rocks
v0.33 (Multiplayer) Player name is now hidden for crouched players!
v0.33 Fixed a case of enemies sometimes not transitioning to death animation
v0.33 (Multiplayer) Fixed issue with nested buildings causing clients to get kicked out when destroying foundations
v0.33 (Multiplayer) Fixed ghost vanishing for a second when placing buildings as client for all but custom building types
v0.33 (Multiplayer) Fixed not being able to gather arrows/spears from other players
v0.33 (Multiplayer) Fixed connecting issues with receiving multiple invites to the same lobby
v0.33 (multiplayer) Fixed enemies not turning head to client/looking at clients
v0.33 Fixed turtle shell shield not correctly blocking attacks
v0.33 (Multiplayer) Improved enemy spin around when hit reaction for clients
v0.33 (hopefully)Fixed some issues with enemies running into plane crash and getting stuck
v0.33 Added right click to drop from inventory action on spoilt meat
v0.33 Fixed issue with pond reflection in upper part of map
v0.33 Caves – Tighter light blocking around cave 10 climb entrance to prevent leaks
v0.33 Position of axe tip is now dynamically adjusted when hitting crocodiles/turtles and other objects
v0.33 Fixed player camera sometimes offset after plane crash when starting a new game directly after saving an existing game
v0.33 Fixed hanging enemies in noose trap being offset from noose position for client
v0.33 New craftable item: Bone Armor ! (5 bones + 2 cloth)
v0.33 New armor formula based on armor HP, lizard & stealth armor take 20 damage, bone armor takes 40, following damage goes to the next armor piece and to player when there’s no armor left
v0.33 Replacing a damaged armor piece doesn’t give back the item in inventory
v0.33 Better positioning of all held animal heads
v0.33 Fixed random rocks & sticks found on ground stop spawning after picking up a bunch
v0.33 (Multiplayer) Fixed building warmth not functioning properly for clients
v0.33 Added dedicated destruction to bonfire (similar to other fires)
v0.32 (Multiplayer) More natural spine rotation on player character
v0.32 (Multiplayer) Better crouching animation on player character
v0.32 (Multiplayer) Fixed equipped items not going into loot backpack when dying
v0.32 (Multiplayer) Fixed glitchy animation when dropping bodies as client
v0.32 (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
v0.32 (Multiplayer) Fixed sled sfx playing continuously after first use
v0.32 (Multiplayer) Optimized enemy material syncing
v0.32 (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
v0.32 (Multiplayer) Optimized animator and memory usage on enemies as client
v0.32 (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
v0.32 (Multiplayer) Improved gamepad UI navigation in game start scene
v0.32 (Multiplayer) Now saving player’s skin & clothing variation
v0.32 (Multiplayer) Fixed trees vanishing for a frame when cut down by client
v0.32 (Multiplayer) Fixed an issue preventing clients to join games in some cases
v0.32 Removed broken rebreather from cave 2. Is now only findable in cave 5
v0.32 Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
v0.32 New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
v0.32 New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
v0.32 New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
v0.32 Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
v0.32 Increased range of mouse sensitivity slider in gameplay options
v0.32 Re-enabled depth of field in graphics options
v0.32 Fixed back of log cabin vanishing from outside
v0.32 Collision added to coral
v0.32 Fixed logs dropped in caves spawning above terrain
v0.32 Fixed bug with saved games stumps removal
v0.32 Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
v0.32 Improved lod on waterfall prefabs
v0.32 Fixed missing rusty axe mesh causing it to be invisible when equipped
v0.32 Fixed arrow going through terrain and objects
v0.32 Fixed an issue with auto cloud save
v0.32 Fixed sleeping not available out of the box in really old saves
v0.32 Fixed issues with fish sliding/blurring when speared
v0.32 Added leaf shelter destruction sound
v0.32 New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
v0.32 Rain no longer goes through player made structures !
v0.32 Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
v0.32 It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
v0.32 Ghost wall with door addition now displays ghost door (to show orientation)
v0.32 Procedural wall doors now have a one sided lock !
v0.32 Bush 08 mid version uses proper AO model
v0.32 Fixed camera glitch when standing up from explosion knockdown
v0.32 Trap page tab now comes up when setup defense task becomes available
v0.32 Clamped diagonal player movement speed slightly
v0.32 Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
v0.32 Fixed Red Man on yacht not appearing from some angles
v0.32 Slightly increased raft movement speed
v0.32 Better transition into player drinking water animation
v0.32 Performing a flying axe attack now correctly drains stamina instead of restoring it
v0.32 World navmesh is now correctly updated when stumps are removed
v0.32 Closing walls with E now closes the same as clicking if current position can be locked
v0.32 Fixed all walls & fences placing with a slight offset from the placement preview
v0.32 Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
v0.32 Slightly increased max allowed slope for procedural stairs
v0.32 Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
v0.32 Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
v0.32 Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
v0.32 Lowered position of ceiling skull lamp to better match model with in game positioning
v0.32 Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
v0.32 Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
v0.32 Fixed bats moving backwards very quickly after being triggered
v0.32 Fixed Grass/Shadows/Low memory settings not saved/restored properly
v0.32 Fixed charged swing attack anim glitches, and sometimes registering multiple hits
v0.32 Fixed putting out lit fires not properly cleaning up heat status
v0.32 Better stick swing animation on player
v0.32 New story pickups added to Cave 6
v0.32 Fixed some gaps in collision around sinkhole where you could fall in and get stuck
v0.32 Fixed player getting stuck if taking damage while entering/exiting a cave
v0.32 Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
v0.32 Player can now run for a second even if stamina is very low
v0.31b (Multiplayer) Fixed bug with sled where additional logs past 8 would appear to hover in the air until log sled was released
v0.31b Dead birds no longer provide meat
v0.31 Player crawling animation added to opening scene
v0.31 (Multiplayer) New player clothing texture variations added! New revised camo, relaxed t-shirt and tourist clothing
v0.31 Improved map system: increased map granularity and added simple outside cave location map
v0.31 New todo task: Condition: have less than 40% air underwater, Completion: Find rebreather
v0.31 New todo task: Condition: Find climbable wall, Completion: Find climbing axe
v0.31 New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and 10
v0.31 Dynamic blood added to player body
v0.31 Fixed bug where rapidly opening and closing survival book could cause it to not appear in hands at all.
v0.31 Added support for PS4 DualShock controller
v0.31 New art added: Second frozen body
v0.31 New art added: Re-done player character textures
v0.31 (Performance) Amplify motion blur updated to latest release
v0.31 (Balance) Slightly reduced health on all creepy mutants
v0.31 New bird types added to world
v0.31 Cave 9 – adjusted layout and lighting
v0.31 New art added: improved crocodile textures
v0.31 (Rendering) Cheap far distance shadows added (experimental)
v0.31 Fixed grass rendering incorrectly on latest AMD crimson drivers
v0.31 Extra turbulence animation added to plane opening scene
v0.31 Removed floating stalactites from Cannibal Village cave entrance.
v0.31 Fixed burning weapons not emitting light
v0.31 (Multiplayer) Fixed timed bomb exploding when dropped from metal tray when full
v0.31 Fixed burning player not removing leaves of stealth armor
v0.31 Burnt trees now properly destroy attached structures as well
v0.31 Tree structures now collapse upon being destroyed
v0.31 Added 4 rabbit skins to bed ingredients
v0.31 Added colored flag to log sled to make it easier to locate
v0.31 Cliffs are now double sided and shadow correctly when sun is behind them
v0.31 Fixed rebreather not getting picked up when inventory already full of air canisters
v0.31 (Performance) Memory lowered by disabling read/write on meshes that don’t need it
v0.31 Added ability to chop at leftover stumps to remove them
v0.31 Added stump removal to tree types that didn’t have it yet
v0.31 Blowing up a partially cut down tree no longer removes the stumps (tree needs to first be fully cut down)
v0.31 Burnt Armsy texture seams painted out
v0.31 Improved arrow behavior with physics objects, it now properly collides with most objects it can be expected to even if it cannot stick in it
v0.31 Can no longer equip map while on rope
v0.31 Fixed wrong model bow and arrow on crafting mat and brightened bow textures
v0.31 Added some tents to cave 9 climb down entrances to make them easier to find
v0.31 Added stand up animation when first waking up on the plane
v0.31 Fixed breakable flare crate containing soda’s instead of flares
v0.31 Updated enemy layout in cave 7 & 8
v0.31 Added climb out areas to cave 9 sinkhole overlook area
v0.31 Fixed pine trunk material not matching between cut and standing versions
v0.31 Added option to hide stealth meter
v0.31 Added option to turn other player names off in mp
v0.31 Added far shadow option to gfx menu
v0.31 Removed depth of field from gfx options
v0.31 Fixed sunshine occlusion not turning back on after being disabled and enabled again in options
v0.31 Rain should last way longer once it starts
v0.31 Burning body now yields 2 bones from torso
v0.31 Limited max amount of each berry type to 30
v0.31 (Multiplayer) Added sleep feature, all currently connected players must use a sleep trigger (regardless of place in world) and sleep will start once everyone is in
v0.31 (Multiplayer) Added “current view” icon display to Player List
v0.31 (Multiplayer) Added “Sleep” current view, active while waiting for rest of party to join
v0.31 You can now skin crocodiles and receive both skin and meat.
v0.31 Increased chance of seeing enemies praying at ritual altars
v0.31 Raccoons are now nocturnal
v0.31 Newly discovered map areas now smoothly reveal over 1s instead of instantaneously
v0.31 Fixed rain not cleaning up bloody weapons
v0.31 (Optimization) Plane and yacht shaders now use deferred rendering
v0.31 You can now cut downwards at stumps without clipping through
v0.31 Cave 1 – adjusted stalactites in flooded room, sinkhole walkout hallway walkout added
v0.31 (Multiplayer) Added backpack model to player
v0.31 Increased dynamic blood effect on enemies
v0.31 Inventory can no longer be opened while airborne
v0.31 Texture quality setting is now properly saved and restored
v0.31 Chocolate bars and soda now give overeating points when used
v0.31 Task system messages no longer spam hud
v0.31 (Multiplayer) Grabbing backpack no longer auto equips first item in list if hands are empty
v0.31 Fixed enemy bodies sometimes at wrong angle when dropped on fires
v0.31 (Multiplayer)Fixed enemies sometimes floating in air when killed in MP
v0.31 (Multiplayer)Fixed blood not appearing on client players when hit by an enemy
v0.31 Building collapsing now destroys triggers of nested buildings (blocks the feature before the end of the physics animation)
v0.31 New bone fence tribal look
v0.31 (Balance) Slightly lowered time to pull back axe before strike
v0.31 Fixed hanging bodies in main cannibal village not dropping items when hit, not counted on passenger list
v0.31 Plastic torch made brighter, longer bigger throw. Added brighter fill light
v0.31 Fixed various anim glitches when chopping downward with an axe
v0.31 Birds no longer land on bodies that have been dropped on a fire
v0.31 Fixed fish not receiving damage from regular weapons
v0.31 Smoother player rotation while pushing the log sled
v0.31 Added animals to parts of the map where there were few/none
v0.31 Blocked player rotation during stand up part of hanging cut scene
v0.31 There is now a delay at start of game before player can sleep (roughly at first night)
v0.31 Crafting anything now closes the crafting tutorial (was closed only by making molotov or closing inventory)
v0.31 Increased sled logs max amount to 11
v0.31 Stick, ropes and booze now use the multiview feature (can be used with amount > 1 in crafting)
v0.31 Walking in snow now sinks feet and slows down player
v0.31 New item: Snowshoes ! (craft with 5 sticks and 2 ropes, prevents foot sinking and slow down while walking in snow)
v0.31 Glass shard upgrade views are now 50% smaller
v0.31 Made glass upgrade material more transparent and more reflective
v0.31 Flies are now attracted to dead cannibal bodies, once flies are there chopping off limbs may cause infection
v0.31 Experimental walls renamed ‘Custom Walls’ in Survival Book
v0.31 New image for Log Sled in Survival Book to make it clearer
v0.31 You can now cut holes in custom roofs ! (using the same tool as floors)
v0.31 (Multiplayer)Fixed blood sync issues on dead enemies
v0.31 (Multiplayer) -hopefully -Fixed enemies sometimes randomly running on spot
v0.31 Birds and squirrels now yield 1 meat
v0.31 AO fix for Bush 08
v0.31 Fixed camera being able to see down neck sometimes when using bow
v0.31 Stopped player getting leaves when cutting rope in hanging cutscene
v0.31 Added bones & skulls to custom effigy materials
v0.31 Now showing the “X climbing axe icon” when climbing axe isn’t out while targeting a climb wall
v0.31 (Multiplayer) Improved time syncing for clients
v0.31 Fixed spawned crocodile head scale
v0.31 Dynamite must now be lit before thrown in order to explode
v0.31 Fixed player sometimes drifting slowly down if damaged while airborne
v0.31 Replaced hanging skull lamp model and replaced cloth requirement with rope
v0.31 Staying in a fire now properly keeps burning player until death or getting out
v0.31 (Multiplayer) Fixed burning trees
v0.31 (Multiplayer) Fixed issue when leaving game while having a backpack pickup in game preventing client from reconnecting if making a new game
v0.31 Fixed tangents and normal maps on tree bark
v0.31 Optimized touch bending on plants
v0.31 Optimized shadows casted by plants and trees
v0.31 Fixed material settings of waterfall
v0.30b Fixed bug introduced in latest nvidia drivers which could turn entire sky white at night time
v0.30 (Multiplayer) New item: Metal Tin Tray ! Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted)
v0.30 (Multiplayer) Improved performance for host when clients are far away
v0.30 (Multiplayer) Fixed cliff climbing not working properly when both host and client are holding climbing axe
v0.30 (Multiplayer) Revamped gather body workflow after dying. Dead body has been replaced by a backpack. Backpack now has all items you lost on it.
v0.30 (Multiplayer) Steal item trigger now requires player to hold the Take button for 0.5s
v0.30 (Multiplayer) Lowered kill delay of downed player from 3s to 0.5s
v0.30 (Multiplayer) Doubled bone pickup auto destruct delay
v0.30 (Multiplayer)Fixed enter cave animation not playing for other players
v0.30 Male and female bodies can now be burned by being dropped on a burning fire, after burning with provide 4 bones and 1 skull
v0.30 Lowered weapon fire light intensity
v0.30 New building: wall weapon rack decoration !
v0.30 New building: bone fence ! Twice as strong as the stick fence
v0.30 New building: bone basket ! Stores up to 86 bones
v0.30 New art added: Frozen body in snow
v0.30 Small camp with frozen body and orange tents added to snow area
v0.30 Fixed removing waterskin from crafting mat
v0.30 Improved look of subsurface on enemy creatures
v0.30 (Balance) Halved amount of meat turtles provide
v0.30 (Balance) Standing fires now drain faster/need to be re-lit more often
v0.30 Fixed missing collision on plastic panels inside shipping containers
v0.30 Passenger manifest is now retrievable from plane in save games if it was not retrieved previously
v0.30 Fixed missing home icon on leaf shelter
v0.30 Leaf shelter now collapses after sleeping in it, making it a one time use only
v0.30 Fixed an issue when having both a XInput gamepad and a Steam Controller connected
v0.30 Temp crow art replaced with new crow bird model
v0.30 (Audio) Redesigned pale mutant screams to stand out more
v0.30 (Audio) Removed some abruptly ending crow samples and added better fading to others
v0.30 (Audio) Added snow footsteps
v0.30 (Audio) Improved standing fire SFX
v0.30 (Audio) Fixed stalagmites sounding like wood when hit
v0.30 (Audio) Tent Flaps added
v0.30 (Audio) Idle breaths added to cowman
v0.30 (Audio) Added burn SFX to armsy and cowman
v0.30 (Audio) Added die SFX to cowman and babies
v0.30 (Audio) small tin trays now make sound when collided with
v0.30 Collision added to cave door pedestal
v0.30 Better vertex colours for plants, 10,11 and 13
v0.30 More turtles added to beaches and islands around the world
v0.30 Dynamic damage added to skin shader!
v0.30 Linked creepy mutants to new dynamic damage skin shader to give clearer idea how much damage they have taken
v0.30 (Balance) Balanced stealth so hiding is more effective
v0.30 (Balance) Lowered range that enemies can hear falling trees
v0.30 Vertex Painted Tents so they flap in the wind
v0.30 Switched laptop color to grey to make them easier to see
v0.30 Fixed missing underside of large cabin floor (visible when it was built high up on foundation)
v0.30 (Performance) LOD added for large log cabin,small hunting shelter and gazebo
v0.30 Fix for bush 08 exploding when cut
v0.30 Fixed plane crash going through water and terrain at some points
v0.30 Fixed chocolate bars not spawning properly from dead bodies
v0.30 Increased length of player stealth bar
v0.30 (balance)Updated enemy layout in cave 10 & cave 1
v0.30 Added mud back in game – spawns after rain on dirt terrain only – use mud to decrease your visibility to enemies, improve stealth
v0.30 Animals climbing on a tree will fall down now if the tree is cut down
v0.30 Trip wire traps are now fully removed when triggered in SP
v0.30 Passenger manifest and plane axe are no longer available in hull when already owned
v0.30 Bare maples added to snow area
v0.30 Snow area tree density balanced
v0.30 New snowy grass textures added for snow area
v0.30 Wind now grows stronger while up in mountains
v0.30 New textures for bush 08 and plant 17
v0.30 Brighter snow texture on snow trees
v0.30 Bare blueberry bush added to snow area, replacing regular blueberry bush in snow
v0.30 Player can no longer chop up bodies with blunt type weapons
v0.30 Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game
v0.30 New yacht model with access to the inside
v0.30 Snow versions of Bush 02,03 08
v0.30 Increased fog visibility and exposure compensation while in snow area
v0.30 New billboards added for snow area
v0.30 Loading screen is now seamless between title screen and in game
v0.30 Fixed background mountain lods not matching
v0.30 Added condition to complete the explore cave 2 task from todo list (the task triggered after hanging scene)
v0.30 Player must now be almost fully submerged to get cleaned up/stop fire in water
v0.30 Balanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn’t increase strength for a long time
v0.30 Underfeeding is now based on time spent below 50% fullness
v0.30 If player has been underfed and eats he cannot get overeating points regardless of time with previous meal
v0.30 Clean up of some eye level stalactites in Cave 6
v0.30 Replaced old white tents with flap in wind versions
v0.30 Fixed an issue with stippling not resetting properly
v0.30 Fixed food sometimes ending up with “none” status
v0.29c Fixed issue with some walls or fences appearing unfinished in older save games even if they were previously completed
v0.29c Fixed a bug with stealth icon not operating correctly in some old save games
v0.29c Fixed hand icon not showing in book when using a gamepad
v0.29b Fixed some issues with some save games conflicting with latest todo list save system
v0.29b Fixed amount of skinny enemies in some games.
v0.29 New survival book page: To Do list
v0.29 New survival book page: Stats page
v0.29 New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.
v0.29 (Multiplayer) Fixed drowning, player can no longer be revived after dying this way
v0.29 (Multiplayer) Fixed trees not always properly updated for clients
v0.29 Unlit molotov broken on the ground can now be set alight with another lit molotov for a greater fire effect
v0.29 Tennis balls can now trigger trip wire traps
v0.29 (Performance) Reduced rendering cost of leaf trap particles
v0.29 Fixed some instances of rocks floating and some cave models poking through into terrain
v0.29 Enemy held club and club crafted now both get bloody when used
v0.29 Fixed some structures not cutting grass when placed
v0.29 Reworked fern UVs and textures
v0.29 Fixed issues with player getting thrown upwards when jumping off raft into water
v0.29 (Balance) Reduced respawn rate of enemies in MP, overall increased randomness of enemy encounters
v0.29 (Balance) Made it easier to knock enemies to the ground when attacking with melee weapons
v0.29 Improved accuracy of enemy pathfinding, should result in less instances of getting stuck on structures/objects
v0.29 Fixed rock pit fire and stick marker ghost using wrong icon
v0.29 Crow bird type added to game (placeholder art)
v0.29 New art added: improved inventory tarp textures
v0.29 New art added: Reworked bird texture (bird land on finger)
v0.29 New art added: Revised shipping containers
v0.29 New art added: Reworked tortoise texture
v0.29 New art added: Far back snow terrain cliff type now has partial grass variation
v0.29 (Visuals) Improved moss shader
v0.29 New “Currently Feeling” system In stats pages, tells which survival stat is currently of greatest concern
v0.29 Birds can now land on and peck at dead bodies
v0.29 Pond seaweed is now cuttable and has touch bending
v0.29 Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player
v0.29 Reworked Snowberry bush
v0.29 (Balance) Reduced health of skinny and pale skinny mutants
v0.29 (Balance) Meds added to Cave 2
v0.29 Removed the tutorial image that first comes up when book is first opened completely.
v0.29 Got rid of book auto opening to tutorial pages. Now shows extended tab and sheen when a page should be checked
v0.29 Combined Run & Underwater Breathing silent skills into ‘Athleticism’ stat which goes up from both swimming and running
v0.29 Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
v0.29 Added “Weight” stat. Goes up and down based on food consumption
v0.29 Being overweight lowers Athleticism
v0.29 (Balance) Tripwire traps now use cloth instead of rope to make building them early on more viable
v0.29 (Balance) Large cloth jumpers in suitcase now give 2-3 pieces of cloth
v0.29 (Balance) Some laptops have a chance of being around crash site
v0.29 More bats added to caves
v0.29 Fixed missing wall in cave 3
v0.29 (Balance) Lowered log transportation energy cost
v0.29 (Balance) Lowered energy loss while hungry
v0.29 (Balance) Lowered both cold and not cold constant energy cost
v0.29 (Balance) Halved weapon attack energy cost
v0.29 Water areas added to cave map
v0.29 (Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
v0.29 (Multiplayer) Fixed skulls not spawning when cooking head for clients
v0.29 Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
v0.29 Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength
v0.29 After being out of fuel 2 times, fires are automatically destroyed
v0.29 Windows/doors of procedural walls can only be changed when hands are empty of logs
v0.29 It is no longer possible to drink from water collector when water isn’t visible (amount < 1) and balanced amount of water available to compensate
v0.29 Fixed logs sometimes spawning bellow terrain (made some trees look like they didn’t provide their full yield)
v0.29 Trip wire molotov trap now costs cloth & booze instead of molotov
v0.29 (Audio) Crow Sounds added
v0.29 Lit fires now have a chance to attract nearby enemies to come and investigate
v0.29 Nearby enemies are now attracted by the sound of falling trees
v0.29 (Audio) – Fire crackle and pop added
v0.29 (Multiplayer) Fixed (hopefully for good) logs sometimes getting stuck mid air
v0.29 Added stippling to numerous props
v0.29 Player now has a chance to gain seeds when harvesting berries
v0.29 Maple bark made darker
v0.29 New slide into cave system added to cave entrances!
v0.29 Fixed some items in cockpit sunken below mesh
v0.29 Fixed extra decorative sticks appearing in sinkhole
v0.29 Fixed areas in caves where thin lines of light were coming in from above
v0.29 Fixed rock partially blocking cave 5 climb out entrance
v0.29 Fixed some issues with cave particles flickering off based on camera angle
v0.29 Fixed upgrading crafted club not working correctly
v0.29 Treesap balance: increased building repair cost and lowered gain from cutting trees down
v0.29 (Audio) Wet footsteps tuned
v0.29 (Audio) Plane start sequence improved
v0.29 (Multiplayer) Fixed fueling fire with leaves/cash not working for client
v0.29 Fixed bonfire destruction not working
v0.29 Fixed weapons not becoming bloody when hitting enemies (was only getting bloody when chopping up bodies)
v0.29 Fixed thrown spear not always killing deer
v0.29 (Multiplayer) Fixed fire arrows sometimes kicking clients
v0.29 Passenger manifest now auto closes after 3 seconds after it auto opened upon finding first passenger
v0.29 Fixed issue where noose trap could not be reset if sprung by player
v0.28d Disabled dynamite mutant spawning
v0.28d Lowered chance of fire mutant spawning
v0.28c (balance)Fixed rate of dynamite cannibal type spawning.
v0.28c (balance)Lowered amount of ammo and frequency of dynamite man attacks
v0.28c Fixed cave map not loading correctly when save was done in the outside world
v0.28c Fixed passenger manifest not loading correctly with saves done in previous versions
v0.28c (multiplayer) Fixed bug where after dying in a loaded game and being revived you would be unable to interact with some world items
v0.28c Fixed plane missing collision in save games
v0.28 New item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)
v0.28 New building: Arrow basket ! (stores up to 86 arrows)
v0.28 New building: Swinging rock trap
v0.28 New building: Molotov trip wire trap !
v0.28 New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s
v0.28 to fry enemies) (Hint – works well combined with molotov trip wire trap)
v0.28 Lit molotov and arrows can now set leaf pile traps alight
v0.28 Lit molotov can now set all fire types alight
v0.28 Extended molotov fire duration by 2 seconds
v0.28 It is now possible to blow tree stumps up by sticking explosive on it !
v0.28 Fixed Cave Map not restoring map properly after loading a saved game
v0.28 Fixed case of sprint sometimes being unresponsive
v0.28 new mutant type added: dynamite mutant
v0.28 (Multiplayer) Fixed memory leak when cutting down/blowing up trees
v0.28 (Multiplayer) Fixed trees cut far from host or client pop on when approached
v0.28 (Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying
v0.28 (Multiplayer) Improved cases of log staying stuck mid air
v0.28 (Multiplayer) Player list now displays properly for clients
v0.28 (Multiplayer) Fixed issue where meat from animals would duplicate
v0.28 (Multiplayer) Fixed issue where upgrades for weapons would not show up
v0.28 (Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged
v0.28 (Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped
v0.28 (Multiplayer) Fixed some issues with receiving invites while in the MP screen
v0.28 Bushes & saplings are now properly pooled back when cut down
v0.28 (Audio) Improved animation related system memory usage
v0.28 Fixed finalized trophies not parenting properly with their supporting wall
v0.28 Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
v0.28 Reworded information on Garden in survival book
v0.28 (Audio) Last Armsy audio
v0.28 Increased skull lamp draw distance, and its light now fades in when enabled
v0.28 Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
v0.28 Art added: Camping Light
v0.28 More stalagmite/stalactite models can now be broken apart
v0.28 (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
v0.28 (Audio) Cowman breaths events added
v0.28 (Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
v0.28 (Performance) New lod added for firestand built and treehouse built
v0.28 (Audio) retimed plane crash sequence
v0.28 Improved look of molotov explosion and of timedbomb explosion
v0.28 AO added to dead trees
v0.28 (Audio) Added grunts for Cowman’s Belly Flop Attack
v0.28 Fixed drawn bow being automatically reset after jumping
v0.28 Increased time for falling camera shake to kick in
v0.28 Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
v0.28 (Audio) Cowman dodge backwards sounds and recovery breaths
v0.28 (Audio) Fixed hitting foliage with club sometimes sounding like sword
v0.28 Thicker collider on tennis racket pickup so it falls over rocks better
v0.28 Fixed enemy bodies sometimes disappearing when killed at a distance
v0.28 New art added: Loose ground sticks
v0.28 (Art) Improved all terrain to ocean transitions
v0.28 Happy Birthday ghost model now matches built model
v0.28 Fixed player getting thrown up in air when standing very close to exploding structures
v0.28 New art added: Revised trunks, more detail, more variation
v0.28 World mutants no longer instantly despawn when entering a cave
v0.28 Cave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from ground that looked cluttered.
v0.28 Caves- upped collision detail on walls for cave 1,5 and 6
v0.28 Caves- yellow flare crate should be synced in MP in cave 10
v0.28 Caves- fixed missing wall in cave 6
v0.28 Caves- lighting fixes in cave 2
v0.28 Caves – replaced old lamps in cave 1 and improved cave 1 lighting
v0.28 Lowered speed and damage of crafted axe
v0.28 Fixed player head collider being disabled when in water
v0.28 Added “Map” action icon when holding map
v0.28 Cave map pickup no longer unequips after a few seconds when picked up
v0.28 Tennis racket is now stashed when pressing the “Drop” button while holding it
v0.28 Removed Armsy from bottom of cave 5
v0.28 (Audio) added flies sound
v0.28 Fixed burnt bodies all aligned same way
v0.28 Fixed blood effect repeating after killing fish and effect never being removed from world
v0.28 Fixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.
v0.28 Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5
v0.28 Fixed missing “Lighter” action icon during cave hanging scene
v0.28 (Performance) Optimized memory usage of AI’s path finding
v0.28 Flies added to burnt dead bodies
v0.28 Skull Ceiling Lamp drawing added to book
v0.28 (Audio) added on fire, hurt and death sounds for Armsy
v0.28 Fixed plant bomb on tree not showing when equipping bomb while in another trigger
v0.28 Fixed dropping animal heads, then picking it up again quickly causing it to vanish
v0.27 New item: Cave map ! Once found, visit cave system to reveal it. Replaces piece together map.
v0.27 New Weapon added : Tennis racket!
v0.27 It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
v0.27 New building: Trophy Maker, once built you may bring to it an animal head to turn into a trophy !
v0.27 New building: rabbit skin rug!
v0.27 New building: ceiling skull light!
v0.27 (Multiplayer) hits from enemies on player are now calculated locally, reducing appearance of lag
v0.27 (Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
v0.27 (Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host
v0.27 (Multiplayer) Fixed another log-dupe bug (sorry!)
v0.27 (Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives
v0.27 (Multiplayer) Fixed performance issues with lots of buildings
v0.27 (Multiplayer) Fixed an issue where (randomly) some wood planks being destroyed would not replicate out to other players
v0.27 (Multiplayer) Fixed issue where client could not kill fish with explosives
v0.27 (Multiplayer) Fixed suitcases sometimes jittering back and forth for client when stuck between objects
v0.27 (Multiplayer) enemy hit reactions are more varied and closer those in single player
v0.27 (Multiplayer) Optimized remote player animator cost
v0.27 (Multiplayer) Fixed exploding trees spawning 2 cut tree models
v0.27 (Balance) Slightly increased all axe damage
v0.27 (Balance) Deer can no longer be killed with 1 arrow
v0.27 (Balance) Slightly lowered attack range of plane axe
v0.27 (Balance) Lowered crafted club damage
v0.27 (Balance) Lowered attack range of mutants when attacking with only hands/claws
v0.27 (Balance) Run stamina Cost reduced by 15%
v0.27 (Balance) Hunger speed 30% lower (was about 2 full stomachs per in game day, now 1.35 per day)
v0.27 (Balance) Hitting an enemy with flying axe attack now does more damage based on height of the jump
v0.27 (Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
v0.27 (Balance)Player can climb up/down ropes faster now by holding “run”
v0.27 (Balance)Warm day no longer triggers in north (the system that makes cold go away when sun rises)
v0.27 (Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP
v0.27 (A.I.) enemies can now see player from further away when not surrounded by trees
v0.27 (A.I.) prevented enemies targetting downed players in coop
v0.27 (A.I.) fire mutant is now immune to fire
v0.27 (A.I.) fixed praying behaviour from enemies almost never occurring
v0.27 (A.I.) fixed fire mutants almost never choosing to throw firebombs
v0.27 (A.I.) fixed Armsy occasionally spinning on the spot for no reason
v0.27 (A.I.) enemies will attempt to cut their friends down from rope traps
v0.27 (A.I.) Fixed some issues with enemy spawning over days. Should see more variety/amounts of mutants in general
v0.27 (A.I.)mutants will break off attacks from structure more often if player is nearby
v0.27 (A.I.) fire mutant is now faster and more aggressive
v0.27 (Rendering) New SH lighting added! More ambient break up/better looking less flat ambient fill light
v0.27 (Visuals) improved look of distant terrain – more break up, more bump
v0.27 (Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
v0.27 (Visuals) Sun brightness is now dependent on cloud coverage, giving appearance of overcast days. Weather may now be cloudy without raining at all
v0.27 Procedural buildings can no longer be stacked with defensive walls as a support (was causing numerous issues)
v0.27 Increased speed terrain dries after raining by 2x
v0.27 Added 1 cloth to cost of stick marker
v0.27 Reorganized survival book pages and entries in each page
v0.27 Held walkman playing music will alert nearby enemies now
v0.27 Regular mutants should no longer follow player into water (much)
v0.27 Enemies can now jump over and interact with the rock holder
v0.27 Jumping onto small objects directly in front of player is now smoother/less glitchy
v0.27 Added camera shake when falling a long distance
v0.27 Sleeping bag models added to caves
v0.27 Hanging body models in caves moved down to stop wobbling
v0.27 Slight wobble added to yacht
v0.27 4 types of large cave stalagmites can now be smashed apart
v0.27 (Performance) skull lamps particles and light get turned off at a distance from player
v0.27 (Performance) optimised cpu usage when building lots of rope traps
v0.27 (Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit)
v0.27 (Performance) tree wood hit particles are now using a pooled version
v0.27 (Performance) optimized cpu usage on log sled
v0.27 (Performance) Fixed some object not getting cleaned up when cutting trees
v0.27 (Performance) Lowered memory usage of freshly cut down trees remaining stumps
v0.27 (Art) New lighter model and textures added!
v0.27 (Art) New seaweed clumps added for beach!
v0.27 (Art) Added new grass types and visual improvements to foliage
v0.27 (Art) New prop added: R.O.V
v0.27 (Art) Snow covered areas have new grass type and new grass placement
v0.27 (Art) North and south of the big lake, terrain polish and added grass
v0.27 (Art) new sleeping bags (and bloody alternate)
v0.27 (Art) Torn version of blue tent added (can’t be slept in or used to save game)
v0.27 (Audio) Fixed audio bug with windows 10 and some drivers which could cause a weird static sound
v0.27 (Audio) added Armsy running breaths and tuned the trees falling sound a little more
v0.27 (Audio) Made rain start loud, and then loop a little louder than it used to
v0.27 (Audio) Tuned mutant distant cries
v0.27 (Audio) Added Armsy Tree Knockdown sound
v0.27 (Audio) tuned tree falling and tree hitting ground sounds
v0.27 (Audio) Added new Armsy yells
v0.27 (Audio) New Snow footsteps added (not yet implemented)
v0.27 (Audio) Mixing on: small bird on hand, distant surf, leaves falling, leaf rustles, laptop dragging, hammering, footstep rock, footstep grass, footstep mud, footstep jump
v0.27 (Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on
v0.27 (Audio) Happy birthday trap sound event timing adjusted
v0.27 (Audio) cleaned up mixer objects so audio events don’t play when game is paused
v0.27 (Audio) Added glass smash for unlit molotovs
v0.27 (Audio) improved small birds flying sound
v0.27 (Audio) Chopping trees don’t duck wind so much
v0.27 (Audio) Removed a waterfall audio emitter that was incorrectly placed
v0.27 (Audio) Tuned dying sound so first ragged breaths, then heartbeat, then blood in ears. World sounds get affected a little earlier also
v0.27 (Audio) Fixed tree bridges triggering incorrect player footstep sound
v0.27 Fixed sleep timer broken when having nearby enemies
v0.27 Fixed wrong item equipping after having cancelled placing a blueprint by openning book
v0.27 Fixed exploded enemy pickup objects icons showing the “Inventory” action key
v0.27 Fixed garden blueberry respawn bug
v0.27 Fixed issue with custom effigy automatically lighting up
v0.27 Fixed dead text having gradient inside it
v0.27 Fixed missing sticks on sled ghost model (cost is 21 sticks now)
v0.27 Fixed missing 7 leaves cost on rockpit and standing fires
v0.27 Fixed tree platform missing 1 rope cost
v0.27 Fixed thrown dynamite having sheen effect on material
v0.27 Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs
v0.27 Fixed firestick missing from fire mutant in MP
v0.27 Fixed placed distraction device not waking sleeping enemies
v0.27 Fixed an edge case issue with cold system causing after being warmed by the sun to never get cold until going nearby a fire
v0.27 Fixed hud disappearing when attempting to open book while pushing sled (It is no longer possible to open book while pushing sled)
v0.27 Fixed player losing stamina if stationary while holding the run key
v0.27 Fixed spears not doing any damage when thrown or aimed downwards
v0.27 Fixed spears not sticking into half cut trees
v0.27 Lowered health of crocodiles
v0.27 Player can no longer perform heavy swing attack if stamina is very low
v0.27 (Rendering) Deferred skin shader improved: Subsurface scattering will only be applied on lights casting real time shadows
v0.27 (Visuals) Large scale ambient occlusion added to trees and plants
v0.27 (Art) Improved the look of snowy area and backdrop cliff transition
v0.27 New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it)
v0.27 Fixed camera seeing down neck sometimes during plane crash
v0.26d (multiplayer – balance)In general you will now see smaller groups of enemies early on, with size of groups increasing overtime
v0.26d (multiplayer) Lowered chance of enemies finding players straight after plane crash
v0.26d (multiplayer) Fixed some bugs with enemy spawn amounts, all types of mutants should appear after enough time has passed
v0.26d (multiplayer)Fixed player_net faces looking too shiny and some arms not matching look of face
v0.26d (balance) Slightly lowered how much damage enemies do to player
v0.26d (balance) Old food that’s still edible now gives some health instead of none (previously only fresh food gave any health)
v0.26d Increased custom effigy base range and per limb and torso bonus range
v0.26d Fixed some glitches in enemy effigy effect reactions
v0.26d Slightly higher damage from fire to all mutants
v0.26d Fixed player sometimes losing armor even when blocking
v0.26d Reduced overall block damage amount slightly
v0.26d Fixed a case of save with bridge not loading
v0.26d Fixed some bark having incorrectly scaled textures/and overly broken moss look
v0.26d Fixed large missing piece in cave1
v0.26d Fixed case of partially built treehouses causing issue on loaded games/inability to add items to them or complete them due to them using the old stairs ghost model
v0.26c Fixed issue with saving a game if no previous save game existed
v0.26c Fixed ghost building rotation speed really high when using a gamepad
v0.26b Fixed invisible buttons in MP player list stopping hosts from being able to kick/ban players
v0.26b Each ghost rock fence visible model now costs 1 rock and no longer fills the whole chunk at once
v0.26b Fixed all ghost walls and fences first locked point position being offset from placing model
v0.26b Fixed following area not available message not showing up in sinkhole
v0.26b (multiplayer) Fixed loading save file with custom rope sometimes breaking loading
v0.26b (multiplayer) Fixed loading save file with fires erroring
v0.26b Fixed energy mix staying on crafting mat when closing inventory without removing it first
v0.26b Empty save slot can no longer be clicked to load from
v0.26 (multiplayer) Fixed combat for clients being easier than in single player games due to enemies not using counter attacks as frequently
v0.26 (multiplayer/Balance) Tweaked enemy frequency to work better with multiple players compared to single player
v0.26 (multiplayer) All droppable items now sync between players
v0.26 (multiplayer) All projectiles are now replicated over the network
v0.26 (multiplayer) Fixed swimming sounds of other players being really loud
v0.26 (multiplayer) Fixed a bug that was causing mutants killed by happybirthday trap to not fall down for clients when trap was reset
v0.26 (multiplayer) Fixed some instances of enemies duplicating when killed
v0.26 (multiplayer) Fixed some instances of enemies having wrong material on death, ie not burnt material if killed with fire
v0.26 (multiplayer) Fixed plane not aligned for clients if host plays crash sequence all the way through
v0.26 (multiplayer) Fixed issue with incorrect material on creepy mutant ragdolls
v0.26 (multiplayer) Bloody tables are now synced between players
v0.26 (multiplayer) Raft now synced between players!
v0.26 (multiplayer) Fixed bug where items would remain on pedestal (metal doors) after being placed and taken again
v0.26 (multiplayer) Fixed bug where if one player was holding full map, other players would only see them holding a partial map piece
v0.26 (multiplayer) Fixed some issues with cooking food for clients
v0.26 (multiplayer) Fixed repairing log cabin walls when whole chunk is broken
v0.26 (multiplayer) Fixed a case of save failing for clients
v0.26 (multiplayer/performance) Reduced cost of processing nearby tree detection for host
v0.26 (multiplayer/performance) Optimized animator usage of all creatures in MP
v0.26 Fixed bug where hanging scene could break if player had torch equipped instead of lighter
v0.26 (performance) Removed some extra unneeded mesh colliders on distant objects
v0.26 (performance) Decreased math instructions in ocean shader by 30%
v0.26 (performance) New fully deferred version of skin shader
v0.26 (performance) New Ocean Quality: Wave Displacement Low (previously existing option is now called Wave Displacement High) – note it doesn’t change wave height, just how good it looks and how much strain it has on the hardware
v0.26 (performance) Now forcing flat ocean on 32 bits systems
v0.26 (performance) Greatly lowered per frame memory usage of ocean waves
v0.26 (performance) Tuned down bloom on 32 bits systems to limit memory usage
v0.26 (performance) Combined ocean/lake depth passes to save memory
v0.26 (performance) Optimized sheen billboard icons distance detection
v0.26 (performance) Optimized grass displacement system to use terrain height instead of a raycast to find terrain height
v0.26 (Visuals) New art added: Stonewall built models (replaces rock pickup mesh in built walls)
v0.26 (Visuals) New plant vface shader added! More accurate lighting on single sided plants. Included new vface billboards which contain sss
v0.26 (Visuals) Tiered waterfalls now have working water connecting them down to the sea.
v0.26 (Visuals) Cleaned up trees/small plants intersecting sinkhole
v0.26 (audio) New flesh, object smash, tree hit and plane impact sounds for mutant limbs
v0.26 (audio) Improved armsy arm sounds
v0.26 (audio) Added some distant Armsy sounds
v0.26 (audio) Improved mutant baby sounds
v0.26 (audio) Added more cowman sounds
v0.26 (audio) Added garden digging sound
v0.26 (audio) Hitting plane with weapons now plays sound
v0.26 (audio) sound event now plays when player is attacked by a shark
v0.26 (balance) Lowered molotov fire spread duration
v0.26 (balance) Halved chances of raining
v0.26 (balance) Slightly lowered amount of active animals in the world
v0.26 (balance) Pale mutants are now more aggressive when outside of caves
v0.26 New winter top heavy tree added!
v0.26 New item type: Yellow cave crate containing flares
v0.26 New decorative magazine added
v0.26 New burn animations added to creepy mutants
v0.26 New look at story item animation added
v0.26 New add seeds icon for garden
v0.26 New change color icon for stick marker
v0.26 Small wooden cages are now destructible!
v0.26 Fixed plant type that was uncuttable/distorted when hit
v0.26 Fixed treehouse ghost meshes containing old stairs mesh instead of rope mesh
v0.26 Fixed player getting infinite leaves when hitting explosive caches and improved shading on rock over explosive cache
v0.26 Fixed some breakable wood planks in caves not being breakable
v0.26 Fixed garden plants popping on too close even on high draw distance settings
v0.26 Fixed rope mesh vanishing whilst climbing if player was on low draw distance setting
v0.26 Fixed enemies sometimes clipping through walls when jumping over rocks and other objects
v0.26 Fixed bug where dragged mutant would not transition to death if killed
v0.26 Fixed visible section where terrain ended under ocean and would be darker than other water
v0.26 Fixed small (tiny)pine tree having blue outline in far distance
v0.26 Fixed dead wood especially on beach all rotated the exact same angle
v0.26 Fixed some props looking too shiny/broken. Hanging body parts, legs, some enemy built art.
v0.26 Fixed some trees wind settings not matching for trunks causing leaves to visually break away from trunk at some distances
v0.26 Fixed bug where player was able to hit tree’s/enemies that were behind him
v0.26 Fixed anchorable rope/tree houses/tree platform climb rope icon overlapping with rope model
v0.26 Fixed ghost traps placing floating above ground (not retro-active)
v0.26 Fixed fish vanishing while running with them on the spear
v0.26 Fixed fish sometimes appearing in the air around player
v0.26 Fixed cooking on raft causing it to go haywire
v0.26 Fixed raft sometimes being unusable after loading a saved game
v0.26 Fixed issue with raft’s buoyancy when built bellow water or after severe wobbling
v0.26 Fixed scale on snow ground sparkles
v0.26 Fixed fog height being too low in some snowy areas
v0.26 Fixed player sometimes falling down when exiting at top of ropes
v0.26 Fixed some navmesh issues when placing happy birthday traps
v0.26 Fixed an edge case of rebreather light not turning on underwater
v0.26 Fixed armsy being able to fall into water at the bottom of cave 5
v0.26 Fixed missing dead tennis team in cannibal village
v0.26 Fixed plane axe not getting bloody
v0.26 Fixed a bunch of misaligned rocks, flying rocks, gaps between terrain and cliffs and other world errors
v0.26 Fixed camera sometimes offset on plane when starting a new game from within a previous game
v0.26 Fixed several issues with the rope trap in SP
v0.26 Fixed mutants being able to follow player into water in cave 8
v0.26 Fixed a case of molotov getting stuck unlightable after a failed lighting attempt
v0.26 Fixed medium preset using SMAA by default
v0.26 Fixed an issue where lower half of screen could be black after after loading a game in caves
v0.26 Garden revamp: Seeds are now added one by one and spawn little dirt piles in the garden. Plants grow visually over time and provide from 1 to 3 of their respective yield based on growth time. Plants die after 1 to 2 days (depending on plant) at max yield. Plants growth timer now properly saves as well as account for slept time.
v0.26 Terrain and detail improvements for section above big lake
v0.26 Removed ferns and marigold flowers from snow areas
v0.26 Added new snow covered rock, snow covered hollow log, snow covered dead wood
v0.26 New enemy behaviour: Fire mutants can now throw firebombs at the player
v0.26 Tree houses & platform now automatically position their rope above ground like anchorable rope does
v0.26 Stick marker now also tints the top cloth piece the color of the flag you set
v0.26 Hitting escape while in options in game now saves it
v0.26 New sinkhole interior art added – along with enemies – sinkhole can now be accessed via lowest cave
v0.26 New blend materials shader (used currently in sinkhole)
v0.26 Improved look of cave 1 entrance, better rock materials and fixed running water settings on cave wall molted type
v0.26 Resetting traps now require to hold the “Take” button for half a second
v0.26 You can now save/Sleep at the tents in world and in caves!
v0.26 Cave props – blue buckets and cut old arms are now dynamic and pushable
v0.26 Burnt arms/legs in overworld are now dynamic objects
v0.26 Orange snow covered tents added to snow section
v0.26 Updated enemy layout in Cave 7 & 8
v0.26 Cave 8 moved walls near entrance to clear walking ledge
v0.26 Cave 8 fixed air pocket in corridor water
v0.26 Cave 8 re-exported walls to fix issue with climbing down ropes through rocks
v0.26 Cave 8 weights moved down to more easily see what you are placing in them
v0.26 Cave 5 added mineral walls to swim up room and added new props
v0.26 Cave 2 removed extra cave corpse in dead room
v0.26 Cave 2 walls rexported with improved collision
v0.26 Cave 2 hole in corridor plugged up
v0.26 Cave 10 extra props added
v0.26 Removed shiny cave debris
v0.26 Less body part debris in caves
v0.26 Rope layer changed so you can see it from further away in caves
v0.26 Improved enemy nav mesh should result in less instances of mutants getting stuck
v0.26 Improved collision on some cliff pieces to stop player poking head through
v0.26 Improved draw distance on outdoor old white tents
v0.26 Improved draw distance on thrown explosives and on built garden plants
v0.26 Improved look for light molotov and light arrow animation
v0.26 Improved look of molotov burning cloth – now correctly uses 2 sided material
v0.26 Improved garden dirt material/texture
v0.26 Improved draw distance on lake lily pads
v0.26 Improved ambient reflections on objects
v0.26 Improved timmy model/textures during plane crash
v0.26 Improved ocean foam lighting at night with torch out
v0.26 Improved look of cave water and fixed sharp edge/white outline around cave water
v0.26 Improved accuracy of bonfire collision and its fire damage range
v0.26 Improved accuracy of plane collision, can no longer crouch/glitch out of plane side doors
v0.26 Improved accuracy of bridge collision shape
v0.26 Removed some old purses and suitcases from overworld
v0.26 Made it easier to light campfires with lighter (lighter does not have to be exactly over the fire any more)
v0.26 Raft’s driver now automatically unlocks when raft gets out of water
v0.26 Added a safety net to bridge saving, to allow recovering it if anchor data gets lost. This isn’t retro active, broken bridges are gone but all the new ones as well as working ones from saves will make use of the system after saving
v0.26 Food cooking on a fire is now easier to target
v0.26 Crafting mat feather/tooth/tree sap piles are now a bit smaller and teeth are more centered to prevent it from being inaccessible under bottles
v0.26 Weapon rack, explosive holder and metal door now bring up same item if available after putting down one
v0.25b Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone
v0.25b Fixed sharks missing from ocean!
v0.25b Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to ‘Flat’ from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to ‘Flat’ in options menu. (temporary solution until we find a better fix)
v0.25b Possible fix for some players having invisible ponds/lakes
v0.25b Fixed issue with scale/blend weight of dead enemies sometimes not applying on client
v0.25b Fixed issue with props on mutants sometimes popping in after death for client
v0.25b Fixed intermittent issue that could be preventing saving in SP
v0.25 New building: Custom Effigy – replaces ‘Simple Effigy’ in book (once built, use sticks to add to base shape and/or limbs and torsos to create effigies of your own ! Range and duration of the repulsive effect when lit depends on amount of added limbs)
v0.25 New Ocean shader! Now has 3d waves and foam! – note – low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings
v0.25 Player will now find themselves hung upside down when waking up in cave and will need to cut themselves free
v0.25 New rain shader! *again – this time runs faster and looks better
v0.25 Improved terrain water accumulation
v0.25 (multiplayer) Animations now blend more smoothly for client players when attacking enemies.
v0.25 (multiplayer) Fixed animation issues for client when mutants would die
v0.25 (multiplayer) Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player
v0.25 (multiplayer) Lowered network interpolation delay for clients to improve responsiveness over network
v0.25 (multiplayer) Metal doors are now correctly synced between players!
v0.25 (multiplayer) Fixed head bombs not synced between players
v0.25 (multiplayer) Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside
v0.25 (multiplayer) Breakable crates in overworld are now synced between players
v0.25 (multiplayer) Improved suitcase syncing between players
v0.25 (multiplayer) Fires don’t give light for players that aren’t around when first lit
v0.25 (multiplayer) Fixed issue with scale of fire after loading a saved game in multiplayer
v0.25 (multiplayer) Fixed some smaller issues with log/rock sled in multiplayer
v0.25 (multiplayer) Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one
v0.25 (multiplayer) Fixed issue with effigies not always lighting up for clients or being lightable for clients
v0.25 (multiplayer) Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground
v0.25 (multiplayer) Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened
v0.25 (multiplayer) Fixed Defensive Wall Reinforcement sometimes doubling up
v0.25 (multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree
v0.25 Fixed bug where fire would sometimes be really big when first lit under some conditions
v0.25 (audio) Axe, club and rock weapons now make impact sounds when hitting plane hull
v0.25 (audio) Ambient sounds no longer briefly heard before plane crash starts
v0.25 (audio) Echo added to sinkhole!
v0.25 (audio) Increased footstep volume when running
v0.25 (audio) Revised scream sounds to sync better with animations
v0.25 (audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.
v0.25 (audio) Fixed thunder playing effect twice when rain starts
v0.25 (audio) Added water drips to rivers during rain
v0.25 (audio) Added less full-on inhales for when coming up from underwater
v0.25 (audio) Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other
v0.25 (audio) Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
v0.25 (audio) Weapon clean sound now plays when entering water with a bloody weapon.
v0.25 (audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
v0.25 (audio) Fixed suitcase smash sound sometimes playing twice when hit and distorting audio

(audio) Tuned cliff, item push, and some player sounds

v0.25 New art added: Blue tent (replaced placeholder blue tents)
v0.25 Terrain shader improvements, faster rendering, better performance when raining and more tweaks
v0.25 (balance) Increased lung breathing duration to 25s
v0.25 (balance) Rebalanced all weapon speed/damage/block strength
v0.25 (balance) Slightly lowered energy drain from swinging an axe
v0.25 (balance) Stopped bombs and dynamite sliding as much after being thrown
v0.25 (balance) Blocking with weapons no longer drains stamina
v0.25 (balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot
v0.25 (balance) Lowered speed of shell attack
v0.25 (performance) New Mid level trees added
v0.25 (performance) Mutants now have skinned lod meshes
v0.25 (performance) Optimized animator on distant/not visible enemies and bodies
v0.25 (performance) Lowered memory usage in render textures by about 200megs
v0.25 (performance) Lakes and ponds are now fully disabled when far enough away
v0.25 Fixed blood visible on screen during drag away cutscene
v0.25 (UI) Added weapon block strength display to inventory item tooltip
v0.25 Amount and type of enemies in the world will change over time depending on how many are killed
v0.25 More trees now respond to wind!
v0.25 Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless
v0.25 Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second
v0.25 Fixed suitcases around plane respawning at runtime when going back and forth to the plane
v0.25 Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed
v0.25 Fixed strange shading on fire built model due to wrong occlusion map
v0.25 (visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings. Brightened streams and improved bump/blend and reflections.
v0.25 New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves!
v0.25 Fixed missing seaweed prefabs under water
v0.25 Fixed weapon fire light having a really big range and lighting up entirety of caves!
v0.25 Lowered brightness of player_net lighter
v0.25 Blood particle effect made less shiny/metallic
v0.25 Upped max arrow amount in inventory from 12 to 30
v0.25 Multiple arrows can now be upgraded at once with a single bottle of booze
v0.25 Fire arrows now look red in inventory
v0.25 Fixed laptops being too dark and some still having old model linked in
v0.25 Lowered chance of birds clumping onto perch targets on built items
v0.25 Updated enemy cave layout in some caves
v0.25 Improved some areas of cave collision to stop feet poking through
v0.25 Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
v0.25 While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)
v0.25 Sleeping is now limited to once per day (unless woken by enemies in which case it doesn’t count towards this limit)
v0.25 Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day remains before sleeping again)
v0.25 Effigies now require to hold the “Take” button for 0.5s to set alight
v0.25 Added lighter action icons to all effigies
v0.25 Added more fire particles to molotov to make it look spread out more
v0.25 Molotovs can now be used to fuel fires
v0.25 Molotov no longer leave fire floating in the air when colliding mid air with something
v0.25 Fixed Destroyed Tied Tongue effigy parts not being pickupable
v0.25 Fixed birds perching on other birds
v0.25 Fixed bug where bodies could not be placed in Log Sled when carrying rocks.
v0.25 Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.
v0.25 Improved cave reflection cube map for underground lakes
v0.25 Sun is now correctly blocked by thick clouds in sky
v0.25 Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain
v0.25 New base cloud texture!
v0.25 New rope material/textures
v0.25 New cave art added: Stalagmites and stalactite types
v0.25 Fixed bug where you could open survival book whilst climbing rope
v0.25 Fixed some issues with matching props/textures when switching to dummy on death
v0.25 Fixed 3 sappling types missing texture on thin trunks
v0.25 New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it)
v0.25 New gameplay option: “Show projectile reticle”
v0.25 New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
v0.25 New texture added for cannibal carry away timmy
v0.25 New art added – replacement rocky/dirt ground texture
v0.25 It is no longer possible to drink (from ponds/Lakes) while moving
v0.25 Ensured better randomness of plane crash site roll
v0.25 Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
v0.25 Graded ground textures to match values in trunks closer
v0.25 Less electric green in tree moss
v0.25 New fish models and types added!
v0.25 Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)
v0.25 Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when poked with the fire arrow)
v0.25 Lighting arrows now requires to hold the “Lighter” button for half a second
v0.25 It no longer possible to shoot arrows while lighting it on fire
v0.25 Arrow fire now properly shuts down after a few seconds
v0.25 Arrow fire now properly burns close by objects
v0.25 Lowered big effigy burn duration to 20 minutes (was 40)
v0.25 Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
v0.25 Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
v0.25 Player can look down more while climbing cliffs
v0.25 Fixed player movement breaking when sitting on a bench and alt attacking with a spear
v0.25 Fixed player crouching glitching out whilst holding lit arrows
v0.25 Fixed raft row material glowing
v0.25 Fixed grabbing rocks from sled while carrying a body bug
v0.25 Improved look of dirty pot water and improved look of steam particle when boiled
v0.25 Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire
v0.25 Increased player swim upwards speed
v0.25 Balanced blood amount on screen when suffering damage
v0.25 Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards
v0.25 Fixed bug where camera could be sometimes slightly offset after plane crash
v0.25 Removed pre-placed dead cannibals in world
v0.25 Raft is slightly faster now
v0.24b Fixed bug where logs could not be added to sled unless you were also carrying a rock along with some other issues related to this and also issues related to sled and saving/loading
v0.24b (multiplayer) Fixed issue with lighter behaving strangely if other players had molotovs out
v0.24b Fixed new laptop art missing rigidbody and not able to be pushed around
v0.24b Fixed small bug with deer decoration rendering on top of inventory
v0.24b Fixed arrow getting consumed on crafting mat when used with bow to set ammo type (it now properly goes back in the arrow stack)
v0.24b Fixed issue with lighting arrows when having more than 12 arrows in a saved game
v0.24 New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
v0.24 (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
v0.24 (multiplayer) Player list (has ban/kick features)
v0.24 (multiplayer) Banned players list (has cancel ban feature)
v0.24 (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
v0.24 (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
v0.24 (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
v0.24 (multiplayer) Fixed client unable to finish defensive wall reinforcement
v0.24 (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
v0.24 (multiplayer) Fixed mutant babies disappearing for clients when they die
v0.24 Inventory camera now moves back to fit whole carpet in view at all aspect ratios
v0.24 (performance) Texture resolution options added to options menu!
v0.24 Fixed gamepad navigation in menus
v0.24 Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
v0.24 Fixed distance from water at which fires must be built to be lightable
v0.24 (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
v0.24 (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
v0.24 (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
v0.24 (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
v0.24 (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
v0.24 (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
v0.24 (Audio) Added moaning wind ambient SFX to cave entrances and built structures
v0.24 (Audio) Added burn SFX for female creepy mutants
v0.24 (Audio) Rain SFX now responds to wind intensity
v0.24 (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
v0.24 (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
v0.24 (Audio) Fixed female creepy mutant SFX getting left behind as she moves
v0.24 (Audio)Seagulls make individual sounds
v0.24 (Audio) Large structures now moan in high wind
v0.24 (Audio) underwater, swimming sounds, and jumping into water splash made louder
v0.24 (Audio) Fixed pale mutants sound being muffled
v0.24 (Audio) Log Cart sound intensity lowered
v0.24 (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
v0.24 Reduced maximum amount of feathers you can get from hitting dead birds with rocks
v0.24 Player can now put out lit fires by hitting them
v0.24 Axe should line up to cut point better when chopping trees
v0.24 Fixed various animation glitches when transitioning between axe animations
v0.24 Fixed enemies not jumping over stick & rock fences
v0.24 Fixed dropped upgraded spear turning into dynamite pickup
v0.24 Fixed houseboat not floating correctly
v0.24 Book open animation added!
v0.24 New art – Enemy club remodeled/retextured
v0.24 New art – new model for regular crafted club – also now easier to select in inventory
v0.24 Fixed some breakable wood planks giving leaves and playing plant hit sound effect
v0.24 Fixed dead screen showing action icons
v0.24 Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
v0.24 Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
v0.24 Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
v0.24 Fixed bug with ghost skull decoration when loading a saved game
v0.24 Fixed place bomb feature showing place talky icon
v0.24 Fixed action icons disappearing when alt tabbing back in game
v0.24 Fixed rare case of UI looking doubled
v0.24 Lowered swing speed of craft club and held enemy club
v0.24 (performance) New lods added for cliff rocks, cliffs, lake rocks
v0.24 Fixed suitcases sometimes showing as open but having a locked icon above them.
v0.24 New cave tileable wall textures added
v0.24 New cave ceiling textures added
v0.24 Fixed mutant baby spawning 2 ragdolls when killed with fire
v0.24 Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
v0.24 Fixed some pathfinding issues with defensive walls
v0.24 Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
v0.24 Faster transitions into and out of axe attacks
v0.24 Thrown molotovs will wake nearby sleeping enemies
v0.24 Screaming enemies will attract/wake up nearby enemies
v0.24 New player/timmy animations added to opening plane crash
v0.24 Hitting hanging bodies now has a chance to spawn cash
v0.24 Improved foundation system to better work with explosive destruction and improve destruction performance
v0.24 Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
v0.24 Fixed issues with save files date not displaying sometimes
v0.24 Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
v0.24 Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
v0.24 Arrows now go through cave doors and can stick to terrain behind !
v0.24 Fixed slight fired arrow positioning issue
v0.24 Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
v0.24 Fixed enemies sometimes facing wrong direction when hit with arrows
v0.24 Fixed enemies sometimes glitching through walls during combat
v0.24 Fixed skinny mutants appearing to damage defensive walls
v0.24 Thrown flares should emit more light and be more useful for finding way in dark
v0.24 Fixed burnt baby texture looking shiny
v0.24 Building distortion now scales with damage proportional to max HP (from 1x to 10x)
v0.24 Building distortion now only effective past 0 damage
v0.24 Fixed upgrades not spawning renderers when reaching max amount
v0.24 Removed upgrade counters in inventory item tooltip
v0.24 Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
v0.24 Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
v0.24 Improved inventory item tooltip positioning so that it cannot go below bottom of screen
v0.24 Lowered penalty of each upgrade type
v0.24 Arrows now limited to 12 in inventory
v0.24 New upgrade recipe: Fire arrow (1 arrow + 1 booze)
v0.24 New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
v0.24 Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
v0.24 Fixed lighter tut coming up in caves while underwater
v0.24 Improved molotov fire particle quality
v0.24 Fixed issue causing rocks to stop spawning after collecting a large amount
v0.24 Fixed issue where some hidden caches of dynamite were not pickup able
v0.24 You can now place rocks in log sled! and switched log sled add to a generic icon
v0.24 New close range attack animations added to cowman
v0.24 Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
v0.24 Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
v0.24 (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
v0.24 Deer run away from player more consistently, and run faster
v0.24 Updated cave 8 enemy layout
v0.24 Two new story clue pickups added
v0.24 Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
v0.24 New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
v0.24 Improved cave water shader – now easier to see, better reflection and better clearer refractions
v0.23d Fix for burning arrows kicking clients
v0.23c Fixed bug where upgraded walls could kick players when destroyed
v0.23b Fixed tutorials being off when underwater breaking picking up items underwater and causing their pickup or can’t carry anymore messages to stay on screen permanently
v0.23b (multiplayer)Fixed issue where clients couldn’t break wood planks open in some parts of caves
v0.23b Fixed bug with arms and legs not spawning bones correctly when overcooked on fire
v0.23b Added more protections against rare cases of axe not swinging (if anyone is still getting this, let us know the exact steps and we’ll make a fix)
v0.23 Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
v0.23 New building: Procedural Stick Fence ! (can be found in bottom right page of shelters)
v0.23 New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
v0.23 New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)
v0.23 Light fire weapons animation added!
v0.23 Lighting a molotov now requires “L” to light
v0.23 Molotov dousing – throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight
v0.23 (multiplayer) Game browser now displays amount of players currently in game
v0.23 (multiplayer) Stick marker color is now synced
v0.23 (multiplayer) Fixed client not properly waiting for building bellow to be loaded before removing black screen, thus causing to fall down below (when game was saved while on a player made structure)
v0.23 (multiplayer) Fixed issues with fire replication
v0.23 (multiplayer) Players can now see each other fire arrows and other burning projectiles properly
v0.23 (multiplayer) Trees will now fall smoothly for clients
v0.23 (multiplayer) Fixed several cases where mutant would switch clothes and weapons would switch for clients when killed
v0.23 (multiplayer) Suitcases now replicate correctly between players! (previously would only work if players were close together and suitcase not not been physically moved)
v0.23 (multiplayer) Fixed issue where logs could be duplicated by juggling them between two players (SORRY!)
v0.23 (multiplayer) Fixed bodies sliding when dropped
v0.23 (multiplayer) Increased volume of walky talky
v0.23 (multiplayer) Fixed Lizards disappearing for client in traps
v0.23 (multiplayer) Fixed Clients not getting cold outside of caves
v0.23 (multiplayer) Fixed a case of foundation repair trigger vanishing for clients when it shouldn’t
v0.23 (multiplayer) Fixed an issue where the body of skinny mutants would warp to regular mutants upon death
v0.23 (multiplayer) Fixed an issue where cowman would knock clients over when they were outside of his targeting range
v0.23 (multiplayer) Fixed Water level in water collectors not in sync between server/client
v0.23 (multiplayer) Audio parameters will now replicate over the network to clients
v0.23 (multiplayer) ‘Burn Damage’ animation will now properly play on mutants for client
v0.23 (audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
v0.23 (audio) Dropped objects will now attract enemies in the same way as thrown objects
v0.23 (Audio) Mutants sound clearer
v0.23 (Audio) Added player on fire hurt sounds
v0.23 (Audio) Fix jumping on ground when raining playing very watery sound
v0.23 (Audio) New fireman idle, movement, attack and getting hit sounds.
v0.23 (Audio) New female creepy mutant idle, getting hit and death sounds.
v0.23 (Audio) Added doppler effect to fireman fire movement and attack sounds.
v0.23 (Audio) Fixed missing flashlight flick on/off sound
v0.23 (Audio) Added new freakout reaction sounds to regular female mutants.
v0.23 (Audio) Increased volume of small boats/raft on water and raft paddling events.
v0.23 (Audio) Tuned all aspects of swimming sound
v0.23 (Audio) increased level of blood drips
v0.23 (Audio) Fixed timing and tuned levels of bow and arrow
v0.23 (Audio) Tuned levels of eating and drinking
v0.23 (Audio) Added lighting molotov sound and improved its held on fire sound
v0.23 (Audio) Optimized memory footprint
v0.23 (Audio) Clifftop surf sound now audible
v0.23 (Audio) Jumping on rocks plays rock sound
v0.23 (Audio) Shipping containers play metal footsteps
v0.23 (Audio) Geese have some sounds now
v0.23 Fixed anchorable rope not getting destroyed with the building it is anchored to
v0.23 Fixed player camera clipping through tree trunks after being chopped
v0.23 Player can now set tennis balls on fire !
v0.23 Reduced burning weapons memory allocations
v0.23 Made underwater breath duration more consistent
v0.23 Fixed Sleeping mutants stay frozen if killed before waking up
v0.23 Lowered position of stick marker color trigger to make it easier to find
v0.23 Player can no longer survive falls by using survival book or inventory
v0.23 Holding the “Batch” button while placing a building now automatically brings up the same ghost building to be placed again
v0.23 When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !
v0.23 Fixed some bugs with fire particle size when fires were re-lit and stocked after loading a saved game
v0.23 Fixed animal numbers never going down even when killing lots
v0.23 Opening the book while in the air now delays opening till player is grounded again
v0.23 New art added: Improved burning log (used for bonfire)
v0.23 New art added: Improved bow and arrow
v0.23 Improved look of pale cave mutants (resculpted normal map)
v0.23 Improved shading of regular and skinny mutants (better sss, less orange skin diffuse, better spec)
v0.23 Fixed seam on remote players head
v0.23 New shader – toon outline for alpha textures – selecting feathers or other items with an alpha map will now have correct outline
v0.23 Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon)
v0.23 Wood planks in caves can now be blown up with explosives
v0.23 Survival book entry for skull lamp needed resources should match blueprint
v0.23 Doubled rebreather air capacity
v0.23 Can no longer open inventory while underwater
v0.23 More underwater sea weed/coral placed. Underwater pickups placed and some hidden caches
v0.23 Leaves are now required to build bonfire
v0.23 Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas
v0.23 Improved fire particles on creepy mutants
v0.23 Replaced/improved enemy necklace model, and enemy prop textures
v0.23 Fixed flickering on small pine tree sapling!
v0.23 Fixed normals on log spike tip
v0.23 Grey zone health threshold now set at 10% (was 5% before)
v0.23 While in grey zone, player weapon damage is increased by 30%
v0.23 Improved terrain textures and shading
v0.23 More plane crash animation added – more debris flying around, especially towards end as plane crashes
v0.23 Cave 9 re-work
v0.23 Fixed device placer (used by bomb & talky) showing icon too early and on colliders which nothing can be placed on
v0.23 Fixed a rare case of weapon lock up after throwing projectiles
v0.23 Fixed banding in sky especially at night (Unless on lowest material quality level, which will run slightly faster but still exhibit some banding)
v0.23 Drinking a soda will now instantly restore some stamina along with energy
v0.23 Improved shading on fat creepy mutant
v0.23 Plugged in and fixed burnt materials for all cannibal types
v0.23 Targeting a climbable wall now displays a sheen icon while not carrying the climbing axe
v0.23 Dead bodies around the world now have a chance to appear as bloody, burnt and with limbs missing
v0.23 Placing buildings near a raft no longer places it on top of the raft if it cannot be nested with it
v0.23 Fixed issues with fat creepy mutant being able to damage player when not attacking
v0.23 Fixed fat creepy able to stun lock player when knocked to the ground
v0.23 Eating mutant limbs now hurts player slightly and gives less fullness replenishment
v0.23 Halved soda thirst replenishment
v0.23 Drinking from a dirty water source (like ponds) now replenishes only half of the total thirst
v0.23 All regular mutants health increased by 25%
v0.23 Decreased fire damage to all mutant types
v0.23 Decreased bomb damage to distorted mutants
v0.23 Decreased damage done to all structures by mutants
v0.23 Decreased chance for mutants to attack structures
v0.23 Increased chance of skinny mutants eating bodies
v0.23 Arms & legs can no longer be picked up from exploded mutants
v0.23 (performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
v0.23 (performance) Lowered mesh count on randomly placed dead wood and fixed orientation
v0.23 (performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
v0.23 Fixed climbing wall icon not using the proper climbing axe icon
v0.23 Improved terrain around cave 10 and fixed orange tent sitting crooked on rock
v0.23 Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
v0.23 Switched wall experimental and basic wall positions in book. Wall experimental is now default wall.
v0.23 Better matched cliff grass to terrain grass using planar mapping
v0.23 Lowered intensity of skull light built
v0.23 Small material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. Improved look of held molotov. Improved shading on dead sharks and live sharks.
v0.23 Tutorials are now hidden while in water
v0.23 Rebreather bubbles activate only past 80% screen water coverage
v0.23 Player cannot be burnt past 50% screen water coverage anymore
v0.23 It is no longer possible to open book while swimming or diving
v0.23 Can no longer light fires that are built underwater
v0.23 Improved particle effect for standing fire, fire pit and basic fire and bonfire
v0.23 Pause in inventory is now delayed by 1s to solve tone mapping issue
v0.23 Fixed building not working in both tree houses
v0.23 Fixed issue with weapon rack system allowing to duplicate items on rare occasions
v0.23 Lowered chance of getting teeth when hitting enemies
v0.23 Replaced circuit board spawners with dynamic laptops that need to be smashed open
v0.23 Fixed issue where shelters page 2 could be skipped if shelters wasn’t viewed through survival book
v0.23 Sharks attack player more often now
v0.23 Sleeping and being woken by enemies should happen less often, and only when enemies are actually close
v0.23 Fixed blood particle effects missing when hitting enemies
v0.23 Fixed mutants not facing target sometimes when eating a body
v0.23 Fixed some icons (like building repair) staying up when dying
v0.23 Fixed issues with stamina calculations when running
v0.22 (multiplayer) Massively improved responsiveness of enemies for clients. Should fix issues of them playing wrong animations, stuck in wrong poses or sliding during combat.
v0.22 (multiplayer) Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing)
v0.22 (multiplayer) Fixed enemies sometimes not acquiring new target after current target is knocked down
v0.22 (multiplayer) Revive other player feature now requires to hold the “Take” button for 2.5s
v0.22 (multiplayer) Fixed bug where client entering save game would hear multiple building complete sounds
v0.22 (multiplayer) Fixed issue where players would sometimes not hear building complete sounds
v0.22 (multiplayer) Fixed clients getting kicked when eating leg/arm after it got burnt
v0.22 (multiplayer) Fixed clients having lighter stuck after loading a saved game with lighter equipped
v0.22 (multiplayer) Fixed clients not being able to repair custom foundations
v0.22 (multiplayer) Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through structures)
v0.22 (multiplayer) Fixed client seeing tree stumps host doesn’t arround plane crash
v0.22 (multiplayer) Fixed some inventory sounds audible to other players
v0.22 (multiplayer) Fixed fat creepy not attacking client players
v0.22 (multiplayer) Other players flashlights now visibly light up on mesh
v0.22 (multiplayer) Fixed female enemies sometimes having wrong dead body
v0.22 (multiplayer) Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed
v0.22 (multiplayer) Breakable pathways in caves are now synced with clients
v0.22 (multiplayer) Fixed partially cut down trees saved as cut down in MP
v0.22 Plane crash animations added! Draws now fly open, luggage gets sucked out!
v0.22 New cave floor variation type added
v0.22 Enemies and animals should do a better job of avoiding player built fires
v0.22 Improved mutant animation, more death variations
v0.22 Smoother overall player movement, hopefully less camera stutter
v0.22 More chance of seeing skinny mutants climb trees
v0.22 (audio) Impact sfx added to cages crates and wooden table
v0.22 (audio) Ambient river now fades in/out on approach
v0.22 (audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
v0.22 (audio) Events added for all different lake sizes
v0.22 (audio) Crocodile sounds added
v0.22 (audio) Voice count raised to 128
v0.22 (audio) Raft will now play ambient sound when positioned over water
v0.22 (audio) Sound effects added to abandoned yacht
v0.22 (audio) Mutant baby audio added!
v0.22 (audio) River sound improved
v0.22 (audio) Clifftop wind added to clifftops
v0.22 (audio) Player extinguish sigh
v0.22 (audio) Unique sounds added for eating meds, eating meat and drinking water
v0.22 (audio) climbing axe on rock sounds added
v0.22 (audio) Bat Scare created
v0.22 (audio) New events added for breaking laptops,cardboard boxes and effigies
v0.22 Improved lichen rock visuals
v0.22 Improved enemy burn animations
v0.22 Fixed crouch player input sometimes not responding
v0.22 Tweaked weapon upgrade stats – making a weapon lighter will now also lower its damage slightly. Lowered all upgrade amounts.
v0.22 New faster tonemapping and eye adaptation
v0.22 New physical bloom (faster and better looking)
v0.22 Fixed fig trees popping off too soon
v0.22 Fixed issue with v-sync needing to be disabled in game options menu
v0.22 Fixed missing rain particles when raining – new rain particle has fake refraction added
v0.22 Book light now only affects book and not rest of world
v0.22 Water now accumulates faster on terrain when raining
v0.22 Lightning flash now casts shadows!
v0.22 Cave 6 major re-work
v0.22 Cave 8 rework
v0.22 Updated enemy layout in cave 6
v0.22 Metal food carts now react to being hit
v0.22 New cliff rock art (connects terrain to cliffs)
v0.22 Improved cleaning up equipped stuff when dying (drops body, logs…)
v0.22 Equipping plastic torch now properly hides lighter tutorial
v0.22 Pressing escape while in save screen now properly closes it
v0.22 Fixes issue with lighter not working properly when having a bow on a weapon rack
v0.22 Fixed icons staying up after exiting item holder triggers
v0.22 New cliff shader! Adds grass/moss based on slope. Used on big cliffs and big rock chunks, fallen logs, etc everything.
v0.22 Fixed blown up floor logs on custom foundations not getting respawned when repaired
v0.22 Fixed ghost wall defensive not saving properly (retro compatibility hack might cause old saves to have an overlapping log in between chunks)
v0.22 Made Ex Floors & Roof closer to supporting walls (not retroactive)
v0.22 It is no longer possible to pick things up while pushing the log sled
v0.22 Crafting arrows while having bow equipped and no arrow before now properly equips an arrow automatically
v0.22 Cleaned up/reorganized graphics options and added new category for post effects
v0.22 Defensive spikes, basic wall with window, basic wall with door, Bonfires, Gazeebo and basic stairs now have proper render distances on the max setting
v0.22 Animals should do a better job of avoiding cliffs/walls/trees etc
v0.22 Broken crate bits no longer impede player movement
v0.22 Fixed player not aligned to benches sometimes when sitting
v0.22 Player now faces the direction they approach benches when sitting
v0.22 Material Quality setting now changes water material for a cheaper one when using the low setting
v0.22 Improved look of sinkhole transition
v0.22 Improved look/layout of cave entrances
v0.22 New Art: Replaced large ugly rock
v0.22 New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)
v0.22 Fixed player heavy attack sometimes getting stuck on
v0.22 Fixed animals not triggering big traps
v0.22 Fixed bug causing suitcases to look open but be closed or the other way around
v0.22 Fixed bug where carrying an enemy body on fire causes the fire to stay forever after dropping it
v0.22 Fixed right arm on dead bodies not choppable
v0.22 Fixed player being able to double jump under certain conditions
v0.22 Fixed issue with structure anchor not being stored correctly, causing it to accept multiple objects instead of one and destruction to fail working properly for bridges (not retroactive)
v0.22 Fixed turtle meat not spawning when already owning a turtle shell while picking it up
v0.22 Fixed water partially covering entrance to cave3
v0.22 Fixed equipping lizard skin while having plastic torch out breaking its held animation
v0.22 Fixed bug where one of the cave climb out entrances would stop terrain loading
v0.22 Halved chance of rain
v0.22 Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires
v0.22 Improved foundation destruction logic to prevent some cases of foundation ending without bottom row, flying in the air
v0.21c Fixed bug where some old saved games wouldn’t load
v0.21c Fixed bug where equipping some items in left hand in old saved games could break items/cause items to vanish
v0.21c Fixed bug when equipping battery based left hand item while out of battery
v0.21c Fixed bug where climbing down rope player hands would be offset
v0.21c (multiplayer)Fixed issue where players could be teleported to log sled across map in some cases
v0.21c Fixed flags/markers action icon visible by default
v0.21b Small fix for users with some peripheral configurations who were unable to move in tonight’s update
v0.21 Following features now require to hold their respective button for half a second to be triggered: cancel ghost buildings, drink & gather water, procedural buildings auto fill, eat berries and mushrooms found in world, eat plane food, eat cooked/dried food, light fires, save, sleep
v0.21 Dropping a body now properly brings up right hand item instead of both left and right
v0.21 Fixed cursor being visible during loading
v0.21 Spears no longer fall through terrain or disappear when colliding with animals/enemies
v0.21 Spears collide with more solid objects
v0.21 When already equipped, lighter no longer needs to be stashed first to light a weapon or arrow
v0.21 Fixed lighter toggling
v0.21 Timmy’s Robot toy can now be fixed on the crafting mat in inventory !
v0.21 Flare gun can now be reloaded using flares on the crafting mat
v0.21 Can no longer equip utility item when in inventory using keyboard shortcut
v0.21 New pedometer art added! Now actually looks like a pedometer instead of a mobile phone
v0.21 Pedometer pickup removed from plane and added to tennis player corpses
v0.21 Tennis team – improved visuals, added detail maps and better shading. moved to hidden position in caves
v0.21 Fixed Walky Talky disappearing when added to the crafting mat
v0.21 improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
v0.21 Fixed bugs with log sled when grabbing/letting go while on a foundation
v0.21 Birds can now be killed with explosives
v0.21 Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
v0.21 Water sources now delays showing icon again after the drinking animation
v0.21 Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad
v0.21 Fixed button navigation in book (“PreviousPage” & “NextPage” buttons)
v0.21 Added action icons to Previous/Next book page buttons when using a gamepad
v0.21 Previous/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)
v0.21 Pressing “Drop” button (B by default with xbox gamepad) while in book now closes it
v0.21 Fixed torch getting stashed when equipped from inventory while having lighter equipped
v0.21 Fixed fires not being lightable while having torch out
v0.21 Flashlight now has longer throw and is less saturated
v0.21 New version of smaa added to antialiasing
v0.21 Clicking back button of option menu now saves settings (was done in following menus until now)
v0.21 Pressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers it
v0.21 Fixed player feet sliding when walking slowly with xbox controller
v0.21 various fixes to swimming animation/movement
v0.21 Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat
v0.21 Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
v0.21 Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
v0.21 New waterfall flowing white water shader!
v0.21 New item: Breakable flare box!
v0.21 Larger radius on bomb explosions, and larger gib radius for mutants
v0.21 Burn animation added to mutants!
v0.21 Improvements to cowman mutant a.i.
v0.21 Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
v0.21 Fixed issue when exiting/entering caves causing massive fps drop
v0.21 Cold damage effect made more subtle
v0.21 Fixed cold damage message staying up after dying in caves while it was up
v0.21 Increased LOD range in caves
v0.21 Time is now paused while in inventory in single player mode
v0.21 Dropped flares when you have too many now properly drop an unlit flare
v0.21 Dropped dynamite when you have too many no longer explodes
v0.21 Fixed log holder take/add icon arrows reversed
v0.21 (multiplayer) Fixed enemy animation being buggy for client if they died when on fire.
v0.21 (multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright).
v0.21 (multiplayer) Made receiving and sending game invites through Steam a lot more reliable.
v0.21 (multiplayer) “Press E to respawn” message after dying now uses the proper “Take” action icon instead of the fixed E
v0.21 (multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
v0.21 (multiplayer) Fixed rebreather not showing up on remote players
v0.21 (multiplayer) Fixed map pieces not showing properly for remote players
v0.21 (multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
v0.21 (multiplayer) Gardens now replicate for players over network!
v0.21 (multiplayer) Fixed an edge case issue where water in water collectors would differ between servers and clients
v0.21 (multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally
v0.21 (multiplayer) Fixed an issue where large traps would de-sync if host triggered them
v0.21 (multiplayer) Fixed loading a game saved in caves as client
v0.21 (multiplayer) Fixed parts of players own heads visible at some angles, such as climbing down rope or moving camera fast to one side
v0.21 (multiplayer) Revamped build mission system to be more reliable
v0.21 (multiplayer) Breakable wood planks are now synced between players
v0.21 (multiplayer) Explodable caches are now synced between players!
v0.21 (multiplayer) Fixed some issues with cowman over network
v0.21 (multiplayer) Fixed repair icon staying visible for client after repairing a building
v0.21 (multiplayer) Fixed desync issue with log cabin destruction for client
v0.21 Fixed mutant leader skull lights flickering strangely(now has candle light flicker setting)
v0.21 Fixed small rock pickup misaligned
v0.21 Fixed body parts still sometimes falling through caves when cut
v0.21 Fixed suitcases spawning items multiples times when hit
v0.21 Fixed heavy swing restoring stamina
v0.21 Fixed missing cave nav mesh
v0.21 Fixed various issues with wall climbing
v0.21 Improved explosion/collapsing visual effects for some buildings
v0.21 Fixed shadow blocking partially blocking climb exit in cave1
v0.21 Fixed player sliding while opening book whilst jumping
v0.21 (hopeful fix) for player occasionally flying into air when running and jumping at enemies.
v0.21 world – improved cliff areas and grass placement and thinned out some excess rocks on some cliffs
v0.21 Switching batches of textures to crunched compression mode – should improve load times and memory
v0.21 Going in water without a weapon no longer brings up default weapon
v0.21 Carrying body without having a weapon equipped before no longer brings up default weapon when dropped
v0.21 Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cow man)
v0.21 Buildings that have collapsed logs now require logs to be repaired (1/3 of collapsed logs)
v0.21 Fixed bug where foundation would prevent itself from repairing properly and respawn with missing bits at bottom
v0.21 All mutants can now interact with swinging bodies, dynamic crates and other objects
v0.21 Fixed jump input occasionally not registering
v0.21 New building: Extensible Defensive Wall ! (replaces legacy one in book)
v0.21 New building (kinda): Floor hole cutter ! (caution: holes are definitive !) (SP only)
v0.21 Gamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independently
v0.21 Fixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start
v0.21 Fixed Ex wall sometimes going below ground when placing
v0.21 Volumetric light sample quality settings now hooked up into options menu (turn up for smoother more accurate volumetric light, and turn lower for faster performance)
v0.21 Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings
v0.21 Northern mountains are now cut out of ai nav mesh properly
v0.21 Cave 7 lighting and props pass
v0.21 Clicking on exceeding story clues in book now opens corresponding page of notes
v0.21 Fixed enemies sometimes not turning aggressive when attacked
v0.21 Fixed enemies in wrong position sometimes when caught in noose trap
v0.21 Fixed camera looking down neck on plane crash intro
v0.21 Added “Max Frame Rate” setting to option (can prevent camera stutter with some hardware)
v0.21 Swinging a lit weapon no longer causes big light to emit during swing, instead light intensity is lessened
v0.21 (audio) Setting a weapon alight plays fire start sfx
v0.21 (audio) improved waterfall sounds and range and positioned on outside falls along with in caves
v0.21 (audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
v0.21 (audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
v0.21 (audio) Sound effects for bird landing on finger added
v0.21 (audio) Wood destruction sound effects, owls at night, improved mutant audio.
v0.21 (audio) Added hanging rope and dripping blood sound effects to hanging bodies
v0.21 (audio) first pass of stream audio added
v0.21 (audio) open areas given ambient audio
v0.21 (audio) clifftop wind added
v0.21 (audio) sinkhole ambient audio added
v0.21 (audio) pond audio louder
v0.21 (audio) buildings falling down play impact sound
v0.21 Fixed enemy dropped club disappearing when trying to add to crafting mat
v0.21 Lowered dust area and amount when foundations collapse
v0.21 Fixed animals not running away from trap when released
v0.21 Fixed some fish above water in top half of map
v0.21 Fixed player sometimes not jumping when trying to get out of cave water
v0.20b Fixed raft not working in single player!
v0.20b (multiplayer)Fixed an issue that could cause abnormally long save times or crash game
v0.20b (multiplayer)Fixed error where thrown bombs would spam errors and lower framerate for host/client
v0.20b (multiplayer)Fixed bug in mutant a.i. where half of the enemies would stop finding player after exiting a cave
v0.20b (multiplayer)Fixed issues with building on top of platforms which could break mp completely or just not work
v0.20b (multiplayer)Fixed possible drastic performance drop if player was cold as host and loaded a saved game (possibly only relating to 0.19 saves)
v0.20b (multiplayer) fixed an issue where half-built bridges would not properly replicate to clients
v0.20b (multiplayer) fixed an issue where if you attached a bridge to a tree platform, neither of them would replicate out to clients after loading a save
v0.20b (multiplayer) fixed two smaller issues with large traps and standing fire pits on client/server
v0.20b possible fix for issues with logs not visible in lod sled or log holder for older save games (not able to reproduce here, let us know if its still happening)
v0.20b Fixed batteries in suitcases having torch icon
v0.20b Fixed suitcase spawned items not visible always (folded jumpers, batteries etc)
v0.20b Fixed regular spear turning into upgraded spear when thrown and picked up again
v0.20b Fixed bug where it wasn’t possible to pull out lighter (or other left hand item) when carrying a log
v0.20 New usable item added: Dynamite stick
v0.20 New art added: Dynamite crate
v0.20 New distorted cannibal creature added!
v0.20 Improved skin shader – now supports ambient scattering
v0.20 improved crocodile attack animations
v0.20 Added more story clue items to note section of book
v0.20 (audio) Fixed building complete sound sometimes not playing
v0.20 (audio) Body drag sound added to drag away scene
v0.20 (audio) Seagull audio improved
v0.20 (audio) exertion and cold no longer play underwater
v0.20 (audio) Pale male audio added
v0.20 (audio) Pick up whoosh sound now plays more consistently
v0.20 (audio) New Spike Wall trap sound
v0.20 Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate
v0.20 Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
v0.20 Female mutants will jump on and attack player from tree trunks more often
v0.20 Improved balance between mutants being aggressive and stalking player
v0.20 Player feet now stick to ground when looking down and turning!
v0.20 Fixed some issues with hit direction not being set properly when swinging stick
v0.20 Unblocked and fixed entrance to cave 7
v0.20 Cave 2 hidden stash room added
v0.20 Deer now have motion blur
v0.20 Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
v0.20 Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
v0.20 New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
v0.20 New pickup/craftable item : Upgraded spear!
v0.20 spear is now throwable!! – hold right mouse to aim, press left mouse to release
v0.20 Removed plastic torch from suitcases, can now only be found in gameworld.
v0.20 Fixed fish falling through terrain if dropped by player
v0.20 Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect.
v0.20 Bloody tables are now breakable!
v0.20 rough Cave 10 added
v0.20 props and pickups added to main cannibal village. Dynamic Bodies now hang from dead tree.
v0.20 Ultra low draw distance is now more aggressive/culls items closer
v0.20 (optimization)Material quality setting in options menu now simplifies some shaders on lower settings
v0.20 (optimization)Gpu performance improvement removed unnecessary pre-clamp shader
v0.20 (optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.
v0.20 (optimization) Bloom performance doubled
v0.20 (optimization) reduced memory garbage collection per frame drastically (should reduce stutters)
v0.20 Fixed story clue tutorial sometimes being outside of tutorials section on screen
v0.20 Small boxes can now be smashed open to recover item inside
v0.20 Laptops can now be smashed open to retrieve circuit boards
v0.20 better combat layout throughout cave systems
v0.20 fixed an issue where baby mutants would not target player properly
v0.20 more range of movement when looking around on a rope
v0.20 flashlight now follows camera direction when on a rope
v0.20 fixed animation popping on mutants when sleeping in a cave and near edge of screen
v0.20 New art added: Underwater coral!
v0.20 Going back & forth towards berry bush no longer respawns berries
v0.20 Eaten berries & some bushes no longer respawn after loading a saved game
v0.20 Fixed lighter getting stashed after lighting a fire even if it was previously equipped
v0.20 Added distortion to breakable wood planks when hit
v0.20 Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water
v0.20 Fixed suitcases cloth sheen icon and chocolate bar pickup icon not rendering
v0.20 Enemies can now hear explosions and will be woken up/react
v0.20 (multiplayer) Fixed not receiving invites after playing a SP game and going back to title screen
v0.20 (multiplayer) Fixed bug where logs would sometimes get stuck in air
v0.20 (multiplayer) Added display on clients to let them know when server is not responding
v0.20 (multiplayer) Fixed log sled grab icon staying up when targeting the trigger while another player grabs it
v0.20 (multiplayer) Fixed not being able to continue saves as client
v0.20 (multiplayer) Fixed black screen as client when starting a new game
v0.20 (multiplayer) Loading a game saved on a building as client should now respawn on top of it
v0.20 (multiplayer) Fixed having to walk out of trigger and back in to target a in range building after placing it
v0.20 (multiplayer) Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game
v0.20 (multiplayer) Foundations now use the same destruction system as in SP
v0.20 (multiplayer) Not yet available book entries are now clearly shown as such
v0.20 (multiplayer) Raw meat dropped by a player is now seen by others too !
v0.20 (multiplayer) Clients now place ghost items instantly without a lag delay
v0.20 (multiplayer) Fixed issues when dying with inventory or book opened
v0.20 (multiplayer)Fixed boar vanishing when killed by client player
v0.20 (multiplayer)Fixed enemies falling through ground if host entered a cave without client players
v0.20 (multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible
v0.20 (multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur
v0.20 Cave 1 tweaks – added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body, added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room. Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (ie bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.
v0.20 Fixed bird landing on hand if lighter was out
v0.20 Fixed lighter staying on in water until you dive a certain depth
v0.20 Fixed bug where point or spot lights would cause ocean to glow like a hottub
v0.20 Fixed error in story clue folder when loading a saved game
v0.20 Fixed (again) bug where picking up a raccoon would give you lizard skin
v0.20 New story item added to yacht!
v0.20 Overcooking arms or legs on fire will turn them into bones eventually
v0.20 New pickup/weapon item: Bone!
v0.20 New cave grounds! New cave walls
v0.20 New cave wall shader with running water!
v0.20 Fixed bunch of overlapping cave shadow objects
v0.20 Fixed plane hull not getting cut out of nav mesh on load game
v0.20 Fixed tree shadows turning off when coming from behind or side of player camera
v0.20 Fixed sharks swimming through sand sometimes
v0.20 New game stats: Cooked Food, Burnt Food, Cancelled Structures, Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies
v0.20 Can no longer build big structures on raft & sled (only small ones like log holder/fires will work)
v0.20 Building raft & sled on other structures now works properly
v0.20 Fixed cave lights popping on/off too soon
v0.20 Cave ambient fill lights added in cave holes
v0.20 Forced volume light occlusion to take caves into account
v0.20 Picking up mutant bodies now requires to hold the “Take” button for half a second
v0.20 Held map is now more readable under lighter
v0.20 Fog will now slowly fade away if player is inside a cave
v0.20 Fixed fireweed/horsetail plants not being cuttable
v0.20 Improved look of save game thumbnails & added date/time (community request)
v0.20 Attempting to pick up soda while at max capacity now drops it back on floor instead of destroying the pickup
v0.20 Reduced energy drain when cold
v0.20 Fixed arrow fire going out when right clicking while aiming
v0.20 Getting hit while holding lighter now has a 1 on 4 chance to stash it instead of always
v0.20 Brightened plastic torch light, increased battery lifetime a bit
v0.20 Fixed cut arms falling through cave meshes
v0.20 Burning stick now stays lit 4 minutes when not attacking
v0.20 Improved burning weapon formula fire scale formula to look better with higher durations
v0.20 Fire weapons now emit much more light!
v0.20 Massively increased brightness and range of throw flares when held or thrown
v0.20 Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud
v0.20 Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning
v0.20 Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)
v0.20 Bridges are now properly destroyed when the tree structure they were attached to is cut down
v0.20 Fixed equiped items switching when exiting rope
v0.20 Player can now equip rebreather underwater without dying instantly
v0.20 Using air canister while underwater and rebreather isn’t in use (if it was out of air) now actually reloads it
v0.20 Out of water with rebreather, light stays on for 2 seconds and then dims over 5 seconds
v0.20 Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe
v0.20 Fixed wrong icon display in inventory item tooltip while using a gamepad
v0.20 Fixed fire not playing sounds when lit
v0.20 Torch in suitcases replaced with new batteries pickup
v0.20 Fixed enemies not reacting to effigies
v0.20 Enemies can now jump the log sled!
v0.20 Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !
v0.20 Fixed weird molotov throwing anim when spamming
v0.20 Fixed wall placement when below a ceiling
v0.20 Fixed rope bottom trigger position in caves (not retro active)
v0.20 Improved draw distance on some items
v0.20 Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it.
v0.20 Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller
v0.20 New surprise weapon added. look for some dead tourists in front of a cave.
v0.20 Fixed molotov spreading fire not centered on flame position
v0.19c Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.
v0.19b Fixed issue with saved games for players using a fresh install of game.
v0.19b Fixed missing modern axe pickup! (check main cannibal village dead tree)
v0.19b Fixed some issues of player not being able to swing axe after dying
v0.19 (multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
v0.19 (multiplayer) Increased priority of mutants, making them smoother/less laggy
v0.19 (multiplayer) Fixed issues with log sled after loading a saved multiplayer game
v0.19 (multiplayer) Typing in chat no longer triggers in game actions
v0.19 (multiplayer) Fixed chatbox being locked when input loses focus
v0.19 (multiplayer) Fire now spreads/replicates
v0.19 (multiplayer) Rope is now buildable
v0.19 (multiplayer) Players will now appear as the correct body type/clothing for everyone
v0.19 (multiplayer) Game invites are now properly queued
v0.19 (multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
v0.19 (multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
v0.19 (multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
v0.19 (multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
v0.19 (multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
v0.19 (multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
v0.19 You can now toggle the color of stick markers (SP only)
v0.19 Fixed Stick Marker flying above floor (not retro active)
v0.19 Fixed several tree structures which did not properly save which tree they are built on (not retro active)
v0.19 Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
v0.19 It is now possible to build small structures (like log holders ;) on top of rafts !
v0.19 Added collision box to log holder
v0.19 Cut down trees are now accounted for by the tree occlusion system
v0.19 Improved building placement formula, now handles better big height variations like you can have near edges of floors
v0.19 Deer will react more to being shot with arrows
v0.19 Deer can be seen nibbling at bushes sometimes
v0.19 Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
v0.19 Armsy will attack structures more often and deals more damage
v0.19 Improved animation for Armsy behaviours
v0.19 Improved animation for Virginia
v0.19 Crocodiles can now swim and attack player in water, also have more health and deal more damage
v0.19 Fixed player arms not aligned to mutant sometimes during drag away cutscene
v0.19 Fixed water vanishing at some angles from the camera
v0.19 Fixed pickups looking solid white when viewed underwater
v0.19 Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
v0.19 Fixed judder when sprinting and low stamina
v0.19 Player must stop running now before stamina will recharge
v0.19 small delay added to stamina recharge if you run out of stamina while sprinting
v0.19 New plane dirt chunk added to plane crash
v0.19 New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
v0.19 Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
v0.19 Saving now archives the previous save file in case you need to restore a backup (local only)
v0.19 New save slot selection screen when saving in game
v0.19 Save black screen is now in sync with the time saving takes
v0.19 Improved cloud save management
v0.19 Added “Equiped” status display to rebreather inventory tooltip
v0.19 New mutant type “pale skinny” added to caves
v0.19 Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
v0.19 Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
v0.19 Improved terrain around beaches
v0.19 New small burial sites added
v0.19 Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
v0.19 Fixed some winter pine trees sitting on ocean
v0.19 Happy birthday trap is now twice as wide
v0.19 Noose trap has a wider trigger zone, making it easier to catch enemies
v0.19 Lighting camp fires now requires player to hold the lighter over the fire until it is lit
v0.19 Enemies will react properly to walkman placed as a distraction device
v0.19 Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
v0.19 Added a 60s delay in between displays of lighter tutorial
v0.19 Burning weapons & arrows no longer burn things when not attacking with it
v0.19 Burning weapon stay up longer when idle but use fuel quickly when attacking
v0.19 Burning arrows no longer damage owner player when fired
v0.19 Cave combat layout tweaks for balance
v0.19 Player feet sink slightly now when walking through sand and speed is slightly reduced
v0.19 Some collected story items are now stored in back of survival book in notes section
v0.19 Standing fires are now destroyed upon collision with enemies
v0.19 Timmy photo added to backpack as reminder to be a better parent
v0.19 Player camera no longer clips through terrain when entering a rope from above
v0.19 Better position of exit rope trigger on fishing stands
v0.19 Removed weird delay on gravity when exiting a rope
v0.19 Pickups added to top of some fishing stands
v0.19 Animation added now when player drinks at ponds/lakes
v0.19 Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
v0.19 Revamped multiplayer start game UI to be compatible with gamepads and save slot system
v0.19 Cave mutants can be found sleeping on the ceiling again
v0.19 Plastic torch now rotates more in line with camera, making it useful to look up and down
v0.19 Pale versions of armsy/vag added to world. Faster, stronger, with more armour
v0.19 Underwater fog added!
v0.19 Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
v0.19 Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
v0.19 Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
v0.19 Fixed flare gun sometimes hitting player when firing
v0.19 Smaller scale on stealth armor leaves to make things easier to see
v0.19 New art added: Boar skull, boar skull on stick, boar decorative statue
v0.19 New prop added : Lifesaver
v0.19 New prop added : Skull pile
v0.19 Cave 9 added
v0.19 New usable item added: Compass
v0.19 New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
v0.19 Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
v0.19 New art added: better looking Lichen rock
v0.19 Lowered amount of sharks and moved further away from shore to avoid sand sharks
v0.19 New props added to cargo crate
v0.19 Added physics to (some) hanging bodies, hit them and see them swing around
v0.19 North area cold is now only occurring in the higher mountain part and no longer on the beach
v0.19 Fixed fires not being lightable after burning out once
v0.19 Fixed exploding trees leaking objects
v0.19 Aligned turtle shell to upper part of tarp to make it easier to find in inventory
v0.19 (audio) Added sound effect to metal door opening/closing
v0.19 (audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
v0.19 (audio) Better balancing of wind, falling leaves and animal footsteps
v0.19 (audio) Fixed missing distant calls between mutants
v0.19 (audio) Boar attacks and feet sounds added
v0.19 fixed dead bodies moving away from player when picked up and dropped repeatedly
v0.19 You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
v0.19 Increased tree draw distance for the Ultra High draw distance setting
v0.19 Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering
v0.18c (multiplayer) Bodies carried by players are now visible to other players!
v0.18c (multiplayer) Fixed client players not getting hungry, thirsty or cold
v0.18c (multiplayer) Distorted creatures will now pay attention to client players
v0.18c (multiplayer) Fixed rain not following players after respawning
v0.18c (multiplayer) Fixed player dead body sliding down slopes forever
v0.18c (multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings
v0.18c (multiplayer) Fixed fire erroring when targeted by player before being attached to network system
v0.18c (multiplayer) Fixed FireStand not properly working
v0.18c Metal door now saves items on scale properly (not retro active)
v0.18c Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it)
v0.18c Fixed rope climbing not using player input mapping
v0.18c Fixed place Timed Bomb icon being active before finding a matching surface
v0.18c Slight fill light added when holding torch (should make held items better visible in caves)
v0.18c Improved items flying up into air on spawn
v0.18c Improved pop in on some items
v0.18c New sinkhole art!
v0.18c New rocks added around sinkhole perimeter
v0.18c New modern axe art added!
v0.18c Fixed water looking bad/noisy at distance
v0.18c Fixed procedural floor having items spawning on top
v0.18c Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active)
v0.18c Fixed cold tutorial staying up when near a fire in the mountain area
v0.18c Fixed error when cancelling a ghost building that doesn’t have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;)
v0.18c Plane wing model added!
v0.18c Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch
v0.18c Fixed some issues with removing dead mutants from noose trap
v0.18c Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times
v0.18c Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances
v0.18c better animation when transitioning into praying/mourning
v0.18c further enemy balance tweaks/pacing
v0.18c Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water
v0.18c (audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up
v0.18c Fixed bug with raft if player attempted to ride it whilst it was flipped upside down
v0.18c Fixed player camera sometimes offset when exiting raft
v0.18c Fixed loading a saved game with a plastic torch equipped stuck
v0.18b Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
v0.18b (multiplayer)Fixed bug where crocodiles would sometimes appear as other animals to client
v0.18b Increased time until distorted mutants come out, and at first will only come out at night
v0.18b Improved enemy pacing, less chance of being found when hidden, less skinnies active in world and less patrolling enemies.
v0.18b Improved positioning on some offset pond drink triggers
v0.18b Fixed box rendering around explosives on low quality settings
v0.18b Fixed bug where anchors on foundations could cause issues and break save games!
v0.18b Fixed old plane seat models loaded after loading a saved game
v0.18 More of world opened up/developed
v0.18 New background mountains added (replacing old green mountains)
v0.18 New sea weed added to underwater areas
v0.18 New explodable rock type added. Place explosives near by to destroy rock.
v0.18 New cannibal village hut style: Beach hut
v0.18 New neon climbing rope texture
v0.18 New story related pickups added!
v0.18 New Plane interior art and exterior crash art
v0.18 New Plane lighting! (more moody, closer to trailer 3)
v0.18 Moved boars to only appear in top half of map, tortoises now only around lake zone
v0.18 First pass at full gamepad support !
v0.18 Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller.
v0.18 New player arm model/textures (no more seam on thumb! and better overall looking)
v0.18 New inventory backpack model.
v0.18 Foundation destruction system ! Foundations can sustain a certain amount of damage up until the point they will completely collapse.
v0.18 Building destruction system ! Smaller buildings like wall collapse at once and bigger ones can lose whole chunks before collapsing
v0.18 Building explosion system ! Small buildings like built fires are instantly blown apart but bigger ones like log cabins lose bits and suffer damage
v0.18 Building repair system ! Costs 1 tree sap to repair all damages done to your building (will eventually increase this amount once balanced)
v0.18 Enemies will now try and attack built structures.
v0.18 Audio – Over 200 new mutant voice audio events added
v0.18 Audio – balance and tweaks on footsteps, animals and other world sounds
v0.18 Player can no longer jump climb up steep colliders
v0.18 With climbing axe equipped, now *any* cliff face can be climbed, and you can move left, right, up and down!!
v0.18 Oar mechanism added to raft – press e to enter driving mode, mouse1 to move forward, a/d to steer left and right
v0.18 Raft should be pushable while on land now
v0.18 Fixed camera jumping to a random angle when exiting sled/rope climbing
v0.18 Player can no longer climb a rope whilst pushing a sled
v0.18 Procedural buildings in ghost mode are now properly culled
v0.18 When pot is filled with clean water, it can be drunk from within the inventory (like the waterskin)
v0.18 Some axes now are faster at chopping trees than others (Hint, modern axe is better)
v0.18 Sleeping at night in a shelter will keep you asleep now until the sun is up (unless woken by enemies)
v0.18 Fixed skull decoration not turning red when impossible to place
v0.18 Timed Bombs can now be planted on trees/walls/traps like the walkman
v0.18 While placing Foundations, it now shows a log between target position and the floor below before any position has been locked
v0.18 Each foundation chunk how has an anchor near the top !
v0.18 Fixed Foundation/Floor/Roof ghost collider requiring to move out of collider before it can be targeted
v0.18 When exiting swimming & climbing it now properly restores the previously equipped right hand item
v0.18 Cold damage now has a more meaningful visual feedback
v0.18 Raft now takes 4 rope to build (along with other needed items)
v0.18 Cloth can now be combined to craft rope
v0.18 A.i./pacing tweaks. Removed a delay before enemies start populating world. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. On dark, all mutants become active. At dawn some mutants will run back to villages to sleep and others will continue patrolling world
v0.18 Improved accuracy of a.i. water avoidance
v0.18 Fixed mud pickup being bright purple
v0.18 After cutting down a tree, spawned logs do not roll as far or as fast
v0.18 Fixed falling trees sometimes not turning to cut logs straight away
v0.18 Player crouch speed is now set correctly
v0.18 Moved cave 4 death position further back so you don’t get instantly killed by Virginia
v0.18 Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed
v0.18 Fixed generic meat pickup icon having stick picture
v0.18 Fixed bug where game would sometimes start with player facing wrong direction in plane
v0.18 Fixed bug where animals would sometimes dart off at super speed
v0.18 Increased speed of deer to make chasing it down less viable
v0.18 New bush type added: Blackberry
v0.18 Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points
v0.18 Removed speed penalty when swinging weapon while holding lighter (for now, may change with further game balance)
v0.18 Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around
v0.18 Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill
v0.18 Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries
v0.18 New improved ssao with color bleeding
v0.18 Fixed missing moon texture!
v0.18 Better cloud lighting!
v0.18 Trees now fall in the direction of the last cut
v0.18 Fixed trees visibly popping in after plane crash sequence
v0.18 Graphic settings are now saved when leaving the pause menu in game instead of when exiting the game
v0.18 Falling trees now send damage to whatever they hit (including buildings!!)
v0.18 Experimental walls are now split into individual buildings when placed (means they can be individually canceled/built/destroyed etc)
v0.18 Stealth kills can now be performed with any axe/rock/stick type weapon
v0.18 Rebreather no longer auto equips (open inventory to equip) and light now only comes on when underwater
v0.18 Fixed bug where explosives would explode apart some mutants into purple chunks
v0.18 Tree billboards now blend instead of popping between angles!
v0.18 Improved vegetation updating system with tiling to only refresh objects in player’s surroundings (less cpu usage, more accurate updating)
v0.18 Fixed some bugs with rope climbing hands not being aligned correctly
v0.18 Fixed some instances of player not playing fall to ground animation on dying
v0.18 New procedural stairs system !
v0.18 New tree occlusion based draw distance calculation system (improves visual quality in open areas)
v0.18 You can now trash partially built structures and recover (some) of the items used!
v0.18 Removed blocking near big lake
v0.18 New dangerous animal type added!
v0.18 New discoverable camp added!
v0.18 Fixed bug where some particles would be drawn with a black box around them if ssao was disabled
v0.18 New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type)
v0.18 Fixed flickering in the transition between procedural building ghost and built states
v0.18 Music added to player dragged away scene
v0.18 Music (removed horror sting when player is sighted)
v0.18 Shadows – Fixed bug where close shadows would flicker/break up even on highest shadow settings
v0.18 Torn off cockpit is now findable in world along with the pilots and some supplies
v0.18 2 new cave systems added
v0.18 Cave 5 door can now be opened by placing items on weight
v0.18 Fires now properly save their fuel amount and lit state
v0.18 Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting
v0.18 Improved distorted mutants pacing and navigation in world
v0.18 Increased player fall damage, it is now possible to die from a great height
v0.18 New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book)
v0.18 Fixed bug where skinning a raccoon would give you lizard skin
v0.18 Fixed numerous issues with log sleds!
v0.18 Billboards now have translucency, better normal maps, and match the rendered meshes closer
v0.18 Bombs now do more damage to enemies.
v0.18 Fixed various issues with all built traps
v0.18 Various performance improvements (cpu and gpu)
v0.18 (multiplayer) Fixed issues with item holders (sticks, rocks, logs etc.)
v0.18 (multiplayer) Flare gun now works for clients
v0.18 (multiplayer) Player will not get stuck sideways when climbing ropes
v0.18 (multiplayer) Added support for throwing flares, bombs and molotovs
v0.18 (multiplayer) Bow damage works properly for clients now
v0.18 (multiplayer) Experimental building system now works
v0.18 (multiplayer) Bridges now work
v0.18 (multiplayer) Fixed log duplication bug
v0.18 (multiplayer) Fixed raft not working
v0.18 (multiplayer) Fixed all issues with log sled
v0.18 (multiplayer)Added hit prediction to mutants and other players so attacking them is more fluid
v0.18 (multiplayer) fixed bug where mutants would not appear in caves unless player was near server host
v0.18 (multiplayer) Armors will now show up on other players
v0.18 (multiplayer) Fires should now work reliably for all players
v0.18 (multiplayer) Fixed issue where players would sometime receive damage ment for someone else
v0.18 (multiplayer) Arrows can now damage other players
v0.17b Changed fullscreen behaviour from full screen window to exclusive mode (should provide some performance benefits)
v0.17b Fixed icons not visible for lower shelves of snack holder
v0.17b Fixed loading a game that was saved inside a cave (not retroactive)
v0.17b Slightly increased rate enemies populate world as days pass
v0.17b (multiplayer) Fixed clients not being able to add fuel (leaves/Cash) to fire
v0.17b (multiplayer) Fixed issue where clients would sometimes swim in caves
v0.17b (multiplayer) Fixed arrows shot by clients not affecting animals/enemies
v0.17 Fixed volumetric lighting not shadowing through leaves
v0.17 New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
v0.17 Fixed lake and pond drink locations sometimes having icon in wrong place
v0.17 Fixed water not showing up in pot until inventory has been opened once
v0.17 Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
v0.17 Fixed beach rocks popping off too soon
v0.17 Fixed custom wall being on wrong layer and being culled too soon
v0.17 New art added: Small waterfall model
v0.17 More cliffs added/re-worked
v0.17 Improved shading on some plants
v0.17 Arms & legs can now be dried on the drying rack !
v0.17 New eye adaptation based on GPU generated histogram
v0.17 New filmic tonemapper
v0.17 Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
v0.17 Improved greebles spawning performance and reduced pop-in
v0.17 Increased terrain mip map sharpness (won’t blur as soon)
v0.17 Fixed missing normal maps on pickup items
v0.17 Fixed distant calls from mutants not audible
v0.17 Fixed/polished water vision level – now turns on correctly and smoothly
v0.17 New art added: Cave in model (used to block dead ends in caves)
v0.17 Fixed player death anim not always playing after fall
v0.17 Fixed issues with standing up again after a fall
v0.17 Fixed camera not locking correctly on player death
v0.17 Fixed weapon sometimes becoming unresponsive after heavy axe swing
v0.17 Lowered player height in water whilst swimming
v0.17 Smoothed transition between swimming and diving
v0.17 You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
v0.17 Fixed pine tree leaf texture cut off early
v0.17 Increased cave ambient leak in lights, and added extra ambient lights to caves
v0.17 Less shiny/distracting tarp in inventory
v0.17 New art added: Tree stump roots (replaces old half tree log)
v0.17 Cave lighting tweaked/improved
v0.17 Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
v0.17 Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
v0.17 Tweaked drown death formula: rate & damage were reduced
v0.17 Air breathing count down now starts when water covers at least 50% of the screen
v0.17 Doubled bare air breathing capacity (without rebreather)
v0.17 Various small script optimizations (7-8% CPU freed)
v0.17 Foundations now block the player and AIs
v0.17 Fixed target missing shader
v0.17 Geese lake made deeper, and easier to swim in
v0.17 (multiplayer)collision added between players
v0.17 Added gasp for air sound effect
v0.17 New sound effect for eating poison berries added
v0.17 New sound effect added: Player drowning
v0.17 Fixed logs shaking like crazy in multiplayer
v0.17 Changed name of Level of Detail in options menu to Draw Distance
v0.17 Fixed bed using leaves instead of rope as ingredient
v0.17 Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
v0.17 Added arm, leg and head to build missions
v0.17 Changed drink zones to big unique ones per water area that repositions icons based on player’s position
v0.17 Can no longer drink while in water and made drinking at edge of pond/lakes easier
v0.17 New water drink poison sound effects
v0.17 Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
v0.17 Fixed foundations log material
v0.17 Fixed square leaf in inventory
v0.17 Fixed plants not burning away and instead popping off
v0.17 New art added: Long log hollow
v0.17 Brightened squirrels making them easier to see
v0.17 Fixed missing light and particles on held flare
v0.17 Fixed bug causing trees to flash on/off during opening cutscene
v0.17 Lowered intensity of fire light and added in new fire particle!
v0.17 Lowered throw force on molotov
v0.17 Improved look of burning tree materials
v0.17 New camp fire particle effect for regular fire and fire pit
v0.17 Fixed fire built floating above ground
v0.17 lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
v0.17 New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
v0.17 Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
v0.17 Improved look of cliff rocks
v0.17 Player now respawns in MP with full stamina
v0.17 Added new tree stump to beach
v0.17 Lowered chat text in MP to not overlap drop icon
v0.17 Improved lake water – lakes and ponds now have depth and box projected reflections, and better bump textures
v0.17 Fixed some small inventory glitches
v0.17 Fixed oversized sticks in some saplings when hit
v0.17 New graphics option to tweak reflections on ocean
v0.17 (multiplayer) fixed bug where boars could appear as deers on client pcs
v0.17 Fixed water & drink icon not visible in water collector
v0.17 Fixed item holder being empty when loading a saved game as host
v0.17 (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
v0.17 (multiplayer)Fixed animals sometimes moving without playing animation
v0.16b Fixed bug where all volumetric lighting would turn off if windows 32bit was detected
v0.16b Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water)
v0.16b Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave
v0.16b Fixed sparkly disco looking cave floors if bloom was enabled
v0.16b Fixed rock type in cave with no textures
v0.16b Increased grass draw distance at highest settings
v0.16b Set high preset to use ‘very high’ level of detail setting (lower this to high or medium if you find it impacts performance)
v0.16 New options menu setting ‘Render Type’ will allow you to switch between new deferred renderer(recommended for modern computers) and Legacy renderer (recommended for older computers)
v0.16 Full pbr shaders on all items. Reworked most textures to fit new lighting.
v0.16 Reflection probes added.
v0.16 New ocean shader (work in progress)
v0.16 Better bow aiming – sight added to bow. bow tracks better with camera view when aiming up and down. Looks better now when viewed by another player
v0.16 Animals will now attempt to dodge trees, obstacles and other animals
v0.16 Fixed rebreather’s air resetting to 0 after loading a saved game
v0.16 (Multiplayer) Reworked the network prioritization algorithm to provide more relevant updates of remote entities to players (Smoother, less jittery enemies)
v0.16 Upgrade balance: Inverted bonus curve, it now goes from small (10%) to big (100%)
v0.16 Fixed booze upgrades still not showing up for some weapons
v0.16 Added a small outline to chat text to make it visible in bright lighting conditions
v0.16 Fixed issue preventing to lock floors/roofs on multiple walls on the same height level
v0.16 Grabber system now turned off when in in inventory/book/pause menu or while placing a building (ie, placing a building near water will no longer trigger drinking)
v0.16 New snapping grid gizmo to help with manual placing of experimental floors & roofs (tip shows the current lock position and is big enough to be seen from either side of a wall)
v0.16 Experimental Roofs now snap back to closest edge on current support (ie the wall you’re putting it on)
v0.16 Goose simulator added. Geese will now fly between lakes and swim around acting like geese
v0.16 Fixed Bon Fire not lightable
v0.16 Fixed flying food on rock fire pit
v0.16 Fixed burn lizard scale
v0.16 Added generic meat burnt
v0.16 Fixed drying generic meat
v0.16 Fixed Treehouse + Treehouse Chalet floor not buildable
v0.16 Deer will now drink at lakes
v0.16 Fixed issue where deer would run right through trees!
v0.16 Dead birds now have a chance of spawning feathers when hit
v0.16 Revamped cooking to allow eating burnt food but with far lesser gain
v0.16 player will now see himself briefly dragged away into a cave when knocked out but not killed.
v0.16 New art added: Improved airline foodcart
v0.16 Fixed bug where climbing rope for first time would sometimes cause it to release right after climbing
v0.16 New trees! New bark and leaf types.
v0.16 New billboard system with lit billboards and rotation
v0.16 Unity 5 reflection probe system added
v0.16 New clouds/sky
v0.16 All shaders switched to use new unity pbr
v0.16 Dirtied up and improved regular enemy textures
v0.16 New pbr skin shader!
v0.16 In game controls remapping, both in Title & Main scene options
v0.16 Falling particle leaves now accumulate on ground
v0.16 Fixed logs flying up into air when trees were cut
v0.16 Fixed physics on some trees not colliding with terrain when falling
v0.16 New art added: dead small trunk
v0.16 Graphics options: added rendering patch selection
v0.16 Graphics options: added new setting to turn off sunshine occlusion
v0.16 Graphics options: added new setting to tune Level of Detail
v0.16 Graphics options: SSAO setting now also changes sample count
v0.16 Graphics Settings now properly show the saved preset name after restarting the game
v0.16 Graphics Settings: Renamed “Laptop” level to “Ultra Low”
v0.16 Fixed survival book entries not clickable on occasion
v0.16 New art added: new version of plane food! plane tray, styrofoam cups and trays
v0.16 New bushes- replaced 2 of the worst looking bushes with new type
v0.16 New lake shader added! reflective and with murkiness
v0.16 New dead trees! Better textures and models, and now all cuttable!
v0.16 Better shark ragdoll
v0.16 Jump animation added to player
v0.16 New combat move – Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop.
v0.16 When falling from high up, player will briefly stumble to his hands and knees
v0.16 You can now cook arms and legs (and … eat them – but you probably shouldnt)
v0.16 Dead trees replaced and now cuttable!
v0.16 New log type for buildings that matches carried log
v0.16 (audio) New player sounds!
v0.16 (audio) New female skinny audio!
v0.16 New blueberry bushes!
v0.16 New multiplayer octree based priority calculation
v0.16 New art: Re-done plane seats
v0.16 Fish and sharks are now also in multiplayer games!
v0.16 Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending)
v0.16 You can now climb fishing stands
v0.16 Experimental Walls now block AIs (mutant & animals) from going through it
v0.16 Fixed fire particles staying up after cutting down a burning tree
v0.16 new world art: cliff wall variations.
v0.16 Lighter now stays equipped when exiting/entering ropes
v0.16 Added some additional optimizations and memory tweaks for 32bit machines that have less than 4gigs of usable ram
v0.16 Fixed molotov fire never shutting down
v0.15b Lowered amount of boar in world
v0.15b Boar ragdolls now correctly turn off after time
v0.15b killing an animal causes a delay before animal is respawned into world
v0.15b Additional visual/performance optimizations to deer and boar ragdolls
v0.15b Fixed bug where dying from drowning would be instant instead of gradual
v0.15 Fixed bug where raft would no longer float
v0.15 Fixed bug where arm effigy wouldn’t be lightable
v0.15 Lowered damage drinking polluted water does to players
v0.15 Added hint text to dying screen about finding pots at camp sites
v0.15 Added sheen highlight to pot pickup to make it easier to find
v0.15 Turtle Shell now fits in backpack !
v0.15 Holding pot while it rains now fills it with water
v0.15 Enemy bodies can now be transported via the log holder! (SP only)
v0.15 Fixed bug where player could sometimes climb down rope out of world if tree house was placed on a slope
v0.15 Spider lady a.i. improvements and additional animations added. Now has more attacks, can jump attack, can dodge players. Will react to explosions and can be killed with 2-3 bombs now.
v0.15 Fixed FMOD bug that would cause memory to climb up over time
v0.15 Animal footstep sound effects added!
v0.15 Fixed held plane axe upgrade visuals positioning
v0.15 Fixed booze upgrade visuals
v0.15 Fixed loading upgrades from saved games (not retro-active)
v0.15 There is now a limit to the total amount of upgrades per item (currently set to 30 for all weapons. You can choose to have either 30 teeth or 10 teeth + 20 Feathers, or 10 teeth + 10 Feathers + 10 booze etc)
v0.15 Visual added to show item upgrades distribution when crafting upgrade recipes
v0.15 Bonus per upgrade now decays as you use a single upgrade type
v0.15 Dying no longer resets fullness to zero
v0.15 Collision fixes/improvements for caves
v0.15 New item/weapon added: Climbing axe! (check caves!)
v0.15 New climbable (with climbing axe) cliff rock added to overworld (currently limited to only 1 type of cliff rock)
v0.15 New climbable area added to cave 2
v0.15 Fixed bugs that would sometimes cause log sled to fall through world. log sled should now collide with boulders and cliffs. Fixed log sled audio playing drop noise when in its trigger or being pushed. Log sled now casts a shadow
v0.15 New art added: Hanging skull lamp
v0.15 New art added: Skull floor pile
v0.15 New art added: terrified skeletons (check deep caves)
v0.15 New art added: (removed*SPOILER* – Check deep caves)
v0.15 New art added: Eerie tribal fishing stands
v0.15 New art added: Cannibal village props (small cages, fire pits)
v0.15 (multiplayer) Fixed sitting on bench not lining up correctly
v0.15 Tree sap, skulls, blue and orange paints are now part of the construction system
v0.15 New buildable item: Skull lamp
v0.15 New buildable item: Deer Skin Decoration (as floor carpet or hanging on walls)
v0.15 New buildable item: Skull wall Decoration
v0.15 New buildable item: Arrow Target – shoot arrows and improve your aim!
v0.15 New buildable item: Bed! build inside a custom building to allow saving and sleeping
v0.15 New system added (rough) Player point at map. When holding map in cave player will point to his current rough location
v0.15 When the game is already started and an MP invite arrives, player can now choose to either start a new game or continue with his saved MP character
v0.15 Drowning now causes instant death, without respawn in cave
v0.15 Fixed underwater bar appearing before character’s head is underwater
v0.15 Fixed hydration icon fill values not set properly after loading a saved game at full thirst
v0.15 Player can now suffer brief knock down and damage from explosions
v0.15 Bow and arrow improvements! will no longer fly through enemies without damaging them. Arrows now stick in trees and other static objects correctly. Arrow pick up icon added and better positioning, and will now turn on pick up trigger when it sticks to any object
v0.15 (multiplayer) Water Collector now works for clients in MP games
v0.15 (multiplayer) Fixed infinite item/log from holder buildings in MP
v0.15 (multiplayer) Fixed bug where Sometimes when someone else completes a build, it says it still needs materials, then just eats the materials.
v0.15 (multiplayer) Fixed issues with some built buildings not working correctly for all players.
v0.15 (multiplayer) Fixed bug where clients could be kicked from host after 5-10 minutes
v0.15 (multiplayer) Fixed bug where after being kicked out by the server, every single door placed in world would duplicate
v0.15 (multiplayer)Fixed bug where items from cabinet/racks/shelves could vanish when host ends session, at random, or on loading the game.
v0.15 Dead bodies around world no longer respawn after being picked up/moved when moving back near them
v0.15 New creature added: Wild pig!
v0.14 (Custom Building)Procedural foundations now auto fill with experimental floor making structures simpler to build.
v0.14 (Custom Building)Added valid angle & distance gizmo to Foundations, Floors, Walls and Roofs
v0.14 (Custom Building)Added option to auto fill points of walls, and roofs from in snapping range (press C)
v0.14 (Custom Building)Added no wall option to experimental walls segment rotation
v0.14 (Custom Building)New buildable item: Experimental Roof! Once placed aim upwards to select height. This means it is now possible to build complete structures!
v0.14 Reduced log cost of foundations for all buildings
v0.14 Added monitoring system to alert players if their save game has been corrupted beyond repair
v0.14 Save script now uses the grabber system (adding items to item holder next to a shelter no longer saves the game unexpectedly)
v0.14 Fix for vanishing items in weapon/explosive rack when picking up items while already having the max amount
v0.14 Fixed white log with missing texture in world
v0.14 Fixed bug where breaking apart coneflower would spawn a broken chicory plant
v0.14 Cave stalagmites now have collision
v0.14 Lethal starvation system ! Be aware of your food supplies as staying hungry too long will eventually cause you harm.
v0.14 Lethal thirst system ! Stay hydrated and healthy by finding a clear water source every day, failing this may result in death.
v0.14 Lethal frost system ! Cold will now eventually kill you. When you feel yourself shaking and the screen frosting over, build a fire!
v0.14 New buildable item: Rain Water collector. Requires 4 sticks, 1 turtle shell.
v0.14 New item: Carryable pot. Found at campsites around world. Can be used to boil dirty water.
v0.14 Can now drink at ponds and lakes. Ponds can be polluted and thus require water to be boiled.
v0.14 Blue berries now give small amount of water
v0.14 Fixed bug that would block an explosive holder slot when attempting to place a small rock/tennis ball on it
v0.14 Fixed bug that caused the full screen to turn frozen after having a lag spike or pressing alt-tab while being cold
v0.14 (audio) Added timeout before re-triggering ‘Sighted by enemy’ sfx to avoid issue where it’s called dozens of times in a row as new enemies see you
v0.14 (audio)Startle, hit and die sounds added for deer, rabbits, raccoons and squirrels
v0.14 (audio)Advanced tree wind effect added! Tree leaves will rustle as you move past them.
v0.14 Fov slider added to options menu!
v0.14 Dead mutants will sometimes have loot (meds, chocolate bars, soda)
v0.14 Fixed bug where explosives wouldn’t affect distorted enemies
v0.14 Rope trap now requires rope to construct
v0.14 Improved regular mutant reactions to explosions
v0.14 Increased inventory bomb carry limit to 5
v0.14 New buildable item: Trip wire explosive!
v0.14 Survival book traps pages reorganization. New small traps section (moved rabbit trap here, and renamed to ‘animal trap’ Food section in book renamed to Food and Water and water collector moved to old position of rabbit trap.
v0.14 Home & yellow hammer overlay icons now disabled while in caves
v0.14 Added option to always disable home & yellow hammer overlay icons to options menu
v0.14 Any object that can’t be stashed now has G to Drop hint
v0.14 (multiplayer) Fixed issue where lizard armor wouldn’t show up for other players
v0.14 (multiplayer) Fixed player climb rope animation not showing for other players
v0.14 (multiplayer) Fixed Log sled position and contents not syncing correctly
v0.14 (multiplayer) Fixed bug where after time passes player avatar moves away from actual player location, while players name stays with players true location.
v0.14 (multiplayer) Fixed Issue with screen re-positioning and orientation bugs that could occur after time
v0.14 (multiplayer) Fixed walls disappearing after too many placed
v0.14 Enemies will now switch to a burnt material when set on fire
v0.14 New item added: Rebreather! Equip to dive underwater (there are several hidden throughout world)
v0.14 New recipe added: Waterskin, 2x deer skin, 1 x rope
v0.14 Bombs will now also explode dead bodies
v0.14 Optimized fish a.i. and fixed some instances of no fish appearing in ponds
v0.14 all animals can be killed with explosives now
v0.14 Player can now swim underwater for a brief period of time (look for rebreather to swim underwater longer)
v0.14 New item added: Turtle shell! Can be taken from killed beach turtles. May be used in crafting structures or as a makeshift shield to block attacks! (or even as a weapon)
v0.14 Turtles now provide 2 delicious pieces of generic meat
v0.14 Improved various bugs with noose trap
v0.14 Fixed issue that would eventually cause a massive lag after burning trees down
v0.14 Optimized a bunch of physics objects over time. Should fix general performance slow down after cutting down hundreds of trees and plants.
v0.14 Optimized billboard script to improve cpu usage by roughly 10%
v0.14 Improved cave physics use – which was causing some major performance issues even outside caves.
v0.14 Optimized work scheduler to reduce lag spikes in greeble intensive areas (areas with large concentration of ferns)
v0.14 Timer on title screen switches to yellow text that reads NEW PATCH RELEASING TODAY when time runs out (just in case we miss deadline by a few hours like last patch)
v0.13b Fix for broken saved games (dark shadows, no time passing, sleeping at shelters broken and lots of other bugs in corrupt save games, along with low performance due to error spam)
v0.13 Armsy combat improvements – can now turn around quickly, attack to left and right and attack from further away. Will swipe at trees more often. Will react to explosions by staggering backwards.
v0.13 Armsy will knock down walls and other structures near player, and will now interact better with dynamic logs/props pushing them away
v0.13 Lowered throw force on bomb timed and added friction to rigidbody to reduce hockey puck feel
v0.13 Added distance based camera shake when bombs explode!
v0.13 Improved look of wood plank barriers – better textures, better break apart chunks
v0.13 Wooden planks now have a health value and will take longer to be broken down by a stick versus an axe
v0.13 (multiplayer)Added two new player character model variations
v0.13 (optimization) Improved Experimental Foundations & Walls memory footprint
v0.13 (building) Removed Manual Foundations 4 edges limit, improved visual feedback
v0.13 (building) Added closure snapping to manual foundations
v0.13 Improved log sled pushing – less jitter and glitches when pushing sled close to other objects
v0.13 Changed gazebo floor collider so items can be built on top of it.
v0.13 Player can no longer jump while pushing the sled
v0.13 Lowered damage from un-upgraded rock weapon
v0.13 Added extra checks to stop player falling through world when climbing ropes
v0.13 Lowered damage amount molotovs do to Armsy. Setting Armsy on fire will cause him to become enraged, running around or attacking the player
v0.13 New dying sound distortion added when player is in grey-zone state
v0.13 (audio)rope climbing sound effects added
v0.13 (audio)Falling Leaves sound effects added and tuned
v0.13 (audio)Fixed bug where bush rustle sound effect would sometimes not play if player was running full speed and at an angle
v0.13 Fixed a rare bug that caused the game to get stuck halfway in the loading process
v0.13 Fixed trees initializing after black screen removal when loading a saved game
v0.13 Slightly larger hit colliders on birds and stick weapon, makes it easier to kill grounded birds with a stick
v0.13 Enemy bodies no longer explode when you hit the body after killing them! You can now chop off individual limbs!
v0.13 Tree houses now require rope to build
v0.13 Cave 2 crayon map drawing with shiny sticker stars on it added as a collectible item. (hint: try and find locations of stars)
v0.13 (audio) Music sting added when player is woken up by enemies
v0.13 (audio) New music sting added when an important item or location is discovered
v0.13 (audio)First pass at Skinny enemy audio added
v0.13 Fixed log wall breaking apart rotated incorrectly
v0.13 Cave 1- major design re-work. More interesting areas, easier to navigate, more secret areas and items, improved collision.
v0.13 Player is no longer able to pick up logs while jumping, swimming, sailing raft or pushing sled
v0.13 Equipped logs are now dropped when beginning to swim, sail a raft or push a sled
v0.13 Standard enemies can now attack built player walls
v0.13 (hopefully) Fixed bug where enemies would sometime appear in t-pose in multiplayer games
v0.13 Improved cave 2 entrance visuals
v0.13 Random hint texts added to dead screen!
v0.13 Removed starfish from caves and other strange places. Will now only appear on beach.
v0.13 (multiplayer) New voice chat system! Using microphones/walkie talkies will no longer cause memory allocation and framerate stutters as memory is attempted to be cleaned out.
v0.13 (multiplayer)Performance improvements!
v0.13 (multiplayer)Fixed delay where log would remain visible for a short period of time even after being picked up by clients
v0.13 (multiplayer)Fixed delay between tree falling and breaking into logs for clients
v0.13 (multiplayer)Craft audio now plays for each player, you should no longer hear other players craft sfx play from far away
v0.13 (multiplayer) fix a bunch more 2d sounds that could be heard by both players at wrong time
v0.13 (multiplayer)Major lag improvements for enemies! Enemies will now visually update more often when close to a player
v0.13 (multiplayer)Fixed fires not replicating
v0.13 (multiplayer)All enemy types now show up in multiplayer games (distorted, pale creatures etc)
v0.13 Fixed missing collision on orange tents
v0.13 Fixed issues where after climbing rope, it would slightly reposition player making it very easy to fall back into hole or off ledge
v0.13 New buildable item: Weapon Rack! Store up to 4 non projectile equipment items
v0.13 New buildable item: Snack holder
v0.13 New buildable item: Explosives/molotov holder
v0.13 New buildable item: Medicine cabinet
v0.13 Fixed flare gun not setting enemies on fire
v0.13 Getting hit while blocking now drains more stamina
v0.13 Block will fail now when hit if you have very low stamina
v0.13 Birds are no longer active while inside a cave
v0.13 Optimized all animal animators to save cpu performance
v0.13 (single player only)New buildable item: Climbing Rope (needs to be hooked to a single Structure Anchor, a minimum distance with floor is required)
v0.13 Added Structure Anchors to: Gazebo (2), Log Cabin (2), Platform (2), Extensible Platform (4), StairCase (2) and Wall (2) [retro-active] (you can now attach bridges or rope to these items) (Single player only)
v0.13 New cheat code added: ‘vegetarianmode’ enemies only come out at night.
v0.13 New cheat code added: ‘meatmode’ cancels the other cheats
v0.13 Active cheats now saved locally (Hint: Type meatmode on title screen to cancel active cheats)
v0.13 (single player only)New buildable item: (experimental)Procedural Floor (snap on top of foundations, or to procedural walls that are on foundation + floors)
v0.13 Can now rotate tree structures while placing them !
v0.13 Improved building placement near structures that can be built upon
v0.12 Steam multiplayer! No more manual ip entering or having to open ports! You can now invite friends to play and they can easily join your game through steam!
v0.12 MP Client loading added – will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server)
v0.12 Improved craft item multiview placement on crafting mat
v0.12 New item added: Rabbit skin
v0.12 New item added: Rabbit Pouch (can be crafted with 2 rabbit skins)
v0.12 New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect)
v0.12 New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap)
v0.12 New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap)
v0.12 New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
v0.12 New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
v0.12 New upgrade recipes: Plane Axe + Blue/Orange paint
v0.12 New upgrade recipe: LizardSkin + tree sap + 15 Leaves = Stealth armour!
v0.12 (audio) New leaf wind rustle and ambient wind sounds zones added
v0.12 (performance) Optimized collision on cave wall chunks
v0.12 (performance) Added some optimizations to distant enemies, disabling physics checks etc
v0.12 (performance) Improved material memory usage in inventory
v0.12 (performance)Improved memory usage over time
v0.12 Added some small streams to world
v0.12 Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
v0.12 Entering water at night will also make players cold
v0.12 (audio)New cave 2 waterfall sounds added
v0.12 Fixed cassette player overlapping pedometer in inventory making it unselectable
v0.12 Fixed tree houses not falling when tree is cut down after loading
v0.12 Fixed bug where you could build structures in trees which already have something built
v0.12 Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site)
v0.12 Fixed bug that caused inventory to stay up when dying while in inventory
v0.12 Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat
v0.12 Fixed missing material cave dead ground
v0.12 Fixed energy mix inventory info
v0.12 Fixed generic meat floating above fire
v0.12 Fixed some a.i. issues where enemies would find players almost instantly
v0.12 Fixed bug where building would sometimes break near standing fires
v0.12 Rock and stick pickups added to caves, along with some new body parts
v0.12 Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something.
v0.12 Crafting recipe output images! You can now see what item you are building towards on crafting mat
v0.12 Fixed overbright moon
v0.12 Enemies will now attempt to jump over small player built items (benches etc) instead of getting stuck
v0.12 Cave 2 – added sky opening to big lake room letting some light in
v0.12 Tree attack animations added to armsy
v0.12 Mid and close trees can now be torn up by armsy
v0.12 (multiplayer)After being downed in a multiplayer game, player will enter an injured state. In this state they can choose to restart, or wait to be revived by another player. A kind player with medicine can approach downed player and heal them, or a mean player can hit them with a stick.
v0.12 (multiplayer) Days survived screen will appear for a few seconds after players are killed and before they can respawn.
v0.12 Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time
v0.12 (multiplayer) First bash at performance improvements.
v0.12 Increased range animals will spawn from player to avoid pop-in
v0.12 Fixed some bugs with enemy pathfinding
v0.12 Added a repeat delay for enemies spotting player and screaming
v0.12 Increased vision range on enemies slightly
v0.12 Fixed bug where placing a building near a fallen log could break the placement orientation
v0.12 (multiplayer) Fixed bug where fire would appear overbright for other players who didn’t start fire
v0.12 (multiplayer) Increased chat log visibility length and history
v0.12 WalkyTalky locking feature removed (can now equip another utility item without stashing it first)
v0.12 (audio) Fixed missing underwater sounds
v0.12 (audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc)
v0.12 (Multiplayer) Can no longer have more than one set of corpse items waiting to be retrieved. Dying will cause your current items and location to be the corpse items.
v0.12 (audio) cave rock sound will now correctly play when walking in caves
v0.12 Added more stick, rock and cash pickups to caves
v0.12 Fixed bug where opening inventory would sometimes give you a black screen!!!
v0.12 (audio)Player jump breath and land sound effects added
v0.12 Fixed bug where killing leader of a group could sometimes cause the other members to stand around corpse doing nothing
v0.12 Toy robot added to sleeping timmy hand
v0.12 Broken toy pickups added to world, along with new examine item animation
v0.12 Paper money can now be used in place of leaves to start fires
v0.12 Paper money can now be found in some suitcases
v0.12 You can now build structures inside caves (although fires are most practical)
v0.11c Fixed error with multiplayer save games sometimes breaking due to racing condition with data fetching in gui.
v0.11c Fixed issues with traps (noose, spiked wall, happy birthday) not being buildable in multiplayer games.
v0.11c Fixed some issues with single and multiplayer save games when a large amount of buildings were built.
v0.11a Fixed issue where cave reverb would continue to distort sounds after dying and starting a new game
v0.11a Fixed issue where fire sounds wouldn’t fade off correctly
v0.11 New buildable item: Experimental walls! (single player)
v0.11 New buildable item: Custom foundations!(single player)
v0.11 Multiplayer save/load added Note: Currently limited to server being able to load the savegame, clients will start game fresh each time but still be able to enter a previously saved hosts game. Server/host will be able to save state of game world/structures.
v0.11 Steamworks saving to cloud added – Regular save/load still works however it will now try and load from cloud first and pick most recent file (We’ve just hit the checkbox to enable this, it should be available soon)
v0.11 Improved bridge snapping to be more responsive and less chance of it snapping to wrong position and improved visual feedback
v0.11 Fixed wooden path blueprint not saving
v0.11 You can now use the walkman as a distraction device. Stick it to a tree, confuse your enemies! Attach to a trap and lure them to it.
v0.11 Re-worked title screen and cleaned up button animations
v0.11 New options menu, with more organized layout
v0.11 Added grass density slider to options menu – newer graphics cards can turn this up for better looking grass.
v0.11 Player can now attack whilst crouched improving stealth kills
v0.11 New animal added: Squirrells
v0.11 Fixed bug where some animals wouldn’t show up
v0.11 Improved look of ponds
v0.11 Deer now have more health and will attempt to flee if you hit them
v0.11 Killing deer will now attract skinny mutants who may attempt to feed on the carcass
v0.11 Skin from deer can now be collected and worn
v0.11 Deer skin will keep players warm if worn, can mix/match lizard skin and deer skin
v0.11 New item added: Generic meat (can be sourced from deer or raccoons)
v0.11 New item added : Wrist watch (can be found in luggage, or on some dead passengers) – use as crafting ingredient (such as on timed explosive)
v0.11 Changed recipe for timed explosive to include watch
v0.11 Audio – new cave sound effects added
v0.11 Audio – Improved cave ambient audio fade out zones
v0.11 Audio – Fixed audio slider in options menu not working correctly
v0.11 Audio – Reverb added to cave sound effects
v0.11 Audio – All sound effects now fade out on player death
v0.11 Audio – Tuned levels of weapons, footsteps
v0.11 Audio – Made frog sounds quieter,less frequent and less annoying
v0.11 Audio – Lowered chance to cave combat music playing
v0.11 Audio-Fixed suitcase open sound using flesh hit sound effect
v0.11 Skinny enemies – increased speed, added in some missing animations. Increased health slightly. Will now travel in groups of up to 3 making them more of a threat.
v0.11 Pale cave enemies faster, more health and increased hit damage
v0.11 Improved geese lake layout, new rocks and details
v0.11 New ground textures! – improved parallax mapping, and better blending – switch to relief or lower if there’s any slow down with this (via options menu)
v0.11 New rock detail textures added to most rocks
v0.11 New pine tree and pine tree moss textures and improved look of (some) dead trees
v0.11 Major re-work of cave2 environment, more interesting rooms, better layout of rocks, new rock types and better flow through areas. Added small water falls
v0.11 Armsy will now sometimes tear down trees
v0.11 Reduced chance that regular cannibals will flee after player kills one of their group
v0.11 Fixed skinny cannibals sometimes having leader props on dead body
v0.11 Fixed some instances of enemies stuck not doing anything
v0.11 Fixed bug where player would have issues climbing rope if cold and shaking
v0.11 (multiplayer) Fixed log duplication bug, where it was possible to spawn multiple logs when picking up up a log
v0.11 Fixed issue where you couldn’t pick up rabbits. You can now take rabbits out of traps or out of cages.
v0.10 Platforms! Place the log cabin on a slope and procedural platform will be constructed underneath to give it support. No more cabins on side of hills.
v0.10 New buildable item: Tree platforms!
v0.10 Building height system added Look up to place structures higher (using procedural foundation system) or downwards to place on ground (as in old system)
v0.10 Climbing system! Player can now climb rope
v0.10 Removed steps from tree houses! Replaced with climbable hanging ropes.
v0.10 Added clamp to tonemapper to stop it sometimes turning screen completely black if seeing a very bright pixel. Fixed related issue where bloom would sometimes cause screen to turn black if it found overbright pixels.
v0.10 Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source
v0.10 Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows.
v0.10 Tweaked enemy density in caves
v0.10 Added option to turn off all hud elements in options menu (not recommended!)
v0.10 Increased size of rabbit on fire to match world scale
v0.10 Small performance optimization on cpu by removing OnGui calls
v0.10 Meds will now be auto consumed if health below 20 when picked up
v0.10 (single player only bug)Fix for pine tree top heavy not being cuttable
v0.10 Fixed missing marigold and chicory plants
v0.10 Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave
v0.10 Improved cave audio ambience
v0.10 Lizards can now be caught in cages along with rabbits (and raccoons)
v0.10 Fire Arrows! Press L with bow equipped and at least 1 piece of cloth in inventory
v0.10 New falling leaf particles (3x) added and improved look of leaf burst (less bright/unlit)
v0.10 New fluff particles added and using a new dust shader (bright in light, dark in shadow particle shader)
v0.10 Improved look of torch light – now two tone
v0.10 Fixed overbright lights on mutant creepy’s fires and all bombs/held bombs and better balance on bomb explosion particles
v0.10 Balance pass on all mutant textures, improved look of skin and put all into same texture value space
v0.10 New improved blood particles!
v0.10 Fixed issues with sticky bombs
v0.10 Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright
v0.10 Fixed molotovs not exploding on impacting enemies
v0.10 Improved transition from cannibal village hole to caves using new generic rock chunks
v0.10 Log holder is now pushable using push and hold animations
v0.10 Fixed audio issue where some sounds would fade out instantly/abruptly
v0.10 New suitcase art (6 textures variations, 2 model variations) added!
v0.10 Fixed missing mesh renderer at front of plane crash(animated forward hull)
v0.10 Animated passengers added to plane crash! – Don’t skip crash!
v0.10 Fixed dead lizard normals flipped causing ragdoll to look different than regular model
v0.10 Improved look of small shelter (better rocks, better log renders etc)
v0.10 Lighter will always light after a limited amount of attempts (was previously possible to attempt to light 20 plus times if unlucky)
v0.10 Fixed lighter animation playing continuously when stashing lighter quickly after getting it out
v0.10 Improved held item switching sequence (better use of existing animations)
v0.10 Pale enemies no longer attack each other or the distorted creatures
v0.10 Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean
v0.10 New molotov weapon art
v0.10 Fixed lighter flame being too small visually
v0.10 Fixed flare gun making shooting sound when fired without flares (will now make an empty click sound)
v0.10 Improved tree falling sound settings
v0.10 Swimming sound effects added!
v0.10 Tuned/balanced pick up sound effects, eating sound effects etc
v0.10 Enemies will now always prioritize visible players over other enemies in combat
v0.10 Improved instances of small items pushing player and added max velocity to attempt to stop player flying up into sky
v0.10 (multiplayer) fixed bug where some shadows would break/change after respawning
v0.10 Improved some environment art, started implementing better cliffs in some areas and higher detail rocks. Added new lake zone.
v0.10 New art for (some) cave stalagmites and stalactites
v0.10 (hopeful fix) for players sometimes swimming even when not in water area
v0.10 Player will now stash weapon when swimming!
v0.10 New creature added! – Check the caves.
v0.10 Delay added to combat music so it won’t continuously trigger when entering in/out of combat
v0.10 (multiplayer)Walkie talkies added! Press Q to communicate in multiplayer games.
v0.10 (multiplayer) Fixed issue where items needed would sometimes stay on screen depending on if client/server destroyed a blueprint
v0.10 (multiplayer) Fixed issue where returning to start menu would break game and turned back option in menu
v0.10 (multiplayer) Fixed Enemies not showing blood particle fx on clients when they are hit.
v0.10 (multiplayer) default player cap increased to 8 along with option to go up to 128 players (for adventurous players only! not recommended)
v0.10 (multiplayer)Fixed Suitcases not being replicated over the network and existing only locally for each player
v0.10 (multiplayer) Fixed Mutant ragdolls not replicated properly on client
v0.10 (multiplayer) Fixed Wall built in MP vanishing instead of turning into logs when destroyed
v0.10 (multiplayer) Fixed issue where remote players would not alert enemies via sound detection
v0.10 (multiplayer) Lizard skin player armor now visible by both client/host
v0.10 (multiplayer)Fix for overlapping chat text
v0.10 (multiplayer)Fixed some Log duplication bugs
v0.10 (multiplayer)Fixed Logs invisible for client in certain spots on the map
v0.10 (multiplayer) Fixed issue where only newly built effigies would only be seen by host
v0.10 (multiplayer) Fixed client/host sometimes having differently positioned yacht location
v0.10 New art added for some of the cave entrances
v0.10 Re-worked save game system so future updates will (likely) not erase save games to work!
v0.10 Fixed issue with weapon upgrades have no or very little effect
v0.10 Improved animal spawning in world- less chance of dead zones where no animals ever show up.
v0.09b (multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash
v0.09b (multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types)
v0.09b (multiplayer) Fixed bug where destroying blueprint/ghosts could cause client or server to be kicked from game
v0.09b (multiplayer) Fixed bug where rock holder/log holder/log sled use/construction could cause clients to be kicked from game
v0.09b (multiplayer)Fixed bug where if Host alt-tabbed out of game client would be kicked almost instantly
v0.09b (multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game
v0.09b (multiplayer) Fixed bug where molotov could crash/kick players from game
v0.09b (multiplayer)Hopefully fixed issue where client/server pc camera would intermittently turn completely black – this one is hard to track down, let us know if still occurring.
v0.09b (multiplayer)Fixed missing enemy sound effects for client player (may still not appear in some cases if client is very far away from server player)
v0.09b (multiplayer) Fixed issue where picking up a fish would destroy player and crash server
v0.09 Slowed down tennis ball throw massively so players can play catch together on beach
v0.09 (multiplayer)Server configuration screen – This will automatically tell you your public ip address – This is temp, server browser or better Steam integration coming soon!
v0.09 (multiplayer)Chat box – Press enter to type messages to each other – This is temp and may be buggy!!, Voice chat is coming soon! (we’re modeling walkie-talkies)
v0.09 (multiplayer)Player texture variation, run around with your survivalist buddy!
v0.09 (multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings
v0.09 Fixed bug where building a bench could cause save games to break
v0.09 Fixed female skin being too dark
v0.09 Rest of skinny animation variations added
v0.08d Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
v0.08d Improved raft and fixed issues with raft and save/load
v0.08d Fixed Drying Racks food positioning
v0.08d Fixed Bench ghost positioning
v0.08d Fixed bug that caused projectiles to be “paid” twice when thrown
v0.08d Fixed glass upgrade recipes for most weapons
v0.08d Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
v0.08d New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
v0.08d Player run animations added!
v0.08d Fixed thunder sound being cut off early
v0.08d Fire enemies will now sometimes attempt to burn down player built structures again
v0.08d New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
v0.08d Fixed some issues with skylight occlusion option
v0.08d Improved bloom performance by 2-3x
v0.08d Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
v0.08d Massively reduced amount of memory ghost items take up
v0.08d New player textures
v0.08d (multiplayer)Player head added! (this also fixed issues with player head shadows in single player)
v0.08d New better looking torch cookie
v0.08d Fixed destroyed wall logs not being pickupable
v0.08d Fixed feathers being hit away by weapon when killing birds making it hard to collect them
v0.08d Fixed issue where held weapons would get permanent motion blur on them
v0.08d Fixed glitchy shadows break up in distance!
v0.08d Fixed some bugs with using lighter and it vanishes/equipping at wrong times and fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
v0.08d Fixed fire on effigies not burning birds or player
v0.08d Enemies no longer sleep outside during the day
v0.08d You can now destroy enemy built art and effigies!
v0.08d Fixed camera position on during plane crash so you can no longer see down your own neck
v0.08d Improved performance of held flare
v0.08d Tweaked animal density in world
v0.08d Improved weapon colliders for more accurate hits
v0.08c Hotfix for subsurface skin on AMD cards
v0.08c New skinny enemy animations added
v0.08c Out of date saved games will now be ignored, instead of attempted to load if incompatible with latest patch (clicking load on these will start you back on plane)
v0.08c Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first
v0.08c Fixed issues with some buildings causing load times to increase
v0.08c Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it’s still happening for anyone after this update)
v0.08b FMOD audio support added.
v0.08b New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain
v0.08b New ambient sound effects mix and implementation
v0.08b New improved footstep sounds. Running footsteps sounds added. Sand and water depth footsteps. Carpet sounds when in plane
v0.08b Raccoons can now climb trees!!
v0.08b New art added, cave explorer bloated
v0.08b New art for red plane axe
v0.08b New art for crafted timed bomb
v0.08b Massively optimized 3d roots model
v0.08b Improved collision on gazebo and added in grass cutting to prefab
v0.08b Fixed missing collision on spiked defence structure
v0.08b Fixed small shelter and gazebo collision not blocking enemy vision
v0.08b Energy now drains faster when carrying logs (and faster still if carrying two logs)
v0.08b Added bloom option to graphics menu (turning off will improve GPU performance on slower cards)
v0.08b Fixed overbright small uncuttable plant
v0.08b items now spin around as upgrade are applied!
v0.08b Fixed timing issues with lighter and walkman stash anims (items would disappear before the hand was off screen)
v0.08b Big sapling is now cuttable and collision no longer blocks player movement
v0.08b Fixed music in plane sequence off by a few seconds
v0.08b Optimized deer model
v0.08b Attack improvements : less chance of double swinging when attacking ground with axe. Axe attack at ground will switch to forward attack if player looks up whilst attacking.
v0.08b Fixed bug where flare gun would stop working after you put it away/load game
v0.08b Fixed body parts rolling (only decapitated heads will roll now)
v0.08b Fixed some player stats not being set on load save game (lizard armor, hunger etc)
v0.08b Fixed fish cooking instantly on drying rack
v0.08b Improved collision on custom wall piece with window (you can now shoot arrows through window)
v0.08b Fixed bug where you could fall through ocean or lake onto dry ground below
v0.08b Improved lake swim zones
v0.08b Skinny enemy unique animations added!
v0.08b Improved physics on small rocks thrown
v0.08b Fixed (hopefully) player thrown into air after chopping dead enemy up
v0.08b Fixed sprung rabbit traps not resettable after loading a game
v0.08b Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear.
v0.08b Thrown flares will now attract enemies to them, and improved feel of throw
v0.08b Cliffs and large rocks will now block building structures instead of letting you build the items underneath them
v0.08b Fixed small cabin door and custom wall door getting stuck in terrain
v0.08b Axe added to blocked cave room
v0.08b Fixed bug that was stopping raft from being buildable via book
v0.08b Fixed bug where cut trees were not saved the first time you saved/loaded a game
v0.08b Fixed bug with escape key if pressed once in building mode
v0.08b Fixed bug where selecting tree houses in book multiple times without actually building them could break building other items
v0.08b Fixed suitcases around plane not having working pickups on loading a saved game
v0.08b rabbits should now be saved in rabbit cages on save/load
v0.08b rabbits/raccoons will not disappear from traps if player moves far away
v0.08b Poison will no longer take away armor, only health
v0.08b Added low memory option to graphics menu – will be on by default if 32bit windows or if you have under 4gigs of ram. Will limit/turn off some of the effects to keep memory down.
v0.08b Improved memory usage and performance of skin shading. Introduced new skin wrap textures to control where skin is more translucent
v0.08b Fixed missing audio on weapon fire
v0.08b increased length fire stays on some weapons
v0.08b Fixed missing sound effect on eating meds
v0.08b More informative text about leaves in inventory
v0.08b Increased amount of impact upgrades have on weapons
v0.08b Tweaked how and when combat/stress music plays
v0.08b Fixed upgrades not showing on weapons after loading a saved game
v0.08b Main menu audio now plays throughout loading of game
v0.08b Fixed pedometer being slow to open and close
v0.08b Fire weapons will no longer be lit when lighting a regular fire
v0.08b Disabled player inventory and game pausing if player is dead
v0.08b Fixed garden not working with seeds
v0.08b Collected seeds are now visible in inventory
v0.08b Fixed bug where you couldn’t cut aloe vera plant
v0.08b Simple leaf sub surface scattering added!
v0.08b Improved motion blur performance on enemies and creatures
v0.08b Music volume now has it’s own slider in options menu
v0.08b Cassette tapes are now pickups and have unique names/info in inventory. Search caves and other areas to find them.
v0.08b Closing inventory now removes items from crafting cog
v0.08b Fixed gui messages and icons appearing over pause menu and fixed red cross appearing on load screen
v0.08b Added option to return to title screen from pause menu
v0.08b Simplified bomb building to use any amount of coins
v0.08b Texture and animation memory improvements
v0.08b Left hand does not play block animation if using non-stick weapon
v0.08b Longer damage trigger added to enemies to fix player ducking from attacks cheat
v0.08b Fixed issues with enemies sometimes standing back up instantly if struck
v0.08b Fixed issue where enemies would sometimes stand in one place forever
v0.08b Less bunching up on turtles
v0.08 First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
v0.08 Cloth/fire upgrading system added – add cloth to your weapons and set them alight
v0.08 Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
v0.08 Bushes will now hide player from enemy vision when crouched!
v0.08 Player now less visible to enemies at night – unless lighter is out, making him more visible.
v0.08 Covered in Mud will now correctly conceal player making him harder to spot by enemies.
v0.08 Lowered range that enemies can hear player when walking/running
v0.08 Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
v0.08 Enemies will bash away bushes looking for player when hidden from them
v0.08 New cave explorer model added to cave (hanging)
v0.08 New cave explorer model added (crushed)
v0.08 Better death theme (less grating)
v0.08 High detailed plane doors added
v0.08 Better looking log held model
v0.08 Improved building memory usage
v0.08 Improved HUD memory usage
v0.08 Heads can now be cooked on fires to create skulls
v0.08 New pick up item added: Skull
v0.08 New craftable item : Club (skull plus stick)
v0.08 You can now pick up and use enemy clubs
v0.08 Picking up items in quick succession will now display a number for how many were collected
v0.08 all collected items now have message appear
v0.08 Improved previous weapon switching system to be more reliable
v0.08 New buildable item: Chalet Style Treehouse
v0.08 New buildable item: Meat drying rack
v0.08 New buildable item: Bonfire
v0.08 New buildable item: WalkWay
v0.08 New buildable item: Small animal trap!!
v0.08 New buildable item: Gazebo
v0.08 New buildable item: Defensive spike barrier
v0.08 New art for body stumps (decapitated head, leg, arms)
v0.08 Cannibals eating dead bodies now takes longer
v0.08 Chicory and coneflower plants are now collectable
v0.08 New Craftable item: Energy mix (chicory plus coneflower)
v0.08 Eating Coneflower will restore a small amount of health
v0.08 Eating Chicory will restore a small amount of energy
v0.08 Raccoon group behaviours added
v0.08 New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
v0.08 New craftable item: Headbomb (head plus bomb)
v0.08 Fixed door on medium cabin
v0.08 New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
v0.08 New crafted axe model
v0.08 Crafted axe now requires rope to build (Rock,Stick, Rope)
v0.08 Improved motion blur quality,stability and memory usage
v0.08 Fur! Raccoons and rabbits now have fur shading
v0.08 Improved look of lizard armour
v0.08 Improved bird reactions to player, should fly away when you approach
v0.08 Increased fog ranges
v0.08 Reduced clipping of player arm in body when looking down at self
v0.08 Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
v0.08 New detailed rope model added, along with new curled rope pick up prefab
v0.08 Tweaked pacing of daytime enemies
v0.08 Less blue enemies in upper parts of caves
v0.08 New lizard skin inventory model (replacing scaled lizard mesh)
v0.08 New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
v0.08 New tooth model and texture
v0.08 Improved pickup system. Will now pick up closest item you are looking at
v0.08 Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
v0.08 Improved look of alpha selected items in inventory(feather, herbs)
v0.08 Torch now displays amount of charge left in inventory tooltip
v0.08 Inventory herb models replaced with more realistic versions
v0.08 Fixed issue where weapons would swing a second time if you clicked again during early part of swing
v0.08 Randomized size of animals
v0.08 Cave lakes, collision,lighting and layout improvements
v0.08 Added more randomness to plane crash possible locations
v0.08 Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
v0.08 You can no longer pick up rabbits, you need to catch them in trap first
v0.07 Rock holder blueprint added
v0.07 Moveable log holder blueprint added
v0.07 Mid sized cabin blueprint added
v0.07 Tree house blueprint added
v0.07 Working door added to custom build doorway
v0.07 Male version of skinny mutant added
v0.07 New animal added: Tortoise
v0.07 New animal added: Racoons!
v0.07 Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate
v0.07 Different animal types now stay around specific parts of world
v0.07 Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.
v0.07 More accurate weapon collider sizes, small axe smaller, stick bigger etc
v0.07 You can now catch rabbits and place them into the rabbit cage
v0.07 Better previous weapon switching system
v0.07 Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees
v0.07 new rock attack animation, more powerful, uses more stamina
v0.07 Cave’s now only contain blue skinned enemies and distorted mutants
v0.07 Better combat theme
v0.07 Better lake theme
v0.07 Fixed peaceful mode (was accidentally broken in last update)
v0.07 Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time
v0.07 Energy now replenishes faster when sitting on bench
v0.07 More small props added
v0.07 Switching weapons whilst holding molotov will no longer cause it to drop
v0.07 Sound effects added for adding sticks/logs and rocks to storage
v0.07 Whoosh sound added when items moved around inventory
v0.07 Fixed molotov pieces bouncing around causing fire to move in strange ways
v0.07 Fire now scales with amount of fuel
v0.07 Plants now burn for longer
v0.07 Trees will tumble over if burnt now and added new burning material with embers
v0.07 Tree leaves will now burn away correctly when on fire
v0.07 Energy bar now flashes when playing music to make clear that your stamina is getting a boost
v0.07 Crafting info pages unlocked in survival book (rough, missing lots of items)
v0.07 Fixed bug where you could get infinite flares by dropping flare gun and picking it up again
v0.07 Fixed bug where day count could change when entering/exiting caves
v0.07 Fixed yellow axe mesh not visible when equipped
v0.07 Terrain texture and shape improvements
v0.07 Fires can now cook an unlimited amount of items, food will be placed at random location on fire
v0.07 Fixed bug where you could sometimes get infinite sticks/rocks in inventory
v0.07 Arrows should now work more effectively against enemies
v0.07 Visible lizard skin armour!
v0.06b New spawning system for enemies, better world population, better pacing and progression over time
v0.06b A.i has more chance to venture to expected areas (ie cannibal villages)
v0.06b Optimized sky light occlusion performance
v0.06b Fixed birds getting faster and faster over time
v0.06b Fixed fog showing through ocean water
v0.06b Improved ssao!
v0.06b New camping prop added
v0.06b Improved ocean sound effects
v0.06b Improved Bow and arrow sound effects
v0.06b Fixed yacht lod bug where it would vanish for some players
v0.06b Added sound effects to timmy dragged away scene
v0.06b New improved cave drips and cave wind sound effects
v0.06b Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
v0.06b Fixed bug where skinny enemies would switch to default shading when injured
v0.06b Cave ambient track added
v0.06b Enemy combat theme/suspense themes added (rough)
v0.06b Lowered (4x) damage and speed of arms and legs when used as weapons
v0.06b New first class passenger model added
v0.06b Skinny woman made blood less shiny
v0.06b Fixed bug with inventory light at night being too bright
v0.06b Balance tweaks : Increased fall damage, lowered how much health meds heal you
v0.06b Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
v0.06b Fixed brightness of standing fire (same as regular fire now)
v0.06b Fixed fire stick enemy too bright
v0.06b Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.
v0.06b We’ve turned off the water caustics for now that were causing the issue and re-uploaded v0.06 for everyone to check out!
v0.06 A.I. – New tribe type added – starving cannibal! Will eat fallen comrades
v0.06 A.I. – Different tribes will now interact with each other, hunting, stalking, killing and eating each other
v0.06 Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)
v0.06 2 New cave systems added near geese lake
v0.06 Fixed missing light on crafted torch
v0.06 Real caustics added to water
v0.06 Lighting effigies uses the lighter correctly now
v0.06 Fixed issue where cannibals could get stuck after being knocked down
v0.06 Creepy mutants and animals no longer get stuck in noose trap spinning forever
v0.06 Improved look of noose trap when sprung but empty
v0.06 All traps can be reset
v0.06 Player will set off traps if he touches trigger
v0.06 5x new plant types added
v0.06 Fixed (Unity fix) issue where grass would cause slight framerate hicks
v0.06 Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix – should help laptop performance)
v0.06 Added press space to skip tutorial to opening plane crash
v0.06 Fixed bug where arrows could get stuck in sky above fires
v0.06 Fixed rockpit floating slightly above terrain
v0.06 Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench
v0.06 Better bench model
v0.06 Fresnel effect applied to specular and fixed specular leak around backside of objects
v0.06 New props added: washed up packages and shipping containers
v0.06 New prop added : Orange tent
v0.06 New improved opening plane crash sound effects
v0.06 Fixed marigold and dead rabbits overlapping in inventory
v0.06 Improved plane interior textures and resolution
v0.06 Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures
v0.06 wall built can now be destroyed by hitting it with axe, giving you back resources
v0.06 musical sting added to player waking up on plane
v0.06 Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes
v0.06 Improved pond water distance settings
v0.06 Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times
v0.06 Lots of collision issues fixed in caves
v0.06 Improved cave lighting! Better looking settings for skull lights and less light popping on/off
v0.06 Sped up rabbits
v0.06 Lowered brightness of click to place buttons in survival book
v0.06 You can now save your game at a shelter without sleeping
v0.06 Fixed bug where coins could vanish after adding them to a craftable item
v0.06 Fixed bug where day counter wouldn’t increase correctly
v0.06 Fixed bug where crickets would continue to play during the day
v0.06 Fixed issue where cave sounds would sometimes vanish when walking between connecting caves
v0.06 More combat balance and a tweak on weapon settings
v0.06 Performance and memory improvements
v0.06 New craftable item added: Bow (Stick plus cloth plus rope)
v0.06 New craftable item added : Arrows (Stick plus 5 feathers)
v0.06 New craftable item added: Fire torch (Cloth plus Stick)
v0.06 New craftable item added : Medicine (Aloe plant plus Marigold flower)
v0.06 Fixed staircase built scale being different from ghost scale
v0.06 Fixed hunting shelter built scale being different from ghost scale
v0.06 Fixed enemies not playing correct death animation
v0.06 Enemies no longer get stuck jumping down from trees
v0.06 Enemies will dodge around close trees more often, less instances of getting stuck on trunks
v0.06 Fixed(removed) weirdly shaped weeds
v0.06 Fixed rusty axe duplication bug
v0.06 Fixed yellow axe not appearing in inventory
v0.06 Lower sound effect tree breaking notification
v0.06 Fixed bug where you could throw multiple tennis balls at once
v0.06 Added support for more resolutions
v0.06 Parry no longer affects burn/poison and other damage to player
v0.06 Carry log animation added to player
v0.06 Improved enemy collision detection with built walls and structures
v0.06 Enemy vision is now properly blocked by player built structures
v0.06 ‘check bloody arms’ animation can be cancelled by other actions more reliably
v0.06 Fixed enemies sometimes getting stuck and walking backwards forever
v0.06 New 3d models added, first class passengers * 2
v0.06 Fixed rope not appearing in inventory when collected
v0.06 Added new female texture and hair variations
v0.06 Fixed glitch in cave where players could fall through ground
v0.06 New cave prop added : Mining hat with light
v0.06 Fixed some pathfinding issues in animals and mutants
v0.06 Fixed lit fires blocking enemy vision causing weird AI behaviour
v0.06 Enemies should set themselves on fire less often
v0.06 Fixed an issue where enemies would get stuck on spot while climbing trees
v0.06 Fixed counter attacks of cannibals sometimes not registering
v0.06 Fixed missing turtles on main beach
v0.06 Fixed enemies getting stuck in trees
v0.06 Fixed enemies freezing upright after being shot with flare gun or burnt
v0.06 Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
v0.06 Stick holder now holds 20 sticks!
v0.06 New cannibal village art added: Blankets, drying racks
v0.06 Rabbits and lizards will navigate around trees and rocks better
v0.06 Distorted mutants can now be killed with flare gun/fire
v0.06 Improved bloom
v0.06 Adaptive photographic tonemapper added
v0.06 Fires now drain slightly faster
v0.06 Improved sunlight settings
v0.06 Motion blur now takes into account HDR
v0.06 Improved foliage lighting
v0.06 Improved water shader, more refraction as depth increases, more accurate sky reflections
v0.06 Raised player fire damage amount
v0.06 Rope pick ups added to some cannibal villages
v0.06 Pedometer now shows outside temperature
v0.06 Logs should no longer fall through rocks
v0.06 Fixed plane seats vanishing on loading save game
v0.06 Made feathers brighter, made batteries brighter (easier to see in inventory)
v0.06 You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
v0.06 Fixed plane crash crazy motion blur bug
v0.06 Marigold and AloeVera now get stored in backpack when picked up
v0.06 Texture resolution option added to options menu (start screen options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
v0.06 Fixed issues with taking bombs from inventory
v0.06 Birds now spawn feathers when killed
v0.06 Day counter now starts at 0 from when you first wake up in plane
v0.06 Improved cave items/layout and lighting
v0.06 Fixed lizards & birds vanishing when close to edge of screen
v0.06 Rainbow will be forced off now if night time
v0.06 Enemies will now push past bloody table instead of getting stuck
v0.06 Improved look of dead
v0.06 Fixed some missing sound effects, improved night time sound effects
v0.04b Added graphics options for ambient Skylighting (will be off by default)
v0.04b Terrain settings added to graphics options (Parallax, Relief, Simple, Classic)
v0.04b Fixed grass distance not changing correctly for different quality levels
v0.04b Optimized greeble physics use
v0.04b Optimized sound detect system on player weapons (less colliders)
v0.04b Fixed issue with shadows light leaking
v0.04b Fixed plant rendering glitches
v0.04b Fixed missing small rock pickup
v0.04b Fixed issue where plant triggers would sometimes make book items impossible to click
v0.04b Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world
v0.04b Fixed held arms/heads registering attack even if not swinging
v0.04b Held arms/legs behave like axes not sticks
v0.04b Tennis balls no longer infinitely bounce
v0.04b Fixed Player sometimes being killed in one hit by enemies
v0.04b More Accurate player fall damage
v0.04b Hidden new features:
v0.04b You can remove placed blueprints by pressing C
v0.04b You can press space to skip opening plane crash
v0.04 New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines
v0.04 Distorted mutants can now be killed with regular weapons
v0.04 Distorted mutants more aggressive and deadly in combat and have expanded actions
v0.04 Better ambient lighting. Trees and large objects diffusely occlude skylight (experimental)
v0.04 Pause menu now actually pauses game
v0.04 Enemies use rocks more often to jump attack at player
v0.04 New female enemy type added.
v0.04 Better distribution of enemies throughout the world.
v0.04 Constructed bench now works and players can sit to regain energy or watch sunset
v0.04 Increased axe damage against enemies
v0.04 More variation to female cannibal models, added procedural breasts size system
v0.04 Improved Rabbit/Lizard distribution and optimized CPU usage.
v0.04 Improved sky and sun look
v0.04 Improved dead cave lighting and cave 2 lighting
v0.04 Better cave textures and rock look
v0.04 Dead cave prop fixes, fixed some incorrect rock placements
v0.04 Improved load times and added loading percentage amount
v0.04 Re-balanced hunger drain
v0.04 Better cave ground with flowing water and more detailed textures
v0.04 Enemies will now push small items out of the way instead of getting stuck on them
v0.04 Dead sharks now ragdoll
v0.04 Fixed rain sound never going away even after rain stops
v0.04 Fixed bug where some partially built structures couldn’t be completed after loading a saved game
v0.04 Fixed animals sometimes disappearing in regular and vegan mode
v0.04 Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open
v0.04 Yacht random position won’t change now or get lost when saved game is loaded
v0.04 Fixed all effigies turning into arm effigy on load
v0.04 Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
v0.04 Fixed cave drips continuing to play even when not in cave
v0.04 Fixed fish swimming outside of pond near cliff section
v0.04 Fixed fullness always starting at half when loading a saved game
v0.04 Fixed moonlight sometimes missing completely
v0.04 Fixed stick marker vanishing on loading saved game
v0.04 Fixed missing collision roof of cabin
v0.04 Fixed player flying in air after chopping dead bodies
v0.04 Rain effigy effect should now work and will wear off after time
v0.04 Cannibals spawning in villages no longer ‘pop’ when waking up
v0.04 Fixed creepy female model attacks sometimes not hitting player
v0.04 Fixed bug where bird landing on hand would sometimes stop axe from working
v0.04 Fixed enemy head and leg pickups sometimes appearing as arm pickups
v0.03 No enemies mode! Type “veganmode” on title screen to activate (without the “”)
v0.03 Player head added! And held items now correctly cast shadows
v0.03 New suprise item added to plane
v0.03 Yacht location is now random
v0.03 Bats now correctly fly out of cave entrances
v0.03 Partially built structures are now saved
v0.03 Fixed water not accumulating on terrain when raining
v0.03 Cassette player can now be turned off by clicking it a second time if it’s already playing
v0.03 Log Cabin now has a floor, a door with hinge and a sleeping/saving spot
v0.03 Birds will now land on window ledge of your built log cabin
v0.03 Molotov will extinguish if in contact with water
v0.03 Improved sunset/sunrise lighting
v0.03 Two new effigies buildable, simple head on stick and arms pointing to sky
v0.03 House boat buildable (Warning : buggy!! – especially with sharks. Also, may sink)
v0.03 Stick marker added to custom building, quickly build yourself waypoints
v0.03 Coral and seaweed added under water (rough)
v0.03 New buildable item : Stick holder
v0.03 Inventory can now carry 1 additional stick (to make shelter construction easier)
v0.03 Small texture tweaks/improvements
v0.03 Shadow distance increased for High and mid settings
v0.03 Improved motion blur on held items
v0.03 Hanging rope pick ups added to deep in caves
v0.03 New cave lighting prop: Laptop
v0.03 11 new filmic inspired grade options added to graphic options menu
v0.03 Bench now buildable via book section ‘Furniture’
v0.03 Single bat prefab added to parts of caves
v0.03 Improved lilypad pop-in
v0.03 Med pickups now go direct to inventory instead of being eaten on pickup
v0.03 Improved cannibal village track implementation
v0.03 ‘Lake’ track added to Geese Lake
v0.03 Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges
v0.03 Thunder and rain sounds randomized
v0.03 Cave audio pass, adding reverb and echo, better balancing
v0.03 Underwater sound filter added
v0.03 Water footsteps sounds now play when you walk into water
v0.03 More memory optimizations should improve stability
v0.03 Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)
v0.03 Head no longer pokes through collision!
v0.03 Fixed some items missing from inventory when game was loaded
v0.03 Fixed collision where you could wall walk out of plane
v0.03 Fixed can’t carry more raw fish message that would appear when you had too many rocks.
v0.03 Fixed pond covered in logs
v0.03 Fixed left hand held conflicts between lighter, torch walkman etc
v0.03 Removed gleam on inventory coins and flares
v0.03 Fixed floating garden
v0.03 Fixed leaf vertex colors on small leaf hut
v0.03 Fixed flare gun falling through yacht
v0.03 Fixed log going to -1 if you died whilst holding a log
v0.03 Fixed small effigy construction shader being too faint
v0.03 Removed grass cutting from opening inventory (was causing crashes on some pc’s)
v0.03 The Forest currently requires a minimum of 4 gb of ram to run correctly. We’ve been notified that Windows 32bit by default may not be using the entire 4 gigs on your system.
v0.03 Some helpful users have posted a guide on the Steam community hub for how to make sure your windows version is using all of your available memory.
v0.02 Sharks
v0.02 Simple raft now buildable via book (No Sail yet!)
v0.02 Walls can now snap to form floors and roofs (experimental, can defy gravity)
v0.02 New suprise item added to yacht
v0.02 When being knocked out for first time you will now wake up in a random cave
v0.02 Lowered fall damage amount
v0.02 Birds can be killed with fire
v0.02 Stamina recharge now takes longer
v0.02 You can now block attacks with the red plane axe by holding down right mouse button
v0.02 Timmy taken scene a little more dramatic, better lighting, sparks
v0.02 Lowered intensity and range of fire light
v0.02 Lowered health on turtle
v0.02 Improved fish movement
v0.02 Increased range of lighter
v0.02 Enemies will drag downed friends out of danger again
v0.02 Females will sometimes freak out at dying family members
v0.02 Improved load times
v0.02 Reduced stutter
v0.02 Overall performance increases
v0.02 Big memory optimizations, should help crashing on some pc’s
v0.02 Improved cave wall memory usage
v0.02 Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
v0.02 Optimized hud rendering (10% faster on cpu)
v0.02 Improved lake water swim zones
v0.02 Ocean swim zones now correctly rise and fall with tide
v0.02 Underwater visuals improved
v0.02 Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
v0.02 Fixed super deep ponds that could kill players by falling into them
v0.02 Small old boat collision added
v0.02 Plane exterior collision added
v0.02 Improved balance on some grass textures (less bright)
v0.02 Lowered top heavy pine tree to be easier to cut
v0.02 Lots of small material/texture tweaks
v0.02 Sunset/sunrise made brighter
v0.02 Beach cave entrances made bigger and easier to enter
v0.02 Improved world collision in some areas
v0.02 Improved low resolution mountain textures
v0.02 Improved terrain rendering and missing specular
v0.02 Improved cave lighting and details (caves 4,5)
v0.02 Fixed countdown timer not taking different time zones into account
v0.02 Fixed some spelling mistakes in tutorials and in survival book
v0.02 Fixed shelter on fire spawning infinite logs
v0.02 Fixed bug where day count was 1 more than it should be
v0.02 Fixed issue where sticks,rocks and logs needed could go to -1
v0.02 Fixed not switching back to default weapon after holding lizard, rabbit or fish
v0.02 fixed player not colliding with things tagged ‘Prop’
v0.02 fixed light leaking into parts of some caves
v0.02 Fixed bug where you couldn’t cook multiple times on same campfire
v0.02 Fixed spear being able to cut down trees
v0.02 Fixed ponds flickering at certain distances
v0.02 Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
v0.02 Fixed log holder not saving logs on load/save
v0.02 Fixed twinberries not having eat icon and having wrong leaf texture
v0.02 Fixed bloody tables in cave not being cut out of nav mesh
v0.02 Fixed lizard and rabbit skin triggers not being connected to ragdoll body
v0.02 Removed extra set of teeth and eyes appearing behind Timmy
v0.02 Chopping dead bodies no longer results in player flying into the air
v0.02 Animals no longer spawn multiple copies if on fire
v0.02 Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
v0.02 Fixed some bushes missing vertex colors when cut
v0.02 Fixed birds landing in sky, improved bird a.i. and performance
v0.01b Saving at small shelter now works
v0.01b Fixed issue where camera would spin during plane crash if a controller was plugged in
v0.01b Fixed enemies sometimes disappearing after a few days
v0.01b Improved tree collision
v0.01b Fixed log cabin floating
v0.01b Fixed some leaves not connected to trunk
v0.01b Improved stuttering/performance
v0.01b Removed lights from blue cave creatures
v0.01b Fixed trees vanishing when exiting caves
v0.01b Fixed bug where cave sounds could be heard above ground
v0.01b Spelling mistake on shelter ‘warmth’ in book
v0.01b Improved collision in some cave areas
v0.01b Fixed missing cliff detail texture
v0.01b Ocean shouldn’t loose render texture on start
v0.01b Water visuals improved
v0.01b Fixed enemy head duplicating when picked up
v0.01b Fixed glitch where you could make infinite flare guns
v0.01b Fixed enemy head icon not centered, and showing an arm instead of a head
v0.01b Heads/arms and legs now go to inventory instead of being directly equipped
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