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Options are where you change many things about the game. Including graphics, game play, and controls. They can be accessed from the main menu or within the game itself.
Graphics[edit | edit source]
Where all the graphic settings for the game can be changed. Some of these settings are accessible before starting the game itself.
Graphic Settings[edit | edit source]
- Resolution -
- Preset -
- Field of View - % Meter
- V-SYNC - On/Off
- Full Screen - On/Off
- Max Frame Rate - No Limit/60 FPS
- Low Memory Mode - For systems with less than 4gb of RAM?
Advanced Settings[edit | edit source]
- Renderer - NEEDS INFO
- Anti Aliasing - NEEDS INFO
- Shadows - Cannot be switched off NEEDS INFO
- Far Shadows - On/Off NEEDS INFO
- Draw Distance - NEEDS INFO
- Sunshine Occlusion - On/Off NEEDS INFO
- Light Scatter - NEEDS INFO
- Terrain - NEEDS INFO
- Grass Distance - NEEDS INFO
- Grass Density - Grass thickness. Causes grass entities to become more lush. This limitation also reduces the visibility for the player when looking at the ground, or at greater distances. Has no effect on FPS.
- Texture Quality - NEEDS INFO
- Ocean Quality - NEEDS INFO
- SSAO Type - NEEDS INFO
- Motion Blur - Motion Blur Wikipedia - Causes the screen to blur when moving around. This can assist players whose computers are struggling to run the game. It can help merge the frames together to feel more 'smooth'. Some players may find this disorientating. Most console games have this by default due to their restrictive 30FPS on most games.
- Chromatic Aberration - On/Off Chromatic Aberration Wikipedia - Considered to be a negative effect that occurs during photography. In The Forest, it leaves somewhat of a purple color around game objects. It is very difficult to see.
- Bloom - On/Off NEEDS INFO
- Film Grain - On/Off NEEDS INFO
- Depth of Field - NEEDS INFO
- Color Grading - Changes the filter for the game, allowing the game to have a different look. Certain color grading types can allow the player to see better at night time or within caves such as Blockbuster. It is possible that color grading is highly dependent on players monitor and graphics card. It is recommended for the player to experiment with each during the day and at night time to find which is most suitable.
Gameplay[edit | edit source]
This is where audio, game rules and the interface can be changed
Rules[edit | edit source]
- Regrowing Trees - When this is on, it allows the play to regrow 10% of trees when they sleep. The stumps must be present for the tree to grow back. It can be changed at any time.
- Allow Building Destruction - When this is on, it allows enemies, falling trees, explosives and the player themselves to destroy their buildings. If you are struggling with attacks or you are cutting trees near your buildings, consider turn this off. It can be changed at any time.
Audio[edit | edit source]
This is where the volume of sound effects and music can be changed. It also has the voice count option
- Sound Effects - Adjusts the volume of sound effects within the game.
- Music - Adjusts the volume of music within the game, including the main menu. It does not turn the music off during the game ending cut scene.
Interface[edit | edit source]
This is where you can turn the HUD (Head-up Display) off, game icons, and other overlays. You can also change the language here.
- Ghost Building Tint - Changes the color of your blueprints. Default is white, though it can be changed to white, blue, purple, and green.
- Ghost Building Opacity - This changes the opacity of the blueprints. The higher the percentage, the darker the color. Can make it easier to see at higher levels.
- Show HUD - Turns off the HUD, this can be good for taking screen shots or shooting game play footage. Note that it also turns off the labels and writing within the inventory. It is far too difficult to play with turned off.
- Show Overlay Icons - Allows the player to turn on/off marking icons such as Shelters, Stick Markers, Log Sleds etc. This can provide a cleaner look.
- Group Overlay Icons - Allows the player to group marking icons such as Shelters, Stick Markers, Log Sleds etc. This can provide an even cleaner look.
- Show Projectile Reticle - ?
- Show Player Names (Multiplayer) - Allows the player to turn on/off player names above their heads during multiplayer.
- Show Stealth Meter - Allows the play to turn on/off the stealth meter icon that appears when the player is crouching. The icon is an eye.
- Language - Allows the player to change the language of the game, the default language is English. Other languages include French, German, Spanish, Italian, Polish, Portuguese, Finnish, Swedish, Turkish, Czech, Russian, Chinese, Japanese and Simplified Chinese.
Controls[edit | edit source]
See Controls for more info
Update History[edit | edit source]
|v1.05||Added new brightness/contrast sliders
Added in option to use legacy eye adaptation instead of dx11 eye adaptation
|v1.0||Options are now linear instead of looping back around
Options menu fixes, fixed gameplay buttons, cleaned up gamepad nav, setup anchors to ensure buttons don't overlap each other in other languages
Removed coordinates from pause screen
Checked missing Caps option in options & title scene
Added new endnight logo to start of game
Fixed some wrong capitalization in options menu and renamed ‘fastest’ preset to ‘very low’
Menu buttons when activated are now a yellow instead of grey to make it clearer they are on
Set medium quality settings to previous version settings
Taa off by default, turn on via options menu