Mutant

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Mutants are enemies in The Forest that are considered to be more difficult and challenging to combat and deal with. They are unique in their abilities compared to cannibals.

Gameplay[edit | edit source]

Mutants are some of the most dangerous enemies that can be found on the island. They are larger and more dangerous than the standard island cannibals, able to kill the player and destroy structures in just a few hits. The mutants are grossly disfigured, and seem to be made of multiple bodies stuck together.

Mutants are rare, but can generally be found in caves. They are even less common above ground, but will begin to appear more often as the cannibals become more hostile in response to the player's impact on the environment and with repeated confrontations with the regular cannibals. Once the player has had multiple, repeated negative interactions with the cannibals and single mutants, packs of mutants will start to surface, traveling in groups of 3–4.

Types[edit | edit source]

Mutants are monstrous creatures that come in two types: combined bodies into "super" humans (Armsy, Virginia, and Cowman) and deformed and underdeveloped humans (Mutant Babies). Both have a taste for human flesh, regardless, like the cannibals. They are few in number and are formidable opponents. They can be most often found in the caves, though repeated violent interactions between the player and the cannibals will bring these to the surface.

Overgrown As the name suggests, these mutants are ferociously large and dangerous. They appear to be made of multiple bodies smashed together into a gross combination. Some have several arms (Armsy), some have several legs (Virginia or Legsy), and some are just fat and overgrown (Cowman). They appear to be a part of the Tribal Cannibal faction, as they will turn on Skinnies like the Tribals would. These creatures are very strong with much more health than the average enemy. Each can tear through even full bone armor after multiple direct hits.

Babies In deeper parts of the Cave, the player is able to find some malformed mutant babies lying on the ground. They usually appear in tandem with the Virginia, and, like other mutants, will start spawning above ground once the player has had enough violent interactions with the cannibals. Their AI seems to function as a homing device to the player, and the babies will crawl towards the player until they are within jumping range. They will then launch themselves violently through the air at the player, dealing large amount of damage upon impact. They can be identified by their inhuman screams that they make as they jump. Luckily, they can be killed with one hit from any weapon.

Armsy Also known as the Octopus mutant. As the name suggests, this mutant possesses many arms. It is a few heads taller than the normal cannibals, and is much stronger than them. It swings its arms around it in a circle to attack. It is also able to destroy buildings and trees with one to two hits, easily penetrating a base camp surrounded by walls. His presence can be easily noticed by his loud roaring and growling, especially in caves. Armsy
Virginia Also known as the Spider mutant. Virginia acts as a sister counterpart to the Armsy, having many legs instead of arms. It appears to be three female bodies merged, as it has a large vaginal slit in the front from which mutant babies pop out occasionally. Like the Armsy, it is able to destroy the player's walls and buildings. To attack, it lifts up its front legs and charges the player. It can also jump a certain distance and is able to hit through invisible walls. Unlike the Armsy, Virginia is more silent and then harder to notice. However, her babies can reveal her presence by their crying and jumping squishy sounds. Virginia
Cowman Also known as a Fatty. It has two arms and legs, with its most notable feature being that it is extremely overweight. It mostly attacks by charging at the player, changing direction as it charges in an attempt to hit players if they try to move out of the way. Their charge is also the only mutant/cannibal attack which can bypass the player's armor, damaging his health as well. It can also jump into the air and perform a bodyslam, heavily damaging the player if caught underneath. It is the rarest of the mutants, being found less often in the caves and less often on the surface until tensions are extremely high between player and cannibals. This mutant can usually be heard before it is seen, due to the loud thudding footsteps it takes. Cowman
Babies In deeper parts of the Cave, the player is able to find some malformed mutant babies lying on the ground. They usually appear in tandem with the Virginia, and, like other mutants, will start spawning above ground once the player has had enough violent interactions with the cannibals. Their AI seems to function as a homing device to the player, and the babies will crawl towards the player until they are within jumping range. They will then launch themselves violently through the air at the player, dealing large amount of damage upon impact. They can be identified by their inhuman screams that they make as they jump. Luckily, they can be killed with one hit from any weapon. Baby Mutant
Blue Armsy Blue Armsys are identical to regular Armsy’s with the exception of greater damage and health. It is possible they may be faster. Armsy
Blue Virginia Blue Virginias are identical to regular Virginia’s with the exception of greater damage and health. It is possible they may be faster. Virginia

Origin[edit | edit source]

It is suggested that the use of the resurrection obelisk will often generate obelisk victims, as seen in Megan and suggested in Timmy. However, the obelisk victim form seems to change based on the characteristics of the person put inside; i.e., the mutations are not the same every time, though Sahara was possibly manipulating who they put in to get the same results every time, in the name of science (which led to an abundance of the same 3 types of mutants). Girls possibly become Virginias, and boys would become Armsy or Cowman, though this is unconfirmed. Zachary could be the original Cowman, with the missing siblings becoming Armsies.

Combat[edit | edit source]

When fighting mutants, fire makes a very good weapon. It allows the player to damage them without being too close for too long. Torches, flare gun shots, fire arrows , molotovs or explosives are the safest bet.

A perhaps even safer, easier and effective alternative is simply building campfires; if a mutant steps on the fire, it will be engulfed in flames and like most enemies, quickly succumb to death. If you build several ground fires in your camp and your camp is situated next to a body of water, you can simply stand/wade safely in the water and wait for the mutant/s and any other enemy creatures to walk over the fire. Additionally, if you happen to step on any of the ground fires yourself, you only need to run back to the water to extinguish it.

Spears also deal significant damage when thrown, though the player will have to maneuver around the mutant to be able to pick up the spear and use it again.

The player should be wearing some type of armor, preferably bone armor, before attempting to fight a mutant, especially if the player is going to attempt melee combat.