Jumping is a type of move that launches the player into the air, similar to real life. Cannibals can also jump, they jump much further than the player and use it as an attack.
Gameplay[]
The player can move around in the air whilst jumping. This can help the player navigate to where they want to land. Jumping doesn't use any stamina though it may burn calories. Jumping is required for a number of certain actions:
- Jump attacks
- Turtle sledding
- Getting onto boats from out of the water
VR[]
Jumping in VR is fickle, to jump (On an Oculus Controller), you must hold up on your dominant thumbstick, and flick your hand up. This will produce a jump.
Gallery[]
Update history[]
Version | Changes |
---|---|
v0.72 | Fixed player head clipping through ceiling when crouch jumping |
v0.71 | Fixed a case of player throw animation getting stuck on after jumping |
v0.70 | Fixed player not performing proper downward jumping attack with a held rock |
v0.68 | Fixed player sometimes getting stuck if jumping and activating a bench |
v0.66 | You can now use equipped shell as a sled by jumping and doing a downward attack
Fixed player sometimes able to jump while crouched in vents and other tight areas |
v0.62 | It is now possible to jump when placing ghost buildings with a gamepad |
v0.58 | Players can no longer spam jump to get up vertical cliff faces around the world |
v0.55 | Frost damage will no longer occur while player is jumping or actively climbing a rope
Fixed jumping into water while lighting a cloth wrapped weapon causing lighter interactions to break |
v0.46 | Hitting the “Jump” button while having a valid crafting recipe on the crafting mat will now fulfill it |
v0.45 | Fixed shell attack not responding during jump |
v0.43 | (Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input |
v0.42 | Fixed jumping axe attacks sometimes not registering hits on enemies |
v0.41 | Fixed being unable to block while jumping |
v0.40 | (Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet |
v0.39 | Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position |
v0.37 | Increased water jump height slightly to make it easier to get onto raft while in water
Audio – new jump/land on snow sfx (Multiplayer) Fixed picking up logs in holder while jumping causing it to vanish, it now properly drops the log |
v0.36 | Fixed player being able to double jump while player menu is open in MP game
Removed sinkhole blocking collision, you can now jump down to your death if you like. Or if you have the climbing axe climb down! (or up) New rocks added in sinkhole to (hopefully) prevent players surviving jump in by landing in water Fixed Climbing axe halting player in mid-air if used on wall while falling/jumping |
v0.35 | Fixed heavy axe behaving like a stick if swung while jumping |
v0.29 | Fixed issues with player getting thrown upwards when jumping off raft into water |
v0.28 | Fixed drawn bow being automatically reset after jumping |
v0.27 | (Balance) Hitting an enemy with flying axe attack now does more damage based on height of the jump
Enemies can now jump over and interact with the rock holder Jumping onto small objects directly in front of player is now smoother/less glitchy (Audio) Mixing on: footstep jump |
v0.26 | Fixed enemies sometimes clipping through walls when jumping over rocks and other objects |
v0.24 | (Audio) underwater, swimming sounds, and jumping into water splash made louder
Fixed issues with jumping into water while holding story clues. Also prevented dropping those items |
v0.23 | (Audio) Fix jumping on ground when raining playing very watery sound
(Audio) Jumping on rocks plays rock sound |
v0.22 | Fixed player being able to double jump under certain conditions |
v0.21 | Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
Fixed player sliding while opening book whilst jumping (hopeful fix) for player occasionally flying into air when running and jumping at enemies. Fixed jump input occasionally not registering Fixed player sometimes not jumping when trying to get out of cave water |
v0.19 | You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake |
v0.18 | Player can no longer jump climb up steep colliders |
v0.17 | Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out. |
v0.16 | Jump animation added to player
New combat move – Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop. |
v0.13 | Player can no longer jump while pushing the sled
Player is no longer able to pick up logs while jumping, swimming, sailing raft or pushing sled |
v0.12 | (audio)Player jump breath and land sound effects added |
v0.06 | Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench |
v0.01 | Jumping added to the game |