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Health

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Health is the amount of damage that the player is capable of withstanding before dying or becoming unconscious.

Gameplay[edit | edit source]

Health Highlighted on the HUD

The player's current health can be seen as the red bar on the HUD. Taking damage will decrease the player's health. Once it's depleted, there are multiple things that may happen. If the player was killed by a shark, or killed once before for another reason, the game will be over and a saved game must be loaded to continue. If it is the player's first time dying, and they were not killed by a shark, they would awake in the caves with low health, hunger, and energy and have the opportunity to try and escape. Health can be restored by consuming medicine (both pill and herbal), aloe, or coneflower, or in smaller quantities by eating food. If the player's health is below 10%, their vision will only be in grayscale, this is called the Grey Zone

Wearing armor can dramatically change the amount of damage that can be taken. It is suggested that the player equips with full bone armor at the soonest possible time to allow for maximum health protection.

Healing refers to restoring health when the player has suffered damage. There are a number of ways for players to restore their health. Sleeping is the only way without consuming items to restore health.

What Damages Health[edit | edit source]

Things that can currently harm you:

Items That Damage Health[edit | edit source]

These items will actually cause damage to the player. In most game difficulties, the damage is quite minimal. In hard survival mode, the damage is so severe that consuming 5 of these items could cause death to the player:
IconSnowberries.png Snowberries -1 health / -15 health in hard survival
IconTwinberry.png Twinberries -1 health / -15 health in hard survival
IconArm.png Arm - ? health
IconHead.png Head - ? health
IconAmanitaMushroom.png Amanita Mushroom -1 health / -15 health in hard survival
IconJackMushroom.png Jack Mushroom -1 health / -15 health in hard survival
IconLeg.png Leg - ? health
IconFish.png Spoiled Fish Meat - ? health
IconMeat.png Spoiled Meat - ? health
IconLizardMeat.png Spoiled Lizard Meat - ? health
IconOyster.png Spoiled Oysters - ? health
IconRabbitMeat.png Spoiled Rabbit Meat - ? health
IconSmallMeat.png Spoiled Small Meat - ? health

IconOldPot.png Polluted Water - This includes polluted water from old pots, waterskins, or drinking from water sources. The damage is 2000% more on hard and hard survival

What Heals Health[edit | edit source]

The items below health amount does not account for hard survival mode, the health amounts are reduced significantly in that mode. The items that heal players include:
IconAloe.png Aloe Vera + 5 health
IconBooze.png Booze + 15 health
IconConeflower.png Coneflower + 5 health
IconMarigold.png Marigold + 10 health
IconHealthMix.png Herbal Medicines + 50 health
IconMedsPlus.png Herbal Medicine+ + 100 health
IconMeds.png Meds + 100 health
IconSnack.png Snack + 25 health
IconFish.png Fresh Fish Meat + 20 health
IconMeat.png Fresh Meat + 20 health
IconLizardMeat.png Fresh Lizard Meat + 20 health
IconOyster.png Fresh Oysters + 20 health
IconRabbitMeat.png Fresh Rabbit Meat + 20 health
IconSmallMeat.png Fresh Small Meat + ? health

Certain stew recipes can also have healing abilities, mainly Tisane.

Gallery[edit | edit source]

Update history[edit | edit source]

Version Changes
v0.68 Health no longer shows a % sign after its value, showing this is the actual HP value
v0.61 (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating
v0.39 (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
v0.29 Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
v0.27 (Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health

(Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay. (Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP

v0.26d (balance) Old food that’s still edible now gives some health instead of none (previously only fresh food gave any health)
v0.23 Grey zone health threshold now set at 10% (was 5% before)
v0.08b Poison will no longer take away armor, only health
v0.08 Eating Coneflower will restore a small amount of health
v0.06b Balance tweaks : Increased fall damage, lowered how much health meds heal you