Health is the amount of damage that the player is capable of withstanding before dying or becoming unconscious.
Gameplay[]
The player's current health can be seen as the red bar on the HUD. Taking damage will decrease the player's health. Once it's depleted, there are multiple things that may happen. If the player was killed by a shark, or killed once before for another reason, the game will be over and a saved game must be loaded to continue. If it is the player's first time dying, and they were not killed by a shark, they would awake in the caves with low health, hunger, and energy and have the opportunity to try and escape. Health can be restored by consuming medicine (both pill and herbal), aloe, or coneflower, or in smaller quantities by eating food. If the player's health is below 10%, their vision will only be in grayscale, this is called the Grey Zone
Wearing armor can dramatically change the amount of damage that can be taken. It is suggested that the player equips with full bone armor at the soonest possible time to allow for maximum health protection.
Healing refers to restoring health when the player has suffered damage. There are a number of ways for players to restore their health. Sleeping is the only way without consuming items to restore health.
What Damages Health[]
Things that can currently harm you:
- Fire from player-made fires or Fire Mutant
- Explosives
- Cannibals and Mutants
- Falling
- Sharks -55 health
- Crocodiles -55 health
- Boars -15 health
- Bad food
- Polluted water -1 health / -20 health in hard survival
- Cold -5 health / -25 health in hard survival per tick
- Poison -2 health / -30 health in hard survival
- Falling tree -60 health in hard survival
- Thirst -11 health / -28 health in hard survival per tick
- Starvation -10 health per tick
- Standing under a falling foundation -100 health
Items That Damage Health[]
These items will actually cause damage to the player. In most game difficulties, the damage is quite minimal. In hard survival mode, the damage is so severe that consuming 5 of these items could cause death to the player:
Snowberries -2 health / -30 health in hard survival
Twinberries -2 health / -30 health in hard survival
Arm -2 health / -10 health in hard survival
Head -2 health / -10 health in hard survival
Amanita Mushroom -2 health / -30 health in hard survival
Jack Mushroom -2 health / -30 health in hard survival
Leg -2 health / -10 health in hard survival
Spoiled Fish Meat -2 health / -10 health in hard survival
Spoiled Meat -2 health / -10 health in hard survival
Spoiled Lizard Meat -2 health / -10 health in hard survival
Spoiled Oysters -2 health / -30 health in hard survival
Spoiled Rabbit Meat -2 health / -10 health in hard survival
Spoiled Small Meat -2 health / -10 health in hard survival
Polluted Water -1 health / -20 health in hard survival - this includes polluted water from old pots, waterskins, or drinking from water sources
What Heals Health[]
The items below health amount does not account for hard survival mode, the health amounts are reduced significantly in that mode. The items that heal players include:
Aloe Vera +2 health
Booze +15 health
Coneflower +10 health
Herbal Medicines +50 health
Herbal Medicine+ +100 health
Meds +100 health
Snack +5 health
Fresh Fish Meat +20 health / +7 in hard survival
Fresh Meat +20 health / +7 in hard survival
Fresh Lizard Meat +20 health / +7 in hard survival
Fresh Oysters +3 health
Fresh Rabbit Meat +20 health / +7 in hard survival
Fresh Small Meat +6 health / +3 in hard survival
Certain stew recipes can also have healing abilities, mainly Tisane.
Gallery[]
Update history[]
Version | Changes |
---|---|
v0.68 | Health no longer shows a % sign after its value, showing this is the actual HP value |
v0.61 | (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating |
v0.39 | (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state |
v0.29 | Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items |
v0.27 | (Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
(Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay. (Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP |
v0.26d | (balance) Old food that’s still edible now gives some health instead of none (previously only fresh food gave any health) |
v0.23 | Grey zone health threshold now set at 10% (was 5% before) |
v0.08b | Poison will no longer take away armor, only health |
v0.08 | Eating Coneflower will restore a small amount of health |
v0.06b | Balance tweaks : Increased fall damage, lowered how much health meds heal you |