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Game Modes are selections the player can make to change different aspects of gameplay. They may alter many aspects of the game such as difficulty, density of resources, altering the survival elements, effects of cold and heat, animal respawn rates, harder enemies, etc.

Once a Difficulty Mode has been selected at the start of a New Game, it is irreversible and cannot be changed without the use of mods. There are two changeable modes in the menu that are optional, they include Allow Building Destruction and Tree Regrowing Mode.

Difficulty Modes[]

There are currently five difficulty modes or "difficulties" that can be accessed without the use of commands:

  • Peaceful
  • Normal
  • Hard
  • Hard Survival
  • Creative - Unlocked at the completion of the game

Changes Between Difficulties[]

Changes in Difficulty Modes by Ratios and Percentage
NMa= Normal HM = Hard HS= Hard Survival
Mechanic NMa HM HS Description HM to NMa HS to NMa HS to
HM
Fish Respawn Delay 2 5 10 Days Between Fish Respawns 150.00% 400.00% 100.00%
Fish Max Amount Ratio 1 0.66 0.2 Amount of Fish in a Group -34.00% -80.00% -69.70%
Respawn Delay Ratio 1 1 5 Delay for Animal Respawning 0.00% 400.00% 400.00%
Max Amount Ratio 1 0.66 0.1 Amount of Animals Spawning -34.00% -90.00% -84.85%
Poison Damage Ratio 1 1 15 Amount of Poison Damage Received 0.00% 1400.00% 1400.00%
Poluted Water Damage Ratio 1 20 20 Damage from Drinking Polluted Water 1900.00% 1900.00% 0.00%
Poluted Water Thirst Ratio 0.5 0.25 0.25 How Much Thirst is Quenched -50.00% -50.00% 0.00%
Frost Speed Ratio 1 3 5 How Quickly the Player Becomes Cold 200.00% 400.00% 66.67%
Defrost Speed Ratio 1 0.5 0.2 How Quickly the Player Warms Up -50.00% -80.00% -60.00%
Frost Damage Ratio 1 3 5 Damage Amount From Cold 200.00% 400.00% 66.67%
Fire Damage Ratio 1 2 5 Damage Amount from Fire 100.00% 400.00% 150.00%
Health Regen Per Second 2 0.5 0.5 Health Regeneration Rate -75.00% -75.00% 0.00%
Fullness Meal Replenishment Ratio 1 1 0.6 Fullness After Consuming Meat 0.00% -40.00% -40.00%
Fullness Limb Replenishment Ratio 1 1 0.15 Fullness After Consuming Arms, Legs, & Heads 0.00% -85.00% -85.00%
Energy Meal Replenishment Ratio 1 1 0.35 Energy Amount Restored After Eating Meat 0.00% -65.00% -65.00%
Energy Limb Replenishment Ratio 1 1 0.05 Energy Amount Restored After Eating Arms, Legs, & Heads 0.00% -95.00% -95.00%
Health Meal Replenishment Ratio 1 1 0.35 Health Restored After Eating Meat 0.00% -65.00% -65.00%
Health Limb Replenishment Ratio 1 1 0.35 Health Restored After Eating Arms, Legs, & Heads 0.00% -65.00% -65.00%
Stealth Ratio 1 1 0.5 Effectiveness of Stealth 0.00% -50.00% -50.00%
Thirst Ratio 1 1 2 How Quickly Player becomes Thirsty 0.00% 100.00% 100.00%
Lung Max Capacity Ratio 1 1 1 Breath Capacity Underwater 0.00% 0.00% 0.00%
Infection Chance 1 1 2 Chances of Becoming Infected 0.00% 100.00% 100.00%
Infection Effect Ratio 1 1 0.888 Penalty of Being Infected 0.00% -11.20% -11.20%
Meat Decay Duration Ratio 1 1 1 Rate that Meat Decays 0.00% 0.00% 0.00%
Hit Food Damage Ratio 1 1 5 Damage Received from Eating Spoiled Food 0.00% 400.00% 400.00%
Sand Walk Speed Ratio 0.85 0.85 0.85 Walk Speed on Sand 0.00% 0.00% 0.00%
Snow Walk Speed Ratio 0.85 0.85 0.85 Walk Speed on Snow 0.00% 0.00% 0.00%
Suitcase Count Ratio 1 1 0.25 The Amount of Suitcases that Spawn 0.00% -75.00% -75.00%
Greeble Regrowth Min Delay 1 1 4 Delay of Herb and Berry Regrowth 0.00% 300.00% 300.00%
Skinny Damage Ratio 1 2 2 Damage from Skinny Mutants 100.00% 100.00% 0.00%
Pale Skinny Damage Ratio 1 2 2 Damage from Pale Skinny Mutants 100.00% 100.00% 0.00%
Regular Male Damage Ratio 1 2 2 Damage from Regular Male Mutants 100.00% 100.00% 0.00%
Regular Female Damage Ratio 1 2 2 Damage from Regular Female Mutants 100.00% 100.00% 0.00%
Large Pale Damage Ratio 1 1.65 1.65 Damage from Large Pale Mutants 65.00% 65.00% 0.00%
Painted Damage Ratio 1.25 1.4 1.4 Damage from Painted Mutants 12.00% 12.00% 0.00%
Creepy Mutant Damage Ratio 1 1.5 1.5 Damage from Creepy Mutants 50.00% 50.00% 0.00%
Mutant Baby Damage Ratio 1 2 2 Damage from Mutant Babies 100.00% 100.00% 0.00%
Regular Mutant Structure Damage Ratio 1 2 2 Player Building Damage from Regular Mutants 100.00% 100.00% 0.00%
Creepy Mutant Structure Damage Ratio 1 2 2 Player Building Damage from Creepies 100.00% 100.00% 0.00%
Masked Skinny Damage Ratio 1.45 1.6 1.6 Damage from Masked Skinny Mutants 10.34% 10.34% 0.00%
Skinny Health Ratio 1 1.5 1.5 Health of Skinny Mutants 50.00% 50.00% 0.00%
Pale Skinny Health Ratio 1 2.25 2.25 Health of Skinny Pale Mutants 125.00% 125.00% 0.00%
Regular Health Ratio 1 1.75 1.75 Health of Regular Mutants 75.00% 75.00% 0.00%
Leader Health Ratio 2 2.5 2.5 Health of Leader Mutants 25.00% 25.00% 0.00%
Large Pale Health Ratio 1 1.75 1.75 Health of Pale Mutants 75.00% 75.00% 0.00%
Creepies Health Ratio 1 1.5 1.5 Health of Creepy Mutants 50.00% 50.00% 0.00%
Mutant Baby Health Ratio 1 1.5 1.5 Health of Mutant Babies 50.00% 50.00% 0.00%
Painted Health Amount 25 35 35 Spawn Rate of Painted Cannibals 40.00% 40.00% 0.00%
Masked Skinny Health Amount 35 45 45 Spawn Rate of Masked Skinny Mutants 28.57% 28.57% 0.00%
AI Attack Chance Ratio 1 2.5 2.5 Chances of Enemy Attack 150.00% 150.00% 0.00%
AI Follow Up After Attack Ratio 1 2.5 2.25 Chances of Enemy Repeat Attack 150.00% 125.00% -10.00%
Player Search Radius Ratio 1 1 1 Rate Enemies Search for Player 0.00% 0.00% 0.00%
Skinny Spawn Amount Ratio 1 0.5 0.5 Spawn Amount of Skinny Mutants -50.00% -50.00% 0.00%
Regular Spawn Amount Ratio 1 1 1 Spawn Amount of Regular Mutants 0.00% 0.00% 0.00%
Large Pale Spawn Amount Ratio 1 1.5 1.5 Spawn Amount of Pale Mutants 50.00% 50.00% 0.00%
Creepy Mutant Spawn Amount Ratio 1 1.5 1.5 Spawn Amount of Creepy Mutants 50.00% 50.00% 0.00%
Fire Damage Mutant Ratio 1 0.5 0.5 Fire Damage Received by Mutants -50.00% -50.00% 0.00%
Fire Damage Creepy Mutant Ratio 1 0.35 0.35 Fire Damage Received by Creepies -65.00% -65.00% 0.00%
Heavy Attack Knock Down Chance 1 0.25 0.25 Chance of Knocking Down Mutants with Heavy Attack -75.00% -75.00% 0.00%
Fireman Throw Time Ratio 1 0.65 0.65 Speed Fire Mutants Hurl Projectiles -35.00% -35.00% 0.00%

Easy to understand differences[]

Changes in Difficulty Modes by Ratios and Percentage
NMa= Normal HM = Hard HS= Hard Survival
Mechanic NMa HM HS Notes
Lung Max Capacity Ratio
1
Breath Capacity Underwater, there is no difference between any of the difficulties
Meat Decay Duration Ratio
1
Rate that Meat Decays, there is no difference between any of the difficulties
Sand Walk Speed Ratio
0.85
Player walks 15% slower on sand, there is no difference between any of the difficulties. Snowshoes will not remove this debuff if equipped
Snow Walk Speed Ratio
0.85
Player walks 15% slower on snow, there is no difference between any of the difficulties. Snowshoes will remove this debuff if equipped.
Player Search Radius Ratio
1
Rate Enemies Search for Player, there is no difference between any of the difficulties.
Regular Mutant Spawn Amount Ratio
1
Spawn Amount of Regular Mutants, there is no difference between any of the difficulties.
Amount of Poison Damage Received
1
15 The damage taken for eating poisons foods like berries and mushrooms, HS damage is 15x more
Fullness Meal Replenishment Ratio
1
0.6 Fullness After Consuming Meat, you receive 40% less fullness on H/S
Fullness Limb Replenishment Ratio
1
0.15 Fullness After Consuming Arms, Legs, & Heads, you receive 85% less fullness on H/S
Energy Meal Replenishment Ratio
1
0.35 Energy Amount Restored After Eating Meat, you receive 65% less energy on H/S
Energy Limb Replenishment Ratio
1
0.05 Energy Amount Restored After Eating Arms, Legs, & Heads. You receive 99.5% less energy on H/S
Health Meal Replenishment Ratio
1
0.35 Health Restored After Eating Meat
Health Limb Replenishment Ratio
1
0.35 Health Restored After Eating Arms, Legs, & Heads. You receive 65% less health on H/S
Stealth Ratio
1
0.5 Effectiveness of Stealth, you can only have a maximum of 50 stealth on H/S
Thirst Ratio
1
2 How Quickly Player becomes Thirsty, you get twice as thirst on H/S
Infection Chance
1
2 Chances of Becoming Infected, you twice as likely to be infected on H/S
Infection Effect Ratio
1
0.888 Penalty of Being Infected, the penalty is slightly higher on H/S
Hit Food Damage Ratio
2
5 Damage Received from Eating Spoiled Food, you received just over double the damage on H/S though this damage is quite low
Suitcase Count Ratio
1
0.25 The Amount of Suitcases that Spawn, there are 75% less suitcases on H/S
Greeble Regrowth Min Delay
1
4 Delay of Herb and Berry Regrowth, they will take 4x longer to regrow on H/S
Health Regen Per Second 2
0.5
Health Regeneration Rate after consuming healing items, you heal 75% slower on H/S
Damage from Drinking Polluted Water 1
20
You take 20x the damage on H and HS compared to N
Polluted Water Thirst Quenched 0.5
0.25
Polluted Water quenches less thirst than clean water, thirst is quenched half the amount on H & H/S
Skinny Damage Ratio 1
2
Damage from Skinny Mutants, H & H/S will do double damage
Pale Skinny Damage Ratio 1
2
Damage from Pale Skinny Mutants, H & H/S will do double damage
Regular Male Damage Ratio 1
2
Damage from Regular Male Mutants, H & H/S will do double damage
Regular Female Damage Ratio 1
2
Damage from Regular Female Mutants, H & H/S will do double damage
Large Pale Damage Ratio 1
1.65
Damage from Large Pale Mutants, H and H/S do slightly more damage
Painted Damage Ratio 1.25
1.4
Damage from Painted Mutants, H & H/S do slightly more damage
Masked Skinny Damage Ratio 1.45
1.6
Damage from Masked Skinny Mutants, , H & H/S will do slightly more damage
Creepy Mutant Damage Ratio 1
1.5
Damage from Creepy Mutants, H & H/S increases damage by 50% from mutants such as Armsies and Virginias
Mutant Baby Damage Ratio 1
2
Damage from Mutant Babies, H & H/S does double damage
Regular Mutant Structure Damage Ratio 1
2
Player Building Damage from Regular Mutants (Not Creepy ones), H & H/S will do double damage to buildings
Creepy Mutant Structure Damage Ratio 1
2
Player Building Damage from Creepies, H & H/S will do double damage to buildings
Skinny Health Ratio 1
1.5
Health of Skinny Mutants, H & H/S will have 50% more health
Pale Skinny Health Ratio 1
2.25
Health of Skinny Pale Mutants, will have 125% more health on H & H/S
Regular Health Ratio 1
1.75
Health of Regular Mutants, will have 75% more health on H & H/S
Leader Health Ratio 2
2.5
Health of Leader Mutants, will have slightly more health on H & H/S
Large Pale Health Ratio 1
1.75
Health of Pale Mutants, will have 75% more health on H & H/S
Creepies Health Ratio 1
1.5
Health of Creepy Mutants, will have 50% more health on H & H/S
Mutant Baby Health Ratio 1
1.5
Health of Mutant Babies, will have 50% more health on H & H/S
Painted Health Amount 25
35
Spawn Rate of Painted Cannibals
Masked Skinny Health Amount 35
45
Spawn Rate of Masked Skinny Mutants
AI Attack Chance Ratio 1
2.5
Chances of Enemy Attack
AI Follow Up After Attack Ratio 1
2.5
Chances of Enemy Repeat Attack
Skinny Spawn Amount Ratio 1
0.5
Spawn Amount of Skinny Mutants
Large Pale Spawn Amount Ratio 1
1.5
Spawn Amount of Pale Mutants
Creepy Mutant Spawn Amount Ratio 1
1.5
Spawn Amount of Creepy Mutants
Fire Damage Mutant Ratio 1
0.5
Fire Damage Received by Mutants
Fire Damage Creepy Mutant Ratio 1
0.35
Fire Damage Received by Creepies
Heavy Attack Knock Down Chance 1
0.25
Chance of Knocking Down Mutants with Heavy Attack
Fireman Throw Time Ratio 1
0.65
Speed Fire Mutants Hurl Projectiles, H & H/S projectiles will travel 35% faster
Days Between Fish Respawning 2 5 10 Saving and reloading will make fish respawn
Amount of Fish in a Group 1 0.66 0.2 The harder the difficulty, the less amount of fish
Delay for Animal Respawning 1 1 5 Animals respawn 5x quicker on N & H modes
Amount of Animals Spawning 1 0.66 0.1 Animals take longer to respawn on harder difficulties
How Quickly the Player Becomes Cold 1 3 5 The faster a player becomes cold, the more energy they will lose & have a greater chance of taking damage
How Quickly the Player Warms Up 1 0.5 0.2 Using fires and the warm suit to warm up will take longer on harder difficulties
Damage Amount From Cold 1 3 5 When standing still for a set amount of time, the player will take damage. You take 3x more damage on H, and 5x more damage on H/S
Damage Amount from Fire 1 2 5 The amount of damage you take from fire, you take 3x more damage on H, and 5x more damage on H/S

Peaceful Mode[]

Title Screen withVegan Mode Activated in v0

Title Screen withVegan Mode Activated in v0.5c

Peacefulv107

Peaceful mode will result in having the surface world free of any cannibals and mutants. The mode will not disable hostile fauna and visual gore content like mutilated dead bodies, blood, and cannibal effigies.

Peaceful mode was added in the v0.03 update of The Forest, and is the game's "easy mode". When it was first added, it was under the name of unlockable "veganmode" by code/cheat on main title screen. Since the v0.49 update, Vegan Mode has been implemented as an "official" game difficulty mode and can be enabled by choosing the "Peaceful" option whilst starting a New Game.

Update History[]

Version Changes
v0.03 Implemented as cheat "Vegan Mode". Toggled by typing veganmode on main title screen.
v0.49 Changed "Vegan Mode" into Peaceful Mode at difficulty selection screen. Still toggleable in other difficulty settings.
v1.0 Made colored difficulty backings consistent across different game modes

Normal Mode[]

NormalModev107

Normal mode is the standard game mode and can only be chosen thus far at the beginning of a new game.

It is the recommended game mode.

Update History[]

Version Changes
v1.0 Made colored difficulty backings consistent across different game modes

Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game

Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.

Hard Mode[]

HardModev107

Hardmode

Hard mode selection as of v0.50c

The Hard mode is a game difficulty added by v0.49 update of The Forest, it must be selected when starting the game and cannot be disabled as of yet.

For more information, see the Changes in Difficulty chart.

Current V1.12 - VR effects of Hard Mode vs Normal Mode:

  • More mutants and creepies will spawn on the surface.
  • Enemies will deal more damage and will be more resistant.
  • Opening inventory no longer pauses time.
  • Increased health of pale skinnies and leaders.
  • Reduced chance of enemies being knocked down from heavy attacks.
  • Enemies fire damage ratio 50% of normal.
  • Mutants fire damage 35% of normal.
  • Increased chance of encountering fire mutants.
  • Thrown firebombs from fire mutants travel faster.
  • Player fire damage x2 than base normal.
  • Land animals spawn 66% of base normal.
  • Fish spawn amount 66% of base normal.
  • Fish respawn delay is five in-game days.
  • Polluted water damage x20 of base normal.
  • Polluted water thirst replenishment 50% of base normal.
  • Frost speed x3 of base normal.
  • Frost damage x3 of base normal.
  • Defrost speed 50% of base normal.
  • Health regeneration after using meds or eating is 10% or 0.5hp/s of base normal.
Version Changes
v0.49

New difficulty "hard mode" added to the game. Hard setting: polluted water damage x20 from normal (which is 1), polluted water thirst replenishment 50% of normal, frost speed x3 from normal, frost damage x3 from normal, defrost speed 50% of normal

v0.50 (Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode

(Balance) Hard animal setting: fish respawn delay is 5 in game days (Balance) Increased health of pale skinnies and cannibal leaders in hard mode (Balance) Hard setting: player fire damage x2 from normal (Balance) Hard animal setting: land animal spawn amount 66% of normal (Balance) Hard animal setting: fish spawn amount 66% of normal (Balance) Hard AI setting: fire damage ratio 50% of normal (Balance) Hard AI setting: creepy fire damage 35% of normal

v0.53 (Balance) Overall more creepy mutants will spawn in hard mode

(Balance) Increased chance of seeing fire mutants in hard mode (Balance) Thrown firebombs from fire mutants travel faster now in hard mode

v0.54 (Balance) Opening inventory no longer pauses time in hard mode
v0.61 (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating
v1.0 Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game

Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.

Made colored difficulty backings consistent across different game modes.

Hard Survival Mode[]

HardSurvivalMode

Hard Survival Mode in the New Game Options as of v0.69

HardSurvivalv107

Hard Survival Mode is a game mode that was added to The Forest in v0.69.

This mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.

For more information view the Changes in Difficulty chart.

Current V1.12 - VR effects of Hard Survival Mode:

These effects are in Hard Mode, they are also included in Hard Survival Mode:

  • Accessing the inventory will not pause the game (same as hard mode).
  • More cannibals and mutants will spawn on surface (same as hard mode).
  • Enemies will deal more damage and will be more resistant (same as hard mode).
  • Increased health of pale skinnies and cannibal leaders (same as hard mode).
  • Reduced chance of enemies being knocked down from heavy attacks (same as hard mode).
  • Enemies fire damage ratio 50% of normal (same as hard mode).
  • Mutants fire damage 35% of normal (same as hard mode).
  • Increased chance of seeing fire mutants (same as hard mode).
  • Thrown firebombs from fire mutants travel faster (same as hard mode).
  • Health regeneration after using meds or eating is 0.5hp/s (same as hard mode, 5hp/s in normal difficulty).
Version Changes
v0.69 Added Hard Survival game difficulty playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.
v0.70

(Hard Survival) Fixed single player inventory time pause not working in hard survival mode
(Hard Survival)Food fullness amount set to same as normal mode
(Hard Survival)Meat spoil time same as normal mode
(Hard Survival)Reduce dehydration increase rate back to default
(Hard Survival)halved hydration gain from berries
(Hard Survival)Reduced amount of turtles and birds in hard survival mode

v1.0 Made colored difficulty backings consistent across different game modes

Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game

Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.

Creative Mode[]

"Creative Mode" refers to a world type that has no enemies, "static"/ unchanging stats, and no need for resources when building. It can be unlocked by completing the game.

A guide on unlocking Creative Mode very quickly:

Update History[]

Version Changes
v1.0 Made colored difficulty backings consistent across different game modes

Additional Interchangeable Modes[]

These modes can be changed during the game at any time, with the exception of dedicated servers. They will need to be restarted.

Tree Regrow Mode[]

RegrowMode

Title with regrow mode enabled.

The Regrow Mode is a cheat/alternative game mode to the normal game mode, added by v0.42 update of The Forest.

The gameplay settings with regrowing trees on.

The gameplay settings with regrowing trees on.

It can be enabled by selecting "on" Regrowing Trees at the gameplay settings. To disable the mode, just select "off" again.

When enabled, 10% of cut down trees and small trees will grow back each time the player sleeps. The mode can be combined with the Vegan, Vegetarian, Raw Meat and Iron Forest modes. It can be enabled/disabled on existing saves at any stage of the game, in any difficulty. To prevent a tree from regrowing, the player must remove the stump.

The mode can be used in multiplayer, but requires to be enabled by the host to have an effect on game. Although breaking realism, this mode is a nice alternative for players who wants to build a large base or many structures more easily as the regrowing trees will provide almost infinite source of logs, and alternatively avoid the proximity of the base to become a stump field by keeping a lush forest.

"Sleep enough times without cutting down any trees and eventually the entire forest will be repopulated !" - Developer's patch note.

Version Changes
v0.42 Added new cheat code: type: regrowmode in title scene to activate/deactivate.
v0.52 New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)

Allow Building Destruction Mode[]

Allow Building Destruction is an interchangeable mode that can be access in the options game play menu at any time. It allows the player to make their structures invulnerable which can make the game easier if the player wants a more peaceful game. It was originally called Iron Forest Mode and it had to be unlocked in the main menu screen though it has since been changed to an interchangeable game option.

When enabled, once a construction is complete, it will remain indestructible and will not be damaged by the cannibals, the mutants or by the player. If the player wants to remove a structure, they must disable the mode in the game menu screen first and reload the current game save. [citation needed]

The mode can be used in multiplayer but requires to be enabled by the host. It can be useful to prevent unwanted damages from malicious players.

Hidden Game Modes[]

(Much of this needs to be updated) In The Forest, the player can press some key combinations while at the main menu screen to activate or deactivate different alternate game modes.

You are to type these codes on the main menu, where you find the title screen. There is no console, you merely type and watch the logo change if you have done it right.

There are currently 3 alternate game modes (with one extra code to return the game to normal):

  • Raw Meat Mode : Enable permanent death.
  • Meat Mode : Return game to normal mode.

In order to activate these modes, the player must type :

veganmode
vegetarianmode
rawmeatmode
meatmode

After the successful activation of a code, the game's logo will change to something different in each case:

  • veganmode : changes the font style to white camel-case and adds the line "An open world adventure".
  • vegetarianmode : changes the font color to red. "The Forest" is otherwise written using the default style (all-uppercase).
  • meatmode : resets the logo to the default (yellow and all-uppercase).
  • rawmeatmode : adds line saying "bloody" above "Forest".

Raw Meat Mode[]

RawMeatMode

Title with raw meat mode enabled.

The Raw Meat Mode is a permadeath game mode added by the v0.40 update of The Forest.

It can be enabled by typing rawmeatmode at the main menu screen, and disabled by typing meatmode in the same way. If successfully enabled, the word "Bloody" will be added to the title. When enabled, this mode will turn the "second" or "true" death in single player into a permadeath. The player is only allowed to save the current game in one unique slot: If the player truly dies, the save will be permanently deleted.

It cannot be combined with Vegetarian mode, but can be used in a Hard Mode, and with the Iron Forest and Regrow modes.

The Raw Meat Mode can be enabled/ disabled on an existing game save, at any stage of the game. However, if the player loads an existing save, they will not be allowed to save his current game in another slot with the mode enabled.

Update: 26.07.2019 the picture in the main menu will not change at all, even if you activate the mode correctly. The only way you can confirm this is in the game after you saved the game for the first time. The second save will be only on the save slot you choosen before. All other slots cannot be used. But you can choose any save slot freely for the first save.

Vegetarian Mode[]

VegetarianLogo

Title with vegetarian mode enabled.

The Vegetarian Mode is a cheat/ alternative game mode added to the regular mode, added by v0.13 update of The Forest.

It can be enabled by typing vegetarianmode at the main menu screen, to disable type meatmode in the same way. If successfully enabled, the title will turn red. This mode can be enabled/ disabled on all saves at any stage of the game and can be stacked with the Regrow, Iron Forest, and Hard Mode.

The Vegetarian Mode will disable mutants and creepies on the surface world during daytime, though enemies will continue to lurk in caves.

Version Changes
v0.13 New cheat code added: vegetarianmode where enemies only come out at night.

Outdated/Replaced Modes[]

These modes have been replaced the contents here has not been updated.

  • Iron Forest Mode has be come Building Destruction Mode in the option menu, changeable at any time.
  • Vegan Mode has become peaceful mode, it can access when starting a new game.

Iron Forest Mode[]

IronForest

Title with iron forest enabled.

Iron forest mode is now known as Allow Building destruction mode. The Iron Forest mode is a cheat/alternative game mode than the normal game mode in The Forest.

It can be enabled by typing ironforest in the game menu screen. To disable the mode, just type ironmode again. It can be combined with the Vegan, Vegetarian, Raw Meat and Regrow modes. It can also be applied on an existing save at any stage of the game, in any difficulty.

When enabled, once a construction is complete, it will remain indestructible and will not be damaged by the mutants, creepies or by any player. If the player wants to remove a structure, he must disable the mode in the game menu screen first and reload the current game save.

The mode can be used in multiplayer but requires being enabled by the host. It can be useful to prevent unwanted damages from malicious players.

Vegan Mode[]

VeganMode

Title with vegan mode enabled.

Vegan mode is now known as "Peaceful Mode". The Vegan Mode is an alternative game mode than the normal game mode, added by v0.03 update of The Forest. Since the v0.49 update, the Vegan Mode has been implemented as an "official" game mode and can be enabled by choosing the "Peaceful" option when starting a new game.

It can be enabled by typing veganmode in the main menu screen. When successfully enabled, the words "An Open World Adventure" will appear below the title. To disable it, type meatmode. It can be combined with the Regrow and Iron Forest modes.

When enabled, the Vegan Mode will result in having the surface world and the caves free of any mutants and creepy mutants. The mode will not disable hostile fauna and visual gore content like mutilated dead bodies, blood, and cannibal effigies, nor will it disable the final boss of the game.

It can be enabled/disabled on an existing save at any stage of the game. However, choosing "Peaceful Mode" before starting a new game is irreversible and the saved game will be permanently free of enemies.

It's important to note that if you use the Vegan Mode for too long (just a few days), mysteriously the enemies will be at the worst hostility level.

Version Changes
v0.03 No enemies mode! Type veganmode on title screen to activate.
v0.49 Vegan Mode now also activatable (but irreversible) by choosing "Peaceful" mode when starting a new game.
Version Changes
v0.40 New difficulty changing cheat code: rawmeatmode
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