Fullness, also known as hunger, is a survival stat that is required to survive.
Gameplay[]
Fullness is indicated by the stomach in the lower right corner of the screen and on the stats page of the Survival Guide. It will slowly decrease over time and the player is required to refill the fullness with food. If fullness stays empty for too long, the player will eventually start to lose health, which may result in death by starvation. Calories are often a result of increasing fullness.
Increasing Fullness[]
You can eat any food item to increase fullness:
Aloe Vera
Arm
Berries
Blackberries
Blueberries
Snowberries
Twinberries
Chicory
Coneflower
Energy Mix
Energy Mix +
Fish
Food Tray
Meat
Head
Herbal Medicines
Leg
Lizard Meat
Marigold
Meds+ (Herbal Medicine+)
Mushrooms
Amanita Mushroom
Chanterelle Mushroom
Deer Mushroom
Jack Mushroom
Liberty Cap Mushroom
Puff Mushroom
Oyster
Rabbit Meat
Small Meat
Snack
Starvation[]
Starvation occurs when the player's hunger bar is empty. The player will continue to take damage until they eat something. If starvation is left untreated, it will kill the player.
Gallery[]
Update history[]
Version | Changes |
---|---|
v0.71 | Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss |
v0.70 | (Hard Survival)Food fullness amount set to same as normal mode |
v0.68 | Thirst & Hunger damage message now flashes in red when taking a hit (UI) Dying of thirst and starvation messages are now with other tutorials in bottom left, but with greater emphasis to showcase the urgent need to take action |
v0.67 | Setup stats page to display Fullness & Hydration (thus matching hud display) instead of ‘Stomach’ and ‘Thirst’ |
v0.64 | Fixed thirst and hunger warning messages not leaving screen even after drinking or eating |
v0.33 | Fixed player camera breaking when taking starvation damage while sitting on bench |
v0.30 | Underfeeding is now based on time spent below 50% fullness |
v0.29 | Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
(Balance) Lowered energy loss while hungry |
v0.27 | (Balance) Hunger speed 30% lower (was about 2 full stomachs per in game day, now 1.35 per day) |
v0.25 | Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state) |
v0.24 | Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small |
v0.23 | Eating mutant limbs now hurts player slightly and gives less fullness replenishment |
v0.18c | (multiplayer) Fixed client players not getting hungry, thirsty or cold |
v0.15 | Dying no longer resets fullness to zero |
v0.14 | Lethal starvation system ! Be aware of your food supplies as staying hungry too long will eventually cause you harm. |
v0.08b | Fixed some player stats not being set on load save game (lizard armor, hunger etc) |
v0.04 | Re-balanced hunger drain
Fixed fullness always starting at half when loading a saved game |