Sick

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Sick, is also known as food poisoning, is a temporary negative stat that the player can obtain.

Gameplay[edit | edit source]

Sickness can only be viewed on the stats page of the Survival Guide. The game will not advise the player that they are sick on the HUD. Sickness has 20% chance of kicking in when getting damage from food. It lowers fullness/thirst/health/energy regeneration from consuming edible items. In Hard Survival Mode, It’s easier to get sick or infected and there are greater penalties from sickness and infection.

Causes of Sickness[edit | edit source]

There are a number of things that can cause sickness, though it's mostly consumables. Here is a list of what can make the player sick:

IconPoison.png Poison Upgrade - Being hit by a poison upgraded weapon, can only happen in multiplayer, it has a 100% chance of making the player sick and they will also be poisoned
IconPoisonArrow.png Poison Arrow - Being hit by a poison arrow, can generally only happen in multiplayer (unless the player is able to hit themselves with the arrow), it has a 100% chance of making the player sick and they will also be poisoned
Consumables has a chance of making the player sick:
IconSnowberries.png Snowberries
IconTwinberry.png Twinberries
IconArm.png Arm
IconHead.png Head
IconAmanitaMushroom.png Amanita Mushroom
IconJackMushroom.png Jack Mushroom
IconLeg.png Leg
IconFish.png Spoiled Fish Meat
IconMeat.png Spoiled Meat
IconLizardMeat.png Spoiled Lizard Meat
IconOyster.png Spoiled Oysters
IconRabbitMeat.png Spoiled Rabbit Meat
IconSmallMeat.png Spoiled Small Meat
IconOldPot.png Polluted Water - This includes polluted water from old pots, waterskins, or drinking from water sources

Curing Sickness[edit | edit source]

Sickness can be cured by the following:

Effect and Formula[edit | edit source]

Effect:

  • Lowers Fullness, Thirst, Health and Energy gain from food by 10%

Formula:

  • 20% Chance when eating spoilt food
  • 100% Chance when receiving poison arrow

Gallery[edit | edit source]

Update history[edit | edit source]

Version Changes
v0.69 Added Hard Survival game difficulty, It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food.
v0.29 Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items