Flashlight

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Flashlight
Tactical Flashlight.png
Flashlight
Description
Also known as
Plastic Torch
Tactical Flashlight
Torch
Added in
v0.01
Item Type
Item
Location(s)
Caves
Obtained through
Collecting
Equipable
Yes
Upgradable
No
Throwable
No
Statistics
Other Effects
Provides light
Held in left hand
Max. Stack
1


The flashlight is an item that was added to The Forest in patch v0.01. It was made much brighter and has a better 3d model as of v0.63, it was changed from a plastic torch to a tactical flashlight.

Gameplay[edit | edit source]

The flashlight emits a bright source of light when turned on, and it lasts for about 10 minutes. Unlike the lighter, its beam of light is brighter, white, and faces only the direction in which it is pointed. It can be found in caves. Before the tactical flashlight runs out of battery it will begin to flicker. If the tactical flashlight gets blood on it while fighting an enemy, its beam will become red.

When the batteries are depleted, it will need to be replaced. Batteries can also be obtained in caves, and by right clicking on them in the inventory, the tactical flashlight can be recharged. You automatically get batteries by trying to pick-up extra flashlights.

Trivia[edit | edit source]

  • The flashlight is known as plastic torch in game files, name has not been changed due to assets linked to the file name within the game.

Gallery[edit | edit source]

Update History[edit | edit source]

Version Changes
v0.01 Plastic Torch added to the game.
v0.03 Fixed left hand held conflicts between lighter, torch walkman etc.
v0.06 Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
v0.08 Torch now displays amount of charge left in inventory tooltip

Flashlight no longer auto equips on pick up, needs to be manually selected from inventory Increased chance of meds and torches in suitcases, lowered chance of tennis balls.

v0.08d New better looking torch cookie
v0.10 Improved look of torch light – now two tone

Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows. Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source

v0.17 (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
v0.18c Slight fill light added when holding torch (should make held items better visible in caves)
v0.19 Plastic torch now rotates more in line with camera, making it useful to look up and down
v0.20 Torch in suitcases replaced with new batteries pickup

Brightened plastic torch light, increased battery lifetime a bit Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water Removed plastic torch from suitcases, can now only be found in gameworld. flashlight now follows camera direction when on a rope

v0.20b Fixed batteries in suitcases having torch icon
v0.21 Fixed fires not being lightable while having torch out

Fixed torch getting stashed when equipped from inventory while having lighter equipped (multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright). Flashlight now has longer throw and is less saturated

v0.22 Fixed equipping lizard skin while having plastic torch out breaking its held animation

Equipping plastic torch now properly hides lighter tutorial (multiplayer) Other players flashlights now visibly light up on mesh

v0.23 (Audio) Fixed missing flashlight flick on/off sound
v0.26 Improved ocean foam lighting at night with torch out

Fixed bug where hanging scene could break if player had torch equipped instead of lighter

v0.31 Plastic torch made brighter, longer bigger throw. Added brighter fill light
v0.37 Rephrased lighter tutorial to be more generic and work with flash light as default light
v0.38 Fixed plastic torch not getting bloody anymore
v0.42 (Multiplayer) Fixed remote player plastic torch flashing when they enter the game
v0.55c Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load

Fixed saving with flashlight equipped whilst also holding an ignitable item breaking lighter on load

v0.56 Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
v0.58 Enemies will now react to seeing the players torch light at night and in caves
v0.63 New item added: tactical flashlight! Replaced old flashlight. Is much brighter and has a better 3d model.
v0.64 Fixed flashlight causing endgame glass to flashbrightly

Fixed equipping armor whilst holding flashlight causing player to revert to a 2 handed pose and when opening door animation plays

v0.65 Fixed walky talky not equipping when out of plastic torch battery charge

Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of charge