This article is about the meat once fish are caught. For the live fish, see Fish. |
Fish | |
---|---|
All fish after being caught | |
Description | |
Also known as |
Nemo Dory |
Added in |
v0.01 |
Item type |
Food |
Location(s) |
Sea Lakes Ponds Cave Water Spots |
Obtained through |
Hunting |
Equipable |
Yes |
Upgradable |
No |
Throwable |
No |
Consumable |
Yes |
Stewable |
Yes |
Spoils |
Yes |
Storage |
Drying Rack Catapult |
Statistics | |
500 Burnt:250 | |
Block ◼ |
Nil |
Range |
Short |
Max. Stack |
3 |
Fish is an item found in The Forest by killing fish and collecting their bodies.
Gameplay
Fish can be hunted using any weapon, though a spear, bow, or slingshot make it easier. Once killed, the player has to go into or near the water to collect them. All spears will attach the fish to the tip of the spear, this makes it easier to collect. Fish can be cooked, dried, and stewed.
Fish can be caught by a animal trap placed in water. It changes into a different type of trap when this occurs.
= | + | |||
---|---|---|---|---|
Fish Trap |
Stick | Rope |
Meat mechanics
Meat can be dried, cooked, and stewed. They also have different states being fresh, edible, spoiled, and burnt. The meat can be selected from the inventory (except stews) or cycling through on the fire or drying rack, here is what each icon represents for each meat:
Meat and Small Meat have the same icon
Cooking
- All meats can be cooked on basic fires and fire pits
- Meat on a fire will burn if it is left for 90 seconds or longer
- Burnt meat has only one state, regardless if it was spoiled or fresh it will have the same value. This can make spoiled meat more viable. However, burned meat will reduce hydration by 10 in normal and hard mode
- If a fire dies while cooking meat, the meat will respawn as fresh
- Legs and Arms won't burn, they will turn into bones instead
- Heads can be placed on a fire though it cannot be consumed and it will turn into a skull
Drying
- All meats can be dried with the exception of small meat
- It takes 8 minutes and 20 seconds for meat to dry once placed. If it is removed, it will reset the timer
- Dried meat can be removed from the rack and placed in the inventory by pressing the
E
key - Dried meat can be eaten from the rack by holding down the
E
key - The meat can sometimes appear 'black' in color on the rack. If this is eaten from the rack, it will have very minimal benefit. This appears to be a bug. To prevent this, place it in your inventory first
- Dried meat can not be assigned to a quick select slot, this can catch players off guard and they can accidentally eat the meat instead
- Dried meat will reduce hydration by 5 in normal and hard mode. In hard survival it will reduce it by 20.
Stewing
- All meats can be placed in stews
- Meats are classed as a meat ingredient, out of the three known ingredients for stews. Oysters aren't classed as meat
- All meats have their current state properties removed when stewing, this means that spoiled meat is exactly the same as fresh meat
- Calories of meat are exactly the same in stews as they are normally
Gallery
Update history
Version | Changes |
---|---|
v1.0 | Fixed all meats not in caps |
v0.71b | Fixed blue berries, soda, fish, generic meat and oysters yielding wrong calories amount or having wrong displayed amount |
v0.71 | Fixed fish getting thrown very far when blown up with explosives
(Multiplayer) Fixed clients sometimes unable to kill fish with the spear |
v0.68 | Fixed thrown spears disappearing after picking up speared fish
Fixed fish continuing to flop forever after being killed |
v0.67 | (Multiplayer) Speared fishes are now visible on remote players ! |
v0.64 | Fixed dropping the leftmost fish in inventory spawning wrong prefab |
v0.63 | (multiplayer) Fixed issue where fish trap could vanish if players went far away and then returned
(multiplayer) Trapped Cave fish are now correctly synced between players |
v0.62 | (Multiplayer) Fixed clients not seeing trapped fish in caves.
Trapped fishes are now synced correctly between players Arrows stuck into fishes and are now retrievable. (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung |
v0.57 | Fixed being unable to pick up fish killed with weapons other than spear |
v0.56 | Fixed caught fish flickering in traps |
v0.55 | Added more cave fish to cave water zones |
v0.50 | (Balance) Hard animal setting: fish spawn amount 66% of normal
(Balance) Each killed fish now has a 2 in game days respawn delay (Balance) Hard animal setting: fish respawn delay is 5 in game days |
v0.45 | Player can now attack with held items such as fish, dead rabbits and generic meat |
v0.44 | (Audio) Added new sound for fish trap being triggered |
v0.43 | (Multiplayer) Fixed fish trap resetting when there’s a fish trapped remotely
(Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players Fixed resetting fish trap not having a delay allowing currently caught fish to escape |
v0.42 | Fixed repaired fish trap turning into rabbit trap |
v0.41 | New building: Fish trap ! Bring the legacy rabbit trap to a water area and it’ll turn into a net able to catch fish. Must be suitably placed in a fishing area to be efficient ! |
v0.35 | Fixed fish sometimes swimming through yacht |
v0.32 | Fixed issues with fish sliding/blurring when speared |
v0.31 | Fixed fish not receiving damage from regular weapons |
v0.28 | Fixed blood effect repeating after killing fish and effect never being removed from world |
v0.27 | (Multiplayer) Fixed issue where client could not kill fish with explosives |
v0.26 | Fixed fish vanishing while running with them on the spear
Fixed fish sometimes appearing in the air around player |
v0.25 | New fish models and types added!
Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently) |
v0.24 | (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity. |
v0.21 | Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
Fixed some fish above water in top half of map |
v0.20 | Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
Fixed fish falling through terrain if dropped by player Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe |
v0.19 | Better position of exit rope trigger on fishing stands
Pickups added to top of some fishing stands |
v0.16 | Fish and sharks are now also in multiplayer games!
You can now climb fishing stands |
v0.15 | New art added: Eerie tribal fishing stands |
v0.14 | Optimized fish a.i. and fixed some instances of no fish appearing in ponds |
v0.09b | (multiplayer) Fixed issue where picking up a fish would destroy player and crash server |
v0.08b | Fixed fish cooking instantly on drying rack |
v0.04 | Fixed fish swimming outside of pond near cliff section |
v0.03 | Fixed can’t carry more raw fish message that would appear when you had too many rocks. |
v0.02 | Improved fish movement
Fixed not switching back to default weapon after holding lizard, rabbit or fish |
v0.01 | Fish added to the game |