Rope Swing Trap | |
---|---|
Rope Swing Trap | |
Description | |
Also known as |
Rope Trap Rock Swing Trap Rock Fall Tree Trap |
Added in |
v0.28 |
Building Type |
Trap |
Upgradable |
No |
Custom |
No |
Variations |
Deadfall Trap Noose Trap Happy Birthday Trap |
Attachments |
None |
Uses |
Killing Cannibals & Mutants Requires 1 Stick to reset |
Restrictions |
Requires a Tree |
Negatives |
Can miss Cannibals running through it If Tree is knocked down it destroys it |
Other Effects |
Kills most enemies in one hit |
Stackable |
Possibly |
Buildable on |
Trees only |
Durability |
Very Strong |
The Rope Swing Trap is a tree based advanced trap building which was added in v0.28 update to The Forest.
Gameplay[]
It is a massive trap that can only be built on a tree. Once triggered, it will release a big "ball" made of rocks and pointy sticks, oscillating during several seconds.
The Rope Swing Trap can be built from the Survival Guide in the advanced traps section. Like any elevated structures, it can only be built on a large tree. If the tree collapses, either chopped down by the player or hit by a mutant, the trap will be destroyed.
Any cannibal hit by the released rock ball will instantly be killed. The trap is mostly ineffective against fast or running enemies as they will always trigger the swing without being touched. However, the swing remain dangerous several seconds after being triggered until the oscillation stops. This means that nearby cannibals can still be killed by the trap within a short period of time after activation.
If the player is hit by the ball, he will be knocked down and will lose a small amount of health, armored or not.
The Rope Swing Trap requires 1 stick to be reloaded.
As of v0.68, resetting traps now requires to hold the “Take” action 3 seconds.
Building[]
= | + | + | ||||
---|---|---|---|---|---|---|
Rope Swing Trap |
Rock | Rope | Log |
Gallery[]
Update History[]
Version | Changes |
---|---|
v1.0 | (Multiplayer) Fixed buildings placed on tree structures not properly removed if the tree is destroyed |
v0.71 | Fixed trap icons visible with the ShowHud option off |
v0.69 | (Audio) Adding a stick to a trap in order to reset it now plays an audio event. |
v0.68c | Fixed reset trap filling icon still not showing up sometimes |
v0.68b | Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger |
v0.68 | (Balance) Resetting traps now requires to hold the “Take” action 3 seconds |
v0.67 | Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely
Creepy mutants will now stagger backwards when hit by traps Creepy mutants can now damage traps with their attacks |
v0.61c | Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable. |
v0.61 | Updated structure anchor icon, repair icons and re-arm trap icon to new design |
v0.57c | Large traps now all damage creepies |
v0.57 | Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves |
v0.56 | It is no longer possible to build structures attached to traps
Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive) |
v0.55 | Traps will now correctly load to the correct state
Traps will now restore to correct state after being repaired |
v0.37 | Audio – Added impact sfx when the rope swing trap hits enemies or player |
v0.35 | (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)
Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon |
v0.30 | Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game |
v0.28 | Rock Swing Trap added to the game
New building: Swinging rock trap |
Sections |
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Building: Fire • Shelter • Food and Water • Storage • Custom • Utility • Furniture • Small Traps • Advanced Traps • Boats • Effigies • Family |
Information: To Do List • Stats • Nature Guide • Notes |