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Dynamite Mutant
DynamiteCannibalFarket
Dynamite Mutant
Description
Also known as
Dynamite Cannibal
Category
Mutant
Added in
v0.28
Removed
v0.28d
Location(s)
Above ground only
Weapon(s) used
Dynamite
Fire Torch
Attacks
Throw dynamite
Attitude
Passive Aggressive
Weaknesses
Close Quarter Combat
Spawns on Day
Day 10 - 12
Damage
Extreme
Health
Low
Difficulty Mode Statistics


Dynamite Mutants, also known as Dynamite Cannibals, were mutants that could throw dynamite at the player. They were added in update v0.28 though were removed shortly after in update v0.28d in The Forest.

Gameplay[]

Dynamite mutants were easy to spot; they were orange in color and carried a stick of dynamite and a flaming stick. They wore decorative shoulder jewelry, a loincloth, and sometimes warpaint, and are bald and barefoot like other male mutants.

If the Dynamite Mutant spotted the player while they were in their base, they would throw a stick of dynamite to damage the player and surrounding structures. When spotted at close range, they would usually attempt to hit the player with their flaming stick. Dynamite mutants would rarely flee and often came in groups of 2-4. If the player was hit by the blast, it would knock the player down and take out about 1/8 of their health. It was possible to get them to kill other mutants by standing beside one while they threw dynamite. As a result of throwing dynamite, they were very dangerous and could destroy player bases very easily.

History[]

Here is the series of events from the patchnotes regarding the dynamite mutant:

Addition to the game[]

In the dev notes of the v0.28 they announced the addition of the dynamite mutant, stating:
V0.28 – Removable stumps! New leaf fire trap, new molotov trap, new passenger manifest system (find the missing passengers), Dynamite enemy type, arrow basket, Rock fall tree trap, cave fixes, hanging cave bats and lots more!.

Event leading up to removal[]

In the patch notes of V0.28c (the patch prior to the removal) they stated:
Here’s another small hotfix to last night’s v0.28 release, this time fixing some saving/loading issues with map and manifest and improving balance on new dynamite cannibal (Sorry guys if he destroyed your bases!!).

Removal[]

During the next hotfix update V0.28d they stated:
Over the last few days we’ve been reading feedback about the new dynamite enemy type as well as playtesting here and finding that he really isn’t fair or fun in his current state. This hotfix removes him until we can work out how to make him fun/challenging but not frustrating. We also reduced chance of fire enemy type spawning.

Conclusion[]

It appears that community pressure was the reason for the dynamite throwers removal as the community found that it wasn't fair or fun to play against, and it appears the developers never found a way to balance them properly.

Gallery[]

Update History[]

Version Changes
v0.28d Disabled dynamite mutant spawning
v0.28c (balance)Fixed rate of dynamite cannibal type spawning.

(balance)Lowered amount of ammo and frequency of dynamite man attacks

v0.28 new mutant type added: dynamite mutant
Enemies
Sections
Mutants: Regular MutantsSkinny MutantsPale MutantsPale Skinny MutantsMasked MutantsMasked Skinny MutantsPainted MutantsFire MutantsDynamite Mutants
Creepy Mutants: ArmsyVirginiaCowmanMutant BabyBlue ArmsyBlue VirginiaWormGirlEnd Boss
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