Gameplay[edit | edit source]
It can be used as a weapon and is effective against any type of enemies. It can easily blow up cannibals, mutants, trees, rock walls blocking passages inside the caves, and open secret caches found on the peninsula containing Flintlock Pistol parts. A player can carry a maximum of 5 Dynamite sticks in their inventory.
Thrown Dynamite will usually roll on the ground making it difficult for the player to accurately hit a target, it can be dropped instead.
Detonating Dynamite near a tree will cause it to collapse and drop logs. Flora, animals and small objects will also be blown up. Dynamite sticks can also be directly placed on a tree. This is a very effective way to gather logs, as a single explosion can hit multiple trees if they are close together.
Dynamite sticks can cause severe damage to the player's buildings and must be used with caution while defending your base.
When lit, the Dynamite fuse has a burn time of 3 seconds prior to exploding. When held in the player's hand, a lit fuse will burn indefinitely.
Locations[edit | edit source]
A large crate containing numerous Dynamite sticks can always be found in the Hanging Cave (Cave 2), just next to the Modern Axe. A crate containing Dynamite sticks can also always be found in the main cannibal village, located here on the surface.
Trivia[edit | edit source]
- In previous versions of the game, there was a cannibal that spawned late game that would carry and use dynamite against the player. Though it has since been removed as of v0.28d
- In previous versions of the game, the dynamite had 3 sticks wrapped by duck tape, it did more damage but made a much larger noise. It was revamped in later updates.
Gallery[edit | edit source]
Update history[edit | edit source]
|v1.0||Molotov’s and held burning weapons are no longer extinguished by rain
Item thrown as projectile with the catapult now use the correct pickup icon
|v0.73||Fixed dynamite going off automatically when added to catapult
Fixed dynamite turning off in water breaking achievement for fishing with dynamite
Fixed dropped dynamite fuse lit in wrong place
It is now possible to light burning weapons, molotov and dynamites while having the plastic torch equipped, it will now switch to lighter automatically
|v0.72||Fixed dynamite missing fuse on placed or thrown version compared to held
Lit molotovs and dynamites thrown in water are now turned off
Pressing the “Drop” button while holding a stashable item now always stashes it, with the exception of lit projectiles that will instead be dropped
|v0.69||(Audio) Polished audio events for dynamite when holding and then throwing.|
|v0.56||Unlit dynamite can be placed on trees
Lit dynamite will be removed from hand now when placing it on a tree
Added new incandescent texture to lit flare and new lit dynamite wick
Flare and dynamite textures improved
Fixed being able to throw dynamite during light dynamite animation
Improved light dynamite animation
New particles for: flare, dynamite and held fire stick
|v0.48||Fixed bombs/dynamite/talky place on wall system interacting with invisible triggers, thus allowing to sometimes place the item mid air|
|v0.40||(Balance) Increased explosion range of dynamite to 17 (from 15), 750 point blank damage to buildings|
|v0.39b||Fixed reticle for dynamite and flares shaking in distance|
|v0.39||Audio – lowered volume of held dynamite
(Multiplayer) Added held dynamite sparks syncing
|v0.38||Dynamite can now be attached to walls & trees|
|v0.35||(Multiplayer)Fixed overflow dynamites fake dropped from picking up in trading tray exploding|
|v0.34||Fixed rockpit fires not lighting dynamite
Fixed dropping lit dynamite spawning an unlit one
|v0.31||Dynamite must now be lit before thrown in order to explode|
|v0.28d||Disabled dynamite mutant spawning|
|v0.28c||(balance)Fixed rate of dynamite cannibal type spawning.
(balance)Lowered amount of ammo and frequency of dynamite man attacks
|v0.28||new mutant type added: dynamite mutant|
|v0.27||Fixed thrown dynamite having sheen effect on material|
|v0.25||(balance) Stopped bombs and dynamite sliding as much after being thrown|
|v0.24||Fixed issue where some hidden caches of dynamite were not pickup able
Fixed dropped upgraded spear turning into dynamite pickup
|v0.21||(multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
Dropped dynamite when you have too many no longer explodes
|v0.20||Dynamite added to the game
Added dynamite pickups near hole to sinkhole
New items added: breakable dynamite crate
|Axes||Plane Axe • Crafted Axe • Rusty Axe • Modern Axe • Climbing Axe|
|Melee||Katana • Machete • Tennis Racket • Club • Crafted Club • Chainsaw(Fuel) • Upgraded Stick • Upgraded Rock • Weak Spear • Upgraded Spear|
|Ranged||Crafted Bow • Modern Bow • Weak Spear • Upgraded Spear • Flare Gun(Flare Gun Ammo) • Flintlock Pistol(Old Gun Ammo) • Slingshot(Throwable Rock)|
|Projectiles||Molotov • Bomb • Head Bomb • Sticky Bomb • Dynamite • Arrow • Bone Arrow • Fire Arrow • Poison Arrow • Modern Arrow|
|Miscellaneous||Stick • Rock • Bone • Turtle Shell • Arm • Leg • Head|