Also known as
|North of the river|
| 4 Lizard Skin|
4 Generic Meat
1 Crocodile Head
|Easy to miss on the ground. Their bite is near-lethal for an unprepared player.|
Crocodiles are hostile animals that can be found scattered around the northern parts of the river that flows through the peninsula, though they will almost never be found in the water. They drop 4 lizard skin and 4 generic meat if killed, along with their head that can be used for decoration. Crocodiles have one of the rarest spawn rates of all huntable animals.
Location[edit | edit source]
Crocodiles can be found in the area around the river in the northern half of the peninsula. They can be easy to miss due to their colour and their tendency to lay still on the ground waiting for prey, which makes them even more dangerous to hunt.
Hunting[edit | edit source]
Being near a crocodile is enough to make them aggressive to the player. A crocodile attacks by running towards the player, then thrusting itself forward a few meters and smashing their strong jaws. Their weakness is their relatively slow speed before charging and their inferior maneuverability.
If the player flees, the crocodile will chase them for a good distance at a fast pace. Their bite will deal damage equivalent to well over half of the player's maximum health, regardless of armor worn. Despite their surprising amount of speed, the player can outrun them, so it is best to flee if they charge. However, often they will behave more skittishly, simply running away when approached, making their behavior somewhat unpredictable. Though they must turn to attack the player with their mouth only, they do so quite fast, so it is recommended to hit them repeatedly and quickly from the tail end to minimize the chance of being bitten. Crocodiles are quite durable compared to most other animals on the peninsula, taking multiple hits to kill.
It takes 2 Flintlock Pistol rounds, 3 hits from the modern axe, katana or upgraded spear, 3 regular arrows[confirmation needed], or 5-6 hits with a regular stick to kill a crocodile. you can also use 1 molotov instantly killing the crocodile
- The player can stand on top of crocodiles, though if the crocodile starts moving, the player will fall off.
Gallery[edit | edit source]
Update history[edit | edit source]
|v0.18||Crocodiles added to the game.|
|v0.18b||Fixed crocodiles in multiplayer games appearing as other animals to client.|
|v0.19||Crocodiles can swim and attack players in water. They also have more health and deal more damage.|
|v0.20||Improved crocodile attack animations.|
|v0.22||Crocodile sounds added.|
|v0.27|| Lowered health of crocodiles
It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
|v0.31|| Crocodile can be skinned and eaten.
Fixed spawned crocodile head scale New art added: improved crocodile textures
|v0.33||Position of axe tip is now dynamically adjusted when hitting crocodiles/turtles and other objects|
|v0.34|| Fixed crocodiles sometimes floating in the sky
Increased chance of crocodiles attacking while in water
|v0.35|| Fixed crocodiles killing player in 1 hit
(Multiplayer)Fixed dying by crocodile breaking respawn in MP
|v0.36||(multiplayer) Fixed crocodile looking different/worse than single player version|
|v0.37||(multiplayer) Fixed jerky crocodile movement for clients|
|v0.42||Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in its place|
|v0.57c||Fixed crocodiles duplicating when killed|
|v0.62|| Crocodiles can now attack players standing directly behind them, and will generally attack more often
Fixed animals not reacting to being struck by thrown rocks or low damage weapons All animals now explode into chunks when hit by explosives (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
|v0.63|| (multiplayer) Improved performance issue when hitting animals with arrows
(multiplayer) Fixed Arrows stuck in animals not being synced correctly between players
|v0.64||Audio – Flintlock bullets now have impact sfx for plants, mutants, animals and other world objects.|
|v0.65|| Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.
Improved skinned textures on rabbit, lizard, deer and crocodile Animals now appear bloody when struck (DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client
|Passive||Bat • Bird • Deer • Fish • Lizard • Oyster • Rabbit • Raccoon • Sea Turtle • Squirrel • Tortoise|
|Hostile||Boar • Crocodile • Shark|
|Decorative||Frog • Fly • Spider • Starfish|