Also known as
|North of the river|
|4 Lizard Skin|
1 Crocodile Head
|Easy to miss on the ground. Their bite is near-lethal for an unprepared player.|
Gameplay[edit | edit source]
Crocodiles can be found scattered around the northern parts of the river that flows through the peninsula, though they will almost never be found in the water. They drop 4 lizard skin and 4 meat if killed, along with their head that can be used for decoration. Crocodiles have one of the rarest spawn rates of all huntable animals.
Location[edit | edit source]
Crocodiles can be found in the area around the river in the northern half of the peninsula. They can be easy to miss due to their colour and their tendency to lay still on the ground waiting for prey, which makes them even more dangerous to hunt.
South of the river, there are no crocodiles.
The player can stand on top of crocodiles, though if the crocodile starts moving, the player will fall off.
If a crocodile swims in water after the player, the player is in serious danger. Crocodiles are relentless in water. They will keep chasing the player and attacking. They can swim much faster than the player. If a player dies to a crocodile on multiplayer, they can be revived (confirmed).
Hunting[edit | edit source]
Being near a crocodile is enough to make them aggressive to the player. A crocodile attacks by running towards the player, then thrusting itself forward a few meters and smashing their strong jaws. Their weakness is their relatively slow speed before charging and their inferior maneuverability. After a crocodile attacks, it takes about 3-4 seconds before it can attack again. This can be a good opportunity to attack it.
If the player flees, the crocodile will chase them for a good distance at a fast pace. Their bite will deal damage equivalent to well over half of the player's maximum health, regardless of armor worn. Despite their surprising amount of speed, the player can outrun them, so it is best to flee if they charge. However, often they will behave more skittishly, simply running away when approached, making their behavior somewhat unpredictable. Though they must turn to attack the player with their mouth only, they do so quite fast, so it is recommended to hit them repeatedly and quickly from the tail end to minimize the chance of being bitten. Crocodiles are quite durable compared to most other animals on the peninsula, taking multiple hits to kill.
The amount of hits required varies by difficulty. There are some easier methods to killing crocodiles:
- Bait the crocodile into attacking, then backpedal when it goes to strike. This will give you the chance to hit the crocodile 2-3 times. Back away before it attacks and repeat the process which should kill it. This can be done from behind as well.
- Throw spears at it. Use any spear, as they do the same amount of damage when thrown with the exception of incendiary spears (they do more damage). If you hit it, it will run away. Pick up your spear again and throw it. It should only take 2 throws.
- Bows are okay, but there's a chance you will lose your arrows.
- Molotovs work well.
- Don't use explosives, it will blow animals into pieces.
Trivia[edit | edit source]
Latin name - crocodylus niloticus means that kind of croc is nile
Gallery[edit | edit source]
Update history[edit | edit source]
|v1.0||Fixed some held animal heads in wrong position on other players|
|v0.65||Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.
Improved skinned textures on rabbit, lizard, deer and crocodile
Animals now appear bloody when struck
(DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client
|v0.64||Audio – Flintlock bullets now have impact sfx for plants, mutants, animals and other world objects.|
|v0.63||(multiplayer) Improved performance issue when hitting animals with arrows
(multiplayer) Fixed Arrows stuck in animals not being synced correctly between players
|v0.62||Crocodiles can now attack players standing directly behind them, and will generally attack more often
Fixed animals not reacting to being struck by thrown rocks or low damage weapons
All animals now explode into chunks when hit by explosives
(Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
|v0.57c||Fixed crocodiles duplicating when killed|
|v0.42||Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in its place|
|v0.37||(multiplayer) Fixed jerky crocodile movement for clients|
|v0.36||(multiplayer) Fixed crocodile looking different/worse than single player version|
|v0.35||Fixed crocodiles killing player in 1 hit
(Multiplayer)Fixed dying by crocodile breaking respawn in MP
|v0.34||Fixed crocodiles sometimes floating in the sky
Increased chance of crocodiles attacking while in water
|v0.33||Position of axe tip is now dynamically adjusted when hitting crocodiles/turtles and other objects|
|v0.31||Crocodile can be skinned and eaten.
Fixed spawned crocodile head scale
New art added: improved crocodile textures
|v0.27||Lowered health of crocodiles
It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
|v0.22||Crocodile sounds added.|
|v0.20||Improved crocodile attack animations.|
|v0.19||Crocodiles can swim and attack players in water. They also have more health and deal more damage.|
|v0.18b||Fixed crocodiles in multiplayer games appearing as other animals to client.|
|v0.18||Crocodiles added to the game.|
|Passive||Bat • Bird • Deer • Fish • Lizard • Oyster • Rabbit • Raccoon • Sea Turtle • Squirrel • Tortoise|
|Hostile||Boar • Crocodile • Shark|
|Decorative||Ants • Frog • Fly • Spider • Starfish|