Cannibal and Mutant
Cannibals are the main type of enemy in The Forest
- 1 Types
- 2 Gameplay
Types[edit | edit source]
For more information on cannibal types, see the following pages:
- Skinny Cannibals
- Regular Cannibals
- Masked Cannibals
- Pale Cannibals
- Painted Cannibals
- Fire Thrower Cannibals
- Dynamite Thrower Cannibals (Removed)
Gameplay[edit | edit source]
Cannibals are the main antagonists of The Forest. A scattering of primitive humans living in the Forest, cannibals will seek out and attempt to kill any outsider that they can find on the Peninsula. They are not necessarily immediately hostile, as some may only spy on the player at first (Tribal Cannibals), while others will attack on sight due to sheer hunger (Starving Cannibals). Both sets of cannibals will actively patrol the island both day and night, though much more frequently at night, and can be joined by monstrous mutants. Once aware of the player's presence, patrols will get stronger and harder to defeat, along with being more frequent. It is vital that the player creates defenses as soon as they can, preferably right after the Plane Axe is acquired, and the game has started. Cannibals come in several forms, ranging from skinny weaklings, large neutered males, tribal leaders, and of course, the average cannibal. The cannibals can be turned off by typing veganmode in the main menu, turning on a peaceful game mode, allowing for practice, or leisurely game-play.
Behavior[edit | edit source]
First Contact[edit | edit source]
After the plane crash, the cannibals will not immediately look for you. In fact, it is stated that the cannibals don't know you're on the peninsula in the first place, and it is possible to remain unnoticed by the cannibals for as long as the player chooses (though the cannibals must be faced head on in order to complete the story). Cannibals will also regularly patrol the land day and night, as well as hunt and scavenge. If a player kills a lone cannibal, the rest of cannibal tribe can remain unaware. However, once a cannibal has seen the player and has successfully run away, the tribe will start to send more and more cannibals each day after the player. For the first few days simple fortifications, walls, and traps will keep the cannibals from attacking the player. However, eventually the cannibals will send mutants to the players camp, and walls can be demolished and traps may prove ineffective against them.
Day Patrols[edit | edit source]
Day time patrols often consist of 2-4 individuals, with one of them being the patrol leader. These patrols generally act cautious/guarded when initially encountering the player, and they will not always immediately charge into combat. It is possible to intimidate these patrols into fleeing, but the player can also aggravate the patrol and incite open aggression through various actions. These patrols usually follow the same paths daily, though this can and will deviate based on the behavior of the player.
Night Patrols[edit | edit source]
Night patrols are more aggressive and more numerous than their day time counterparts, consisting often of 3-7 individuals. Night patrols rarely flee unless they sustain catastrophic casualties or are unable to find the player via camouflage or successfully fleeing. The effect of effigies is also reduced at night allowing cannibals to come closer to the player and at times individuals may even ignore the effigy completely and attack the player. Once the player has been discovered by a night patrol, the patrol will not leave the player alone until they have suffered heavy casualties, morning arrives, or the player manages to flee after a long chase.
Another unique behaviour of night patrols is they will erect small totems around the player's camp during a prolonged night attack on a base. The totems range in appearance from a mummified head on a stick to an intricate collage of random junk (umbrellas, sunglasses, etc.) with a skull as the centre pieces. Scattered on the ground in vicinity of the totems the player can often find low level loot usually consisting of (but not limited to) coins, flares, and booze.[confirmation needed]
Hostility versus Presence[edit | edit source]
Cannibal behavior can grossly be classified in two groups: hostility and presence. A player will fight the cannibals, increasing the hostility and increasing the presence. When the player runs into cannibals due to increasing presence, a fight will often ensue, increasing the hostility, which will then increase the presence, as a sort of circle.
Hostility is how the cannibals will react to the player upon encounter (such as attacking or simply watching or growling). The cannibals start neutral, and through various actions, the player can make them hostile. Hostility is created by interacting with cannibals multiple times violently, letting them escape, clearing the caves, etc. Once the cannibals have been made hostile, they will remain hostile and the cannibal presence will also go up. Hostility generates painted cannibals and mutants on the surface. This is also commonly referred to as "aggro-ing" the cannibals. Hostility cannot be undone once raised.
Presence refers to how often the player runs into the cannibals, both "randomly" in the wild and at bases. Presence is both inherent and generated.
- Inherent presence involves the patrols that have set paths. By increasing hostility, the player will increase presence in the terms of number of patrols. Inherent presence cannot be undone, though it does seem to have limits (such as cannibal patrols will not just keep increasing spawn frequency until they spawn every minute).
- Generated presence comes from the player having a base and them finding it. When that happens, they will start visiting the base more and more often in increasing waves with mutants. This can be undone by abandoning the base and moving to another.
Religion and Beliefs[edit | edit source]
In areas where there are Cannibal (not player) traps and totems, and possibly in other locations, the Cannibals can be seen in the early hours of day praying to/worshipping the sun or one of their effigies along the beach. These locations are close to large Cannibal villages, and the traps mark the outer limit of their camps. Cannibals encountered whilst in the process of worship are not hostile. However striking any of them will cause the one attacked to switch focus to the player.
When multiple cannibals approach the player while he is wearing red paint, one may kneel while the others attack or run. If the attacking cannibals are defeated, the kneeling one will stay there, no matter what the player does. If all are killed, it appears that the cannibals will leave the player alone for a period of time, possibly believing the player is some God-like figure (the Red Man).[confirmation needed] The kneeling cannibal is possibly acting as a sacrifice, or simply wishes to surrender.
When not in combat, cannibals may be seen burying their fallen soldiers. Currently, if the player kills a cannibal and leaves the area, abandoning the corpse with other regular cannibals nearby to access it, the body will be gone if the player goes back to retrieve it, leading to the assumption that the cannibals are removing the bodies. However, starving cannibals will start to eat the body in front of the player.
Cannibal Dwellings and Structures[edit | edit source]
The cannibals seem to be living together in smaller groups (possibly tribes or communities).
Caves[edit | edit source]
The Cannibals can always be found in the series of caves and tunnels that lie beneath the forest floor. These caves have the highest frequency of mutants, especially mutant babies, than the player will normally find on the surface. It is supposed that the Cannibals live here (and in the Sinkhole), as this is the only place that they can be found sleeping. Note that they can sleep on the ceiling and on the floor, so take care to look up when wandering through the caves.
Other than the cave system, cannibals are also seen around the peninsula in camps of various size and location. The player may notice small scouting parties leaving them and single cannibals wandering through them. Other than finding cannibals in such camps, there are also chances of finding loot such as baggage and other brought in objects. Bodies can also be found quite frequently.
There is one large, central camp with the most huts, in the southern portion of the map. This camp has the most cannibal activity out of any camp, and it contains one cave entrance inside a hut. This cave is where the player will awaken if caught by the cannibals for the first time.
Weirdly enough, the cannibals have never been seen interacting with the lookout posts, though they are almost assuredly cannibal in origin. The cannibals theoretically use the lookout posts as vantage points, from which to better see, though this behavior is not seen. They could also be used to hunt for fresh fish in the absence of fresh human, though this behavior is again not seen. However, the developers have called these posts "fishing stands" in past patch notes.
Combat[edit | edit source]
Enemies might attack when alone or in groups, and if the player is not careful they might ambush from behind. The cannibals can be knocked down with any type of melee weapon with about eight to fifteen hits. Sometimes the enemies will take evasive action if they see the player as a threat; they might even run away completely or come back later with more cannibals. If a cannibal catches on fire it will no longer kill it entirely, so throwing a Molotov Cocktail in the center of a close together group can no longer kill them all. Mutants will catch fire and be seen flailing around and will attempt to strike you if you get too close and will usually shrug off the fire resulting in a blackened/burnt texture replacing their usual pale skin. Mutants can also be lured to walk over a burning campfire if the flare gun or Molotov cocktails are not available, and the effect will be the same. A very important and useful technique is to hold block (Right mouse button) when ever you hear something or are in a fight, since blocking makes you take less damage when hit.
In addition to attacking the player, cannibals have also been seen "intimidating" the player. It is possible that they are testing the strength of the player to see what actions they will take next. To intimidate the player cannibals will hiss and lunge at the player while another will circle the player and attempt to make eye contact. After a short amount of time the cannibals will either attack or retreat further into the forest. It is currently unknown at the time if this is a glitch or if this was added to the game on purpose.
Cannibals may also approach the player and throw a variety of punches (normal cannibals and leader class), or they may back up and leap at the player, slamming them with a powerful blow. The player should avoid this attack if possible as it does a massive amount of damage and may kill them in one strike.
If the player proves too much for the cannibals, they might run away into the forest and not return for a period of time (if they despawn completely this is a known glitch). During or after combat cannibals can also be seen climbing several feet into the trees, and jumping from one tree to another or at the player.
If the player manages to knock down a leader, sometimes one of the other cannibals will pick up the body of the leader and drag him to safety.
Attacking a cannibal will counter any attack they may be performing. If they are to lunge at you, and you swing your axe, the attack will stop, and the cannibal will stumble backwards. Rapidly slashing is a good way to kill cannibals. Rapidly slashing not only is good for offensive, but defensive too, to prevent attacks.
A rare occurrence is if the player kills a big group of cannibals or randomly goes out in the woods by cannibal territory a cannibal might be seen sitting on the ground crying either in pain or the death of others.
The death of a mutant, cannibal, or animal in "close" proximity to the player may result in the player becoming splashed with blood and acquiring the "bloodied" status. Theoretically, being "bloodied" for too long will result in the player acquiring the "infected" status condition as stated by the suggestion to avoid infection by washing yourself when covered in blood. Being infected leads to negative effects on athleticism and can be seen in the "health tab" of the survival book. To cure an infection eat raw Aloe Vera.
Optional Forms of Encounters[edit | edit source]
- If the player wishes to gather building materials, explore, or just play in peace, they can type "veganmode" (without quotations) for 0 cannibals. Typing "vegetarianmode" (again, without quotations) will set the game to have cannibals coming out at night only. To reset these, the player can type "meatmode" to activate cannibals.
- Building and lighting the bonfire at night will cause a large amount of cannibals and occasionally mutants to be drawn to your location, and will be immediately hostile.
Update History[edit | edit source]
|v0.69||(performance) Optimized cpu usage on enemies that are far from the player
Fixed creepy female sometimes not attacking player when close
Improved fire on enemies and player texture resolution
Fixed masked enemies sometimes appearing with invisible bodies