Calories

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Calories are stat and game mechanic that was fully implemented in v0.71. It has replaced the point system and it is designed to regulated weight and strength. As of v1.0, it is only used in Hard Survival Mode.

Gameplay[edit | edit source]

On the release of v0.71, the developers did an almost total re-work of the strength and stats system. Calories are now displayed in the inventory for each food item when you hover over them, and gaining strength, or weight or improving athleticism should seem more natural. Previously you could become overweight and it would take many in game days of barely eating to get back to a reasonable weight.

Calorie Consumed[edit | edit source]

The following items and their calorie amounts.

Meats[edit | edit source]

State IconArm.png
Arm
IconLeg.png
Leg
IconLizardMeat.png
Lizard
Meat
IconRabbitMeat.png
Rabbit
Meat
IconMeat.png
Meat
IconFish.png
Fish
IconSmallMeat.png
Small Meat
Listed 600 600 600 600 600 500 300
Fresh Cooked 600 600 600 600 600 500 300
Edible Cooked 600 600 600 600 600 500 300
Spoiled Cooked 600 600 600 600 600 300 300
Fresh Dried 600 600 600 600 600 600 N/A
Edible Dried 600 600 600 600 600 600 N/A
Spoiled Dried 300 300 300 300 300 150 N/A
ALL Burnt 300 300 300 300 300 250 150
Stewed Fresh 600 600 600 600 600 600 600
Stewed Edible 600 600 600 600 600 600 600
Stewed Spoiled 600 600 600 600 600 600 600

All other foods[edit | edit source]

Food Listed
Calories
Actual
Calories
Stew
Calories
Stew IF meat
is added
IconBlueberry.png Blueberries 1 1 0 1
IconSnowberries.png Snowberries 1 1 N/A N/A
IconTwinberry.png Twinberries 1 1 N/A N/A
IconBlackBerries.png Blackberries 1 1 N/A N/A
IconAloe.png Aloe Vera 1 1 0 5
IconChicory.png Chicory 1 1 0 5
IconConeflower.png Coneflower 1 1 0 5
IconMarigold.png Marigold 1 10 0 5
IconAmanitaMushroom.png Amanita Mushroom 10 10 0 10
IconChanterelleMushroom.png Chanterelle Mushroom 10 10 0 10
IconDeerMushroom.png Deer Mushroom 10 10 0 10
IconJackMushroom.png Jack Mushroom 10 10 0 10
IconLibertyCap.png Liberty Cap Mushroom 10 10 0 10
IconPuffMushroom.png Puff Mushroom 10 10 0 10
IconOyster.png Oyster 10 10 0 0
IconSnack.png Snack 200 200 N/A N/A
IconSoda.png Soda 400 400 N/A N/A
IconBooze.png Booze 400 400 N/A N/A
PlaneMealFarket.png Plane Meal N/A 200 N/A N/A
IconHead.png Head N/A N/A 600 600

Mechanics[edit | edit source]

This is a list of actions that burn calories and their amounts:

Action Amount Explanation
Jumping 2 Per Second Jumping burns 2 calories per second
Fight Action Calories 7 Per Action Swinging a weapon burns 7 calories per swing
Stationary 0.06 Per Second Standing still burns 0.06 calories per second
Walking 0.5 Per Second Walking burns 0.5 calories per second
Sprinting 1 Per Second Sprinting/Running burns 1 calorie per second
Swimming 1.5 Per Second Swimming burns 1.5 calories per second
Carrying logs 0.5 Per Second Carrying logs burns 0.5 calories per second. This will stack on top of sprinting and walking if applicable
Weight Gain 0.00015 Per EXCESS Calories For every calorie that the player is in excess, they will gain 0.00015 weight when the weight timer resets (in the morning on single player)
Weight Loss 0.00015 Per MISSING Calories For every calorie that the player is missing, they will loss 0.00015 weight when the weight timer resets (in the morning on single player)
Strength Gain 0.0010 Per Calorie ?
Strength Loss 0.0001 Per Calorie ?
Fight Action Strength 0.0047 Per Action You gain 0.0047 strength every time you swing your weapon. Swinging you weapon is the only way you can gain strength.

Update history[edit | edit source]

Version Changes
v1.0 Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game

Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.

v0.72 Fixed herbs not having calorie stat
v0.71b Calories system balance pass, should make weight and strength more manageable

Fixed dried meat eaten from inventory having the calories applied twice

Added calories display in stats page

Fixed blue berries, soda, fish, meat and oysters yielding wrong calories amount or having wrong displayed amount

v0.71 Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss

Calories are now listed in the food and drinks when hovered over in inventory