Light & Warmth source
Will not work in water
General[edit | edit source]
The bonfire is one of four types of fires that the player can build. It is currently the largest fire in the game, providing the most light and warmth, but unable to cook food. To prevent fire from being extinguished, you can put additional leaves into it by standing close to fire and pressing the 'C' button. Extinguished bonfires can be re-lit 2 times before they burn out and are destroyed.
Though all fires attract cannibals and mutants during the night, the bonfire is by a very wide margin the best at attracting them, causing droves to approach from a large distance around. Only light a bonfire if you want a fight, as nights are considerably more dangerous while one is lit.
Building[edit | edit source]
Purpose[edit | edit source]
This fire keeps on burning for extended period of time (around 24 hours).
This fire illuminates very large area around itself.
You can't cook food on the bonfire.
You can throw dead cannibal bodies on the bonfire, where they will burn until their bones are available for use.
You can get rid of cold by standing next to this fire for a moment.
Mutants and the player itself can be lit on fire and start burning by getting too close.
Known bugs[edit | edit source]
- In some cases it does not provide heat.
- Cannot be removed once set down.
Gallery[edit | edit source]
Old version of the bonfire, before update v0.72
Update History[edit | edit source]
|v1.0||Optimization - buildable lights and fires will now turn off from distance
Player no longer gets stuck igniting lighter when attempting to light fires and structures
Improved look of bonfire flames, and blocked cooking on bonfires. Can now only be used for heat and to attract enemies
New base fire effect. New molotov fire effect. Replaced also player on fire and enemies on fire with new fire effects!
Improved range of fire lights
|v0.72||Log cabin,small cabin, gazebo, garden, bonfire, rock side platform, defensive spikes, tree platforms, floor platform, wood target, procedural roof all use new log model/texture type now
Better looking lit bonfire material
|v0.66||Fixed bodies ragdolling weirdly if dropped on bonfire|
|v0.58||Fixed interacting with bonfire with nothing in the right hand|
|v0.35||Fixed bonfire not lightable after going out of fuel|
|v0.33||Added dedicated destruction to bonfire (similar to other fires)|
|v0.29||Fixed bonfire destruction not working|
|v0.26||Improved accuracy of bonfire collision and its fire damage range|
|v0.23||New art added: Improved burning log (used for bonfire)
Leaves are now required to build bonfire Improved particle effect for standing fire, fire pit and basic fire and bonfire
|v0.22||Defensive spikes, basic wall with window, basic wall with door, Bonfires, Gazeebo and basic stairs now have proper render distances on the max setting|
|v0.09b||(multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash|
|v0.08||Bonfire added to the game|
|Building: Fire • Shelter • Food and Water • Storage • Custom • Utility • Furniture • Small Traps • Advanced Traps • Boats • Effigies • Family|
|Information: To Do List • Stats • Nature Guide • Notes|