Bloodied is a player status effect which gives you a 25% chance of becoming infected if you are hit by an enemy.
Gameplay[edit | edit source]
Certain actions in the game can cause you to get blood all over your arms and the weapon you are wielding. When the player becomes bloodied, you are alerted in two ways:
- The HUD displays a message telling you to wash your hands to avoid infection. The message stays until the blood is gone.
- Your character will automatically raise his hand and look at the blood.
You can make your character raise his hand any time you want, depending on your keyboard, keys may differ. The generally checking your arms is achieved by pressing the
\ or the
< key, unless otherwise bound by the player (see controls).
If hit while bloodied, the player runs the risk of contracting an infection.
How Bloodied Occurs[edit | edit source]
The following situations can trigger the bloodied status effect:
- Killing an enemy in hand-to-hand combat.
- Excessive handling of skinned animals.
- Attacking or killing animals
- Picking up skinned animals when your inventory is full.
Removing Bloodied Effect[edit | edit source]
How to get rid of the blood:
- Go into a pond or the ocean deep enough that you're swimming, or crouch in water so that you are mostly submerged. Some ponds are too shallow for this.
- Collect red paint
- Collect mud
- Be exposed to rain
The process of removing the blood is currently instant. You will not see the player washing off the blood.
When you have successfully removed the blood, the player will raise his hands to show that they are clean, and the HUD will stop showing the warning. You can still force the player to raise his hands if you want to check for yourself that the blood is gone. Stepping into the water also cleans the weapon you are wielding.
Gallery[edit | edit source]
Update History[edit | edit source]
|v1.0||Improved positioning of blood when hitting enemies.|
|v0.72||Getting muddy now cleans up blood|
|v0.69||Added Hard Survival game difficulty, playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.|
|v0.54||Snow no longer washes off blood, mud and red paint like rain|
|v0.35||Blood now washes from weapon/body if player is crouched in shallow water|
|v0.29||Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength|
|v0.21||(multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally|
|v0.06||‘check bloody arms’ animation can be cancelled by other actions more reliably|
|v0.01||Added "Covered in blood" status with notification but doesn't do anything|