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Small Meat
SmallMeatFarket
Small Meat
Description
Also known as
Small Generic Meat
Bird Meat
Squirrel Meat
Added in
v0.35
Item type
Meat
Food
Location(s)
Peninsula
Obtained through
Hunting
Equipable
Yes
Upgradable
No
Throwable
No
Consumable
Yes
Stewable
Yes
Spoils
Yes
Storage
None
Statistics
300
Burnt:150
Effect on Hydration
0
Speed 
Slow
Damage 
Low
Block 
No
Range
Short
Max. Stack
3


Small Meat, also known as small generic meat, is a food item that was added in v0.35 of The Forest.

Gameplay[]

Small meat is obtained as product of killing a squirrel and most birds. Unlike regular Meat, small meat cannot be placed on a Drying Rack, only cooked over a fire or in a stew. The inventory can hold a maximum of 3.

A fully cooked piece yields lower fullness, health and energy when eaten than other meats. The following animals yield small meat:

1
IconSquirrel
=
1
IconSmallMeat
+
1
IconHeadSquirrel
Squirrel Small
Meat
Squirrel
Head
1
IconBirds
=
1
IconSmallMeat
+
3+
IconFeather
Birds Small
Meat
Feathers

Meat mechanics[]

Meat can be dried, cooked, and stewed. They also have different states being fresh, edible, spoiled, and burnt. The meat can be selected from the inventory (except stews) or cycling through on the fire or drying rack, here is what each icon represents for each meat:

Cooking[]

  • All meats can be cooked on basic fires and fire pits
  • Meat on a fire will burn if it is left for 90 seconds or longer
  • Burnt meat has only one state, regardless if it was spoiled or fresh it will have the same value. This can make spoiled meat more viable. However, burned meat will reduce hydration by 10 in normal and hard mode
  • If a fire dies while cooking meat, the meat will respawn as fresh
  • Legs and Arms won't burn, they will turn into bones instead
  • Heads can be placed on a fire though it cannot be consumed and it will turn into a skull

Drying[]

  • All meats can be dried with the exception of small meat
  • It takes 8 minutes and 20 seconds for meat to dry once placed. If it is removed, it will reset the timer
  • Dried meat can be removed from the rack and placed in the inventory by pressing the E key
  • Dried meat can be eaten from the rack by holding down the E key
  • The meat can sometimes appear 'black' in color on the rack. If this is eaten from the rack, it will have very minimal benefit. This appears to be a bug. To prevent this, place it in your inventory first
  • Dried meat can not be assigned to a quick select slot, this can catch players off guard and they can accidentally eat the meat instead
  • Dried meat will reduce hydration by 5 in normal and hard mode. In hard survival it will reduce it by 20.

Stewing[]

  • All meats can be placed in stews
  • Meats are classed as a meat ingredient, out of the three known ingredients for stews. Oysters aren't classed as meat
  • All meats have their current state properties removed when stewing, this means that spoiled meat is exactly the same as fresh meat
  • Calories of meat are exactly the same in stews as they are normally

Trivia[]

  • Small meat was known as small generic meat up until v1.0. During this update, the name and textures changed.

Gallery[]

Update History[]

Version Changes
v1.0 Small generic meat renamed to small meat and Generic meat renamed to meat

Fixed all meats not in caps

v0.35 Small generic meat added to the game.
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